Damiel

Athrehon's page

42 posts. Alias of Plastic Dragon.


Classes/Levels

NG Male Elf / Conjuration Wizard 1 | HP 8/8 | AC 13 (17) / T 10 / FF 13 | Fort +1 / Ref +3 / Will +3 | CMB +0 / CMD 12 | Initiative +7 | Sorcerer/Wizard Spell List | Diplomacy +5 | Perception +3

About Athrehon

Character Race: Elf
Character Class: Wizard
School: Conjuration
Alignment: Neutral Good
Diety: Desna

Gender: Male
Age: 127 years
Height: 5'11"
Weight: 160 lb.
Eyes: Blue-Gray eyes
Hair: Light Brown

Character Level: 1
EXP Points Gained: 0
EXP To Next Level: 3000

Known Languages: Common, Draconic, Elven, Goblin, Orcish, Sylvan

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Strength: 10 (+0)
Dexterity: 16 (+3)
Constitution: 12 (+1)
Intelligence: 18 (+4)
Wisdom: 13 (+1)
Charisma: 12 (+1)

STR 10 / DEX 16 / CON 12 / INT 18 / WIS 14 / CHA 10
25 pt build
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Armor Class: 13 [BASE (10) + DEX (3)]

Flatfooted AC: 10
Touch AC: 13

AC Penalty: None
Maximum DEX bonus: N/A
Armor Type & Weight: None

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Hit Points: 8 (1d6 +1 Con + 1 Favored Class)

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Base Speed: 30'/round
Total Encumbrance: ? lb. - [Medium Load]
Normal Speed: ? '/round

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Save vs. Fortitude: +2 ( +1 + 1 Trait)
Save vs. Reflex: + 3
Save vs. Will: + 3

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Initiative Modifier: +3
Senses: Perception +3 ( + 1 Wis + 2 Racial )
Base Attack: +0
CMB: +0
CMD: 12

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Weapons:

Staff (M) 1d6 dmg

Dagger (M) +0 melee or +2 ranged / 1d4 dmg / 19-20 [x2] critical / 10' range

Light Crossbow (M) / +2 ranged / 1d8 dmg / 19-20 [x2] critical / 80 range / piercing damage
30 bolts

Weapon weight: 15 lb.

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Racial (Elf)

Elven Immunities: Elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.

Keen Senses: Elves receive a +2 racial bonus on Perception checks.

Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.

Arcane Focus: Some elven families have such long traditions of producing wizards (and other arcane spellcasters) that they raise their children with the assumption each is destined to be a powerful magic-user, with little need for mundane concerns such as skill with weapons. Elves with this racial trait gain a +2 racial bonus on concentration checks made to cast arcane spells defensively. This racial trait replaces weapon familiarity.

Low Light Vision: Elves can see twice as far as humans in conditions of dim light.

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Skills:

Diplomacy +5 (Clever Wordplay) [ 1 rank + 4 Int ]
Knowledge (Arcana): +8 [ 1 rank + 3 Class + 4 Int ]
Knowledge (History): +8 [ 1 rank + 3 Class + 4 Int ]
Knowledge (Nature): +8 [ 1 rank + 3 Class + 4 Int ]
Perception: +3 [ + 1 Wis + 2 Racial]
Spellcraft: +8 [ 1 rank + 3 Class + 4 Int ]
Use Magic Device: +5 [ +1 rank + 4 Int ]

The wizard’s class skills are: Appraise (Int), Craft (Int), Fly (Dex), Knowledge (all) (Int), Linguistics (Int), Profession (Wis), and Spellcraft (Int).

Skill Ranks per Level: 6 ( 2 + Int modifier )
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Traits: 2

Clever Wordplay:
Checks made for Chr based skill (Diplomacy) use Intelligence modifier rather than Charisma modifier.

Forlorn (Elf/Campaign Trait)
Having lived outside of traditional elf society for much or all of your life, you know the world can be cruel, dangerous, and unforgiving of the weak.
Benefit: You gain a +1 trait bonus on Fortitude saving throws.

Pragmatic Activator: (Magic) You may use your Intelligence modifier when making Use Magic Device checks instead of your Charisma modifier.

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Class Abilities:

School of Conjuration:

*Acid Dart: 1d6 + 1/ 2 levels acid damage, 30’, 7 (3 + Int) bonus/day, ignores magic resistance.

