Oh, and I will make a specific request of you while you're tweaking your characters for the game and whatnot. If all of you could, using YOUR character info, obviously, come up with a character summary-line something LIKE the following (using one of my characters as example): NG Male Elf / Conjuration Wizard 1 | HP 8/8 | AC 13 (17) / T 10 / FF 13 | Fort +1 / Ref +3 / Will +3 | CMB +0 / CMD 12 | Initiative +7 | Sorcerer/Wizard Spell List | Diplomacy +5 | Perception +3 And, on your Alias's profile, post that line in the classes/levels box, that'd be awesome. It's really rather helpful to have that info immediately on hand when running a game.
After a good deal of going back and forth, changing my mind several times and then changing it back, having to reread submissions, and then everything else short of pulling names out of a hat...(Yes, the submissions were THAT good and the choices were THAT difficult...so much so that I upped my player count to 7 rather than the original 5 or 6 that I had planned.) Will the following adventurers kindly join me in the Discussion Thread? Aria Tanner - Half-Elf Druid
Everyone else, I sincerely wish I could have taken all of you. Honestly, there wasn't a bad choice in the bunch. All of the submissions were worthy of being chosen. Sadly, I just couldn't take all of you. Should the need arise, I plan on contacting your characters as replacement characters. A thought occurs to me that perhaps some of you could assemble yourselves as a pre-made party and see if you can pick up a wandering GM to run something for ya. The submissions are worth it. Safe travels
So I had planned to have a few days to go over things before there was any rush...and now we aren't even going down until next week. Yay? Wow, you guys have made some excellent character submissions and have made my decisions very difficult. As such, I'm taking another day or so to keep going over them, trying to find what I think will be the best fit, both personality-wise, and for balance. At worst, I'll have a final list posted by Friday morning. Hopefully before that. I've sent a couple of you messages (if you didn't get one, no worries. Just questions, not invites). Ok, back to the read-throughs. ~ PD
Daan said it well, every character has a story, indeed. That said, rarely do first level characters have stories that could be sung by bards. * shrug * Just my take on it. Now, beyond all that, this recruitment is officially CLOSED. I will announce the list of characters chosen for this AFTER the site upgrade, since most of you are unlikely to see any post I make before it goes down sometime today. I think. Good luck to all. ~ PD
So many great submissions, Core and otherwise. Gotta say that I'm pleased as well as not looking forward to having to choose amongst them. Gonna be a hard time. Especially with tonight being Halloween, I decided to extend the deadline until Sunday evening at 6pm EST to allow those with ideas that have not yet come fully to fruition to get a handle on them. (More time will be allowed for tweaking and discussion once the party members have been chosen.) I'm not going to penalize anyone for a slightly incomplete character sheet. The basics with a good feel for what and who the character is will be enough. Meanwhile, go have some fun trick-or-treating! ~ PD
NG Male Elf / Conjuration Wizard 1 | HP 8/8 | AC 13 (17) / T 10 / FF 13 | Fort +1 / Ref +3 / Will +3 | CMB +0 / CMD 12 | Initiative +7 | Sorcerer/Wizard Spell List | Diplomacy +5 | Perception +3
Kudos on the whole scene presentation, Galahad. Echoing Sven's statement, this does indeed feel like a living, breathing world rather than a standard opening of a classic AP. Bravo, sir.
Male Dromaar Ranger 1 | HP 20/20 | Perception +6 | Low-Light Vision | AC 18 | Speed 25 | Fort +7, Ref +8, Will +4| Young Bear Companion
Stargati wrote: "Myrp, running with scissors is not a good idea." Starigati has a memory of learning that the hard way when she was five. This literally made me chuckle out loud. :D
First, Grumbaki, kudos on listing and assembling the submissions into categories. Much appreciated. I had planned on handling that this morning. Pleasantly surprised to find it handled already. Second, Elinnea and GM Nowruz thanks for picking up the answer for Veniir's Elephant in the Room question. Lastly, for Thennor I've looked around and can't really find any specific fixes on the internet that seem reasonable for Bullseye Shot. Without the feat taxes that moderate the feat, +4 to hit at first level is just too much, IMHO. So, here's my offer: I'd allow a character with Bullseye Shot to build up to the +4 with each level increase. +2 at first level, +3 at second, and +4 at 4th level. Otherwise, you could choose a different ranged feat in it's place. Finally, I"m really enjoying the submissions I'm seeing. Very encouraging.
