Diabolist

Xelra Fon's page

5 posts. Alias of Nimon.


Full Name

Xelra Fon

Race

Half-Elf

Classes/Levels

Ranger 1/Cleric 6/Holy Vindicator

Gender

Female

Size

Medium

Age

58

Special Abilities

Domains, Favored Enemy, Channle Energy, Spells

Alignment

NG

Deity

Pharasma

Languages

Common, Elven

Strength 12
Dexterity 10
Constitution 12
Intelligence 10
Wisdom 18
Charisma 16

About Xelra Fon

Background:
Xelra Fon is a native to Barstoi, in Ustalav. She is a devote follower of Pharasma and protects the local people from the horrors of the undead, but also is recognized for her abilities in diplomacy. For this reason she now sails to Jalmeray.

Olrand Ordranti, Prince Aduard Ordranti III's oldest nephew, chose Xelra to accompany him to Absolam. He had hoped the presence of a champion of Pharasma would help the peoples typical dark impressions of his nation.

Unfortunatly, as good as Xelra is against undead creatures, she is naive to the abilities of capable pirates. In route back to Ustalav their ship was over taken by a group of pirates. She was knocked unconcious and left to die on the burning ship. The ship to Jalmeray rescued her. She hopes to find some clues to her lost lordling in Jalmeray.

Traits/Feats/:
Traits Undead Slayer +1 trait damage to undead Elven Reflexes +2 initative
Feats Skill Focus Diplomacy
Alignment Channel vs Evil
Quick Channle
Selective Channle
Extra Channle

Domains,Special Abilities:
Favored Enemy Undead
Domains Healing Knowledge
Vindicator's Shield

Skills Trained:
Diplomacy +17, Heal +8, Knowledge History +4, Knowledge Nobles +4, Knowledge Planes +4, Knowledge Religion +11, Linguistics +4, Perception +10, Sense Motive +8, Spellcaft +7

Spells:
Domain Spells Cure Light, Cure Moderate, Cure Serious Orisons Create Water, Detect Magic, Read Magic, Mending Level 1 Spells Bless, Entropic Shield, Hide from Undead, Protection from Evil Level 2 Spells Aid, Delay Poison, Ghostbane Dirge Level 3 Spells Dispel Magic, Invisibility Purge, Symbol of Healing.

Stats:
BaB+6/1, CMB +7 Speed 30 Initative +2
Hit Points 54
AC 26 Flat Foot 26 Touch 12
Saves Fort 9(+2 vs enchantment)
Ref 4(+2 vs enchantment)
Will 10(+2 vs enchantment)

Armor:
Spined Shield
+2 Full Plate

Weapons:
+1 Ghost Touch Warhammer
Masterwork Silver Dagger

Magical Items:
Ring +2 protection
Ring Feather Falling

Gear:
Worn Clerical Vestments, Silver Holy Symbol to Pharasma Masterwork Backpack Antiplague, Antitoxin, Basic change of clothing, Healer's Kit, Silk Rope 50',Spell Componet Pouch, Sunrod, Trail Rations, Waterskin.