Holy/Adamantine PA+FF/Overhand chop
Attack [dice]1d20+23[/dice]
Damage [dice]1d10+23+3[/dice]
+Intimidate [dice]1d20 + 22[/dice] vs 10+CR+Wis or be Shaken
Note - Bane vs Humans or Holy
FULL attack
PA+FF
Attack [dice]1d20+23[/dice]
Damage [dice]1d10+23[/dice]
+Intimidate [dice]1d20 + 22[/dice] vs 10+CR+Wis or be Shaken
Attack [dice]1d20+14[/dice]
Damage [dice]1d10+11+23[/dice]
+Intimidate [dice]1d20 + 22[/dice] vs 10+CR+Wis or be Shaken
Attack [dice]1d20+9[/dice]
Damage [dice]1d10+11+23[/dice]
+Intimidate [dice]1d20 + 22[/dice] vs 10+CR+Wis or be Shaken
Note - Bane vs Humans or Holy
PFS Details:
Player - Nik
PFS #836-4
email: nikolausb@hotmail.com
Svetlana14
Female demon-spawn tiefling fighter (two-handed fighter) 5/Hellknight 9 (Pathfinder Player Companion: Blood of Fiends 20)
LG Medium outsider (native)
Init 5; Senses darkvision 60 ft., see in darkness; Perception +13
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Defense
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AC 30, touch 16, flat-footed 27 (+13 armor, +1 deflection, +3 Dex, +1 insight, +1 natural, +1 trait)
hp 144 (14d10+56)
Fort 16, Ref 11, Will 10 (+2 bonus vs. charm effects, +4 bonus vs. compulsion effects, +6 bonus vs. fear effects)
Defensive Abilities force of will (charm[ISWG], compulsion[ISWG], fear[ISWG]); Resist acid 10, cold 10, electricity 5, fire 30
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Offense
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Speed 30 ft.
Melee +1 holy keen adamantine bardiche +23/+18/+13 (1d10+11 S/17+ plus 2d6 vs. evil) or
. . +1 human-bane keen silversheen bardiche +23/+18/+13 (1d10+11 S/17+ plus 2d6 vs. Human) or
. . mwk cold iron spiked gauntlet +15/+10/+5 (1d4+5 P) or
. . sap +14/+9/+4 (1d6+5 B nonlethal)
Ranged darkwood composite longbow +19/+14/+9 (1d8 P/×3)
Spell-Like Abilities (CL 14th; concentration +16)
. . At will—deathwatch Hellknight Spell-Like Abilities (CL 9th; concentration +11)
. . At will—detect chaos
. . 5/day—discern lies
. . 3/day—summon devil[ISWG], summon servant of law
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Statistics
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Str 20, Dex 16, Con 16, Int 10, Wis 14, Cha 14
Base Atk +14; CMB 20 (+21 sunder); CMD 34 (35 vs. sunder)
Feats Additional Traits, Combat Reflexes, Cornugon Smash, Furious Focus[APG], Lunge, Power Attack, Toughness, Vital Strike, Weapon Focus (bardiche), Weapon Specialization (bardiche)
Traits absalom hotspur, dangerously curious, defender of the society, extremely fashionable
Skills Acrobatics +5, Bluff +6 (+8 vs. lawful nongood creatures), Climb +8, Diplomacy +12 (+14 vs. lawful nongood creatures, +15 vs. Hellknights), Disguise +5 (+7 vs. lawful nongood creatures), Handle Animal +9 (+11 vs. lawful nongood creatures), Intimidate +22 (+24 vs. lawful nongood creatures), Knowledge (dungeoneering) +5, Knowledge (engineering) +5, Knowledge (local) +6, Knowledge (planes) +3, Linguistics +4, Perception +13, Ride +6, Sense Motive +7, Spellcraft +2, Stealth +2, Survival +7, Swim +8, Use Magic Device +10 (+12 vs. lawful nongood creatures); Racial Modifiers +2 Perception
Languages Abyssal, Common, Infernal, Jistka, Thassilonian
Combat Gear durable c/i silver blanched arrows (50), headband of unshakeable resolve[UE], oil of bless weapon (2), potion of cure light wounds, potion of feather step, potion of hide from animals, potion of hide from undead, potion of infernal healing, potion of invigorate, potion of negate aroma, potion of remove sickness, potion of spider climb, potion of touch of the sea, scroll of lesser restoration, lesser restoration, lesser restoration, lesser restoration, lesser restoration, wand of comprehend languages (50 charges), wand of endure elements (50 charges), wand of infernal healing (44 charges), wand of keep watch (50 charges), wand of mage armor (50 charges), wand of shield (50 charges), wayfinder, shining, acid (2), air crystal, alchemical grease[APG], alchemist's fire (3), alchemist's kindness[APG] (5), alkali flask[APG], antiplague[APG] (2), antitoxin (2), healer's kit, heatstone[ISWG], holy water (2), meditation tea[UE], soothe syrup[APG], tanglefoot bag (2), twitch tonic[UE], vermin repellent[UE] (2), weapon blanch (cold iron)[APG], weapon blanch (silver)[APG] (2); Other Gear +4 glamered hellknight plate[ISWG], +1 holy keen adamantine bardiche[APG], +1 human-bane keen silversheen bardiche[APG], darkwood composite longbow, mwk cold iron spiked gauntlet, sap, amulet of natural armor +1, belt of physical perfection +2, boots of levitation, circlet of persuasion, cloak of resistance +3, cracked dusty rose prism ioun stone, cracked gold nodule ioun stone, cracked incandescent blue sphere ioun stone, cracked incandescent blue sphere ioun stone, cracked mossy disk ioun stone, cracked mossy disk ioun stone, cracked pale blue rhomboid ioun stone, cracked pale green prism ioun stone (attack), cracked pale green prism ioun stone (saves), cracked pale ruby trillian ioun stone, cracked pearly white spindle ioun stone, cracked scarlet and blue sphere ioun stone, cracked scarlet and blue sphere ioun stone, cracked scarlet and blue sphere ioun stone, cracked turquoise sphere ioun stone, cracked vermillion rhomboid ioun stone, dusty rose prism ioun stone, eyes of the eagle, handy haversack, ioun torch ioun stone[APG], ring of feather falling, ring of protection +1, robe of gates[UE], traveler's any-tool[UE], backpack, bedroll, belt pouch, block and tackle, crowbar, flint and steel, grappling hook (2), mess kit[UE], miner's pick, pole, portable ram, sack, sack, shovel, silk rope (100 ft.), skeleton key[UE], sledge, smoked goggles[APG], soap, sunrod, torch (2), trail rations (5), waterskin, weapon cord[APG], weapon cord[APG], 9,853 gp
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Special Abilities
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Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Cornugon Smash When you damage an opponent with a Power Attack, you may make an immediate Intimidate check as a free action to attempt to demoralize your opponent.