Dragonslayers Wanted! Founded by a famous dragonslayer, the small town of Belhaim has become a sleepy rural community just off the beaten path, a settlement where everyone knows everyone and strangers are the talk of the town. But when Belhaim's peace and quiet is shattered by the sudden collapse of the last standing tower of its founder's castle, things quickly bloom out of control. Why were there bodies of kobolds amid the rubble? What's the sinister secret behind the strange sounds of flapping wings in the night? And what's happened to local wizard Balthus Hunclay, who's not answering knocks on his door? The collapsed tower had long been an eyesore to the cantankerous old man—could he have had something to do with its destruction? And what of the rumors of strange stirrings in nearby Dragonfen? Has Belhaim's ancient draconic nemesis returned? ******** Looking for 4 - 6 characters built with a more-or-less Classic fantasy feel. What does that mean? It means that I’d prefer Core or Base classes along with Core races. What it doesn’t mean is that I’m going to require all submissions to stick to those requirements. I’m not trying to stifle creativity. Just looking for a certain thematic bent to the game. Core classes and race entries are far more likely to be chosen by me than those that are built outside of those parameters. Any character chosen beyond those circumstances will be on a case by case basis, and I reserve the right to such decisions, should they happen. Suffice it to say, any characters chosen outside of this criteria will, in my mind, have earned consideration. Stats will be 4d6 each, drop the lowest result, arrange as you like. Full Hp at first level, Average starting wealth. (1)Trait, with the option to earn another for characters that complete their first level. (I find that helps with player retention) Background Skills and Elephant in the Room Feat rules will be in play. Archetypes would be considered on a case-to-case basis, but no guarantee. ******** Character Creation Breakdown: Starting Level: 1st Level Ability Scores: 4d6 (drop the lowest die roll) x 6 OR 20 point buy (You can decide after you roll.) Preferred Races:
Alignment:
Preferred Classes:
Skills:
Feats:
Traits:
Starting Wealth: Class average wealth for Level 1 Hit Points: Max at first level, Rolled or Half HD +1 (whichever is better) Background:
Posting Expectations:
******** I will be aiming for a reasonably balanced group…though we’ll see how that works out. Sometimes it just doesn't. We'll make do. Depending on the mix and number of applications I’ll leave this recruitment open until November 1st at 11:59pm EST.
DeathQuaker wrote: I would assume until told otherwise that the recruitment hasn't started yet as Plastic Dragon said he was planning to post a separate recruitment thread. Yep. Especially since I have some of that ol' Good News/Bad News to announce.While working on my recruitment and going over things to include, I changed my mind on the adventure I want to run. Since it's likely that this will end up being my one and only game I'm going to run here, (due to real life time constraints, bandwidth, and whatnot) I've decided not to run the Borderlands adventure, but rather to go with a mini-campaign, similar to an AP, but still technically a single module. I've owned The Dragon's Demand for several years but have never had the chance to either play or run it. And it's really quite good. It'll take the characters from 1st level up to around 7th level. So after a lot of consideration, THAT's what I'm going to run, and post a recruitment for by the end of the weekend. I apologize for any confusion or disappointment. In the long run, I think that the game will be far better for it
This conversation has given me reason to rethink this, and so when I post the recruitment in the near future, I'll probably offer it more like this:
Or something like that. Thanks, folks.
Grumbaki wrote:
I like that. Fair. Will definitely use that when I post the recruitment.
Male Dromaar Ranger 1 | HP 20/20 | Perception +6 | Low-Light Vision | AC 18 | Speed 25 | Fort +7, Ref +8, Will +4| Young Bear Companion
Vasily Antonov wrote:
Khalaros hasn't yet mentioned his family name, and usually doesn't. He's not embarassed by it, specifically, but he's kind of a black sheep in his family. Like Vasily, he doesn't generally offer it. I'm sure the surname will eventually come up, though.
