Gauntlet, Dagger, Ring: A Scarred Lands 5E Campaign (Inactive)

Game Master James Keegan


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Madcaster wrote:
Would you allow revised College of Swords Bard?

I'll allow it.


Dreaming Warforged wrote:

Working on a Lore Bard who collects and retells lore about the Divine War. We'll see if I can come up with something that catches me.

Let me know if you have more on half-elves. I thought I might be a bastard son of a noble. Does that make sense? Would Noble be a fitting background, or do you have something else to suggest?

Noble background is fine, there isn't a ton of information on half-elves in the setting, so I think it's pretty much the default expectations for a half-elf.


Hollowfaust has interesting spells and prestige classes, any interest in converting or stick to 5E stuff DM?


Storyteller Shadow wrote:
Hollowfaust has interesting spells and prestige classes, any interest in converting or stick to 5E stuff DM?

I would prefer to stick to 5E stuff, just to keep things simple.


James Keegan wrote:
Storyteller Shadow wrote:
Hollowfaust has interesting spells and prestige classes, any interest in converting or stick to 5E stuff DM?
I would prefer to stick to 5E stuff, just to keep things simple.

No worries, I figured but it never hurts to ask.

So I am going Forsaken Elf Wizard (Necromancer) with the Guild Artisan (the Readers of Cracked Bones Guild) As the Necromantic Diviners of Hollowfaust, the Guild forsaw the need to send a representative of the City to Fangsfall Peninsula, the casting of the bones was not specific as to what would be found there but that it would prove to be important. Of course, as the reading was vague, an Acolyte versus a full fledged Necromancer was sent to investigate. In addition, the missions is intended to be one of goodwill, showing that the Necromancers of Hollowfaust can work well with others.

The concept is one that I think Speak with Dead makes sense for my character to have (especially based on the flavor of the Guild). An objection to me multi-classing for a bit with Wizard as the primary class DM?

EDIT: I have a number of languages as Bonuses, besides common and elven, what otehr options are out there DM?

Thank you!

My submission is nearly done, I should have it up tomorrow morning.


Storyteller Shadow wrote:
James Keegan wrote:
Storyteller Shadow wrote:
Hollowfaust has interesting spells and prestige classes, any interest in converting or stick to 5E stuff DM?
I would prefer to stick to 5E stuff, just to keep things simple.

No worries, I figured but it never hurts to ask.

So I am going Forsaken Elf Wizard (Necromancer) with the Guild Artisan (the Readers of Cracked Bones Guild) As the Necromantic Diviners of Hollowfaust, the Guild forsaw the need to send a representative of the City to Fangsfall Peninsula, the casting of the bones was not specific as to what would be found there but that it would prove to be important. Of course, as the reading was vague, an Acolyte versus a full fledged Necromancer was sent to investigate. In addition, the missions is intended to be one of goodwill, showing that the Necromancers of Hollowfaust can work well with others.

The concept is one that I think Speak with Dead makes sense for my character to have (especially based on the flavor of the Guild). An objection to me multi-classing for a bit with Wizard as the primary class DM?

If it's only for Speak With Dead, we can just add that to your spell list when you get 3rd level spells. I don't have a problem with multiclassing if you want to do it though.


James Keegan wrote:
Storyteller Shadow wrote:
James Keegan wrote:
Storyteller Shadow wrote:
Hollowfaust has interesting spells and prestige classes, any interest in converting or stick to 5E stuff DM?
I would prefer to stick to 5E stuff, just to keep things simple.

No worries, I figured but it never hurts to ask.

So I am going Forsaken Elf Wizard (Necromancer) with the Guild Artisan (the Readers of Cracked Bones Guild) As the Necromantic Diviners of Hollowfaust, the Guild forsaw the need to send a representative of the City to Fangsfall Peninsula, the casting of the bones was not specific as to what would be found there but that it would prove to be important. Of course, as the reading was vague, an Acolyte versus a full fledged Necromancer was sent to investigate. In addition, the missions is intended to be one of goodwill, showing that the Necromancers of Hollowfaust can work well with others.

The concept is one that I think Speak with Dead makes sense for my character to have (especially based on the flavor of the Guild). An objection to me multi-classing for a bit with Wizard as the primary class DM?

