Rakshasa-Spawn

Scarlet Scoundrel's page

650 posts. Organized Play character for Nik B..


Race

UBar1/URog9, HP96/96 - AC 23, T 17, FF 23/ F+9, R+14, W+8/ CMD 24, CMB +7/ Per +19(Dk Vis), Init +9, Mv 40

Classes/Levels

Poppy:
F/Lyrakien, HP48/48- AC22,T16,FF18/DR 5(evil)Immune elec, petrify;Res cold & fire 10/ F6,R10,W6/CMD 16,CMB 9/DV 60 ft., LL vis vision; Perc +16 , Init +8, Move 30/60ft
Constant det evil & magic

Gender

Scouting SOP:
Dist: 30-60' ahead of party /Move spd:20'. Stealth Scar Take10=34. Pop Take10=35. Perception Scar Take10=29 (33 v Traps)+Trap spotter Pop Take10=26+Detect Magic & Evil

About Scarlet Scoundrel

Scarlet Scoundrel
Female rakshasa-spawn tiefling Unchained Barbarian 1/Unchained Rogue 9 (Pathfinder Player Companion: Blood of Fiends 23, Pathfinder RPG Bestiary 264, Pathfinder Unchained 8, 20)
CG Medium outsider (native)
Init 9; Senses darkvision 60 ft.; Perception +19
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Defense
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AC 23, touch 17, flat-footed 17 (+6 armor, +1 deflection, +6 Dex)
hp 96 (10 HD; 9d8+1d12+39)
Fort 9, Ref 14, Will 8
Defensive Abilities danger sense +3, evasion; Resist cold 5, electricity 5, fire 5
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Offense
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Speed 40 ft.
Melee cold iron dagger +13/+8 (1d4 P or S/19+ plus 1d6 acid) or
. . 2 claws +15 (1d4+7 P & S plus 1d6 acid and 1d6 electricity)
Ranged darkwood light crossbow +12 (1d8 P/19+ plus 1d6 acid)
Special Attacks rage (6 rounds/day), sneak attack (unchained) +5d6
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Statistics
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Str 10, Dex 23, Con 14, Int 12, Wis 12, Cha 16
Base Atk +7; CMB 7; CMD 24
Feats Extra Rogue Talent[APG], Familiar Bond, Graceful Athlete, Improved Familiar, Iron Will, Toughness, Weapon Finesse, Weapon Focus (claw)
Traits reactionary, talented
Skills Acrobatics +20 (+24 to jump), Appraise +6, Bluff +9, Climb +15, Diplomacy +12, Disable Device +26, Disguise +9, Escape Artist +10, Handle Animal +7, Heal +4, Intimidate +8, Knowledge (dungeoneering) +6, Knowledge (local) +15, Knowledge (nature) +5, Knowledge (planes) +2, Linguistics +6, Perception +19, Perform (dance) +8, Perform (string instruments) +10, Ride +10, Sense Motive +8, Sleight of Hand +13 (+15 to steal items without being noticed), Spellcraft +2, Stealth +24, Survival +5, Swim +12, Use Magic Device +9; Racial Modifiers +2 Disguise, +2 Sense Motive
Languages Abyssal, Celestial, Common, Infernal, Varisian
SQ debilitating injury: bewildered, debilitating injury: disoriented, debilitating injury: hampered, fast movement, favored terrains (underground +2, urban +2), prehensile tail[ARG], rogue talents (graceful athlete, terrain mastery, terrain mastery, trap spotter, weapon training), trapfinding +4
Combat Gear deliquescent gloves[UE], potion of feather step, potion of infernal healing, potion of invigorate, potion of negate aroma, potion of remove sickness, potion of spider climb, potion of touch of the sea, wand of cure light wounds, wand of magic fang (50 charges), acid (2), alchemical grease[APG], alchemist's fire, alchemist's kindness[APG] (10), alkali flask[APG] (2), antiplague[APG] (5), antitoxin (5), caltrops, healer's kit, holy water, tanglefoot bag, vermin repellent[UE], weapon blanch (silver)[APG]; Other Gear +2 shadow mithral chain shirt, cold iron dagger, darkwood light crossbow, +1 shock amulet of mighty fists, belt of incredible dexterity +4, boots of the cat[UE], cloak of resistance +2, cracked deep red sphere ioun stone, cracked deep red sphere ioun stone, cracked dusty rose prism ioun stone, cracked gold nodule ioun stone, cracked incandescent blue sphere ioun stone, cracked mossy disk ioun stone, cracked mulberry pentacle ioun stone, cracked pale blue rhomboid ioun stone, cracked pearly white spindle ioun stone, cracked pink and green sphere ioun stone, cracked pink and green sphere ioun stone, cracked pink and green sphere ioun stone, cracked scarlet and blue sphere ioun stone, cracked vermillion rhomboid ioun stone, eyes of the eagle, handy haversack, headband of mental prowess +2 (Int, Wis), ioun torch ioun stone[APG], pathfinder pouch, ring of protection +1, ring of the sublime, silver blanched cold iron bolts (30), silver