Ninja

Nik B.'s page

Goblin Squad Member. ********** Venture-Captain, Australia—NSW—Sydney 13 posts (46,008 including aliases). 21 reviews. No lists. No wishlists. 30 Organized Play characters. 24 aliases.


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VC - Sydney, Australia

Yay Chronicles!

We all good for the final scenario in the series?

It is a 7-10!


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VC - Sydney, Australia

Coming to the end of this one.

@Nadia - will need your reporting info for your Chronicle.

@All - Part 4 rolling straight on after this!


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VC - Sydney, Australia

You get one Obstacle (limited choice depending on the obstacle - first one was Chief Mate OR Engineer). Failing the obstacle either damages the ship or imposes a penalty etc.

You get one Chase action (free choice, but can't use the same choice twice in a row). Your success at chase actions determines your progress in pursuit of the other ship, your failure at chase actions may have other consequences.


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I was all keen to make the trip to the US this year for PaizoCon, now that the 'all that' has settled down significantly and international travel is on again.

Hybrid can work to give people a chance to participate - and represents a chance to have a 24 hour gaming cycle :)

Liberty's Edge

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1/2Elf - HP:106, AC: 23/T:14/FF:20 - Percep: +16(LL) F:+11/R:+10/W:+12 - CMB: +14- CMD: 28, Speed: 40ft, Init: +6

Know:Religion 1d20 + 7 ⇒ (20) + 7 = 27
Meta - bracing for the special attacks - half a dozen Frightful Moans!

Blackjack braces for the haunting cries of the Ghosts and belts out an old sailors song to keep (the right sort of) spirits high, and draws his sword.

Countersong(SU)
Perform:Sing 1d20 + 16 ⇒ (19) + 16 = 35
At 1st level, a bard learns to counter magic effects that depend on sound (but not spells that have verbal components.) Each round of the countersong he makes a Perform (keyboard, percussion, wind, string, or sing) skill check. Any creature within 30 feet of the bard (including the bard himself) that is affected by a sonic or language-dependent magical attack may use the bard’s Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the countersong is already under the effect of a non-instantaneous sonic or language-dependent magical attack, it gains another saving throw against the effect each round it hears the countersong, but it must use the bard’s Perform skill check result for the save. Countersong does not work on effects that don’t allow saves. Countersong relies on audible components.

Verdant Wheel

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◆ Inspire courage.
+1 to hit and damage

"Listen to my Goblin words,
as you fight these angry birds,
When they come attack again,
You can chop them into thirds!"

◆◆ Soothe
Dennis - Heal 1d10 + 4 ⇒ (10) + 4 = 14

"Denny Denny! Please don't die,
Stab that birdy in the eye!"

Liberty's Edge

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1/2Elf - HP:106, AC: 23/T:14/FF:20 - Percep: +16(LL) F:+11/R:+10/W:+12 - CMB: +14- CMD: 28, Speed: 40ft, Init: +6

Blackjack swims his way back to the ship, thankful to be alive.

A loooot of rest and healing due!

Verdant Wheel

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Deception 1d20 + 7 ⇒ (11) + 7 = 18

Pennypockets starts asking earnest but inane questions "Why camels? Aurochs are better and they taste nice too", "Did the camels have one hump or two?", "The Twisting Embers are based on Goblins love of burning things - are you sure this story hasn't just been changed?", "Why do the genies owe a debt? Was it for the camels?", "Wouldn't the camels humps get in the way of archery?"...and on, and on, and on...

Liberty's Edge

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1/2Elf - HP:106, AC: 23/T:14/FF:20 - Percep: +16(LL) F:+11/R:+10/W:+12 - CMB: +14- CMD: 28, Speed: 40ft, Init: +6

Everything is fine until the pirate starts singing a pirate song! "No grave but the sea!"

Heroic Speech - per Inspire Courage - affected ally receives a +2 morale bonus on saving throws against charm and fear effects and a +2 competence bonus on attack and weapon damage rolls.

He draws his sword and awaits the creatures reappearance.

4/5 5/55/55/55/5

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It would be great for the PF1 players to also have this open to them.