HP 9/9 | AC 18, T 15, FF 14 | CMD 14 | F +4, R +7, W +1 | Init +6 Perc +6
All good on the map. And good job on it too! Mouth full of venison, chewing happily, Culver says, "ThwiSth if rWreely Goodth..." He pauses to swallow, then wipes his mouth on the back of his sleeve and grins, "Seriously, Good job. 'Compliments to the chef!" "So...I have a question." From his spot near the fire, the halfling glances around at everyone in turn. "While things are kinda quiet right now, they're sure to get a bit more wild tomorrow or at the day after at most. What do we really know about this place we're going? Like, we all know the rumors and what the other candidates have said, but..." Culver shrugs, surprisingly sounding much less naive and fun-loving than usual, and a bit more mature than maybe he usually lets on. "What do we KNOW, and what are we planning to do once we get there? What do we all bring to the table, so to say?" While most of the group may have not ever seen this side of the halfling scoundrel, Grobradon has, which he knows means that Culver actually is taking things seriously, despite his demeanor.
HP 9/9 | AC 18, T 15, FF 14 | CMD 14 | F +4, R +7, W +1 | Init +6 Perc +6
Betzolte Ironhame wrote:
Culver winks,"Not nervous exactly. Cautious. Yeah, that's the word. Rabid armadillos are NOT to be underestimated..." At the Camp One moment, Culver is unrolling his bedroll, setting up his personal space in camp, small though it might be. And the next, Maidie is screeching, and the blonde-haired rogue spins, dropping into a crouch as he does so, drawing two daggers as he moves. A long pause follows as Culver takes in the situation and then sheathes his blades with a chuckle, "Maidie, don't DO that! Hey, Keth. Good to see you." He then turns sheepishly and goes back to his efforts, muttering quietly to himself, "Nope. Not nervous at all...
HP 9/9 | AC 18, T 15, FF 14 | CMD 14 | F +4, R +7, W +1 | Init +6 Perc +6
Perception: 1d20 + 6 ⇒ (6) + 6 = 12
"Huh? Something moving? Like what? An angry bear? A stalking Wolf? A rabid armadillo?" A slight pause, followed by a defensive response to any odd looks, "What? It could happen. You don't know..." Beyond that, however, Culver is really of little use in picking and setting up a camp. To that end, he begins to expound upon that fact to anyone willing to listen, all the while taking in what the others are doing so he can learn...which he also comments upon.
HP 9/9 | AC 18, T 15, FF 14 | CMD 14 | F +4, R +7, W +1 | Init +6 Perc +6
Dropping out of "Spoilervision" as well... DM-Salsa wrote:
The blonde-haired rogue jolts at the sudden disruption, darting out of his chair and almost toppling the mug he'd been about to sip. "What was that??" Culver moves towards the door (knowing he'd be too short to see out the window, and opens it, stepping out a few paces and looking around to see if anyone was reacting in terror or not). "Grob! What was that all about? I can't get caught overreacting again...charging down the street with weapons out or something...not like that time I saw a lot of smoke and I took off yelling that there was a fire at Maidie's house and it turned out that they were just doing some work with their forge...And everyone came running for nothing. Boy, were they mad! The council made me do chores around town for a week!" There's a pause, and the halfling looks antsy as he glances back and forth between the street and the Druid. "Should we...?"
Everything and everyone is good, and I truly appreciate the comments.
And yes, I did under-estimate the time involved in launching this, especially with the mash-up I'm planning. So there's that. I've run games before, tabletop, but it's much different for this. I am slightly postponing the start of the game, but just to get my bearings, but not indefinitely. I'll take a day or so, and then give you guys a timeframe. At the moment, I'd say two weeks. I'll update if needed. Thanks for being understanding.
HP 9/9 | AC 18, T 15, FF 14 | CMD 14 | F +4, R +7, W +1 | Init +6 Perc +6
Culver's Meeting: Quote: "Ah, Young Culver! Just the halfling I wished to see. May I have a minute of your time? You are familiar with the Quest of the Everflame and the festival afterwards that we hold every year, yes? I have decided and the council has agreed that you should be one of the ones sent on the Quest this year. I asked Master Trelvar to release you from your work so that you could spend some time with your mother and prepare yourself for the event. The trip to the Crypt of the Everflame is not a short nor easy one, but I am confident that you will be able to handle it splendidly." He smiles, obviously trying to be friendly, though it does come off as a bit condescending as he looks down at you. "Do you have any questions that you'd like me to answer before I go on my next errand," he asks. Culver looks up from where the array of mugs he'd been cleaning were arrayed across the table and grins, "Why good morning, Mayor. You sure you're not lost? You and the Council are really sending me along for the Crypt run? Honest?" The blonde halfling cocks his head slightly in an almost canine manner, and purses his lips, obviously thinking. "Well, y'know, I am rather busy. These tankards aren't going to clean themselvers, and there's a whole host of silverware back in the kitchen in need of polishing...not sure I can clear my schedule..." Culver grins, "But for the sake of the town and tradition, I suppose my mother and my uncle..." (Off in the corner, Jimes mutters "I ain't yer uncle.") "...they'll just have to do without me." A pause, then the rogue asks, "When do we leave? Oh, and is there any sort of reward involved?"