blanched cold iron bolts (10), vial of efficacious medicine, bedroll, belt pouch, block and tackle, chalk (10), crowbar, flint and steel, grappling hook, masterwork Stringed, masterwork thieves' tools, mess kit[UE], miner's pick, mirror, piton (6), pole, portable ram, sack, sack, shovel, silk rope (100 ft.), sledge, smoked goggles[APG], soap, sunrod (2), torch, trail rations (5), waterskin, riding dog, grappling hook, juggler's kit, military saddle, mwk studded leather barding, potion of cure light wounds, saddlebags, silk rope (50 ft.), silver blanched cold iron bolts, small tent, trail rations, waterskin, riding dog, grappling hook, juggler's kit, military saddle, mwk studded leather barding, potion of cure light wounds, saddlebags, silk rope (50 ft.), silver blanched cold iron bolts, small tent, trail rations, waterskin, riding dog, grappling hook, juggler's kit, military saddle, mwk studded leather barding, potion of cure light wounds, saddlebags, silk rope (50 ft.), silver blanched cold iron bolts, small tent, trail rations, waterskin, riding dog, grappling hook, juggler's kit, military saddle, mwk studded leather barding, potion of cure light wounds, saddlebags, silk rope (50 ft.), silver blanched cold iron bolts, small tent, trail rations, waterskin, riding dog, grappling hook, juggler's kit, military saddle, mwk studded leather barding, potion of cure light wounds, saddlebags, silk rope (50 ft.), silver blanched cold iron bolts, small tent, trail rations, waterskin, riding dog, grappling hook, juggler's kit, military saddle, mwk studded leather barding, potion of cure light wounds, saddlebags, silk rope (50 ft.), silver blanched cold iron bolts, small tent, trail rations, waterskin, riding dog, grappling hook, juggler's kit, military saddle, mwk studded leather barding, potion of cure light wounds, saddlebags, silk rope (50 ft.), silver blanched cold iron bolts, small tent, trail rations, waterskin, Poppy, cold iron crossbow bolts, darkwood light crossbow, darkwood longspear, leather barding, masterwork Flute, masterwork thieves' tools, potion of cure light wounds, wand of cure light wounds, 2,168 gp
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Special Abilities
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Danger Sense +3 (Ex) +3 bonus on reflex saves and AC against traps.
Darkvision (60 feet) You can see in the dark (black and white only).
Debilitating Injury: Bewildered -2/-4 (Ex) Foe who takes sneak attack damage takes AC pen (more vs. striker) for 1 rd.
Debilitating Injury: Disoriented -2/-4 (Ex) Foe who takes sneak attack damage takes attack pen (more vs. striker) for 1 rd.
Debilitating Injury: Hampered (Ex) Foe who takes sneak attack damage has speed halved (and can't 5 ft step) for 1 rd.
Energy Resistance, Cold (5)
Energy Resistance, Electricity (5)
Energy Resistance, Fire (5)
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Favored Terrain (Underground +2) (Ex) +2 to many rolls when in underground terrain.
Favored Terrain (Urban +2) (Ex) +2 to many rolls when in urban terrain.
Graceful Athlete Apply your Dexterity bonus to Climb and Swim checks in place of Strength.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Rage (Unchained, 6 rounds/day) (Ex) As a free action, gain temp hp, bonus to melee att/dam, thrown dam, will saves, but AC penalty and limited actions. 1 min fatigue when ended.
Sneak Attack (Unchained) +5d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trap Spotter (Ex) Whenever you come within 10' of a trap, the GM secretly rolls for you to find it.
Trapfinding +4 Gain a bonus to find or disable traps, including magical ones.
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• SIHEDRON MEDALLION: False Life 1/Day - Free Action (2d10+3) (3 hours) [Neck (ROTR)]

• Mind Crystal (Minor Artifact):
Whenever you fail a saving throw against a compulsion effect, you can attempt a new saving throw at the end of your turn (using the original DC). If you succeed at this saving throw, the effect is negated or reduced (as per the compulsion effect)

• Unlife Gem (Minor Artifact):
This dark blue crystal pulses faintly with a supernatural heartbeat. Simply carrying it provides protection against life-stealing magic, granting a resistance bonus equal to the number of remaining charges on saving throws and effects with the death descriptor.

