Vreeg

Tremor Mutant's page

3 posts. Alias of Nimon.


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The DC on the Knowledge Local was 17, so far no one has made it, but I will grant you a circumstance bonus to cover the difference after Muziel hits one with his bomb and it is less effective than he expected. Good catch on the initiative difference.

Karrick and Kera kill another Tremor Mutant. As an immediate action the last tremor mutant wails in anguish. Roll Will Save vs Sonic Damage DC 12. If you fail you are dazed for one round.

Round 2
25 Kera
23 Tremor Mutant(1)
22 Miikae/Sands
17 Pervince
5- Muziel
5+ Karrick


Initiative
25 Kera (If you stand you will receive an AoO)
23 Tremor Mutants
22 Miikae/Sands(If you stand you will receive an AoO)
17 Pervince Handles his riding dog handedly
5 Muziel (If you stand you will receive and AoO)

The odd creatures

Knowledge Local DC 17:
These are mutated Morlocks. They seem to be better adapted to sunlight than their regular counterpart, but have similar features and extreme flashes of light still scare them. Their mutation has left them with a few more immunities in addition to the disease and poison that normal morlocks have, which is generally a random trait and is usually either fire or lightning immunity. One unique aspect of the Tremor Mutant is their strange aversion to water, which works like acid on their bare skin.
Attempt to drag those that fell into the underground with them.
1d20 + 8 ⇒ (2) + 8 = 10 Drag Maneuver against Kera's CMD
1d20 + 8 ⇒ (14) + 8 = 22 Drag Maneuver against Miikae's CMD Sands can take and AoO Miikae is dragged underground and is not visible from the surface. You can attempt to stand by making an escape artist or grapple attempt
1d20 + 8 ⇒ (4) + 8 = 12 Drag Maneuver against Muziel's CMD


About a half hour from the witch's hut, not far from where you encountered the Gnolls before. Sands and the other mounts halt and will not go forward without a push. As you stop to assess the situation you feel the ground shake. Suddenly from all around you grey skinned humanoids pop out of the ground with primitive weapons, or just bare hands, and grab at you and attack you. Make ride checks if mounted, reflex saves if not, DC 15 to remain on your feet. If you fail you start the round on your back.

1d20 + 6 ⇒ (17) + 6 = 23 Tremor Mutant initiative