If it's only for Speak With Dead, we can just add that to your spell list when you get 3rd level spells. I don't have a problem with multiclassing if you want to do it though.

Excellent, let's just add that spell to the Wizard list then. The concept is that he Shepards the deaD along not a reanimated of the dead, lawful neutral.


Okay, not worries. I'll find another character to make.


Having looked through the options, would you allow the Stone sorcerous origin for Sorcerer?

Dark Archive

Hows slavery in the region? Potentially looking at a halfling ex-slave rogue. If slavery is outlawed in the region, how about just coming from a remote farm who keep to the old ways?

Caved and picked up the 5e pdf, are we okay to use the two-part backgrounds from there?

Dark Archive

hey spinningdice my intended submission is also a former slave. perhaps we came from the same estate that was attacked.


spinningdice wrote:

Hows slavery in the region? Potentially looking at a halfling ex-slave rogue. If slavery is outlawed in the region, how about just coming from a remote farm who keep to the old ways?

Caved and picked up the 5e pdf, are we okay to use the two-part backgrounds from there?

Dunahnae, on the opposite side of Devil's March from the Fangsfall Peninsula, is a slave-owning Chardun worshiping nation- they have tons of halfling and human slaves. Fangsfall itself doesn't practice slavery.

I'll look over the backgrounds and get back to you.


Pathfinder Adventure Subscriber
Radavel wrote:
hey spinningdice my intended submission is also a former slave. perhaps we came from the same estate that was attacked.

As is my elven Cleric... but from a pirate lord, not an estate.


Vrog Skyreaver wrote:
Having looked through the options, would you allow the Stone sorcerous origin for Sorcerer?

Yup, that one's fine. Sorcerers are often seen as being tainted by the blood of Titans- whether that's true or not. Titans most likely associated with stone and metal are Golthagga the Shaper or Thulkas the Father of Fire. Or your association with Stone could be from an ancient connection to the imprisoned dao genies.


Okay, I'll get a character built. I didn't see an answer upthread, but I assume we're starting at first level?


Yup! First level!


Hi James, Dreaming Warforged here with my character.

Let me know if you have questions or comments.

Dark Archive

Lhienne Halfling Rogue, in Draft. still a work in progress. Built using 2-part backgrounds from Scarred Lands Book, but if you don't want to use them I'll swap back to a standard one.

Radavel, if you're happy linking up backgrounds, I'm happy to do so. Lhienne used her talents to hide out of the way until you defeated the beast and we've been companions ever since?


Would I be allowed to use the Hexblade option for Warlocks from Unearthed Arcana? I don't know if it would be fitting for the setting--it seems like it could be--but it seems very interesting. Alternatively, the Bladedancer tradition for Wizards is interesting, although I'd like to even just have access to the spells that were introduced with them.

Dark Archive

spinningdice wrote:


Radavel, if you're happy linking up backgrounds, I'm happy to do so. Lhienne used her talents to hide out of the way until you defeated the beast and we've been companions ever since?

Yes. We are Fhard and the Gray Mouser of the group ;-)


DM, my draft submission, let me know if the languages selected are ok or if you would suggest something else. Let me know if I should add or subtract anything form the Background as well.

Iliberos Kuskyn:

Forsaken Elf
Wizard (Necromancer) 1
Guild Merchant (the Readers of Cracked Bones Guild)
God - Nemorga

Languages – Termanan, Elduran, Titan, Dwarven, Sylvan, Slitheren, Primordial
Alignment Lawful Neutral
Init +1; Senses Perception +4
Speed 30’

DEFENSE
AC 11
HP 6
Saving Throws
Strength 0, Dexterity +1, Constitution +0 , Intelligence +5, Wisdom +3, Charisma +2

OFFENSE
Melee +0 – Longsword – 1d8
Ranged +1 – Longbow – 1d8 (20 Arrows)

Dagger

STATISTICS & SKILLS
Str 10
Athletics (+0)

Dex 12 (+1)
Acrobatics (+1), Sleight of Hand (+1), Stealth (+1)

Con 10 (+0)

Int 16 (+3)
Arcana (+5), History (+3), Investigation (+3), Nature (+3), Religion (+5),

Wis 13 (+2)
Animal Handling (+2), Insight (+4), Medicine (+2), Perception (+4), Survival (+2)

Cha 14 (+2)
Deception (+2), Intimidation (+2), Performance (+2), Persuasion (+4),

Proficiency Bonus +2 (All Abilities in BOLD above)

Proficiencies: Daggers, darts, slings, quarterstaffs, light crossbows, longsword, shortsword, shortbow and longbow.