I know, I know. * sheepish grin *
Sunday was my daughter's 16th birthday. Sunday night into Monday we all got sick with headcolds. (Me too) Doctor appointment was necessary for my youngest. Also yesterday we discovered my beagle had injured her paw on the bottom of our fence while chasing a squirrel, and tore a quarter-sized chuck out of the top. A vet visit was required to the Animal Hospital today. (Only place we could get in) Altogether, not fun. My apologies. Life happens...this time, too quickly. lol I'll have a post up tomorrow, guys to open the Game thread. I appreciate your patience.
HP 9/9 | AC 18, T 15, FF 14 | CMD 14 | F +4, R +7, W +1 | Init +6 Perc +6
I know, I know. * sheepish grin *
Sunday was my daughter's 16th birthday. Sunday night into Monday we all got sick with headcolds. (Me too) Doctor appointment was necessary for my youngest. Also yesterday we discovered my beagle had injured her paw on the bottom of our fence while chasing a squirrel, and tore a quarter-sized chuck out of the top. A vet visit was required to the Animal Hospital today. (Only place we could get in) Altogether, not fun. My apologies. Life happens...this time, too quickly. lol
The deadline has indeed passed. I'll be going over the characters and announcing the party members tomorrow. (Mon. 10/2) Today's my daughter's 16th birthday, and I'll be occuppied for most of it. Here's my understanding of those still wanting to play: The Applicants:
Djack Nymball: Kaliban the Mishappen Male Half-Orc Rogue Phillip Gaston: Chestman Barrelhouse Male Dwarf Fighter Critzible: Dagny Lyght Female Human Cleric of Sarenrae Trawets71: Laurel Treekeeper Male Elf Fighter Andostre: Lanliss Endarro Male Elf Cleric of Desna Aldizog: Dandelion of EaglesHead Male Dwarf Bard Black Dow: Torvaa Highmettle Female Dwarf Paladin If I've gotten something wrong, please let me know and I'll adjust it. Starting Premise:
You've been traveling for almost two weeks, having made three stops already, with two to go. One in Oakhurst, and another in Belahim. Each of you is making 50 gp each for this run, (10 gp per stop) and have recieved 30 gp already. BIG NEWS EDIT:
Does that seem fair to you guys? As for you, Jacob Trier, would you be interested in NPCing as the lead caravan wagon driver, and owner of transport service? He'd mostly stay with the wagons and all that, unless the wagons themselves come under attack. At the moment, he's a blank slate, non-adventurering NPC. Have fun with it. (If you're not interested, no worries. I'll cook something up.) So, all of you are invited to DOT in on the Gameplay thread (once it's up tomorrow) and then delete it, to add your character to the Game. (You guys known the drill)
Feel free to keep offering opinions, but after seeing the current responses, I think I'm probably gonna pull up my big-boy pants and do the mash-up. It'll be less word-for-word adventures and more customized storyline, tailored to the characters and whatever you guys bring to it. Feel free to change character submissions if you want. (Not encouraging it, just allowing it. I like who you guys have submitted currently, but to be fair, this one DOES include a Dragon. Might change someone's mind...)
DeJoker wrote:
Yours, on Sun. SEPT 17th, check your messages, DeJ. I told you there you were welcome to play, but I understood your aversion to "contests", and that I would be choosing 6 characters out of the applications. You're still welcome to apply, since you mentioned interest then, along with your advice. Cheers!
