| Full Name |
Chestman Barrelhouse |
| Race |
Dwarf |
| Classes/Levels |
Barb5 HP 56/61AC18T12FF16Init+6 F8R3W2 Per+8 Rage 16/16 |
| Gender |
M |
| Size |
M |
| Alignment |
CN |
| Deity |
Ale! |
| Languages |
Common,Dwarf,Lizardpeople,Goblinoid |
| Occupation |
Berzerker |
| Strength |
17 |
| Dexterity |
14 |
| Constitution |
18 |
| Intelligence |
10 |
| Wisdom |
12 |
| Charisma |
8 |
About ChestmanBarrelhouse
Full Name : Chestman Barrelhouse
Race: Dwarf
Classes/Levels: Barbarian (Drunken brute) 5
Gender M
Size M
Age
Special Abilities :
Alignment: CN
Deity : Moradin
Location : In trouble
Languages : Dwarf,Common
Occupation : Berzerker
Strength 17 (+3)
Dexterity 14 (+2)
Constitution 18 (+4)
Intelligence 10
Wisdom 12 (+1)
Charisma 8
Height: 5'8" Weight: Heavy Hair Red(Mohawk) Eyes: Brown
Favored Class: Barbarian (HP)
EXP:
Hit Points: 61
Spd: 20
Init: +6
AC: 18 ( 6 armor shield 2 Dex)/Touch 12/FF 15)
BAB: +5
CMB:
CMD: 20
Saves: Fort +8 Ref +3 Will +4 (+6 when raging)
Weapons:
Greatclub +8 1d10+4
Greatclub power attack +7 1d10+7
Greatclub rage +10 1d10+7
Greatclub power attack rage +9 1d10+10
Dagger +8 1d4+3
+1 Frost greatsword +9 2d6+5 19-20x2 +1d6 Frost.
Skills:4 /level
Perception (5+2+3) 9
Ride (3+2+3) 7
Climb (4+3+3) 10
Swim (5+3+3) 11
Survival (3+1+3) 7
Background skills 2/level
Linguistics (5) 5 (Lizardpeople,Goblinoid)
Handle Animal (5-1) 4
Feats: Power Attack (-1/+2),Improved Initiative (+4 init),Iron Will (+2 will save)
Traits: Deathkeeper (+1 trait bonus on saving throws against the supernatural abilities of undead creatures.)
( +1 trait bonus on damage against foes who are threatened by only you.)
Special Abilities:
Ability Score Modifiers: Dwarves are both tough and wise, but also a bit gruff. They gain +2 Constitution, +2 Wisdom, and –2 Charisma.
Size: Dwarves are Medium creatures and thus receive no bonuses or penalties due to their size.
Type: Dwarves are humanoids with the dwarf subtype.
Base Speed: (Slow and Steady) Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
Languages: Dwarves begin play speaking Common and Dwarven. Dwarves with high Intelligence scores can choose from the following: Giant, Gnome, Goblin, Orc, Terran, and Undercommon. See the Linguistics skill page for more information about these languages.
DEFENSE RACIAL TRAITS
Defensive Training: Dwarves gain a +4 dodge bonus to AC against monsters of the giant subtype.
Hardy: Dwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Stability: Dwarves gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
FEAT AND SKILL RACIAL TRAITS
Greed: Dwarves gain a +2 racial bonus on Appraise checks made to determine the price of non-magical goods that contain precious metals or gemstones.
Stonecunning: Dwarves gain a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
SENSES RACIAL TRAITS
Darkvision: Dwarves can see perfectly in the dark up to 60 feet.
OFFENSE RACIAL TRAITS
Hatred: Dwarves gain a +1 racial bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes because of their special training against these hated foes.
Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.
Alternate Racial Traits
Raging Drunk (Ex)
While raging, the drunken brute can drink a potion, or a tankard of ale or similar quantity of alcohol, as a move action that does not provoke attacks of opportunity. A potion has its normal effect, while an alcoholic drink allows the barbarian to maintain her rage that round without expending a round of rage for the day (instead of the alcohol’s normal effects). For each alcoholic drink consumed while raging, the barbarian is nauseated for 1 round when her rage expires, in addition the normal fatigue that follows a rage. Tireless rage does not negate this nauseated condition but the internal fortitude rage power does.
This ability replaces fast movement.
Rage (Ex)
A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. Starting at 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. 16 At each level after 1st, she can rage for 2 additional rounds. Temporary increases to Constitution, such as those gained from rage and spells like bear’s endurance, do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive.
While in rage, a barbarian gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants the barbarian 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.
A barbarian can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. A barbarian cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If a barbarian falls unconscious, her rage immediately ends, placing her in peril of death.
Uncanny Dodge: At 2nd level, a barbarian gains the ability to react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dex bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to armor class if immobilized. A barbarian with this ability can still lose her Dexterity bonus to armor class if an opponent successfully uses the feint action against her.
Rage Power: Good for what ails you
While raging, the barbarian who takes a drink of alcohol may attempt a new saving throw against one of the following conditions that may be affecting her: blinded, confused, dazzled, deafened, exhausted, fatigued, frightened, nauseated, panicked, shaken, or sickened. If she succeeds at the save, the effect is suppressed for the duration of the rage. She also may attempt a new saving throw if poisoned; a successful save counts against those required for a cure, but a failed save has no ill effect
Trap Sense: At 3rd level, a barbarian gains a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to armor class against attacks made by traps. These bonuses increase by +1 every three barbarian levels thereafter (6th, 9th, 12th, 15th, and 18th level). Trap sense bonuses gained from multiple classes stack. +1
Rage Power
Liquid Courage :While raging, the barbarian increases her morale bonus on saving throws against mind-affecting effects by +1 for each alcoholic drink she consumes during her rage, to a maximum of +1 increase per four barbarian levels.
Improved Uncanny Dodge
At 5th level and higher, a barbarian can no longer be flanked. This defense denies a rogue the ability to sneak attack the barbarian by flanking her, unless the attacker has at least four more rogue levels than the target has barbarian levels.
If a character already has uncanny dodge (see above) from another class, the levels from the classes that grant uncanny dodge stack to determine the minimum rogue level required to flank the character.
Equipment
Greatclub (5 gp)
+1 Frost Greatsword
Dagger (2 gp)
+1 Scale Mail (50 gp) (+5 AC +3 dex -4 ACP)
Barbarian's kit ( 9 gp)
backpack
belt pouch
blanket
flint and steel
iron pot
rope
soap
torches (10)
trail rations (5 days)
waterskin.
Lots of booze
65 gp
1,050 gp
Description:
Background