Racial abilities +2 Dexterity, Skill proficiency (Perception), Advantage Saving Throws vs. Charm & Immune to Sleep, Trance

Forsaken Elves Far away on the northern side of the continent of Termana, the Forsaken Elves fought against the Charduni Empire for thousands of years. The elves were skilled both in martial pursuits and arcane knowledge, blessed with the wisdom of their learned god. The Divine War brought all of that crumbling down, however, after the Titan Chern fled south toward Termana. Legions of elves struck out at the Titan, only for Chern to loose his plagues upon them- the Forsaken elves' own god being betrayed by his Herald after succumbing to Chern's mind-altering sickness. The Elves slew Chern, but their god and his name are lost to them forever. Furthermore, the lingering curse of Chern has left 99 out of 100 Forsaken elves infertile.

Ability score increase. Your Intelligence score increases by 1.
Elf weapon training. You have proficiency with the longsword, shortsword, shortbow and longbow.

Darkvision (30 ft.) Forsaken elves are accustomed to working and traveling at night in dark forests.

Chern's Curse You have advantage on saving throws against disease. However, there is a 99 percent chance that you are infertile and even if you aren't your offspring are very likely to be born with some birth defect, should they even survive birth.

Languages You can speak, read and write Elduran (the modern Termana dialect of High Elvish) as well as any two other common, exotic or old languages.

Spellcasting
Cantrips – 3 – Chill Touch, Friends, True Strike

Spells – 1st - 2 Per Day

Prepared - Chromatic Orb, Charm Person, Mage Armor & False Life

Spellbook – Charm Person, Chromatic Orb, Detect Magic, False Life, Mage Armor, Sleep

Arcane Recovery

Equipment

Mule & a Cart.

Backpack – Potion of Healing (1), Arcane Focus (Rod).
GP = 25

Guild Merchant:
Two Languages (my choice)
Guild Business: Divination
Personality Trait – I like to talk at length about my profession.
Ideal – I’m committee to the people I are about, not to ideals.
Bond – I owe my Guild a great debt for forging me into the person I am today.
Flaw – I’m never satisfied with what I have – I always want more.

Appearance

Iliberos is a tall gaunt elf with ashy skin that looks pale and almost grey. His eyes a bright green and his most striking feature. His hair is platinum blonde almost white which appears to have the consistency of straw.

Iliberos wears a Holy Symbol (Amulet) of Nemorga as a clasp that holds together his black Cloak.

Underneath he wears a travelers’ outfit of a dull grey color.

Background

Victory that was what the High Elves achieved, Chern was defeated, no more. Then, then it all went wrong. Not only did Iliberos lose many he loved that day, he also lost his people and his God. A God not even Nemorga can recall the name of.

From then on Iliberos drifted, listless. He was so young when the battle was at its peak and yet somehow he survived where many so much more skilled and powerful than he did not. Was there a purpose for him in this life? How could he know without his God or his Leaders find his way when he was so lost, adrift in the world.

So he wandered, often taken as a slave he did not care if he lived or died, except when confronted by Titanspawn who he fought with all the vigor of his youth!

He did not know for how long he wandered when he found himself in the lands that belonged to the Necromancers of Hollowfaust. There he sought death or wisdom. He found neither. Instead what he found was community, purpose.

The Necromancers resurrected Iliberos, in many ways remade him completely. Iliberos has been a staple among the Guild for many Human generations. Long has he been a shoulder for those in need to cry upon. Partially because his powers had always been weak but that was because his ambition had been tempered by the horrors of his youth.