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Poppy CR –
Male lyrakien (Pathfinder RPG Bestiary 2 38)
CG Tiny outsider (azata, chaotic, extraplanar, good)
Init 8; Senses darkvision 60 ft., detect evil, detect magic, low-light vision; Perception +16
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Defense
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AC 22, touch 16, flat-footed 18 (+1 armor, +4 Dex, +5 natural, +2 size)
hp 48 (3d10+3)
Fort 6, Ref 10, Will 6
Defensive Abilities improved evasion; DR 5/evil; Immune electricity, petrification; Resist cold 10, fire 10
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Offense
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Speed 30 ft., fly 80 ft. (perfect)
Melee (S) darkwood longspear +5/+0 (1d6-3 P/×3) or
. . slam +6 (1d2-3 B)
Ranged (S) darkwood light crossbow +10 (1d6 P/19+)
Space 2½ ft.; Reach 0 ft.
Special Attacks deliver touch spells, starlight blast
Spell-Like Abilities (CL 3rd; concentration +8)
. . Constant—detect evil, detect magic, freedom of movement
. . At will—dancing lights, daze (DC 15), summon instrument, ventriloquism (DC 16)
. . 1/day—cure light wounds, lesser confusion (DC 16), silent image (DC 16)
. . 1/week—commune (6 questions, CL 12th)
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Statistics
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Str 5, Dex 19, Con 12, Int 14, Wis 17, Cha 20
Base Atk +7; CMB 9; CMD 16
Feats Agile Maneuvers, Improved Initiative
Skills Acrobatics +17, Appraise +3, Bluff +11, Climb +9, Diplomacy +13, Disable Device +16, Disguise +6, Escape Artist +5, Fly +16, Handle Animal +6, Heal +4, Intimidate +6, Knowledge (arcana) +8, (dungeoneering) +3, Knowledge (local) +12, Knowledge (nature) +3, Knowledge (planes) +6, Linguistics +3, Perception +16, Perform (dance) +6, Perform (string instruments) +6, Perform (wind instruments) +11, +5, Sense Motive +7, Sleight of Hand +7, Spellcraft +5, Stealth +25, Survival +4, Swim +6, Use Magic Device +7
Languages Celestial, Draconic, Infernal; speak with animal (same kind only), speak with master, truespeech
SQ empathic link, traveler's friend
Combat Gear potion of cure light wounds, wand of cure light wounds; Other Gear leather armor, darkwood light crossbow, darkwood longspear, cold iron crossbow bolts, masterwork Flute, masterwork thieves' tools
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Damage Reduction (5/evil) You have Damage Reduction against all physical damage except Evil attacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Deliver Touch Spells (Su) Deliever master's touch spells.
Empathic Link (Su) You have an empathic link with your master.
Energy Resistance, Cold (10)
Energy Resistance, Fire (10)
Fly (80 feet, Perfect) You can fly!
Immunity to Electricity
Immunity to Petrification
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch.
Speak with Animals of its Kind (Ex) You can communicate verbally with animals similar to yourself.
Speak with Master (Ex) You can communicate verbally with your master.
Starlight Blast (1/1d4 rounds, DC 16) (Su) 5-ft burst deals 1d4 holy damage + 1 for each step away from CG (Ref neg.)
Traveler's Friend (1/day) (Su) Listening to lyraken's performance removes the effects of exhaustion and fatigue.
Truespeech (Su) Speak with any creature that has a language.

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Rusty the Wonderdog CR –
Male riding dog (Pathfinder RPG Bestiary 87)
N Medium animal
Init 2; Senses low-light vision, scent; Perception +8
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Defense
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AC 16, touch 12, flat-footed 14 (+3 armor, +2 Dex, +1 natural)
hp 13 (2d8+4)
Fort 5, Ref 5, Will 1
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Offense
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Speed 40 ft. (30 ft. in armor)
Melee bite +3 (1d6+3 B & P & S plus trip)
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Statistics
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Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1; CMB 3; CMD 15 (19 vs. trip)
Feats Skill Focus (Perception)
Tricks Attack, Combat Riding, Come, Defend, Down, Guard, Heel
Skills Acrobatics +3 (+7 to jump), Perception +8, Survival +1 (+5 when tracking by scent); Racial Modifiers +4 Survival when tracking by scent
SQ combat riding
Combat Gear potion of cure light wounds; Other Gear mwk studded leather, silver blanched cold iron bolts (10), grappling hook, juggler's kit[UE], military saddle, saddlebags, silk rope (50 ft.), small tent, trail rations, waterskin
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Special Abilities
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Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Trip: Bite (Ex) You can make a trip attempt on a successful attack.