A dwarven guard brings you in to see Alkenstar. Good day fellow adventurers! I am glad to see you. As you are probably aware, one of our biggest issues in the manawastes is lack of magic. Another problem not so well known is that this anti-magic field we have going on provides little to no crops. We are so poor on food production we have it imported from Geb. More and more the people are rejecting the idea of undead producing their food. I must say honestly I do not find it all that appealing either, but for now it is the only option my attempts to bargin with the tribes of Mwangi proved to be...non productive. He grabs a glass of dwarven ale from his servant who in turn offers some to you.
This stuff has a bite to it, if you are not familar with dwarven ale I would pass. It sure does help take the edge off though. He says with a devilish smile. Anyways, what I am getting at is that we could use an alternate form of food production. What I could use your help with is getting it, or rather convincing those that have it to trade for it. To the north is Nex, a land I know you are familar with. Technically this land belongs to them, but well mages do not enjoy it here,one of the reasons I do like it here, and they have not bothered to try and claim it. Also I have had my own issues with certain members of the Lords of Nex. So you see, you being a nuetral party make the perfect diplomats. He pauses to gauge your reactions.
What I purpose is that you travel north to Nex to a city called Ecanus, about a day from the border. Talk to Velznic Mor on my behalf. We have had cordial relations, but he could not be seen talking to me. I know he covets my weapon technology. I will trade with him arms for food to be delived by boat down the Elemion river. I have the papers already drawn up. All you need to do is deliver the papers and get an answer for me.
One additional point, agents from Geb would not appreciate me dealing with their old enemy, be ware of them and try not to reveal your purpose. Should you do this for me I will reward you with 10,000 gold and install a permanet base for the Harbingers here in Alkenstar.Also just for coming to see me I offer you this He holds a strange potion in his hand. This is a potion made from Calikang blood. When magic users spend more then a day in the Manawastes, they experiance a quickening upon returing to a land that supports magic. The longer you stay, the harsher the effects. Many do not survive a quickening after more then three days. You have been here almost a week by my count, possibly more since I do not know the approach you took to get here. Drink this potion, and you will survive the quickening, and those who survive the quickening become even more powerful. He hands each of you a potion.
Well I did have a post where Hana came and sent scouts to look for any more threats in the area, but it disappeared and don't feel like rewritting it
In the Morning Alkenstar greets you Thank you for spotting that Hag last night, no telling how many more she could have killed. My scouts found no evidence of others and her cave was small, she was probably solitary. The rest of the Journy will be more pleasant, in about eight hours we will be completly out of the desert and into the green pastures of my Dukedom. You have proven to be competant in dealing with problems, perhaps you would like to hear a buisness proposal once we arrive in Alkenstar? I will let you think about it, I will let my guards know to expect your arrival once we are within the castle. I must attend to my troops, good day.
Well the Calikang in the north 'round Osirion, or over in Qudira you'd find em with about what you'd 'spect, gold and riches. The ones here are strange though, they have some strange drive to "heal" the magic here and often waylay travlers with magical abilities and force them to try and cast magic. So I was hoping to find a cache of some magical artifacts and what not. I suspect though that this isn't the Calikang's only encampment. It sounds like they cut some strange deal with the master, but they probably have a larger settlement to the north. Unfortunatly I do not have the time to go and investigate this.
You were a bit overwhelmed after the battle in the pit, but now you remember the name Alkenstar. He is a self-appointed Duke that was exiled from Nex. He and his dwarven allies from Drogon Hold are responsible for much of the inovations in Fire-Arms. The capital of the Manawastes is also called Alkenstar, clearly the man is not modest.
Ah, Very well I understand. I can get you out of the pitt for now, I am travleing back to my city tommorow. It is still in the Manawastes, but it is out of this desert. You may travel with me, I have much to discuss with you. As a gesture of good faith, allow me to return you these things, Hana said they were yours and not to allow my men to pillage them.
Alkenstar bows, Well the first reason you can trust me is that I am the one on higher ground with a fire-arm and not using it against you, also I have lowered you a rope. For a final reason, which our mutual lady friend can attest, is that I also have had my share of problems with Nex.