Recently, the Necromantic Diviners of Hollowfaust, the Guild forsaw the need to send a representative of the City to Fangsfall Peninsula, the casting of the bones was not specific as to what would be found there but that it would prove to be important. Of course, as the reading was vague, an Acolyte versus a full fledged Necromancer was sent to investigate. In addition, the missions is intended to be one of goodwill, showing that the Necromancers of Hollowfaust can work well with others.

Iliberosfeels something from this mission, renewed vigor, as if his life is beginning again once more, lo after so many centuries, he will face the challenge with something he has long lacked, hope…


Radavel wrote:
spinningdice wrote:


Radavel, if you're happy linking up backgrounds, I'm happy to do so. Lhienne used her talents to hide out of the way until you defeated the beast and we've been companions ever since?
Yes. We are Fhard and the Gray Mouser of the group ;-)

NICE! :-)


Here is my submission:

Finn Starr:

CG Human Sorcerer 1

STR 12
DEX 7
CON 18
INT 9
WIS 10
CHA 14

HP (HD) 11 (1d6)
AC 19 (13 +4 Con +2 shield)
Proficiency Bonus +2
Initiative -2

Saves: STR: +1; DEX: -2; CON: +4; INT: -1; WIS: 0; CHA: +6

Speed 30'

Longsword: +3 to hit; 1d8+1 damage

Skills: Athletics, Intimidation

Tools: Dice, Vehicles (Land)

Feats: Athlete

Class Features: Bloodline (Stone), Stone's Durability

Spells:
0: Light, Lightning Lure, Prestidigitation, Sword Burst

1: Magic Missile, Thunderous Smite

Background: Soldier
Personality Trait: I face problems head-on. A simple, direct solution is the best path to success.

Ideal: Ideals aren't worth killing or going to war over.

Bond: Those who fight beside me are those worth dying for.

Flaw: I have little respect for anyone who is not a proven warrior.

Equipment: 3 Daggers, Component Pouch, Explorer's Pack, Rank Insignia, Dagger taken off of a fallen enemy, Set of Bone Dice, Common clothes, belt pouch with 10 gp.


Theren Lhoril, the bard, at your service.

Theren Lhoril:
Theren Lhoril

Str 9, Dex 16, Con 12, Wis 14, Int 12, Cha 17

HP 9/9 (1d8 +1 Con)
Speed 35 ft
AC 14 (leather 11+dex)
Saves Str -1, Dex +5, Con +1, Wis +2, Int +1, Cha +5
Skills Acrobatics +5, Deception +5, Sleight of Hand +5, Stealth +5, Perception +4, Performance +5, Persuasion +5

Attack:
+5 Rapier 1d8+3 P
+5 Dagger 1d4+3 P (thrown 20/60)

Bardic Inspiration (d6): 3/3

Spell Save DC 13
Spell Attack Modifier +5

Known Spells:
1st (2 slots) - Cure Wounds, Dissonant Whispers, Sleep, Tasha’s Hideous Laughter

Cantrips:
Prestidigitation, Vicious Mockery

Proficiencies:
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords, longbow
Armor: Light
Tools: Disguise kit, Tattooist’s Supplies, Flute, Lute, Pan Flute, Viol
Saving Throws: Dex, Cha
Skills: Acrobatics, Deception, Sleight of Hand, Stealth, Perception, Performance, Persuasion
Languages: Elvish, Ledean (Common)

Background: Entertainer
Entertainer Routines: Juggler, Instrumentalist, Singer
Feature: By Popular Demand - You can always find a place to perform. At such a place, you receive free lodging and food of a modest or comfortable standard, as long as you perform each night.
Personality: I know a story relevant to almost every situation.
Ideal: Creativity. The world is in need of new ideas and bold action. (Chaotic)
Bond: I want to be famous, whatever it takes.
Flaw: I'm a sucker for a pretty face.

