About AthrehonCharacter Race: Elf
Gender: Male
Character Level: 1
Known Languages: Common, Draconic, Elven, Goblin, Orcish, Sylvan ------------------------------------------------------- Strength: 10 (+0)
STR 10 / DEX 16 / CON 12 / INT 18 / WIS 14 / CHA 10
Armor Class: 13 [BASE (10) + DEX (3)] Flatfooted AC: 10
AC Penalty: None
------------------------------------------------------- Hit Points: 8 (1d6 +1 Con + 1 Favored Class) ------------------------------------------------------- Base Speed: 30'/round
------------------------------------------------------- Save vs. Fortitude: +2 ( +1 + 1 Trait)
------------------------------------------------------- Initiative Modifier: +3
------------------------------------------------------- Weapons: Staff (M) 1d6 dmg Dagger (M) +0 melee or +2 ranged / 1d4 dmg / 19-20 [x2] critical / 10' range Light Crossbow (M) / +2 ranged / 1d8 dmg / 19-20 [x2] critical / 80 range / piercing damage
Weapon weight: 15 lb. ------------------------------------------------------- Racial (Elf) Elven Immunities: Elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects. Keen Senses: Elves receive a +2 racial bonus on Perception checks. Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items. Arcane Focus: Some elven families have such long traditions of producing wizards (and other arcane spellcasters) that they raise their children with the assumption each is destined to be a powerful magic-user, with little need for mundane concerns such as skill with weapons. Elves with this racial trait gain a +2 racial bonus on concentration checks made to cast arcane spells defensively. This racial trait replaces weapon familiarity. Low Light Vision: Elves can see twice as far as humans in conditions of dim light. ------------------------------------------------------- Skills: Diplomacy +5 (Clever Wordplay) [ 1 rank + 4 Int ]
The wizard’s class skills are: Appraise (Int), Craft (Int), Fly (Dex), Knowledge (all) (Int), Linguistics (Int), Profession (Wis), and Spellcraft (Int). Skill Ranks per Level: 6 ( 2 + Int modifier )
Traits: 2 Clever Wordplay:
Forlorn (Elf/Campaign Trait)
Pragmatic Activator: (Magic) You may use your Intelligence modifier when making Use Magic Device checks instead of your Charisma modifier. ------------------------------------------------------- Class Abilities: School of Conjuration: *Acid Dart: 1d6 + 1/ 2 levels acid damage, 30’, 7 (3 + Int) bonus/day, ignores magic resistance. *Arcane Bond (MW Ring) A bonded object can be used once per day to cast any one spell that the wizard has in his spellbook and is capable of casting, even if the spell is not prepared. This spell is treated like any other spell cast by the wizard, including casting time, duration, and other effects dependent on the wizard’s level. This spell cannot be modified by metamagic feats or other abilities. The bonded object cannot be used to cast spells from the wizard’s opposition schools *Summoner’s Charm: Summoning spells last ½ Wizard level/rounds longer than usual, minimum 1 round. *Dimensional Steps: Starting at 8th level, you can use this ability to teleport up to 30 feet per wizard level per day as a standard action. This teleportation must be used in 5-foot increments and such movement does not provoke an attack of opportunity. You can bring other willing creatures with you, but you must expend an equal amount of distance for each additional creature brought with you. Cantrips Favored Class Bonus: +1 Hp with each gained level. ------------------------------------------------------- Feats: Improved Initiative: +4 on Initiative checks. Scribe Scroll: (Bonus Feat) ------------------------------------------------------- Equipment & Gear Traveler's Outfit (0 lb.)
Belt Pouch (0.5 lb.) holds:
Backpack (2 lb.) holds:
Bedroll
------------------------------------------------------- Spells: Spell DC: 15 / Dc 16 Conjuration Spells per day
Athrehon's Spellbook: 0 Level:
1st Level:
Memorized Spell List (Default)
So I don't forget - Per DM: For casters that memorize, they get three more per day for level 1-3, and two more for all other levels. ------------------------------------------------------- Character History:
For a long time he lived with unnecessary guilt and shame, as much of his own creation as that of aimed at his by his family members, and now he has left home to seek out his own path and (presumedly) his own place in history in the Stolen Lands...especially if the offer at Jamandi Aldori's is on the level. For personal reasons, he almost never uses his surname, publicly. As a result of his upbringing and studies, he is quite well read and learned, he sees himself as much a scholar as he is a spellcaster, seeking to be known as counselor and advisor in his current endeavor. |