Holy/Adamantine PA+FF/Overhand chop
Attack [dice]1d20+25[/dice]
Damage [dice]1d10+24+3[/dice]
+Intimidate [dice]1d20 + 22[/dice] vs 10+CR+Wis or be Shaken
Note - Bane vs Humans or Holy
FULL attack
PA+FF
Attack [dice]1d20+25[/dice]
Damage [dice]1d10+24[/dice]
+Intimidate [dice]1d20 + 22[/dice] vs 10+CR+Wis or be Shaken
Attack [dice]1d20+16[/dice]
Damage [dice]1d10+24[/dice]
+Intimidate [dice]1d20 + 22[/dice] vs 10+CR+Wis or be Shaken
Attack [dice]1d20+11[/dice]
Damage [dice]1d10+24[/dice]
+Intimidate [dice]1d20 + 22[/dice] vs 10+CR+Wis or be Shaken
Note - Bane vs Humans or Holy
PFS Details:
Player - Nik
PFS #836-4
email: nikolausb@hotmail.com
Svetlana
Female demon-spawn tiefling fighter (two-handed fighter) 5/Hellknight 10 (Pathfinder Player Companion: Blood of Fiends 20)
LG Medium outsider (native)
Init 5; Senses darkvision 60 ft., see in darkness; Perception +13
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Defense
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AC 31, touch 16, flat-footed 28 (+14 armor, +1 deflection, +3 Dex, +1 insight, +1 natural, +1 trait)
hp 154 (15d10+60)
Fort 16, Ref 11, Will 10 (+2 bonus vs. charm effects, +4 bonus vs. compulsion effects, +6 bonus vs. fear effects); +4 morale vs. fear (+6 with some abilities)
Defensive Abilities force of will (charm[ISWG], compulsion[ISWG], fear[ISWG]); Immune fire; Resist acid 10, cold 10, electricity 5
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Offense
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Speed 30 ft.
Melee +2 holy keen adamantine bardiche +25/+16/+11 (1d10+24 S/17+ plus 2d6 vs. evil) or
. . +2 human-bane keen silversheen bardiche +25/+16/+11 (1d10+24 S/17+ plus 2d6 vs. Human) or
. . mwk cold iron spiked gauntlet +12/+7/+2 (1d4+13 P) or
. . sap +11/+6/+1 (1d6+13 B nonlethal)
Ranged +1 darkwood composite longbow +20/+15/+10 (1d8+1 P/×3)
Spell-Like Abilities (CL 15th; concentration +17)
. . At will—deathwatch Hellknight Spell-Like Abilities (CL 10th; concentration +12)
. . At will—detect chaos
. . 5/day—discern lies
. . 3/day—summon devil[ISWG], summon servant of law
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Statistics
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Str 20, Dex 16, Con 16, Int 10, Wis 14, Cha 14
Base Atk +15; CMB 17 (+18 sunder); CMD 35 (36 vs. sunder)
Feats Additional Traits, Battle Cry (Acg)[ACG], Combat Reflexes, Cornugon Smash, Furious Focus[APG], Lunge, Power Attack, Toughness, Vital Strike, Weapon Focus (bardiche), Weapon Specialization (bardiche)
Traits absalom hotspur, dangerously curious, defender of the society, extremely fashionable
Skills Acrobatics +5, Bluff +6 (+8 vs. lawful nongood creatures), Climb +8, Diplomacy +13 (+15 vs. lawful nongood creatures, +16 vs. Hellknights), Disguise +5 (+7 vs. lawful nongood creatures), Handle Animal +9 (+11 vs. lawful nongood creatures), Intimidate +23 (+25 vs. lawful nongood creatures), Knowledge (dungeoneering) +5, Knowledge (engineering) +5, Knowledge (local) +6, Knowledge (planes) +3, Linguistics +4, Perception +13, Ride +6, Sense Motive +7, Spellcraft +2, Stealth +2, Survival +7, Swim +8, Use Magic Device +10 (+12 vs. lawful nongood creatures); Racial Modifiers +2 Perception
Languages Abyssal, Common, Infernal, Jistka, Thassilonian
Combat Gear durable c/i silver blanched arrows (50), headband of unshakeable resolve[UE], oil of bless weapon (2), potion of cure light wounds, potion of feather step, potion of hide from animals, potion of hide from undead, potion of infernal healing, potion of invigorate, potion of negate aroma, potion of remove sickness, potion of spider climb, potion of touch of the sea, scroll of lesser restoration, lesser restoration, lesser restoration, lesser restoration, lesser restoration, wand of comprehend languages (50 charges), wand of endure elements (50 charges), wand of infernal healing (44 charges), wand of keep watch (50 charges), wand of mage armor (50 charges), wand of shield (50 charges), wayfinder, shining, acid (2), air crystal, alchemical grease[APG], alchemist's fire (3), alchemist's kindness[APG] (5), alkali flask[APG], antiplague[APG] (2), antitoxin (2), healer's kit, heatstone[ISWG], holy water (2), meditation tea[UE], soothe syrup[APG], tanglefoot bag (2), twitch tonic[UE], vermin repellent[UE] (2), weapon blanch (cold iron)[APG], weapon blanch (silver)[APG] (2); Other Gear +5 glamered rallying hellknight plate[ISWG], +1 darkwood composite longbow, +2 holy keen adamantine bardiche[APG], +2 human-bane keen silversheen bardiche[APG], mwk cold iron spiked gauntlet, sap, amulet of natural armor +1, belt of physical perfection +2, boots of levitation, circlet of persuasion, cloak of resistance +3, cracked dusty rose prism ioun stone, cracked gold nodule ioun stone, cracked incandescent blue sphere ioun stone, cracked incandescent blue sphere ioun stone, cracked mossy disk ioun stone, cracked mossy disk ioun stone, cracked pale blue rhomboid ioun stone, cracked pale green prism ioun stone (attack), cracked pale green prism ioun stone (saves), cracked pale ruby trillian ioun stone, cracked pearly white spindle ioun stone, cracked scarlet and blue sphere ioun stone, cracked scarlet and blue sphere ioun stone, cracked scarlet and blue sphere ioun stone, cracked turquoise sphere ioun stone, cracked vermillion rhomboid ioun stone, dusty rose prism ioun stone, eyes of the eagle, handy haversack, ioun torch ioun stone[APG], ring of feather falling, ring of protection +1, robe of gates[UE], traveler's any-tool[UE], backpack, bedroll, belt pouch, block and tackle, crowbar, flint and steel, grappling hook (2), mess kit[UE], miner's pick, pole, portable ram, sack, sack, shovel, silk rope (100 ft.), skeleton key[UE], sledge, smoked goggles[APG], soap, sunrod, torch (2), trail rations (5), waterskin, weapon cord[APG], weapon cord[APG], 853 gp
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Special Abilities
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Battle Cry (ACG, 2/day) Allies within 30' gain +1 mor bon to atk and +4 mor bon to saves vs. fear for 1 min.
Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Cornugon Smash When you damage an opponent with a Power Attack, you may make an immediate Intimidate check as a free action to attempt to demoralize your opponent.
Darkvision (60 feet) You can see in the dark (black and white only).
Detect Chaos (At will) (Sp) You can use detect chaos at will (as the spell).
Discern Lies (5/day) (Sp) Energy Resistance, Acid (10) Energy Resistance, Cold (10) Energy Resistance, Electricity (5) Fearsomeness (3/day) (Ex) Intimidate can cause frightened instead of shaken
Force of Will - Charm +2 (Ex) +2 save vs. charm spells.
Force of Will - Compulsion +4 (Ex) +4 save vs. compulsion spells.
Force of Will - Fear +6 (Ex) +6 save vs. fear spells.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Hell's Knight (Su) Grant touched weapon axiomatic, flaming burst, or unholy weapon quality.
Hellknight Armor 3 (Ex) Hellknight Armor -3 check penalty, +3 max DEX.
Immunity to Fire Infernal Armor (Su) Lawbringer (Su) Your attacks are considered Lawful for the purpose of overcoming damage reduction.
Lunge Increase reach by 5 ft, but take -2 to AC for 1r.
Overhand Chop (Ex) Single attacks with two-handed weapons receive double STR bonus.
Power Attack -4/+8 You can subtract from your attack roll to add to your damage.
See in Darkness See perfectly in darkness of any kind, including magical darkness.
Shattering Strike +1 (Ex) +1 Sunder and damage vs. objects.
Smite Chaos (4/day) (Su) +2 to hit, +10 to damage, +2 deflection bonus to AC when used.
Summon Devil (3/day) (Sp) Summon a Devil 1/day
Summon Servant of Law (3/day) (Sp) Summon outsiders to aid you.
Vital Strike Standard action: x2 weapon damage dice.
Weapon Training (Pole Arms) +1 (Ex) +1 Attack, Damage, CMB, CMD with Pole Arms
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Sihedron Brand (Service)
Wearer recieves a +2 profane bonus on attack and damage rolls against creatures brought to the Prime Material plane via conjuration(summoning) effect, and +2 profane bonus to ac against attacks from such creatures. "
Hellion and the Angel were the newest rising stars of the fight circuit — an Aasimar and a Tiefling, the brains and the brawn, the wit and the wild one — a face and a heel in perfect harmony. The brainchild of tavern-czar ‘Mad’ Rufus Kaskerkill, the tag team was an instant hit with crowds who loved the sheer theatre of these two polar opposites. On one hand, the eloquent and erudite Angel brought class and sophistication to the ring — intelligent banter and sharp quips thrown like daggers as her rapier delivered precise, deadly strikes. On the other, Hellion came crashing through opponents with unrestrained violence and overwhelming brute force.
Even the pre-match dinners became part of the spectacle. Angel could be trusted to regale guests with witty conversation and radiant charm, a socialite in shining silk. That is, until Hellion took insult at some slight — real or imagined — and went wild on all and sundry with whatever was to hand: chairs, mugs, cutlery, guests… nothing was safe when she ‘took a mood’ and snapped.
It was all for show, of course. The two women had been groomed and preened for their looks, and trained for performance. They knew their roles. They were professionals.
Angel never even saw the hit that killed her — a lucky shot that came out of nowhere. There was no need for a second. She was dead before she hit the arena floor.
Hellion took the loss with surprising composure — saddened, yes, but accepting. Death was always a risk in the ring. Rufus, on the other hand, took it terribly. Angel had been both his greatest investment and the love of his life.
In a haze of grief, he embarked on a days-long pub crawl through Magnimar, ending in a dockside tavern. Still unable to drown his sorrow, he threw himself into the harbour. Normally not a big deal — but in this case, he’d strapped himself to a spare anchor. They found his body still bound to it when the tide went out the next morning.
A long way from her native Irrisen, Hellion now found herself without a manager, without prospects, and without a purpose. While wandering the streets looking for work, she stumbled across a Pathfinder Society recruitment tent. She figured her particular brand of "talent" might find a home there.
And apparently, they said there were “great parties.”