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Dragonslayers Wanted! Founded by a famous dragonslayer, the small town of Belhaim has become a sleepy rural community just off the beaten path, a settlement where everyone knows everyone and strangers are the talk of the town. But when Belhaim's peace and quiet is shattered by the sudden collapse of the last standing tower of its founder's castle, things quickly bloom out of control. Why were there bodies of kobolds amid the rubble? What's the sinister secret behind the strange sounds of flapping wings in the night? And what's happened to local wizard Balthus Hunclay, who's not answering knocks on his door? The collapsed tower had long been an eyesore to the cantankerous old man—could he have had something to do with its destruction? And what of the rumors of strange stirrings in nearby Dragonfen? Has Belhaim's ancient draconic nemesis returned? ******** Looking for 4 - 6 characters built with a more-or-less Classic fantasy feel. What does that mean? It means that I’d prefer Core or Base classes along with Core races. What it doesn’t mean is that I’m going to require all submissions to stick to those requirements. I’m not trying to stifle creativity. Just looking for a certain thematic bent to the game. Core classes and race entries are far more likely to be chosen by me than those that are built outside of those parameters. Any character chosen beyond those circumstances will be on a case by case basis, and I reserve the right to such decisions, should they happen. Suffice it to say, any characters chosen outside of this criteria will, in my mind, have earned consideration. Stats will be 4d6 each, drop the lowest result, arrange as you like. Full Hp at first level, Average starting wealth. (1)Trait, with the option to earn another for characters that complete their first level. (I find that helps with player retention) Background Skills and Elephant in the Room Feat rules will be in play. Archetypes would be considered on a case-to-case basis, but no guarantee. ******** Character Creation Breakdown: Starting Level: 1st Level Ability Scores: 4d6 (drop the lowest die roll) x 6 OR 20 point buy (You can decide after you roll.) Preferred Races:
Alignment:
Preferred Classes:
Skills:
Feats:
Traits:
Starting Wealth: Class average wealth for Level 1 Hit Points: Max at first level, Rolled or Half HD +1 (whichever is better) Background:
Posting Expectations:
******** I will be aiming for a reasonably balanced group…though we’ll see how that works out. Sometimes it just doesn't. We'll make do. Depending on the mix and number of applications I’ll leave this recruitment open until November 1st at 11:59pm EST.
"A ruined monument to folly and ego, the Shadowed Keep stands atop an isolated bluff deep in the mist‐wreathed Arthfell Forest. Sacked by marauding goblins decades ago, the place was thought abandoned, but shadows now creep among the forest's great boles and footprints have appeared on the single, overgrown track leading to the keep. Travellers have begun to disappear with alarming regularity from the nearby road and the local folk fear some slumbering evil has claimed the ruin as its own." "Dare you brave the terrors of the Shadowed Keep to crush that which lurks within or will darkness shroud the surrounding lands?" What is it? Raging Swan Press's 1st Edition Pathfinder adventure for first level characters. An homage, but not reboot, to the classic Keep on the Borderlands. Unlike that classic module, the Shadowed Keep is a specific adventure and not a sandbox setting. What is this? This is me seeing if there's any interest in a classic-feel game for 4 - 6 characters built with more-or-less the CORE rules. Core races only, Core classes, and whatnot. (Considering some of the Base classes as well as some of the Unchained versions) Classic fantasy feel, I guess you could say. In any event, this is rookie adventurers doing what they do. Stats would be 4d6, drop the lowest result, arrange as you like. Full Hp at first level, Average starting wealth. (1)Trait, with the option to earn another for characters that complete the adventure. Background Skills and Elephant in the Room Feat rules would be in play. Archetypes would be considered on a case-to-case basis, but no guarantee. The setting Golarion, specifically in the region near the Arthfell Forest which makes up one of the most infamous woodland regions in the nation of Andoran. What this is NOT An actual recruitment, because I'm simply not prepared...yet. But I will be soon. Just wanted to see if there's anyone likely to want to play.