Racial features:
Ganjus Elf
Dex +2, Wis +1
Medium Size
Speed 35 ft.
Keen Senses - Perception proficiency
Elven Poise - add Acrobatics and Persuasion to your list of skill choices
Fey Ancestry - advantage on saving throws against charm, and magic can’t put you to sleep.
Meditation - meditate for 4 hours a day. While meditating you have disadvantage on Wisdom (Perception) checks. After meditating, you benefit as if you had 8 hours of sleep. You can then undertake other light activity while finishing a long rest.
Tattoo Mystic - You have proficiency with tattooist’s supplies (see Chapter 5). You can activate one magic tattoo you possess one extra time per day without completing a rest, provided that tattoo can be used again after you complete a short or long rest
Darkvision 30 ft.
Ganjus Combat Training - You have proficiency with the longbow, quarterstaff, shortbow and spear.
Natural Stealth - You have proficiency in the Stealth skill. In addition, you can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist and other natural phenomena.
Language - You can speak Elvish and any one other language.

Bard class features:
1 - Spellcasting, Bardic Inspiration (d6)
Future: College of Swords

Equipment:
Leather (AC 11+dex)
Rapier (1d8 Piercing, finesse)
3 Dagger (1d4 Piercing, finesse, light, thrown (20/60))

Entertainer's Pack - Includes a backpack, a bedroll, 2 costumes, 5 candles, 5 days of rations, a waterskin, and a disguise kit.

Viola, Flute, Trinket from an admirer
Traveler’s clothes
Belt pouch (9 gp)

Appearance:
Theren is young for an elf, being only 102. He is tall, has short brown hair and bright blue. He wears bright green cloak and sturdy leather armor. Along with his backpack and rapier, he carries a viol on his back and a flute on his belt.

Background:
Theren left Ganju before he became an adult be elven standarts, and has been travelling since, collecting songs and stories and entertaining people. During his travels he realized, that now is the age of change, and if he wants to leave a legacy, he has better to start doing something big. But, the path to greatness is long, and so for now he finds small jobs, like the one he just finished - to escort some refugees north, to Creagfort. Nothing grand about that, but small steps for now.

Theren is an airy person, who rarely plans anything beforehand. Luck and improvisation, that is his motto.


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Let's see how we do!

4d6 ⇒ (2, 4, 1, 3) = 10 9
4d6 ⇒ (2, 6, 5, 3) = 16 14
4d6 ⇒ (1, 5, 1, 5) = 12 11
4d6 ⇒ (1, 5, 6, 4) = 16 15
4d6 ⇒ (5, 2, 5, 3) = 15 13
4d6 ⇒ (6, 6, 6, 5) = 23 18 Nice!

Not bad at all! I picked up the Players guide and I really like the Asaatthi, so I'll start working up a concept around that.


Loup Blanc wrote:
Would I be allowed to use the Hexblade option for Warlocks from Unearthed Arcana? I don't know if it would be fitting for the setting--it seems like it could be--but it seems very interesting. Alternatively, the Bladedancer tradition for Wizards is interesting, although I'd like to even just have access to the spells that were introduced with them.

I'll allow the Hexblade- I'm going to look at ways I can make it fit the setting better. Do they have to take the Raven Queen as a patron?


spinningdice wrote:

Lhienne Halfling Rogue, in Draft. still a work in progress. Built using 2-part backgrounds from Scarred Lands Book, but if you don't want to use them I'll swap back to a standard one.

Radavel, if you're happy linking up backgrounds, I'm happy to do so. Lhienne used her talents to hide out of the way until you defeated the beast and we've been companions ever since?

Looking good, two-part background is fine with me.


James Keegan wrote:

Character Creation

Ability Score Generation As a change of pace, I'd like to do 4d6 drop the lowest for ability score generation. If you prefer not to use that, I'm fine with using the point buy method or ability score arrays from the PHB. No stats can be over 18 at level one.

Is the 18 cap before or after Racial Adjustments?

Zukhan is going to be an Asaatthi Unearthed Arcana Ranger that guides refugees through the swamplands on the peninsula.


James Keegan wrote:
Loup Blanc wrote:
Would I be allowed to use the Hexblade option for Warlocks from Unearthed Arcana? I don't know if it would be fitting for the setting--it seems like it could be--but it seems very interesting. Alternatively, the Bladedancer tradition for Wizards is interesting, although I'd like to even just have access to the spells that were introduced with them.
I'll allow the Hexblade- I'm going to look at ways I can make it fit the setting better. Do they have to take the Raven Queen as a patron?

