Half-Orc Warrior

Gnoll Gladiators's page

10 posts. Alias of Nimon.


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Lamashtuu.. ive failed you.. The last Gnoll whispers as he chokes on his last breath.

Akor You scored another victory point for the team befor the last Gnoll died.

Everyone gets two more Hero points(from victory points gained),you should all be at max of 4 now, (3 is standard max +1 capacity for backstory) so dont hesitate to use them soon.

Just as you all breath a sigh of relief, you hear multipul gunshots and sounds of a large scale battle above. From your awkward viewpoint you see humans and dwarves armed with guns fighting the Gnoll Mutants.


The first Gnoll howls and charges in and flanks Xideus

1d20 + 10 ⇒ (15) + 10 = 25 vs Xideus
2d6 + 4 ⇒ (5, 2) + 4 = 11


Puny humans I..i'll... Snarlk gasps for air and chokes on his own black blood. The Crowd mumbles, though some cheer and howl.

You did not sway the crowd sufficiently to gain a victory point, but you all were victorious and have recieved an additional Hero Point for your efforts.


Tamago wrote:

My players aren't that into vampires, so I probably won't use that one. Suitably creepy, though. and I love the cure :-)

I plan to curse the Ranger with claw-hands. She'll have a chance every time she attacks with a bow to slice the string (requiring a round to re-string, and a whole lot of spare bowstrings). However, she'll get a Claw attack for 1d3 damage.

Not sure what a good cure for that one will be.

Maybe soaking them in a solution of wolfsbane and belladonna during a full moon?


His bull rush failed, Xideus you may flank him and attack, and Jazismus you may attack with flank bonus also. Akor your fient worked on him, so next round he has no dex against you.


This lumbering beast moves faster then expected and charges straight at Xara and Jazsimus apparently oblivious to any tactics being deployed.

1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 13 Bull Rush

Xara your attack of 17 missed, but because he is intiating a bullrush you get an attack of oppertunity.


Tirion Jörðhár wrote:
Nimon wrote:


It looks like Belros joined us, sorry Tirion.

No problem, have fun. Keep me in mind if you need a substitute.

Actually Evenor our wizard has not posted since thurday, so I am going to assume he is out. Go ahead and bring in a Cleric or wizard, I know you intend to go Mystic Theurg eventually.


Belros Verzar wrote:

Nimon

** spoiler omitted **

Belros that was just a dream you had, you came in late was catching you up. You are in an arena now about to fight, roll intitative please.


No divine spell, or even supernatural abilities. It is basicly like haveing antimagic zone on all the time.

Sorry Akor, In this campaign I want to keep it paizo only. I will allow you to "research" spells and abilities though and maybe then we can come up with something more in line with what you have in mind.


After you don your gear and weapons, a iron gate lowers in the hall ahead, you can hear the roar of the crowd start. Once you all make it past the gate it raises again. On the other end of the arena(aprox 60' away from you) enters Snarlk a very large Gnoll mutant.
The Master stands up from a balcony position and introduces the combatant Now to the time has come to test another champion and see if he is worthy of advancement. A vicious destroyer of all that opposses him Snalk! The crowd roars. In the crowd you can see a mix of mutant humanoids, half-orcs. The master and the dwarven girl seem to be the only dwarfs, around them are several Calikang bodyguards(blue giants with six arms).

Snarlk comes out and raises his large Nodachi in the air and howls. Prepare to die worms!

Crowd's Attitude - PC's = Indifferant Snarlk=Friendly

Roll Initiative
1d20 + 5 ⇒ (6) + 5 = 11 Snarlk