Whilst I understand that the heritage has some complexities (rules, balance, etc) I also feel that as PF1 is largely unsupported now and mostly played by the enthusiastic true-believers the impact would be minimal and give them not only something shiny and new, but a bit of a nod that we all still care :)


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VC - Sydney, Australia

The bonus is actually for Blackjack himself, +3 on Profession (Sailor) checks on Andoren vessels (Grey Corsair bonus).

Vanities are Knighthood, Eagle Knight, Captain, Grey Corsair.
He's basically 'Captain Andoran'

Also, don't trust this guy as far as we can spit him.

Verdant Wheel

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"H O B g o b l i n s. Not a goblin to be seen!" Penny says aloud whilst appearing vindicated "Shows what that dummy dwarf knows"

"Oh well"

◆ Inspire courage.
+1 to hit and damage

"Time to burn,
Time to bite,
Time to set this ship alight!
Send the Hobbies to the depths below
Hear them gurgle as they go!
Drop them off into the black
Send them there with a great big smack!"

◆ Stride.

◆ Demoralise (purple dot)
(Level bump)
Intimidate 1d20 + 7 + 1 ⇒ (3) + 7 + 1 = 11

4/5 5/55/55/55/5

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TomParker wrote:
Is there any idea when a date for 2023 would be announced? GenCon badges are going on sale soon. I'm planning on skipping GenCon if PaizoCon South Pacific 2023 is going to be a thing.

/cough

For no reason whatsoever, check back in about 5 days.

Verdant Wheel

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◆ Stride.

◆ Inspire courage.
+1 to hit and damage

"Mimis blade goes snick snick snick
she'll stab you lots and kill you quick
Menace has a big fat blade
You will find your limbs all splayed
Quaddy hits you with a blast
Make you dead-dead really fast!"

◆ Demoralise (Captain)
(Level bump)
Intimidate 1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 19

"Stab the Captain - bleedy splat
Bash his head til it goes flat
spill his guts on to the floor
He be captain never more!"

Now in the throng of combat, the friendly goblin reverts to type and becomes the horrid little thing of Sandpoint nightmares past.

Verdant Wheel

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"They're hoping to sell captives, I am keen to see that they can't sell something they no longer have. If their boat sinks to the bottom of the harbour afterward it will make a great home for an octopus"


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VC - Sydney, Australia

Man, the amount of times I have tired-posted and just made a complete hash of it... not a problem :p


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Jenny Jabz is awesome, she has a Midas touch and I love all her work.

Thursty is also a legendary figure, and I look forward to him one day getting us some more installments of The Perplexity.

Haven't come across Dustin yet but looking forward to seeing what magic he brings to the table.

Wayfinders

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sp54 | hp56 | rp 10 | EAC 28 KAC 29| fort +4 ref +12, will +10 | init +13| Perc 19 (25v Traps) (DV)/ Ysoki Op (Detective) 9 Forensics Master Hireling - Life Sci/Physical Sci/Mysticism (+17)

I reckon we get the friendlies across and just jet away


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VC - Sydney, Australia
Sedoriku wrote:
From what tidbits we hear of your life it sounds like you've been hammered for years now and you should definitely have some time off.

Tomorrow marks the day we are finally free, we started Oct 2019. I suspect we will get deployed again shortly, but not for a few weeks (I hope!)


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Kate AND Dennis?! Winning!

This one should be awesome!


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Signed up - have played TWO games of PF2 so far - so am a total rules n00b.

The Exchange

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Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8/ CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft

Philthy grins at the Fox.
[Animal Speech]"I reckon you'd take one of his Lions"

Exo-Guardians

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Uplifted Koala sp 55 | hp 43 | rp 9 | EAC 24 KAC 24| fort +6 ref +8, will +6 | init +10 | Perc 11 (DV)/ UPBear Op5/Sold1

Can we go construct stuff? There is only so much local flora and fauna Blinky can punch in the face before he gets a complex.


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I really liked the Lantern Lodge, I found the general watering down and changes to the factions took a little something magical out of Society games, and I really enjoyed all the little side missions and teh GM slipping a faction note across at the start of the mission. The faction cards were pretty cool though, unlocking some funky bonuses for ticking off goals.

