Duchess of Wintercrux Svetochka Elvanna

~Frost~'s page

499 posts. Organized Play character for Nik B..


Full Name

Frost

Race

Pal 9, HP92 - AC 24, T 12, FF 23/ F +14, R +10, W +12 (+2vEvil)/ CMD 26, CMB +13/ Per +15(Dk Vis), Init +5, Move 20ft

Classes/Levels

Ragnar:
Celestial Horse, HP76 - AC 25, T 12, FF 22/ F +10, R +9, W +6/ CMD 26, CMB +13/ Per +5(Dk Vis), Init +2, Move 50ft

About ~Frost~

Frost
Female angel-blooded aasimar (angelkin) paladin 9 (Pathfinder Player Companion: Blood of Angels 21, Pathfinder RPG Bestiary 7)
LG Medium outsider (native)
Init 5; Senses darkvision 60 ft.; Perception +15
Aura courage (10 ft.), resolve (10 ft.)
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Defense
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AC 24, touch 12, flat-footed 23 (+11 armor, +1 deflection, +1 Dex, +1 natural)
hp 92 (9d10+34)
Fort 14 (-2 penalty instead of -4 on saves to avoid taking nonlethal damage from heat exposure.), Ref 10, Will 12; +2 vs. [evil]
Immune charm, disease, fear; Resist acid 5, cold 5, electricity 5
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 holy silversheen falchion +15/+10 (2d4+7 S/18+ plus 2d6 vs. evil) or
. . club +13/+8 (1d6+4 B) or
. . cold iron armor spikes +13/+8 (1d6+4 P) or
. . lance +13/+8 (1d8+6 P/×3)
Ranged darkwood composite longbow +12/+7 (1d8+4 P/×3)
Special Attacks channel positive energy 5/day (DC 18, 5d6), smite evil 3/day (+4 attack and AC, +9 damage)
Spell-Like Abilities (CL 9th; concentration +13)
. . 1/day—alter self
Paladin Spell-Like Abilities (CL 9th; concentration +13)
. . At will—detect evil
Paladin Spells Prepared (CL 6th; concentration +10)
. . 2nd—carry companion, resist energy
. . 1st—hero's defiance[APG], liberating command[UC], lesser restoration
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Statistics
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Str 18, Dex 14, Con 16, Int 14, Wis 12, Cha 18
Base Atk +9; CMB 13; CMD 26
Feats Angelic Blood[ARG], Celestial Servant[ARG], Extra Lay on Hands, Power Attack, Weapon Focus (falchion)
Traits reactionary, valashmai veteran
Skills Acrobatics +1 (-3 to jump), Bluff +5, Climb +0, Diplomacy +17, Handle Animal +8, Heal +8, Intimidate +5, Knowledge (local) +3, Knowledge (nobility) +7, Knowledge (planes) +7, Knowledge (religion) +8 (+10 to identify undead and their special abilities), Perception +15, Profession (barrister) +7, Ride +2, Sense Motive +7, Spellcraft +6, Swim +0, Use Magic Device +5; Racial Modifiers +2 Heal, +2 Knowledge (planes)
Languages Celestial, Common, Dwarven, Skald
SQ divine bond (mount), lay on hands 10/day (4d6), mercies (diseased, fatigued, poisoned)
Combat Gear potion of feather step, potion of invigorate, potion of remove sickness, potion of spider climb, potion of touch of the sea, scroll of air bubble, comprehend languages, endure elements, obscuring mist, wand of bless (50 charges), wand of cure light wounds, wand of veil of positive energy (50 charges), acid, alchemical grease[APG], alchemist's fire, alkali flask[APG], antiplague[APG] (2), antitoxin (2), healer's kit, holy water, vermin repellent[UE]; Other Gear +2 armor spikes armor vents full plate, +1 holy silversheen falchion, club, darkwood composite longbow (+4 Str), lance, 50 ci durable arrows (sil blanch) (50), amulet of natural armor +1, belt of physical might +2 (Str, Con), cloak of resistance +1, cracked amethyst pyramid ioun stone, cracked dark blue rhomboid ioun stone, cracked deep red sphere ioun stone, cracked dusty rose prism ioun stone, cracked incandescent blue sphere ioun stone, cracked mossy disk ioun stone, cracked mulberry pentacle ioun stone, cracked pale blue rhomboid ioun stone, cracked pink and green sphere ioun stone, cracked scarlet and blue sphere ioun stone, cracked turquoise sphere ioun stone, handy haversack, headband of mental prowess +2 (Int, Cha), ring of protection +1, flint and steel, grappling hook, holy text (Ragathiel)[UE], masterwork tool, mess kit[UE], silk rope (50 ft.), skeleton key[UE], soap, sunrod (2), surgeon's tools[UE], trail rations (5), waterskin, wooden holy symbol of Ragathiel, Ragnar the mighty, backpack, backpack, bedroll, belt pouch, belt pouch, block and tackle, crowbar, flint and steel, grappling hook, horseshoes of a zephyr, military saddle, miner's pick, mwk studded leather barding, pole, portable ram, pot, sack, sack, shovel, sledge, soap, torch, trail rations, waterskin, 1,222 gp
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Special Abilities
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Angelic Blood +2 saves vs. evil effects, to stabilize while dying, and 1 damage to evil or undead if bleeding.
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Aura of Resolve +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. charm.
Darkvision (60 feet) You can see in the dark (black and white only).
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Energy Resistance, Acid (5)
Energy Resistance, Cold (5)
Energy Resistance, Electricity (5)
Immunity to Charm
Immunity to Disease
Immunity to Fear (Ex)
Lay on Hands (4d6 hit points, 10/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Mercy (Diseased) (Su)
Mercy (Fatigued) (Su)
Mercy (Poisoned) (Su)
Paladin Channel Positive Energy 5d6 (5/day, DC 18) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Smite Evil (3/day) (Su) +4 to hit, +9 to damage, +4 deflection bonus to AC when used.

