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Gnoll Mutant's page
17 posts. Alias of Nimon.
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Round 2 w/Round 1 recap
24+ Gnoll Mutants(3)30' away from party Starting out the Round
24-Kera *tripped by Bola, still has action from Round 1
13 Miikae/Sands Sands in melee, wounds a second Gnoll, Miikae now in Melee
10 Karrick Still has Action from round 1
7 Pervince Finishes off a Gnoll with a well placed shot
5 Muziel Hits a dazzled Gnoll doing minimal damage
The Gnoll Mutants begin to withdrawal from combat, they have incredible speed on the desert plains. Base Movement of 40' and they ignore any rough terrain in this environment, Sands is probably the only one capable of closing with them when they withdrawal. They are in 1 range increment of longbows and rifles for one more round.
I'll let you keep the 13.YOu are in Desert.
Round 1
24+ Gnoll Mutants(4)30' away from party
24-Kera *tripped by Bola
13 Miikae/Sands Sands in melee, almost killed one Gnoll already
10 Karrick
? Pervince
? Muziel
1d20 + 1 ⇒ (10) + 1 = 11 The Gnolls are dispersed in an ambush type formation, but Miikae is able to Dazzle two of them.
1d20 + 5 ⇒ (7) + 5 = 12 vs CMD to trip Karrick Fails
1d20 + 2 ⇒ (13) + 2 = 15 Melee attack w/javelin against Sandsfails
1d20 + 7 ⇒ (2) + 7 = 9 Javelin attack against Miikae fails
1d20 + 8 ⇒ (1) + 8 = 9 Javelin attack against Muziel fails
1d20 + 8 ⇒ (6) + 8 = 14
1d20 + 7 ⇒ (5) + 7 = 12
1d20 + 7 ⇒ (15) + 7 = 22
1d20 + 4 ⇒ (4) + 4 = 8
1d20 ⇒ 17
1d20 + 8 ⇒ (14) + 8 = 22
You travel for about an hour in the direction Ythl has directed
1d20 + 4 ⇒ (9) + 4 = 13Miikae's imitative for surprise round
1d20 + 6 ⇒ (18) + 6 = 24Gnoll Mutants initiative
Remember you are Flat Footed at this time
1d20 + 6 ⇒ (16) + 6 = 22 vs CMD on Kera to trip with Bola
1d20 + 6 ⇒ (2) + 6 = 8 vs CMD on Karrick to trip with Bola
1d20 + 8 ⇒ (4) + 8 = 12 To hit Miikae with Javelin
1d20 + 8 ⇒ (7) + 8 = 15 To hit Pervince with Javelin
1d6 ⇒ 5Sneak Damage + 1d6 + 1 ⇒ (4) + 1 = 5 Damage to Pervince for total of 10 damage
*Roll Fort Save Pervince DC 14 or suffer 1d2 ⇒ 2 Str Damage
**Roll Initiative, Miikae and Sands will get to act in Surprise round**
I will do as you say, thank you kind sir.
Anything else you want to do befor you engage the daughters? So far my understanding is you are going to cast mindblank on the party and set up an ambush in this area.
Between you and the Gnoll you come up with some immediate areas that might serve as decent hiding spots. The Gnoll still begs that you save his people and burn the dead.
Give me a Knowledge Religion and Spellcraft Check everyone.
There is a ridge just a few hundred feet south that overlooks a valley that winds around to this spot.Other than that we have our strong hold to the east, but it is likly ransacked by now. The Gnoll says regaining his strength. If you want a differant location can try Knowledge Geography/Local. Possibly nature/survival/dungeoneering depending on what you are lookign for.
The Giants followed a Large Calikang who lead them north east from here, I have been on the pike for a least a few hours, but I passed out a couple of times. Our scouts reported the Daughters were marching at a steady pace and should reach us by nightfall. Then the shadow came, and I do not know what time of day it is.
Spitting up blood the Gnoll sits up Thank you kind lady, the Daughters sent the Giants against us because we swore alliegence to Nex.Please help heal survivors and burn the dead before the Daughters of Urgathoa arrive, they will enslave us.
The rest of you see Varos up ahead, you can barley hear some kind of speech, it is as if he is whispering to something.
As you are lead down the road of a hundred screams, you actually hear at least a hundred screams, yells and howls. Today seems hotter then yesterday too. Calikang guards patrol the road keeping it clear of Gnollish mutants that have had to much to drink on this festive day.
Kill the Humans in the name of Lamashtu!! Many of the Gnollish mutants are screaming! The last one hundred yards to the pit is painted with fresh blood of an unknown origin. The pit is only 10' deep and has a single step which allows you to make it down easily. Inside the pit is a 80' wide and there is a symbol of Lamshtu painted in blood on the floor. The pit's walls are a slick stone. On the other side of the pit four Gladiators are approaching.
Give me perception checks.
Silence weaklings the Master is coming. Maybe I get lucky and get to beat on you for his pleasure.
The next morning you all wake up aware of who you are, and you remember the Dwarven female now, she was a contact of the harbingers working for Elemion. She was betrayed with you, apparently her dwarven heritage made her more resistance to the magical/mental effects.
On your feet! You are to fight a real match today. I hope you are ready to die scum! The angry gnoll snarls as he throws you your daily slop.
So humans think they tough 'cuz they got Snarlk do they? Well soon you will fight proven Gladiators. You will need to learn to fight with style to make Lamashtu proud.
You will recieve additional Gladitorial training with a favored weapon. You may choose any weapon you are proficient with. With that weapon you have the Performance quality, giving you +2 to performance combat checks when wielding it.
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A large Gnoll comes over and kicks the dwarven girl to the ground The master wants you slave, you are his new pretty thing. Go to him now! The Gnoll turns his bloodred eyes to you in the cagesOK, the master wants me to tell you the rules of the arena. You get one weapon each, and you use them to try and kill Snarlk. Thats all you need to know. There better not be any questions! I will take you to the arena now, there you will get your weapons. If you try anything funny my friends will shoot you with the boomsticks. The Gnoll gestures to his fellow gnoll mutants who are all wielding firearms.
You will all be given one rusty weapon(has fragil quality) of your choice.You are in the mana wastes in an antimagic zone, not even supernateral abilities work here. You will have to work together to flank,manuver your opponet.
YOU THINK I AM DUMB JUST BECAUSE I AM GNOLL!? You get sleep and food that is all! He and a few other humanoid mutants throw each of you into seperate cages for the night. You are given adequate meals, better then you expected in this place. The Gnoll dishing it out just laughs Enjoy your last meal, tommorow you die on Snarlk's blade!
You are all in adjacent cages and can hear eachother speak. You can do introductions and what not befor the morning
Growling the Gnoll shouts in reponse to Evenor You will see the master soon enough worm!
from a wagon behind the wheeled cage you see crates of items being unloaded, some of them look familar, but you do not remember why.
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