The Exchange

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Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8/ CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft

"I/m happy enough just walking in, we're only being prepared in case we need to rapidly scale a wall to sort out some archers"

4/5 5/55/55/55/5

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^^And great for people for whom 1-2 hours of social interaction is all the spoons they can muster.

The Exchange

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Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8/ CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft

"Reckon we find that barn"

Rest up I reckon

The Exchange

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Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8/ CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft

Philthy has a chuckle at the Fox's antics and tricks.

***

"Is there not a village enroute we can sleep at? A lot of bandits and wandering hordes of Dwarves in these parts"

4/5 5/55/55/55/5

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Yeah I want to know where the SPACE GOBLINS went.

When Starfinder was launched you couldn't climb over the amount of SPACE GOBLIN art etc all over the show, I was legitimately excited. I was wanting to play a SPACE GOBLIN.

Then they just vanished in S1 with no explanation, included in only a small handful of S1 era content - then gone. Instead, we got Skittermanders (who are very much NOT SPACE GOBLINS) and I am still slightly fuming.

Can we get please get playable SPACE GOBLINS (like PF2 got) and a delivery on the implied promise?

Perhaps we will unlock them in Sangoros Bulwark...

4/5 5/55/55/55/5

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Just how many weddings do you think I plan on having?

The Exchange

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Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8/ CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft

OK well in the interest of getting things going...

Crit/Arcane Strike/Two handing/Sneak.

CDG Damage 3d10 + 18 + 6 + 6 + 1d6 ⇒ (6, 4, 5) + 18 + 6 + 6 + (4) = 49
- DC 59 Fort Save or die.

The Exchange

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Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8/ CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft

Philthy takes the hit and thanks his lucky stars he only got hit once as he feels the impact of the first and sees the potential danger of the other swings - he realises he may be pushing his luck - but then reflects that this is when he feels most alive... filled with the Transmutational magic of Karzoug, moving with supernatural speed, and his axe covered in the blood of his enemies.

"How good is being a Wizard!" he roars as his axe swings repeatedly.

Fight Defensively - AC 28, T 18, FF 25

Arcane Strike, Haste, Fight Defensively
Magic, silver

Attack 1d20 + 12 + 1 - 4 ⇒ (7) + 12 + 1 - 4 = 16
Damage 1d10 + 6 + 2 ⇒ (10) + 6 + 2 = 18

Attack 1d20 + 12 + 1 - 4 ⇒ (20) + 12 + 1 - 4 = 29
Damage 1d10 + 6 + 2 ⇒ (10) + 6 + 2 = 18
Crit?1d20 + 12 + 1 - 4 ⇒ (16) + 12 + 1 - 4 = 25
Add Damage 2d10 + 12 + 4 ⇒ (1, 5) + 12 + 4 = 22

oooooh yeah!

The Exchange

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Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8/ CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft

"I agree, and..." Philthy looks at the two fellow dwarves clad in full-plate "I don't think we're set up for a lot of stealth and skullduggery"

The Exchange

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Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8/ CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft

Notwithstanding - I think the high speed pounce murder-death flying ball of fur and teeth we have seen tearing through a large number opponents might be giving the game away that this isn't someones lost pet :p

[Animal speech]"A meal shared is two problems solved"

Philthy taps his nose as though he has just imparted some profound wisdom, then unconsciously rubs his belly in anticipation of another snack.

The Exchange

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Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8/ CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft

"Oh, it's back!" Philthy exclaims at the sight of the Fox, "And with snacks!" he devours one of the rice balls, savoring the flavour and wondering who may have made them.

[Animal speech to Fox]"I see our mascot is joining us once more eh? Did you have any questions from the brief you'd like me to ask?"

4/5 5/55/55/55/5

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Crikey!
See you all there.


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VC - Sydney, Australia

I credit PbP to helping me really develop my rules expertise in Pathfinder and Starfinder - as both a player and a GM it has allowed me to witness a REALLY broad range of playstyles and ideas that I would never come across in my region, as well as have the time to then deep dive into them and read up.