HP 9/9 | AC 18, T 15, FF 14 | CMD 14 | F +4, R +7, W +1 | Init +6 Perc +6
Grobradon wrote: Okay, here we go, some ideas on how Grobradon might interact with other PCs, each idea totally subject to each player of that character's approval. Yeah, this could work:
The profile says "Culver usually gets along with everyone, even if he’s somehow irritating to them" and I'm going to go with that. Also Culver has a good charisma, so I'm going to go out on a limb here and say despite Grobradon's guarded nature, he LIKES Culver; as much as any guarded introvert can like an open and geniunely decent extrovert. Grobradon is probably agog at the absolute heaping amounts of Bulls**t that the little halfling can scatter about and may have even referenced that Culver dispenses more fertalizer than any other ten people in the village, but Grobradon still listens to the stories with some quiet amusement with a real laugh escaping when his guard is down.
Grobradon is aware that, shady skills or not, Culver is a nicer person than he is; and so if asked to be a look out or the like, won't resist being dragged along. Whatever Culver is up to, Grobradon is sure it's not meant out of cruelty. Besides, the little fellow might need a wiser head to help him out of whatever he gets into. Grobradon is also amazed that someone who can talk that much can move so quietly. I think that I'd like to add to all that the fact that Culver's grown up around Kassen, and has seen how poorly Grob's uncle treats him, and so the mischievious halfling will (or will have at least suggested) random and mostly harmless pranks on Colbin. Culver will see the half-orc as somewhat of an underdog like himself. (albiet one who can DEFINITELY defend himself). Young Mr. Cobbletoss will likely consider Grob a good friend.
* Looks around at everyone who's got two submissions turned in and feels the awkward peer pressure that he resists, but yearns to surrender to. *
I apologize for any inconvience or irritation, but this is an INVITATION only game, based on an Interest Check I posted some time ago, and applications are only open to the players I contacted there. A LONG TIME AGO IN A KINGDOM FAR, FAR AWAY
Episode One:
It is a period of quiet unrest in between all too many civil wars. Eldritch Knights, daring maidens, dashing scoundrels, heroic adventures, and righteous quests...These were once the legacies of old Taldor, a formerly-proud empire that has since fallen from its former glory. Now rival nobles battle each other with bitter knights and proxy armies for personal power rather than honor. The Eldritch Legion that once fought for peace and justice is a lost and broken order. Taldor’s former region-states, now kingdoms of their very own, look down upon her with contempt. A fragile, smoldering truce with Qadira once again threatens to ignite the flames of war. All this while worried rumors filter through the streets that dark cultists in Qadira, the Dark Jewel of the East, are creating a an airborne armada and a massive flying fortress with the firepower to destroy whole cities in its wake. Meanwhile, far from the noble houses and stature of Oppara, the capital of Taldor, there are people living simple lives, far from the pain and fury of War. These common folk, going about their day to day lives, or who perhaps seek to remain out of sight of the local authorities, may soon find themselves thrust into the spotlight of history… -------------------------------------- Evil Grows Beneath The Earth Why should anyone travel the cracked cobblestones of the Old Road? The fortress that once cast its shadow across the road does so no longer. Some whisper that the earth swallowed the dwarven fortress whole in retribution for foul rituals performed there.. Four brave adventurers resolved to discover the truth and find their fortunes set off down the Old Road weeks ago, but they never returned…Their townsfolk are worried. Will you answer the call? The Requirements Will be:
RulesCore rulebook ONLY. Nothing "Unchained". No Elephant in the Room. TraitEach character will be allowed (1) Trait. AP Traits will be considered on a case to case basis, but NOT automatically allowed. No Flaws. Hit Points: Max at 1st, Rolled thereafter, minimum ½ HD per level. Funds: Average starting gold for class Posting Rate Post Daily if possible, min.5 posts per/week. Communicate if there will be absences if necessary. Life Happens. The Party: 6 characters based on background and fit. Any characters not chosen will be first in line should other characters leave, and possibly offered NPC roles as the game progresses. Alignments No evil. It’s up the the Players to explain why characters are staying. Dieties: I will allow either Greyhawk or Golarion dieties for this game. ………………………………
Well said. :D My comments were not intended as anything other than a clarification of my thinking process on the matter of choosing characters for my game, based on a few heated conversations I have seen as of late, which I do not intend to rehash here. Nothing was intended as a jab at anyone, and if I somehow ruffled any feathers, my apologies. I hope that is not the case.
