Prig

Sanzu's page

33 posts. Alias of Nimon.


Full Name

Sanzu Vo Jzen

Race

Elf

Classes/Levels

Inquisitor(Exorcist) 4

Gender

Male

Size

Medium

Age

120 years old

Special Abilities

Judgment 2/day, Stern Gaze, Black Powder Inquisition, Monster Lore,Cunning Initiative, Detect Alignment, Track

Alignment

LE Reputation-5 (1cha+2lvl+2trait)

Deity

Jzen Cultist

Languages

Common ,Elven

Strength 14
Dexterity 16
Constitution 10
Intelligence 10
Wisdom 16
Charisma 12

About Sanzu

Jzen Cult:
The Jzen Cult of the northern desert have always had a strong conneciton to the supernatural.The Jzen do not "worship" in the traditional sense, they make offerings to powerful spirits in return for favors. The members of the clan use their family name as their middle name. Sanzu Vo Jzen, is Sanzu of the Vo family of the Jzen Cult.The Vo specialize in lifting curses and exorcising unwanted spirits. This puts them at odds with the Yervin, a family of Half-Elfs that specialize in Oracles. They belive a spirit possession is a blessing and those suffering from it should be trained as Oracles. In some cases the Vo will allow loved ones of the possessed choose if they want to become an Oracle of the Yervin instead of being exorcised, typically this is in extreme cases when the possessed might not survive the exorcism. This courtesy is only afforded to fellow elves or half-elves though, never to outsiders. The Jzen Clan and many other Clans fight against the Sydan Cult that has many witches and summoners of violent beasts among thier rank. Many outsiders blam the doings of the Sydan on all elves ignorant of the differant clans.The Cult makes a living charging for its services. Though some claim the cult is responsible for the possessions in the first place(which is more often then not the Sydan), most people recognize their ability in this even if they generally try to avoid them. Sanzu comes to the hanged noose in search of exorcism work, and to trade for some jade as its mystical properties have some benefit to his line of work.

Offense:
BaB 3 Melee +6(3+2+1) Range +7(3+3+1) Initative +6 (3+3)Cunning Initative CMB-5(2+3)

DuelStats:
Reputation 5 Gaze 2(4 ranks intimidate, stern gaze) Reaction 9(3 ref w/out dex +6initative) Draw 4(4ranks bluff,Quickdraw,Deadly Draw) Attack phase 4(BaB+ Mwk) possibly higher depending on spells(truestrike), actions(charge)

Defenses/HP:
HP- 20(8+4+4+4) AC 19(6+3+10)Touch 13 Ffoot 16
CMD-18(10+3+3+2)
Fort Save- 5 (4+1) Cloak resistance +1
Ref Save- 6 (1+3+1+1)Deadly Draw
Will Save- 8( 4+3+1)

Equipment:
Things Worn: Mwk Agile Breastplate 550g 15 lbs
Explorer's outfit 10g 8 lbs
A fine studded western-style leather hat-1g
Smoked googles(worn on hat until needed) 10g
Cloak Resistance +1 1,000g
Silver Holy Symbol 25g
Weapons: Mwk Cold-Iron Longsword 330g 4 lbs
Mwk Silver Longsword 330g 4 lbs
Mwk Revolver 2300g 4 lbs
6 Wooden Stakes across chest in bandilier. 0g 6 lbs
Ammo: 30 Bullets(normal) 6g 1/2 lbs
30 bullets silver 150g 1/2 lbs
6 bullets adamantine 72g
2 tracer bullets 40g
Mundane Items:Mwk Backpack 50g 4 lbs
signal whistle 8s
Blanket 2s
50' Spider silk rope 100g 4 lbs
Grapple hook 1g 4 lbs
Mirror 10g 1/2 lbs
Flint and Steel 1g
rations 3days 1.5g 1 3 lbs
Horse: Horse Light combat trained 110g
Saddle riding 10g 25 lbs
Saddle bags 4g 8 lbs
Magical Items: Potion Cure Light Wounds 50g, Scroll of Bless 25g,Wand Cure Light Wounds 50 charges 750g
Gold on Hand 52g 5s

Racial and Class Special Abilities:

Low Light Vision
+2 Racial Save against enchantments, Immune to sleep
Keen Senses +2 Perception
Desert Runner*(Alternate from APG) +4 constitution and fort to avoid fatigue, exhaustion or ill effects from running, forced march, starvation,thirst hot or cold enviroments.
Judgments 2/day, Detect Alignment at will, Solo tactics, Stern Gaze, Monster Lore, Track and Cunning Initative.

Traits/Feats:
Deadly Draw:+1 reflexes, +2 Showdown Duel
Infamous: +2 reputation, +1 Intimidate/always class skill.
Exotic Weapon Proficiency- Firearms*From Black Powder Inquisition
Gunsmithing* From Black Powder Inquisition
Opening Volley
Quick Draw
Team Work Feat- Precise Strike

Spells:
Spells per Day- 6 orisions, 3+1 1st, 1+1 2nd
Spells Known : Orisions- Brand, Create Water, Detect Magic, Disrupt Undead, Guidance and Sift. 1st- Alarm, Burst Bonds, Cure light wounds,True Strike. 2nd- Flames of the Faithful, Ghostbane Dirge

Skills:
28 ranks= 6+1 level for favored class
Bluff- +8(4+1+3) 4 ranks
Climb- +6(1+2+3) 1 rank No AC pen from Mwk Agile BP
Diplomacy- +5(1+1+3) 1 rank
Heal- +7(1+3+3) 1 ranks
Intimidate- +11(4+1+3+2+1) 4 ranks
Knowledge Arcana +4/7 monster weakness(1+3 or 1+3+3)1 rank
Knowledge Planes +4/7 monster weakness(4+3 or 4+3+3)1 ranks
Knowledge Nature +7/10 (4+3 or 4+3+3) 4 ranks
Perception +11 (3+3+3+2) 3 ranks
Ride +7 (1+3+3)1 Rank AC pen -3
Sense Motive +9 (1+3+3+2)1 ranks
Spellcraft +4 (1+3) 1 rank
Stealth- +7 (1+3+3) 1 rank AC pen -3
Survival- +10/12 track (4+3+3 or 4+3+3+2) 4 ranks