Lassiviren

Ninja of the Black Scorpion's page

12 posts. Alias of Nimon.


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Lantern Lodge

Chinese/Rohara:
He seems to believe what he says. "Very well I will tell you what I know.It will please me to know that even with this knowledge you will be unable to do anything about it. Weng Chiang originally came here to secure the Time Cabinet. An infidel thought it was a puzzle box from Hong Kong. The one known as the Doctor killed our God then left for the heavens, but the Master has come and revived him for all the black scorpions to see. Together with Weng Chiang he is going to take us to the promised land of Gal of Frey.

Lantern Lodge

1d20 + 5 ⇒ (1) + 5 = 6 ref save

Arnault spots movement in the smoke heading back the way the party arrived, he gives chase and gets a clear view of the Ninja fleeing. He casts greese on the sewer floor. The Ninja slips. As Arnault closes in on him he sees the Ninja take something from a ring on his finger and eat it. When Arnault arrives at his side he is already dead.

Items on the Ninjas-

6 throwing darts
2 small vials(look like brownish ink)
1 Nine Ring Broadsword
4 Daggers
1 Short Spear
4 posion pill rings/ 3 with a strange gelcap inside, 1 empty
1 bottle(black tint)

Lantern Lodge

Being the only Ninja left in this failed ambush he chooses to run. The Ninja throws down a smoke bomb, encompassing 20' of the room in smoke and makes a run for it. 1d20 + 4 ⇒ (19) + 4 = 23 acrobatics check to pass through threatened squares(+10 - 6) He makes it and continues to move away.1d20 + 12 ⇒ (5) + 12 = 17 perception needed to detect him through smoke.

Lantern Lodge

An angry scott enters the room and Cleaves the Ninja in melee with Nimue clean in half, blood splatters paint her clothing. 1d20 ⇒ 12 will save to determine moral and future actions of the Ninja.

Alasdair and Nimue can give me actions.

Lantern Lodge

Feahus:
you easily strangle the servant with your chain, he crys out before he falls unconsious. you find a key on his person for the cuffs, and you have all of your possessions on the table in front of you. You hear battle from the room to your right, or you can try to persue the man in red up the stairs. You do not have time to put on your armor. If you wish to engage in the battle roll me an initative, I'll plug you in after this first round of non-surprise.

Rohara, Jeffery, Arnault, Alasidair and Nimue hear a man cry out from behind the door ahead. The Ninjas seem to hear it too.

First round

Ninja 2- Since he revealed himself with a thrown knife that was ineffective, he closes in on Nimue with a curved blade(nine-ring broadsword) 1d20 + 2 ⇒ (2) + 2 = 4 to hit, since you evaded an attack against you I will not call you flat footed. 1d8 + 2 ⇒ (8) + 2 = 10 damage

Alasdair is next

Initative recap/status
Ninja 2 - In melee with Nimue
Alasdair - possibly hit, need a fort save
Nimue
Ninja 4 - attacked Jeffry from behind
Ninja 1 - attacked alasdair from ceiling
Arnault
Ninja 3 - attacked Rohara from ceiling
Jeffery -unconsious, but stable
Rohara - poisoned, -1 con for 1d3 ⇒ 3 rounds

Lantern Lodge

Feahus:
The servant notices your struggle and says something in chinese and points at you. The servant approaches closer with a needle in his hand. You do not notice any thing else in this room, but you do realize you have weakened the wall with your first attempt. you can make another str check +2 for circumstance

Lantern Lodge

Initatives
1d20 + 3 ⇒ (12) + 3 = 15
1d20 + 3 ⇒ (20) + 3 = 23
1d20 + 3 ⇒ (3) + 3 = 6
1d20 + 3 ⇒ (14) + 3 = 17

Surprise round- "Ninja" 2
Ninja 4
Ninja 1
Ninja 3
Rohara

After surprise round
Ninja 2
Alasdair
Nimue
Ninja 4
Ninja 1
Arnault
Ninja 3
Rohara
Jeffery-last until he rolls initative

Nimue is attacked by a flying knife from out of the darkness of a shadow cast by an uneven protrusion on the left wall. 1d20 + 3 ⇒ (1) + 3 = 4 to hit flat foot 1d4 + 1d6 ⇒ (3) + (6) = 9 damage+ sneak attack

Jeffery is assulated from behind from a man wielding a short spear 1d20 + 2 ⇒ (17) + 2 = 19 to hit flat foot 1d6 + 1d6 + 2 ⇒ (5) + (6) + 2 = 13 damage + sneak

Alasdair is attacked from above with a thrown dart 1d20 + 3 ⇒ (11) + 3 = 14 to hit flat foot(if hits make fort save) 1d3 + 1d6 ⇒ (1) + (3) = 4 damage + sneak

Rohara is attacked from the ceiling by a flying dart 1d20 + 3 ⇒ (15) + 3 = 18 against flat foot (if hits make fort save)1d3 + 1d6 ⇒ (1) + (3) = 4 damage + sneak attack

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Back to Nimue

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Rohara you are free from grapple now, as your assailant let go to make a stun attack against you.

The Chinese man holding Henry looks back and sees Alasdair change, and his eyes go wide with fear. He drops Henry and trys to trip Alasdair with a trip attack with his chained Kama. 1d20 + 7 ⇒ (19) + 7 = 26

Lantern Lodge

1d20 + 4 ⇒ (4) + 4 = 8 The Assassin holding Rohara trys to subdue her with a Stunning Fist attack. If this hits make a fort save DC 15, or you are stunned for a round.

Lantern Lodge

Another Chinese assassin comes out of the Sergeant's office carrying Henry tied and gaged over his back. He is running out of the station, slowed by the extra encumberance.

Lantern Lodge

1d20 + 6 ⇒ (15) + 6 = 21 To grapple Rohara and hold a blade to her neck.

initative recap

Order of Intitative

x#1 - 25
Jeffery- 24
Rohara - 19
Alasdair- 18
Sergeant - 16
"Ninja" 2- 14
x#3-13
Nimue-10+
Constable-10-