Race |
|
Classes/Levels |
Drow Tech/Sol - sp 32| hp 36| rp 9| EAC 22KAC 24| fort +3/ref +6/ Will+7|init +8| Perc 10 (DV) |
About Seldszar Erelhei-Cinlu
Seldszar Erelhei-Cinlu
Drow scholar soldier 1/technomancer 5 Alien Archive 43, Tech Revolution
N Medium humanoid (elf)
Init +8; Senses darkvision 60 ft.; Perception +10
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Defense SP 32 HP 36 RP 9
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EAC 22; KAC 24
Fort +3 (+5 against environmental cold dangers, +5 against environmental heat dangers); Ref +6; Will +7; +2 vs. enchantment, +1 against radiation dangers
Immunities sleep
Weaknesses light blindness
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Offense
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Speed 35 ft.
Melee cestus battleglove +4 (1d4+6 B; analog)
Ranged corona laser rifle +9 (2d6+6 F; critical burn 1d6) or
. . static arc pistol +8 (1d6+3 E; stun; critical arc 2) or
. . smoke grenade +4 (explode [DC 25])
Offensive Abilities primary fighting style (blitz)
Spell-Like Abilities (CL 6th)
. . At will—dancing lights, detect magic
Technomancer Spells Known (CL 5th; melee +4; ranged +8)
. . 2nd (3/day)—artificial geyser[IS] (DC 19), make whole, wall of steam[GM]
. . 1st (5/day)—jolting surge, magic missile, overheat (DC 18), supercharge weapon
. . 0 (at will)—adhere[GM], climate adaptation[GM], energy ray, holographic interface[GM], mending, psychokinetic hand
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Statistics
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Str 10 (+0); Dex 18 (+4); Con 10 (+0); Int 22 (+6); Wis 12 (+1); Cha 14 (+2)
Skills Acrobatics +6 (+8 to stop movement or climb along handholds in zero-g), Athletics +2 (+4 to stop movement or climb along handholds in zero-g), Computers +16 (6 ranks), Culture +7 (+11 to recall knowledge when using a library chip in conjunction with a tier-0 or better computer), Diplomacy +11, Engineering +15 (+19 to recall knowledge when using a library chip in conjunction with a tier-0 or better computer) (6 ranks), Intimidate +11, Life Science +15 (+19 to recall knowledge when using a library chip in conjunction with a tier-0 or better computer), Medicine +15 (+17 to treat drugs, diseases, and poisons), Mysticism +6 (+10 to recall knowledge when using a library chip in conjunction with a tier-0 or better computer), Perception +10, Physical Science +16 (+20 to recall knowledge when using a library chip in conjunction with a tier-0 or better computer), Piloting +13 (6 ranks), Profession (Corporate Professional) +14, Profession (Lawyer) +10, Sleight Of Hand +6, Survival +5; (theme knowledge (scholar))
Feats Skill Synergy (diplomacy, perception), Spell Focus, Versatile Specialization, Weapon Focus (longarms)
Languages Abyssal, Common, Drow, Elven, Eoxian, Infernal, Kasatha, Vesk, Ysoki
Other Abilities deconstructivist, evocation, harmful spells, repair drone, tip of the tongue
Combat Gear mk I serum of healing, smoke grenade; Other Gear vesk overplate I (upgrade: jetpack), cestus battleglove, corona laser rifle (heavy bipod) with 1 high-capacity battery (40 charges), static arc pistol with 1 battery (20 charges), advanced medkit, chemalyzer[AR], cold climate environmental clothing, dust storm environmental clothing, engineering tool kit, extreme gravity environmental clothing, fire extinguisher, hot climate environmental clothing, library chip[PW], library chip[PW], library chip[PW], library chip[PW], library chip[PW], mk 1 ring of resistance, professional's tools, professional's tools, radiation environmental clothing, starfinder backpack[AR], toolkit (hacking), zero gravity environmental clothing, drone, basic medkit, red star conqueror, credstick (2,872 credits); Augmentations mk 1 ability crystal (dexterity), mk 2 ability crystal (intelligence)
***
Arachne
Robot artillery drone Tech Revolution
N Medium construct (technological)
Perception +0
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Defense HP 50
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EAC 17; KAC 18
Fort +1; Ref +6; Will +1
Immunities construct immunities
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Offense
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Speed 30 ft., climb 15 ft.
Ranged red star conqueror +7 (1d10+5 E/F; unwieldy; critical wound [DC 12])
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Statistics
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Str 13 (+1); Dex 15 (+2); Con —; Int 6 (-2); Wis 10 (+0); Cha 6 (-2)
Skills Athletics +9 (+17 when climbing)
Feats Jet Dash, Weapon Focus (heavy weapons), Weapon Specialization (heavy weapons)
Languages Abyssal, Common, Drow, Elven, Eoxian, Infernal, Kasatha, Vesk
Other Abilities unliving
Other Gear red star conqueror with 1 battery (20 charges)[AR]
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