Kreighton Shaine, Maste rof Spells

Lanliss Endarro's page

738 posts. Alias of Andostre.


Race

Elf Cleric of Fharlanghn 1 ~ AC 18 (t 13, ff 15) | F +3, R +3, W +4 (+2 vs. enchants) | Init +3 | Percep: 4

Classes/Levels

|BoL: 5/5 | AF: 2/5 | Channel: 3/5 | HP: 9/9

About Lanliss Endarro

Elf cleric of Fharlanghn 1
CG Medium humanoid (elf)
Init +3; Senses low-light vision; Perception +4
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Defense
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AC 18, touch 13, flat-footed 15 (+5 armor, +3 Dex)
hp 9 (1d8+1)
Fort +3, Ref +3, Will +4; +2 vs. enchantments
Immune sleep
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Offense
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Speed 40 ft. (30 ft. in armor)
Melee dagger +1 (1d4+1/19-20) or
. . morningstar +1 (1d8+1)
Ranged longbow +3 (1d8/×3)
Special Attacks channel positive energy 5/day (DC 12, 1d6)
Domain Spell-Like Abilities (CL 1st; concentration +3)
. . 5/day—bit of luck
Cleric Spells Prepared (CL 1st; concentration +3)
. . 1st—obscuring mist, protection from evil, true strike[D]
. . 0 (at will)—detect poison, mending, stabilize
. . D Domain spell; Domains Luck, Travel
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Statistics
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Str 12, Dex 16, Con 12, Int 9, Wis 15, Cha 14
Base Atk +0; CMB +1; CMD 14
Feats Point-Blank Shot
Skills Heal +6, Knowledge (geography) +0, Perception +4; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Common, Elven
SQ agile feet (5/day), elven magic
Other Gear scale mail, arrows (40), dagger, longbow, morningstar, backpack, bedroll, belt pouch, chalk (3), flint and steel, hammer, hemp rope (50 ft.), inkpen, parchment (2), piton (4), sack, signal whistle, soap, trail rations (5), vial, waterskin, wooden holy symbol of Fharlanghn, Magic Flask the Elven Heroes Were Guarding, 4 sp, 6 cp
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Special Abilities
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Agile Feet (5/day) (Su) For 1 rd, you ignore difficult terrain.
Bit of Luck (5/day) (Sp) Target takes the higher of 2d20 for a d20 roll.
Cleric Channel Positive Energy 1d6 (5/day, DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Luck) Granted Powers: You are infused with luck, and your mere presence can spread good fortune.
Cleric Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
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Background
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While almost all elves take time out of their long lives to appreciate the beauties in the world around them, they also fill their lives with purpose and goals. Lanliss Endarro is still in the phase of his life where a perfect day is spent traveling the world for no other purpose than to travel and appreciate its beauty. Long past the age when most elves begin planning their occupations and figuring out what they want out of life, Lanliss shows no signs of ever attempting to make those decisions.

Eschewed by other elves for his extreme lack of ambition, Lanliss eventually found his way into the clergy of Desna. At least there, his guileless fascination with the world around him is appreciated to some degree. However, his lack of ambition has left him to his own devices, so he wanders the world aimlessly until something attracts his attention. He especially enjoys it when he's able to travel with other people, to see the world together.

He's a decent person, so he will help those who need it when he encounters them, but he doesn't like to stay in one place for long, his wanderlust drawing him back to the road.