No worries, Mr. Henry. :) I'm a sucker for reunions. Ok, so after doing some reading of both adventures, I think that when I start this, we'll begin with Sunless Citadel, THEN if there's still interest, into the Shadowed Keep on the Borderlands. I have an idea to tie the Sunless/Shadowed locations together with an overarching story. There's some definite similarities that could make this work, methinks.
My two cents, coming from a father of four: DJ, basically what you offered Black Dow was "I'm sorry, but here's why what I said and how I said it was ok." I think that, after seeing this back and forth, I'm going to back out of the Colony game. Too much of a Rules Lawyering thing in Shadow Dark for my taste. No hard feelings, folks. Everyone plays their own way.
NG Male Human / Wizard 1 | HP 8/8 | AC 12 (16) / T 10 / FF 12 | Fort +3 / Ref +2 / Will +3 | CMB +0 / CMD 12 | Initiative +6 | Wizard Spells | Perception +1 | Special: Conjuration School - Summoning spells last ½ Wizard level/rounds longer than usual
Thank ye. Somehow I missed that. Or rather, I remember reading it, but it didn't register. * yawn * Got up too early for a Saturday, methinks. lol
NG Male Human / Wizard 1 | HP 8/8 | AC 12 (16) / T 10 / FF 12 | Fort +3 / Ref +2 / Will +3 | CMB +0 / CMD 12 | Initiative +6 | Wizard Spells | Perception +1 | Special: Conjuration School - Summoning spells last ½ Wizard level/rounds longer than usual
So. Learning new things every day. Like the fact that I hate ships. As a less-than-stellar swimmer, Rhaedlaf had planned to spend most of the voyage below decks, studying his spells, the mage had discovered to his absolute horror that he was, in fact, rather prone to sea-sickness, and had spent the entirety of the journey so far at the rail, vomiting, or wishing that he could. Puffy-eyed and feeling frail, the magic-user drew some comfort from the fact that the row boats were far less likely to induce more nausea, and did his best to be amicable as he stowed his gear aboard one and found a spot to secure himself. "So. This is fun, eh?" he muttered and sighed. Back. Was MIA with some serious OT the last two days. Apologies. Wasn't expecting it or I would have warned you guys."
NG Male Human / Wizard 1 | HP 8/8 | AC 12 (16) / T 10 / FF 12 | Fort +3 / Ref +2 / Will +3 | CMB +0 / CMD 12 | Initiative +6 | Wizard Spells | Perception +1 | Special: Conjuration School - Summoning spells last ½ Wizard level/rounds longer than usual
Quiet during the entire encounter, having entered silently after they'd begin and then simply nodding and perhaps brooding as the conversation drew on, Raedlaf purses his lips and arches a bushy eyebrow, "Done. A question, however: Have you access to potions that would allow one to breathe under water, or might you know where we could find draughts like this?" A small pause and a glance around the table at his newfound business partners and the mage shrugs, "I like to be prepared for possible...especially probable...contingencies.
NG Male Human / Wizard 1 | HP 8/8 | AC 12 (16) / T 10 / FF 12 | Fort +3 / Ref +2 / Will +3 | CMB +0 / CMD 12 | Initiative +6 | Wizard Spells | Perception +1 | Special: Conjuration School - Summoning spells last ½ Wizard level/rounds longer than usual
Just saw this. I wasn't trying to be a Diva or overly dramatic...lol Re-reading my comment it kinda reads that way.
Ok, after some consideration, I'll give it shot and try to keep up. I really do like the characters and you folks are really quite talented, so it's worth giving it a go.
NG Male Human / Wizard 1 | HP 8/8 | AC 12 (16) / T 10 / FF 12 | Fort +3 / Ref +2 / Will +3 | CMB +0 / CMD 12 | Initiative +6 | Wizard Spells | Perception +1 | Special: Conjuration School - Summoning spells last ½ Wizard level/rounds longer than usual
While technically a conjurer, Rhaed will cast as a generalist wizard for the most part, excluding necromancy and enchantment. He's more of a battlefield controller than a blaster, to be sure. Though, he won't forego damage dealing spells altogether. And he has a healing-ish spell of his own, as well. ;) |