Knowledge Nobility/Knowledge Local/Knowledge History/Knowledge Engineering if you have them would be beneficial
Well in any case, I am Alkenstar. Yes, thats right THE Alkenstar. Aren't you all privleged? Ha! I joke, but seriously well done finishing off the so called "master".
You all gain a level. You also gain the teamwork feat Ensemble, and you may use this benefit for performance combat checks as well.
Male Human Unchained Summoner 2 | hp 18 | AC 15 T 12 FF 13 | CMD 12 | F +2 R +2 W +3 | Spd 30' | Init +2 | KnNat +3, KnPla +3, Perc +0, SensM +0 | Spells 1st-3/3 | summon I 7/7 |
Size
On the small-side of Medium
Age
11
Special Abilities
bond senses, cantrips, eidolon (Katachu), life link, summon monster I
Alignment
NG
Deity
Desna
Languages
Common, Hallit
Occupation
Summoner
Strength
10
Dexterity
15
Constitution
14
Intelligence
8
Wisdom
10
Charisma
18
About Jimmothy Gettum
Jimmothy Gettum - Kid with a 'Chu
Male human (Kellid) unchained summoner 2 (Pathfinder Unchained 25)
NG Medium humanoid (human)
Init +2; Senses Perception +0
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Defense
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AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 18 (2d8+4)
Fort +2, Ref +2, Will +3
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Offense
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Speed 30 ft.
Melee quarterstaff +1 (1d6) or
_____ unarmed strike +1 (1d3 nonlethal)
Ranged sling +3 (1d4)
Summoner (Unchained) Spell-Like Abilities (CL 2nd; concentration +6)
__ 7/day—summon monster I Summoner (Unchained) Spells Known (CL 1st; concentration +5)
__ 1st (3/day)—mage armor, lesser rejuvenate eidolonAPG, magic fang
__ 0 (at will)—detect magic, guidance, light, read magic, resistance —————
Statistics
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Str 10, Dex 15, Con 14, Int 8, Wis 10, Cha 18
Base Atk +1; CMB +1; CMD 13
Feats Augment Summoning, Spell Focus (conjuration)
Traits destined diplomat, world traveler
Skills Diplomacy +9 (+11 vs. outsiders), Handle Animal +8, Knowledge (nature) +3, Knowledge (planes) +3
Languages Common, Hallit
SQ bond senses, eidolon (unchained), life link
Combat Gearwand of summon monster I (CL 3, 9 charges)
Other Gear+1 leather armor, quarterstaff, sling, sling bullets (10), masterwork backpackAPG, trail rations (4), waterskin, 155 gp, 9 sp
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Tracked Resources
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Sling bullets - 10/10
Summon Monster I (7/day) (Sp) - 7/7
Trail rations - 4/4
Wand of Summon Monster I (CL 3) - 9/9
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Special Abilities
————— Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Bond Senses At 2nd level, a summoner can, as a standard action, share the senses of his eidolon, hearing, seeing, smelling, tasting, and touching everything the eidolon does. He can use this ability a number of rounds per day equal to his summoner level. There is no maximum range to this effect, but the eidolon and the summoner must be on the same plane. The summoner can end this effect as a free action.
Confirmed Field Agent Having successfully completed and documented your Confirmation, one of the Three Masters has formally recognized you as a field agent and given you a wayfinder engraved with your name and the date of your graduation. If this is the first time you have received this boon for any of your characters, you receive this wayfinder for free; otherwise, you may acquire it by spending 1 Prestige Point. Furthermore, if you assign this Chronicle sheet to a character whose starting XP is 0, you reduce the Prestige Point cost of any wayfinder enhancement vanities you purchase to modify this wayfinder by 1 (minimum 1). (The Confirmation)
Eidolon (Unchained) Can summon a powerful aspect of an outsider.
