Yes, go to your private rooms I need to think. Gloria answers abruptly. Klara agrees and follows you, two Greystone guild members accompany her as she eyes the still silent Karrick. Gloria walks outside and sends some men to "Round up the Others" She turns to see Muziel has followed her and says Now what you little freak? I'm not into skinny diplomats so don't try to sweet talk me
Kera is it? Reedun guild? I think we will be fine without your assistance, but you are welcome to follow. Maybe you can give word to your superiors that the next contract bid from the Altkins is just as welcome as the Niven. Kera/Karrick:
Gloria takes you through the guild house. This guild house is a bit more comfortable than others you have seem to be little more than a militaristic barracks. There is a common room with a saloon style bar and dart games are going on. Roll Perception DC 15. If successful Roll Sense Motive DC 10. The rooms are very comfortable. Altkin does not have the reputation for the richest guild, but maybe its because they seem to treat their members the best. The beds and furniture in the guest rooms are master quality. The guild house in general seems more of a social club than the utilitarian style contrast you saw in the Reidford guild house.
You get to the Altkin guild house just before evening. Dinner is about to be served in the main hall, and Gloria has arranged for you to have private sleeping quarters. Many take interest in your return to the city, and your prisoner. Ok Baldy, why don't you come with me and whisper in my ear if you recognize anyone you can remember from your old courier days. The rest of you sleep tight.
If you have trouble with the Niven than you have fiends in the Altkin. If I heard correctly its because one of you felt the need to disclose their personal beliefs to one of the most zealous religious guilds in town. Keep such information to yourself and you will be fine. We can even lock up Grachius for you for a time.
Matters not to me, what we had was fast and not very good Grachius. Gloria says with a slight smirk, I believe if we can uncover this conspiracy, we maybe able to learn more about what happened to the Duchess. Yes, I know you are the group sent to find her. By the way, Klara is way ahead of you. You arrive at the sentry and the Guards let you in, but they do look over Grachius with a puzzling look on their face. Gloria, please listen to me. You need to get me in the vault so I can recover the Rod of Midnight. The Shepherd is coming... Grachius begins to pass out from all the activity. You are all feeling the effects of the desert as well. Roll Fort Saves to avoid fatigued condition. Apply appropriate bonuses from Endurance or favored terrain ect.
Unable to escape his fate, Vanzulii lies dead in the desert.
Vanzulii has a large revolver Altkin made, and two serrated knives, like smaller versions of the Sawtooth Sabers you discovered before. He has 100 gold coins and a vial of the red smoke bomb the mantis seem to like to use.
The Vault, that's Niven territory. We can start there. Its time to clean house and with everyone else looking for the Duchess there is no better time. You want them to suffer? Follow me. Altkin, Niven, don't matter to me, but first. Look at these men with me. Do you know any of them? Gloria says drawing her pistols and aiming them at the men with her. Karrick: 1d20 + 8 ⇒ (2) + 8 = 10 DC for perception vs disguise to recognize a traitor in her retinue.
Gloria looks sternly at Karrick as he speaks, she can tell when someone is lying generally and she believes his story. Ye, you do look too dumb to figure something like that out on your own. So you were a patsy eh? Then you can show me who hired you yes? Do that and I'll let you live. I'll even let you keep those butter knives. Double cross me, and anyone you ever said a kind word to will burn in agony, but I bet that's a short list ain't it. So what'll it be?
You continue back to Martel, putting the witch's hut behind you Some of you mentally as well as physically. The air is dry and the day is hot, hot as it has been. You can see a group of people at the gate that spot you and start to walk your direction. When they are about one hundred feet away you can tell one of them is Gloria Altkin. There he is. I thought that was you. Never thought you'd get out of Avernus.Step aside, me and this bald one have some business. I am calling you out Karrick. You killed my Uncle with your little bomb. Such a cowardly thing that, but no matter today you'll pay. The Altkin gunslingers with Gloria step aside to give her space, but they have their hands on their speed shooters. You have a chance to speak before the duel starts. Any act of aggression will start initiative unless you can bluff past my Sense Motive, in that case you will get a surprise. You are aware of Gloria's abilities, and she seems to have some wrong assumptions of the situation. Diplomacy is not a bad course either... 1d20 + 7 ⇒ (16) + 7 = 23 Gloria's Sense Motive
As you all get settled in the large Inn and share a few tales, you start to hear a commotion on the road. You look out a window and see the street is clearing for a duel. A woman screams loudly I'm calling you out Hank Niven! Turn and face me coward
The road clears and only the two people remain staring at each other. AHHHHHHHHHhhhh! The woman yells as she draws and opens fire emptying two six guns into the mans chest and drops them and draws the other two before his body hits the ground. She walks up to him and puts one more round in the mans skull before picking up her other pistols and walking away. The road soon returns to being busy and street children strip the dead body of anything of worth. |