
Protean, Voidworm |

Venrich 1d20 + 6 ⇒ (1) + 6 = 7
Knowledge Planes DC 15/Knowledge Arcana DC 20:
This beast is a Void worm. Some conjurers use them as familars. These creatures are constructs of pure chaos known to roam limbo. Your friends(and possibly you if failed ref save) are under the effect of a Warp Wave, which has several random effects.
Beat DC by 5 or more:
1d20 ⇒ 5 *1d20 ⇒ 20
This creature can cause confusion and is immune to acid
Kera, Karrick, and Venrich:
You all suffer from a temporary loss of wisdom (-2)as strange magical energy hits you. You are entangled for 4 rounds by magical energy,Dazed for one round, and sickened for 2 after that
As the assassin falls, her flesh and clothing is stripped by magical energy from the clouds. Out of her mouth comes a strange wormlike creature.1d20 + 3 ⇒ (8) + 3 = 11
Victims of Calikang:
Magic is strong is this area now, for a short time. Add 2 to your spells DCs, you do not have to roll concentration checks to cast spells, use SP/SU abilities or activate items.
Continue same Initative from before
23-Muziel
19-Miikae-
18-Zadock
18-Greysov
18-Cpt Oliver
15-Karrick
12-Pervince
13-Sands
11-Protean,Voidworm
10 Venrich
7-Kera