Ragnar the mighty CR –
Male celestial horse (Pathfinder RPG Bestiary)
LG Large animal
Init 3; Senses darkvision 60 ft., low-light vision, scent; Perception +6
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Defense
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AC 25, touch 12, flat-footed 22 (+3 armor, +3 Dex, +10 natural, -1 size)
hp 76 (8d8+40)
Fort 10, Ref 9, Will 6 (+4 morale bonus vs. enchantment effects); +2 morale vs. abilities of aberrations, outsiders, and undead
Defensive Abilities evasion; DR 5/evil; Resist acid 10, cold 10, electricity 10; SR 14
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Offense
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Speed 50 ft.
Melee bite +11 (1d4+6 B & P & S), 2 hooves +9 (1d6+3 B)
Space 10 ft.; Reach 5 ft.
Special Attacks smite evil
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Statistics
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Str 22, Dex 16, Con 18, Int 6, Wis 14, Cha 6
Base Atk +6; CMB 13; CMD 26 (30 vs. trip)
Feats Devotion Against The Unnatural[UW], Iron Will, Power Attack, Toughness
Tricks Attack, Attack, Attack Any Target, Break Out, Combat Riding, Come, Defend, Deliver, Down, Find Master, Flank, Guard, Guide, Heel, Herd, Hunt, Quiet Watch, Rescue, Speak, Stay, Track, Watch, Work
Skills Acrobatics +9 (+17 to jump), Escape Artist +4, Linguistics -1, Perception +6, Stealth +3, Swim +10
Languages Skald
SQ devotion
Other Gear mwk studded leather, horseshoes of a zephyr, backpack, backpack, bedroll, belt pouch, belt pouch, block and tackle, crowbar, flint and steel, grappling hook, military saddle, miner's pick, pole, portable ram, pot, sack, sack, shovel, sledge, soap, torch (10), trail rations (5), waterskin, 10 gp
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Special Abilities
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Damage Reduction (5/evil) You have Damage Reduction against all except Evil attacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Devotion +4 (Ex) +4 morale bonus on Will saves vs. enchantment effects.
Devotion against the Unnatural Gain additional resistance to certain creatures’ abilities
Energy Resistance, Acid (10) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (10) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (10) You have the specified Energy Resistance against Electricity attacks.
Evasion (Ex) No damage on successful reflex save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Smite Evil (1/day) (Su) +0 to hit, +8 to damage when used.
Spell Resistance (14) You have Spell Resistance.