1d20 + 5 ⇒ (1) + 5 = 6 ref save Arnault spots movement in the smoke heading back the way the party arrived, he gives chase and gets a clear view of the Ninja fleeing. He casts greese on the sewer floor. The Ninja slips. As Arnault closes in on him he sees the Ninja take something from a ring on his finger and eat it. When Arnault arrives at his side he is already dead. Items on the Ninjas- 6 throwing darts
Being the only Ninja left in this failed ambush he chooses to run. The Ninja throws down a smoke bomb, encompassing 20' of the room in smoke and makes a run for it. 1d20 + 4 ⇒ (19) + 4 = 23 acrobatics check to pass through threatened squares(+10 - 6) He makes it and continues to move away.1d20 + 12 ⇒ (5) + 12 = 17 perception needed to detect him through smoke.
Feahus:
you easily strangle the servant with your chain, he crys out before he falls unconsious. you find a key on his person for the cuffs, and you have all of your possessions on the table in front of you. You hear battle from the room to your right, or you can try to persue the man in red up the stairs. You do not have time to put on your armor. If you wish to engage in the battle roll me an initative, I'll plug you in after this first round of non-surprise. Rohara, Jeffery, Arnault, Alasidair and Nimue hear a man cry out from behind the door ahead. The Ninjas seem to hear it too. First round Ninja 2- Since he revealed himself with a thrown knife that was ineffective, he closes in on Nimue with a curved blade(nine-ring broadsword) 1d20 + 2 ⇒ (2) + 2 = 4 to hit, since you evaded an attack against you I will not call you flat footed. 1d8 + 2 ⇒ (8) + 2 = 10 damage Alasdair is next Initative recap/status
Feahus: The servant notices your struggle and says something in chinese and points at you. The servant approaches closer with a needle in his hand. You do not notice any thing else in this room, but you do realize you have weakened the wall with your first attempt. you can make another str check +2 for circumstance
Initatives
Surprise round- "Ninja" 2
After surprise round
Nimue is attacked by a flying knife from out of the darkness of a shadow cast by an uneven protrusion on the left wall. 1d20 + 3 ⇒ (1) + 3 = 4 to hit flat foot 1d4 + 1d6 ⇒ (3) + (6) = 9 damage+ sneak attack Jeffery is assulated from behind from a man wielding a short spear 1d20 + 2 ⇒ (17) + 2 = 19 to hit flat foot 1d6 + 1d6 + 2 ⇒ (5) + (6) + 2 = 13 damage + sneak Alasdair is attacked from above with a thrown dart 1d20 + 3 ⇒ (11) + 3 = 14 to hit flat foot(if hits make fort save) 1d3 + 1d6 ⇒ (1) + (3) = 4 damage + sneak Rohara is attacked from the ceiling by a flying dart 1d20 + 3 ⇒ (15) + 3 = 18 against flat foot (if hits make fort save)1d3 + 1d6 ⇒ (1) + (3) = 4 damage + sneak attack
Rohara you are free from grapple now, as your assailant let go to make a stun attack against you. The Chinese man holding Henry looks back and sees Alasdair change, and his eyes go wide with fear. He drops Henry and trys to trip Alasdair with a trip attack with his chained Kama. 1d20 + 7 ⇒ (19) + 7 = 26 |