Explore, Report, Cooperate You have an excellent sense of what makes an exemplary Pathfinder. As a free or immediate action, you may consider whether a particular action you name—such as subduing but not killing an enemy, befriending an NPC, or recovering a particular item—would help realize the goals of the Pathfinder Society. The GM then informs you whether the action’s impact would be positive (contributes to meeting a secondary success condition for the scenario), negative (opposes the secondary success condition), or negligible (neither contributes to nor opposes the secondary success condition). If none of these three options accurately reflects the action’s impact on the PC’s fulfillment of the secondary success conditions, the GM may respond with a phrase of five words or less. Once you use this boon, cross it off your Chronicle sheet. (The Confirmation)
Friend of Janira Gavix The field agent who oversaw your Confirmation is appreciative of your bravery and camaraderie in the face of danger. She helps you perform research, granting you a +1 bonus on Knowledge checks attempted while you are in the Grand Lodge. (The Confirmation)
Impressive Find A representative from the Pathfinder Society—an organization of archaeologists and explorers—has heard of your discoveries in Taldor and its former colonies and invites you to join the Society as a field agent. Once you earn 12 or more Fame, your superiors award you one additional Prestige Point (but not Fame) in recognition of your excellence. You cannot have more Prestige Points than Fame, and if you would exceed this maximum, the bonus Prestige Point must be spent immediately or lost. (Honor's Echo)
☐ Knight of Taldor You successfully supported Remaio’s bid to redeem the Alcasti name and restore his status in Taldan society. In recognition of your services to Taldor, Princess Eutropia herself made you a knight of Taldor. You gain a +1 bonus on Diplomacy checks when interacting with nobles in Taldor, and a +1 bonus on Intimidate when interacting with the common people in Taldor. After your considerable assistance, Remaio is in your debt. You gain a free courtier’s outfit. Additionally, Remaio helps you prepare for one of your future missions. After rolling a Knowledge check at the beginning of an adventure, you may call upon Remaio’s contacts to gain a +5 bonus and treat the Knowledge skill as if you were trained in it. Alternatively, you may grant Remaio’s bonus to another PC. When you use this bonus, check off the box next to this boon. (Honor's Echo)
Life Link (Su) Damage that dismisses Eidolon can be taken by you. It weakens if not in 100 ft.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Summon Monster I (7/day) (Sp) Standard action summon lasts minutes, but only 1 active at a time and can't use with eidolon.
Well-Earned Reward You restored Honaria’s good name in Taldor. If you helped Remaio reclaim his own nobility, he is extremely grateful and offers to subsidize the cost of purchasing several items that you found during your adventures. If you instead spurned Remaio, others within the court found your actions amusing and offer you the same discount. You may purchase the treasures listed below at a reduced price: broken figurine of wondrous power (alabaster pegasus) (1,000 gp), treeform cloak (4,500 gp), and wand of heightened awareness (10 charges; 100 gp).
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Current Summons Stable
————— Alphatross Dolphosaur Gerbite Peony Pyre Beetle Slywinder Woof
Sign in:
Player Great Green God
Character Jimmothy Gettum
PFS # 139009-29
Faction Grand Lodge
Day Job N/A
Theme ♬:
♬ Theme ♬ I wanna be the very best
Like no one ever was
To catch them is my real test
To train them is my cause
I will travel across the land
Searching far and wide
Teach pokémon to understand
The power that's inside
Pokémon! Gotta catch 'em all
It's you and me
I know it's my destiny
Pokémon! Oh, you're my best friend
In a world we must defend
Pokémon! Gotta catch 'em all
A heart so true
Our courage will pull us through
You teach me, and I'll teach you
Pokémon!
Gotta catch 'em all, gotta catch 'em all
Yeah
Every challenge along the way
With courage I will face
I will battle every day
To claim my rightful place
Come with me, the time is right
There's no better team
Arm in arm, we'll win the fight
It's always been our dream
Pokémon! Gotta catch 'em all
It's you and me
I know it's my destiny
Pokémon! Oh, you're my best friend
In a world we must defend
Pokémon! Gotta catch 'em all
A heart so true
Our courage will pull us through
You teach me, and I'll teach you
Pokémon!
Gotta catch 'em all, gotta catch 'em all
Gotta catch 'em all
Gotta catch 'em all
Gotta catch 'em all
Yeah
Pokémon! Gotta catch 'em all
It's you and me
I know it's my destiny
Pokémon! Oh, you're my best friend
In a world we must defend
Pokémon! Gotta catch 'em all
A heart so true
Our courage will pull us through
You teach me, and I'll teach you
Pokémon!
Gotta catch 'em all, gotta catch 'em all
Pokémon!