*Arcane Bond (MW Ring) A bonded object can be used once per day to cast any one spell that the wizard has in his spellbook and is capable of casting, even if the spell is not prepared. This spell is treated like any other spell cast by the wizard, including casting time, duration, and other effects dependent on the wizard’s level. This spell cannot be modified by metamagic feats or other abilities. The bonded object cannot be used to cast spells from the wizard’s opposition schools

*Summoner’s Charm: Summoning spells last ½ Wizard level/rounds longer than usual, minimum 1 round.

*Dimensional Steps: Starting at 8th level, you can use this ability to teleport up to 30 feet per wizard level per day as a standard action. This teleportation must be used in 5-foot increments and such movement does not provoke an attack of opportunity. You can bring other willing creatures with you, but you must expend an equal amount of distance for each additional creature brought with you.

Cantrips

Favored Class Bonus: +1 Hp with each gained level.

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Feats:

Improved Initiative: +4 on Initiative checks.

Scribe Scroll: (Bonus Feat)

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Equipment & Gear

Traveler's Outfit (0 lb.)
Spell Component Pouch (2 lb.)
[10] Pinch of Wool (Daze)
[10] Fireflies (Light)
[01] (focus) Small Crystal Prism (Read Magic)
[01] (focus) Piece of Cured Leather (Mage Armor)
[10] Pinch of Soot & Soot (Comprehend Languages)
[08] Flower Petals (Sleep)
[01] (focus) Tiny Bag and Small Candle (Summon Monster)
[10] Bit of Pork Rind (Grease)
[] empty
[] empty

Belt Pouch (0.5 lb.) holds:
[]Ink [8 oz. vial, black] (0 lb.)
[]Inkpen (0 lb.)

Backpack (2 lb.) holds:
[]Wizards Spellbook (3 lb.)
[]Water skin (4 lb.)
[]1 Vial of Holy Water (Spell Component)
[]5 Days of trail rations (5 lb.)
[]Flint and steel (0 lb.)
[]1 Torch (1 lb.)
[]Hooded lantern (2 lb.)
[]1 Oil [1-pint flask] (1 lb.)
[]1 Scroll case (0.5 lb.)
--[]10 Sheets of paper (0 lb.)

Bedroll
Weight of Equipment: 21 lb.

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Spells:

Spell DC: 15 / Dc 16 Conjuration

Spells per day
0 Level Spells: 3
1st Level Spells: 1 + 1 Int bonus spell + 1 Conjuration

Athrehon's Spellbook:

0 Level:
All Cantrips

1st Level:
Burning Hands: 15’ cone, 1d4 fire dmg, Reflex for ½ dmg
Celestial Healing: Fast healing, 1 round / 2 levels
Grease: 25’ range, Object or 10’ square, 1 min/level, Reflex save
Mage Armor: ( "Magi armis" ) +4 AC for 1 hour
Magic Missile: Dart of force, autohit, 110’, 1d4+1 dmg
Sleep: 4 HD of creatures, 100’+10’/level, duration: 1 min/level, Wil save
Summon Monster I: Conjured within 25’, duration: 1 round/level

Memorized Spell List (Default)
0 Level: Acid Splash, Detect Magic, Prestidigitation
1st Level: Burning Hands, Grease, Mage Armor, Magic Missle, Sleep, Summon Monster I

So I don't forget - Per DM: For casters that memorize, they get three more per day for level 1-3, and two more for all other levels.

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Character History:
Athrehon Silverthorn was born with sorcerous blood to a long line of prestigious Wizards. The elf spent much of his youth trying in vain to somehow find a way to move past sorcery and instead master wizardry, but in the end, as should have been quite obvious, he failed. He did, however, turn his attention toward what he COULD master, which was sorcery.

For a long time he lived with unnecessary guilt and shame, as much of his own creation as that of aimed at his by his family members, and now he has left home to seek out his own path and (presumedly) his own place in history in the Stolen Lands...especially if the offer at Jamandi Aldori's is on the level. For personal reasons, he almost never uses his surname, publicly.

As a result of his upbringing and studies, he is quite well read and learned, he sees himself as much a scholar as he is a spellcaster, seeking to be known as counselor and advisor in his current endeavor.