John Thomas O'Hanallon
Male human brawler 5 (Pathfinder RPG Advanced Class Guide 23)
CG Medium humanoid (human)
Init +4; Senses Perception +8
AC 22, touch 13, flat-footed 19 (+5 armor, +2 Dex, +1 dodge, +4 shield)
hp 48 (5d10+18)
Fort +6, Ref +6, Will +1
Speed 30 ft.
Melee +1 shillelagh - john thomas +10 (2d6+5) or
. . cold iron dagger +9 (1d4+4/19-20) or
. . unarmed strike +10 (1d8+4) or
. . unarmed strike flurry of blows +8/+8 (1d8+4)
Ranged pistol +3 (1d8/×4)
Special Attacks brawler's flurry, brawler's strike (magic), close weapon mastery, knockout 1/day (DC 16), maneuver training (grapple +1), martial flexibility 5/day
Str 18, Dex 14, Con 14, Int 10, Wis 10, Cha 13
Base Atk +5; CMB +9 (+12 grapple); CMD 22 (25 vs. grapple)
Feats - Custom Feat -, Blind-fight, Improved Grapple, Improved Unarmed Strike, Shield Focus, Toughness, Weapon Focus (unarmed strike)
Traits poverty-stricken, reactionary
Skills Acrobatics +6, Climb +8, Craft (carpentry) +6, Escape Artist +6, Handle Animal +6, Intimidate +5, Knowledge (dungeoneering) +6, Knowledge (local) +7, Knowledge (nature) +5, Perception +8, Profession (barkeep) +7, Ride +7, Sense Motive +5, Sleight of Hand +3, Survival +9
SQ brawler's cunning, martial training
Other Gear +1 mithral chain shirt, leather armor, +1 mithral heavy steel shield, +1 shillelagh - john thomas, bullet[UC] (24), cold iron dagger, pistol[UC], bandolier[UE], bedroll, belt pouch, everburning torch, flint and steel, hemp rope (50 ft.), masterwork backpack[APG], powder horn[UC], trail rations (5), waterskin, 67 pp, 4 gp, 6 sp, 5 cp
Blind-Fight Re-roll misses because of concealment, other benefits.
Brawler's Cunning (Ex) Count as Int 13 for the purpose of combat feat pre-requisites.
Brawler's Flurry +3/+3 (Ex) Can make full attack & gain two-wep fighting, but only with unarmed strike, close, or monk wep.
Brawler's Strike (magic) (Ex) Unarmed strikes overcome DR as various things.
Close Weapon Mastery (Ex) Weapons of the close group deal dam as unarmed strike at -4 levels.
Improved Grapple You don't provoke attacks of opportunity when grappling a foe.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Knockout (1/day, DC 16) (Ex) Declare before attack, if hit then foe is unconscious 1d6 rds (Fort neg), resave each rd.
Maneuver Training Martial Flexibility (move action, 5/day) (Ex) As a Move action, gain a combat feat for 1 min. More gained for greater actions.
Martial Training (Ex) Brawler levels count as fighter/monk levels for feat/item pre-reqs and effects.
His fist struck one, two three...... four more time and then pulled back bloody. He stood, flicked the blood from his hand, and smiled.
"Boy'o I told ya I will not be workin' for a whore master. Ya should have listened now shouldn't you. Well..."
He bends and picks a tooth up off the ground and holds it forward, examining it.
"I guess you will be missing this won't ya. I'll keep it ok?"
With that John Thomas left his last job with really no idea what he would do next.
When he was ten John Thomas and his brother moved from Ireland to get a fresh start. His brother Mark Paul was more of a talker and John Thomas, well, he was good with his fists.
On the boat over one of the sailors took a liking to his brother and worked hard to get him alone. Unfortunately for the sailor it was not Mark Paul that shows up it was John Thomas and he was not happy. The sailor never turned up again and no one ever expected the bulky ten year old of any wrong doing.
John Thomas always had a particular set of morals. He was tough but would stand up, no matter the odds, for those who could not stand up for themselves.
As he grew this would server him and his brother well. They started a tavern and then a hotel and then a second tavern. It was at this point that the brothers ran into a personal problem... Mark Paul branched out the business into prostitution and that, well, that caused a falling out.
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