| Classes/Levels |
sp 42/82 | hp 61| rp 10 | EAC 25 KAC 26| fort +9 ref +10 will +8 | init +11 | Perc 15 (21 Traps)(DV)/ UPBear |
| Gender |
Uplifted Koala |
| Size |
DocJr (Ally) [Life Science, Physical Science, Mysticism +17] |
| Age |
Drop Bear Attack survival |
About Blinky 'Bamboozle' Bluegum
Blinky 'Bamboozle' Bluegum
Male uplifted bear wild warden[pw] operative 8/soldier 1 Interstellar Species 132
CG Large magical beast
Init +11; Senses darkvision 60 ft., low-light vision; Perception +15 (+21 to notice traps)
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Defense SP 82 HP 61 RP 10
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EAC 25; KAC 26
Fort +9 (+11 against environmental cold dangers, +11 against environmental heat dangers); Ref +10; Will +8; +1 to saves against fear, +1 against radiation dangers
Defensive Abilities evasion, uncanny agility
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Offense
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Speed 60 ft., climb 20 ft.
Melee tactical greataxe +14 (1d12+15 S; analog) or
. . trailblazer survival knife +14 (1d4+10 S; analog, operative, thrown) or
. . unarmed strike +14 (2d6+19 S)
Ranged series-21 plasma guide +11 (1d8+9 E/F; unwieldy, sniper, guided) or
. . trailblazer survival knife +14 (1d4+10 S; analog, operative, thrown) or
. . trailblazer tactical semi-auto pistol +11 (1d6+4 P; analog) or
. . shock grenade I +13 (explode [DC 14]) or
. . smoke grenade +13 (explode [DC 31])
Space 10 ft.; Reach 5 ft.
Offensive Abilities primary fighting style (blitz), debilitating trick, ferocious charge, trick attack +4d8, triple attack
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Statistics
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Str 22 (+6); Dex 18 (+4); Con 14 (+2); Int 12 (+1); Wis 11 (+0); Cha 10 (+0)
Skills Acrobatics +14 (+16 to stop movement or climb along handholds in zero-g), Athletics +21 (+23 to stop movement or climb along handholds in zero-g, +29 when climbing), Bluff +7, Computers +8 (1 ranks), Culture +16 (+20 to recall knowledge when using a library chip in conjunction with a tier-0 or better computer), Diplomacy +15, Engineering +16 (+20 to recall knowledge when using a library chip in conjunction with a tier-0 or better computer) (9 ranks), Intimidate +7, Life Science +11 (+15 to recall knowledge when using a library chip in conjunction with a tier-0 or better computer), Medicine +16, Mysticism +4 (+8 to recall knowledge when using a library chip in conjunction with a tier-0 or better computer), Perception +15 (+21 to notice traps), Physical Science +5 (+9 to recall knowledge when using a library chip in conjunction with a tier-0 or better computer), Piloting +19 (9 ranks), Profession (Archaeologist) +17, Sense Motive +8, Sleight Of Hand +11, Stealth +11, Survival +18 (explorer: +4 to Survival checks to make trick attacks); (theme knowledge (wild warden))
Feats Great Fortitude, Improved Unarmed Strike, Skill Focus (Culture), Skill Focus (Survival), Skill Synergy (diplomacy, life science), Toughness, Weapon Focus (basic melee weapons)
Languages Akitonian, Castrovelian, Common, Copaxi, Iji, Kasatha, Pahtra, Shobhad, Skittermander, Terran, Vesk, Ysoki; limited telepathy 30 ft.
Other Abilities bleeding shot, death strike[COM], disarming attack[AR], ever vigilant, explorer, master hireling access (+17), pact worlds defender, protector of the wild, specialization skill mastery , trap spotter[AR]
Combat Gear mk I serums of healing (3), shock grenade I, smoke grenade; Other Gear d-suit III (upgrade: basic medobserve interface, infrared sensors, jetpack), series-21 plasma guide with 1 battery (20 charges)[AR], tactical greataxe[AR], trailblazer survival knife, trailblazer tactical semi-auto pistol with 9 small arm rounds, advanced medkit, broad-spectrum scanning kit[AR], brown nanite hypopen[AR], canteen[AR], clear spindle aeon stone, climbing kit[PW], cold climate environmental clothing (dust storm environmental modification, extreme gravity environmental modification, hot climate environmental modification, radiation environmental modification, zero gravity environmental modification), computer (tier 2, artificial personality, range III [planetwide], self-charging), engineering tool kit, fire extinguisher, hover truck (additional seating, personnel enclosure)[AR], library chip[PW], library chip[PW], library chip[PW], library chip[PW], library chip[PW], mk 1 nanite patch, mk 1 ring of resistance, mobile hotelier tent, navigator's tools, professional's tools, radiation badge[PW], small arm rounds (30), starfinder backpack[AR], starship repair kit[PW], survivalist's kit[PW], titanium alloy cable (50 ft.), toolkit (hacking), trapsmith's tools, basic physician drone, basic medkit, computer (tier 2), fire extinguisher, medpatch, mk I serum of healing, smoke grenade, credstick (19,692.5 credits); Augmentations mk 1 ability crystal (dexterity), mk 2 ability crystal (strength), wildwise
Doc Jr.
Basic physician drone
N Small construct (technological)
Perception +0
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Defense HP 10 RP 1
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EAC 12; KAC 14
Fort +0; Ref +4; Will +0
Immunities construct immunities
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Offense
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Speed 40 ft., climb 20 ft.
Ranged (L) smoke grenade -6 (explode [DC 22])
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Statistics
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Str 12 (+1); Dex 14 (+2); Con —; Int 8 (-1); Wis 10 (+0); Cha 6 (-2)
Skills Acrobatics +6, Athletics +1 (+9 when climbing), Medicine +3
Languages Akitonian, Castrovelian, Common, Copaxi, Iji, Kasatha, Pahtra, Shobhad, Skittermander, Terran, Vesk, Ysoki
Other Abilities unliving
Combat Gear medpatch, mk I serums of healing (2), smoke grenade; Other Gear basic medkit, computer (tier 2, artificial personality, miniaturization, miniaturization, self-charging), fire extinguisher
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