I apologize for any inconvience or irritation, but this is an INVITATION only game, based on an Interest Check I posted some time ago, and applications are only open to the players I contacted there. A LONG TIME AGO IN A KINGDOM FAR, FAR AWAY
Episode One:
It is a period of quiet unrest in between all too many civil wars. Eldritch Knights, daring maidens, dashing scoundrels, heroic adventures, and righteous quests...These were once the legacies of old Taldor, a formerly-proud empire that has since fallen from its former glory. Now rival nobles battle each other with bitter knights and proxy armies for personal power rather than honor. The Eldritch Legion that once fought for peace and justice is a lost and broken order. Taldor’s former region-states, now kingdoms of their very own, look down upon her with contempt. A fragile, smoldering truce with Qadira once again threatens to ignite the flames of war. All this while worried rumors filter through the streets that dark cultists in Qadira, the Dark Jewel of the East, are creating a an airborne armada and a massive flying fortress with the firepower to destroy whole cities in its wake. Meanwhile, far from the noble houses and stature of Oppara, the capital of Taldor, there are people living simple lives, far from the pain and fury of War. These common folk, going about their day to day lives, or who perhaps seek to remain out of sight of the local authorities, may soon find themselves thrust into the spotlight of history… -------------------------------------- Evil Grows Beneath The Earth Why should anyone travel the cracked cobblestones of the Old Road? The fortress that once cast its shadow across the road does so no longer. Some whisper that the earth swallowed the dwarven fortress whole in retribution for foul rituals performed there.. Four brave adventurers resolved to discover the truth and find their fortunes set off down the Old Road weeks ago, but they never returned…Their townsfolk are worried. Will you answer the call? The Requirements Will be:
RulesCore rulebook ONLY. Nothing "Unchained". No Elephant in the Room. TraitEach character will be allowed (1) Trait. AP Traits will be considered on a case to case basis, but NOT automatically allowed. No Flaws. Hit Points: Max at 1st, Rolled thereafter, minimum ½ HD per level. Funds: Average starting gold for class Posting Rate Post Daily if possible, min.5 posts per/week. Communicate if there will be absences if necessary. Life Happens. The Party: 6 characters based on background and fit. Any characters not chosen will be first in line should other characters leave, and possibly offered NPC roles as the game progresses. Alignments No evil. It’s up the the Players to explain why characters are staying. Dieties: I will allow either Greyhawk or Golarion dieties for this game. ………………………………
"A ruined monument to folly and ego, the Shadowed Keep stands atop an isolated bluff deep in a mist‐wreathed forest. Sacked by marauding goblins decades ago the place was thought abandoned, but shadows now creep among the forest's great boles and footprints have appeared on the single, overgrown track leading to the keep. Travellers have begun to disappear with alarming regularity from the nearby road and the local folk fear some slumbering evil has claimed the ruin as its own." "Dare you brave the terrors of the Shadowed Keep to crush that which lurks within or will darkness shroud the surrounding lands? What is it? Raging Swan Press's 1st Edition Pathfinder adventure for first level characters. An homage, but not reboot, to the classic Keep on the Borderlands. What is this? This is me seeing if there's any interest in a classic-feel game for 4 - 6 characters built with the CORE rules. Core races, classes, and whatnot. Old school feel, I guess you could say. It's rookie adventurers doing what they do. The setting Honestly not all that sure yet. Might be Golarion, might be Raging Swan Press's setting. Overall, it'll be set in some little mostly - unexplored region of wherever it is. Borderlands is literally in the title, right? What this is NOT. An actual recruitment, because I'm simply not prepared...yet. But I will be. Just wanted to see if there's anyone likely to want to play.
"The Village of Hommlet has grown up around a crossroads in a woodland. Once far from any important activity, it became embroiled in the struggle between gods and demons when the Temple of Elemental Evil arose but a few leagues away. Luckily for its inhabitants, the Temple and its evil hordes were destroyed a decade ago, but Hommlet still suffers from incursions of bandits and strange monsters..."
"Many years ago, brave heroes put the denizens of the infamous Temple of Elemental Evil to the sword and sealed the entrance for what they thought would be forever. Now dark forces whisper again in the shadows of the once deserted temple...forces far more insidious and dangerous than any sane person could ever dream. Evil has risen again to threaten the village of Hommlet, and unhindered, the world!" So here's the deal: I've always loved the Village of Hommlet, a 1st edition D&D module written by Gary Gygax himself. I have both run and played it when I was younger, and it holds a warm spot in my heart. I've GM'd games on table-top for years, and have even run a couple in play-by-post, but never here, and never for Pathfinder, and I'm getting the itch to take a run at it. But how to go about it? The idea:
I'm only promising Hommlet at this point, both for myself and my players. Obviously, it'll be up to the adventurers themselves to want to continue beyond that point...so it's my job to try and make sure they're having fun. Rules: Pathfinder 1st edition
Currently the recruitment is solely for the players who already posted interest in my Village of Hommlet thread, and will remain that way unless the Temple kills them all off...er, I mean, unless we can't find enough players.
"The Village of Hommlet has grown up around a crossroads in a woodland. Once far from any important activity, it became embroiled in the struggle between gods and demons when the Temple of Elemental Evil arose but a few leagues away. Luckily for its inhabitants, the Temple and its evil hordes were destroyed a decade ago, but Hommlet still suffers from incursions of bandits
So here's the deal: I've always loved this 1st edition, D&D module written by Gary Gygax himself, having both run and played it when I was younger, and it just plain holds a soft spot in my heart. I've GM'd games on table-top for years, and have even run a couple in play-by-post, but never here, and never for Pathfinder, and I'm getting the itch to take a run at it. But how to go about it? The idea:
Rules: Pathfinder 1st edition
So, does this sound like something anyone here would be interested in even with the race/class restrictions listed above? Before anyone asks, I don't necessarily have any plans to run The Temple of Elemental Evil as a follow up...but if everyone has fun and stays with it...you never know. Again, this is NOT a recruitment post. Just an interest check. |