| Cammy 2.0 | 
Initiative 
Bull 23 
Snoop 22 Stealthy moving 
Sweeper 21 Investigates the tanks and sees one that is holding someone that fits the description of the girl Cammy. Sweeper Perception: 9d6 ⇒ (1, 3, 5, 5, 4, 6, 5, 4, 3) = 36
Blacksap 18+ Maneuvers after Beta-Axe avoiding being seen I believe your limit is 6 hits 
Eyes 18 
Sting 17 Stealthly moving 
Beta-Axe 14 Searches the guard and finds a com, an Ares Light Pistol and a magnetic coded ID card. 
Secretary 13 Reaction/Intuition: 7d6 ⇒ (3, 1, 5, 5, 5, 6, 1) = 26 Body: 3d6 ⇒ (6, 2, 1) = 9 Secretary drops one guard below her Perception: 9d6 ⇒ (5, 6, 5, 5, 6, 3, 6, 6, 6) = 48 The remaining guards take cover and aim at the roof 
Cav 13 The guards are under a tree, taking cover from attacks from the perceived threat from above granting them +2 dice for their defense from above(secretary) 
Patrol 2 left 19  One of the patrolmen calls for backup and takes some kind of drug. The other fires at Secretary's position Pistols/Agility: 10d6 ⇒ (6, 2, 6, 6, 6, 6, 4, 6, 4, 5) = 51 7 hits with cap of 6  due to accuracy limit vs Secretary
Hanes 8 Runs to the back  of the facility when Sweeper begins speaking Sprint: 7d6 ⇒ (4, 1, 2, 6, 6, 4, 5) = 28 
Cammy 7 Cammy opens her eyes. They glow brightly. Suddenly the roots around her pod reach out for Sweeper. Grapple vs Sweeper: 12d6 ⇒ (4, 6, 5, 3, 2, 3, 2, 4, 2, 4, 1, 2) = 38 2 hits vs your melee defense
Sweeper your round was spent finishing the guard and looking around, Hanes gets to act before you move