Darkvision (60 feet) You can see in the dark (black and white only).
Detect Chaos (At will) (Sp) You can use detect chaos at will (as the spell).
Discern Lies (5/day) (Sp) Energy Resistance, Acid (10) Energy Resistance, Cold (10) Energy Resistance, Electricity (5) Energy Resistance, Fire (30) Fearsomeness (3/day) (Ex) Intimidate can cause frightened instead of shaken
Force of Will - Charm +2 (Ex) +2 save vs. charm spells.
Force of Will - Compulsion +4 (Ex) +4 save vs. compulsion spells.
Force of Will - Fear +6 (Ex) +6 save vs. fear spells.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Hellknight Armor 3 (Ex) Hellknight Armor -3 check penalty, +3 max DEX.
Infernal Armor (Su) Lawbringer (Su) Your attacks are considered Lawful for the purpose of overcoming damage reduction.
Lunge Increase reach by 5 ft, but take -2 to AC for 1r.
Overhand Chop (Ex) Single attacks with two-handed weapons receive double STR bonus.
Power Attack -4/+8 You can subtract from your attack roll to add to your damage.
See in Darkness See perfectly in darkness of any kind, including magical darkness.
Shattering Strike +1 (Ex) +1 Sunder and damage vs. objects.
Smite Chaos (3/day) (Su) +2 to hit, +9 to damage, +2 deflection bonus to AC when used.
Summon Devil (3/day) (Sp) Summon a Devil 1/day
Summon Servant of Law (3/day) (Sp) Summon outsiders to aid you.
Vital Strike Standard action: x2 weapon damage dice.
Weapon Training (Pole Arms) +1 (Ex) +1 Attack, Damage, CMB, CMD with Pole Arms
Sihedron Brand (Service)
Wearer recieves a +2 profane bonus on attack and damage rolls against creatures brought to the Prime Material plane via conjuration(summoning) effect, and +2 profane bonus to ac against attacks from such creatures. "
Hellion and the Angel were the newest rising stars on the fight circuit, an Aasimar and a Tiefling, the brains and the brawn, the wit and the wild one – a face and a heel in one team. The brainchild of tavern-czar ‘Mad’ Rufus Kaskerkill, the tag-team were an instant hit with the crowds who loved the sheer theatre of these two polar opposites; on one hand the eloquent and erudite Angel would bring class and sophistication to a match, intelligent banter and quips thrown out against foes as her Rapier dealt precise and deadly strikes – and on the other hand Hellion would come crashing through opponents using brute force and unrestrained violence.
Even the pre-match dinners could turn out to be a spectacle; Angel could be trusted to treat guests to hilarious conversations and dialogues as she charmed them with her grace and heavenly beauty, until Hellion took insult at some slight, real or imagined, and went wild on all and sundry with whatever was to hand... chairs, mugs, cutlery, guests... nothing was safe when she ‘took a mood’ and had one of her snaps.
It was all for show of course, the two women had been groomed and preened for their looks, and had been trained for performance. They both knew their jobs and were professionals.
Angel never even saw the hit that killed her, it was a lucky shot that seemed to come out of the blue, though there was no need for a second hit as she was dead before she hit the arena floor. Hellion took the loss reasonably well, somewhat sad, but accepting of the reality of combat. Rufus, on the other hand, took it terribly – he was Angels manager and lover, and immediately realised he had lost not only a major investment but also the love of his life.
In a fit of sadness and depression he went for a pub crawl through Magnimar that saw him finish in a dockside tavern; still not to the point of being able to drown his sorrow, he threw himself into the harbour. Normally not a big deal, but in this case he had strapped himself to a spare anchor and his body was found still tied to it at low tide the next morning.
A long way from her native Irrisen, Hellion found herself without a manager and without any prospects. Whilst out looking for work, she happened upon the Pathfinder Society and thought it might have some good prospects for her and her ‘talents’. And apparently they said there were "great parties".