Riding Dog

Blinky 'Bamboozle' Bluegum's page

562 posts. Organized Play character for Nik B..


Classes/Levels

sp 73 | hp 55| rp 10 | EAC 25 KAC 26| fort +7 ref +9 will +7 | init +11 | Perc 14 (DV)/ UPBear

Gender

Uplifted Koala

Size

DocJr (Ally) [Life Science, Physical Science, Mysticism +16]

Age

Drop Bear Attack survival

About Blinky 'Bamboozle' Bluegum

Blinky 'Bamboozle' Bluegum
Male uplifted bear wild warden[pw] operative 7/soldier 1 Interstellar Species 132
CG Large magical beast
Init +11; Senses darkvision 60 ft., low-light vision; Perception +14 (+20 to notice traps)
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Defense SP 73 HP 55 RP 10
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EAC 25; KAC 26
Fort +7 (+9 against environmental cold dangers, +9 against environmental heat dangers); Ref +9; Will +7; +1 to saves against fear, +1 against radiation dangers
Defensive Abilities evasion, uncanny agility
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Offense
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Speed 60 ft., climb 20 ft.
Melee tactical greataxe +13 (1d12+14 S; analog) or
. . trailblazer survival knife +13 (1d4+10 S; analog, operative, thrown) or
. . unarmed strike +13 (2d6+18 S)
Ranged series-21 plasma guide +10 (1d8+8 E/F; unwieldy, sniper, guided) or
. . trailblazer survival knife +13 (1d4+10 S; analog, operative, thrown) or
. . trailblazer tactical semi-auto pistol +10 (1d6+4 P; analog) or
. . shock grenade I +12 (explode [DC 14]) or
. . smoke grenade +12 (explode [DC 31])
Space 10 ft.; Reach 5 ft.
Offensive Abilities primary fighting style (blitz), debilitating trick, ferocious charge, trick attack +4d8
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Statistics
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Str 22 (+6); Dex 18 (+4); Con 14 (+2); Int 12 (+1); Wis 11 (+0); Cha 10 (+0)
Skills Acrobatics +12 (+14 to stop movement or climb along handholds in zero-g), Athletics +20 (+22 to stop movement or climb along handholds in zero-g, +28 when climbing), Bluff +7, Computers +8 (1 ranks), Culture +15 (+19 to recall knowledge when using a library chip in conjunction with a tier-0 or better computer), Diplomacy +14, Engineering +15 (+19 to recall knowledge when using a library chip in conjunction with a tier-0 or better computer) (8 ranks), Intimidate +7, Life Science +11 (+15 to recall knowledge when using a library chip in conjunction with a tier-0 or better computer), Medicine +15, Mysticism +4 (+8 to recall knowledge when using a library chip in conjunction with a tier-0 or better computer), Perception +14 (+20 to notice traps), Physical Science +5 (+9 to recall knowledge when using a library chip in conjunction with a tier-0 or better computer), Piloting +18 (8 ranks), Profession (Archaeologist) +16, Sense Motive +8, Sleight Of Hand +11, Stealth +11, Survival +17 (explorer: +4 to Survival checks to make trick attacks); (theme knowledge (wild warden))
Feats Improved Unarmed Strike, Skill Focus (Culture), Skill Focus (Survival), Skill Synergy (diplomacy, life science), Toughness, Weapon Focus (basic melee weapons)
Languages Akitonian, Castrovelian, Common, Iji, Kasatha, Pahtra, Shobhad, Skittermander, Terran, Vesk, Ysoki; limited telepathy 30 ft.
Other Abilities death strike[COM], disarming attack[AR], ever vigilant, explorer, master hireling access (+16), pact worlds defender, protector of the wild, specialization skill mastery , trap spotter[AR]
Combat Gear mk I serums of healing (3), shock grenade I, smoke grenade; Other Gear d-suit III (upgrade: basic medobserve interface, infrared sensors, jetpack), series-21 plasma guide with 1 battery (20 charges)[AR], tactical greataxe[AR], trailblazer survival knife, trailblazer tactical semi-auto pistol with 9 small arm rounds, advanced medkit, broad-spectrum scanning kit[AR], brown nanite hypopen[AR], canteen[AR], clear spindle aeon stone, climbing kit[PW], cold climate environmental clothing (dust storm environmental modification, extreme gravity environmental modification, hot climate environmental modification, radiation environmental modification, zero gravity environmental modification), engineering tool kit, fire extinguisher, library chip[PW], library chip[PW], library chip[PW], library chip[PW], library chip[PW], mk 1 nanite patch, mk 1 ring of resistance, mobile hotelier tent, navigator's tools, professional's tools, radiation badge[PW], small arm rounds (30), starfinder backpack[AR], starship repair kit[PW], survivalist's kit[PW], titanium alloy cable (50 ft.), toolkit (hacking), trapsmith's tools, basic physician drone, basic medkit, computer (tier 2), fire extinguisher, medpatch, mk I serum of healing, smoke grenade, credstick (13,135.5 credits); Augmentations mk 1 ability crystal (dexterity), mk 2 ability crystal (strength), wildwise

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