Unlike 'at the table', we have ample time to dig through rules to find RAW and make rulings, and we can even share links and references, and when you see an interesting character build, you have the time to read it - how often do you get to see an effective build at the table AND have the chance to see how that person has put it together mechanically?

Now I am 5 Star PF1 and 5 Nova SFS and frankly that would never have happened without PbP.


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I keep thinking this needs a Ray Stevens soundtrack.

The Exchange

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Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8/ CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft

Asssume its Mummy rot should be fine
Also, Fireball is a spread - not burst - so they aren't safe around corners as spreads go around them :)


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Unless we have Neon & Noqual show up this jam is a bust.


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That is an amaaaaaazing scenario - Jess Catz nailed it with that one.

The Exchange

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Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8/ CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft

[Animal Speech to Fox]:"Yes, but it is more interesting this way!"

Philthy moves Toral away and decides to try his hand at defeating the traps.

Disable Device 1d20 + 19 ⇒ (20) + 19 = 39

Assuming we don't blow up

Philthy gets Toral back in the throne, then lays out the rods per Torals suggestion.

The Exchange

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Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8/ CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft

"The Fox makes an important point, when we lay down these wands we might find all sorts of terrible things may occur - we might have half a dozen angry undead wives want to come have a chat including the king himself - we can only hope they fight each other rather than us, but hopes aren't always met"

We might want to buff before slotting staves :)


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VC - Sydney, Australia

Thanks mate - loving this fifth nova!

A very solid chunk of that 150 tables were earnt right here in the lodge.

The Exchange

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Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8/ CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft

Will 1d20 + 8 ⇒ (20) + 8 = 28
Philthy shrugs off the attempt to influence him.

He continues to show her the axe.

Arcane Strike/Silver/Magic/Bless/Underwater
Attack 1d20 + 12 + 1 - 2 ⇒ (20) + 12 + 1 - 2 = 31
Damage 1d10 + 4 + 2 ⇒ (4) + 4 + 2 = 10 (Halved)

Crit? 1d20 + 12 + 1 - 2 ⇒ (20) + 12 + 1 - 2 = 31
Add Damage 2d10 + 8 + 4 ⇒ (2, 2) + 8 + 4 = 16 (Halved)

Philthy gives her a mocking dirty look of his own.

Too bad about all that half damage, but that is a lot of 20!

4/5 5/55/55/55/5

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/flexes shiny new 5th Nova.

Thanks all!

Unless I am mistaken, first in the Southern Hemisphere.


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VC - Sydney, Australia

Chronicles!

Next scenario starting shortly!

The Exchange

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Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8/ CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft

Philthy stays on the woman, thwacking with his axe, thrilled with the bloodshed and glory of battle!

Hasted, Rage, arcane strike, flank, sneak attack (Magic/Silver)

Attack 1d20 + 12 + 1 + 2 + 2 ⇒ (4) + 12 + 1 + 2 + 2 = 21
Damage 1d10 + 6 + 2 + 2 + 1d6 ⇒ (4) + 6 + 2 + 2 + (2) = 16

Attack 1d20 + 12 + 1 + 2 + 2 ⇒ (16) + 12 + 1 + 2 + 2 = 33
Damage 1d10 + 6 + 2 + 2 + 1d6 ⇒ (9) + 6 + 2 + 2 + (5) = 24

The Exchange

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Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8/ CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft

Fort save 1d20 + 10 + 2 ⇒ (17) + 10 + 2 = 29

Philthy grins a cruel and broken grin at the woman "Your best shot wasn't good enough"

Knocks off my 18 temp hp from rage, does 3 actual

The Exchange

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Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8/ CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft

Philthy rushes past Laishi and swings at the woman with his axe as he fills with rage.

Hasted, Rage (Magic/Silver)

Attack 1d20 + 12 + 1 + 2 ⇒ (20) + 12 + 1 + 2 = 35
Damage 1d10 + 6 + 2 ⇒ (7) + 6 + 2 = 15
Crit?1d20 + 12 + 1 + 2 ⇒ (11) + 12 + 1 + 2 = 26
Add Damage 2d10 + 12 + 4 ⇒ (9, 2) + 12 + 4 = 27

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