No, I don't believe they do. The Hexblade is their patron for the sake of the class feature, but presumably beyond that they could worship whatever power they wanted. It mostly boils down to them dealing with some sort of cursed weapon or a spirit inhabiting one, I believe. Don't know if that helps with having it fit the setting.

Another Question:
Just because I don't know if it would be a bad fit or unacceptable, but I had an idea to make the character a half-elf of Forlorn lineage--incredibly rare and quite possibly the only one of his kind he'll ever meet. It would give him a bit of a chip on the shoulder and possibly even something of a martyr complex, I imagine. My basic thought for this character is taking the (mostly 3.5) image of hexblades and dialing the edginess up to 11 to make it almost ridiculous. Of course, he'd still be a member of the party and be definitely devoted to helping them.

If that doesn't feel right for any reason, let me know! I wanted to ask because the half-Forlorn elf might come off as trying to build a special snowflake Mary Sue type, and the over-the-top edgy may or may not work for this game. Just let me know!


Zukhan wrote:
James Keegan wrote:

Character Creation

Ability Score Generation As a change of pace, I'd like to do 4d6 drop the lowest for ability score generation. If you prefer not to use that, I'm fine with using the point buy method or ability score arrays from the PHB. No stats can be over 18 at level one.

Is the 18 cap before or after Racial Adjustments?

Zukhan is going to be an Asaatthi Unearthed Arcana Ranger that guides refugees through the swamplands on the peninsula.

After racial bonuses, since rolling up a 20 on 4d6-L is a little suspicious. :)


Pathfinder Adventure Subscriber

Following is the beginning of my Elven Cleric.

Still have to clean things up, add spells, and racial adjustments since Hero Lab doesn't put these things in the BBC profile, and D&D Beyond doesn't have this output available yet. and write background... but wanted to see if approval was good for now.

Xar-Nixx

Spoiler:

Xar Nixx
Male Wood Elf Cleric 1
Medium humanoid, neutral

--------------------
Armor Class 16 (scale mail)
Hit Points 10 (1d8+2)
Speed 35 ft.
--------------------
STR 12 (+1), DEX 16 (+3), CON 14 (+2), INT 13 (+1), WIS 15 (+2), CHA 13 (+1)
--------------------
Saving Throws Wis +4, Cha +3
Skills Arcana +3, Athletics +3, Insight +4, Perception +4, Persuasion +3, Religion +3
Senses darkvision 60 ft., passive Perception 14
Languages Common, Elvish

Actions
--------------------

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20 ft./60 ft., one target.
Hit: 1d4 piercing damage.

Mace. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
Hit: 1d6+1 bludgeoning damage.

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 1d6+3 piercing damage.

Unarmed Strike. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature.
Hit: 2 bludgeoning damage.

Equipment Dagger, Mace, scale mail, Shortsword, backpack, bedroll, holy symbol (amulet), mess kit, rations (10), rope, hempen (50 feet), tinderbox, torch (10), waterskin

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
System Reference Document 5.1 Copyright 2016, Wizards of the Coast, Inc.


Loup Blanc wrote:
James Keegan wrote:
Loup Blanc wrote:
Would I be allowed to use the Hexblade option for Warlocks from Unearthed Arcana? I don't know if it would be fitting for the setting--it seems like it could be--but it seems very interesting. Alternatively, the Bladedancer tradition for Wizards is interesting, although I'd like to even just have access to the spells that were introduced with them.
I'll allow the Hexblade- I'm going to look at ways I can make it fit the setting better. Do they have to take the Raven Queen as a patron?

No, I don't believe they do. The Hexblade is their patron for the sake of the class feature, but presumably beyond that they could worship whatever power they wanted. It mostly boils down to them dealing with some sort of cursed weapon or a spirit inhabiting one, I believe. Don't know if that helps with having it fit the setting.

** spoiler omitted **

It could work in the setting- I would suggest re-skinning the Raven Queen or Archfey to be the Jack of Tears, who is the immortal and fey master of the Carnival of Shadows. The Carnival arrives in a port, bringing festivities and amusing horror... and making pacts. Perhaps your character followed a trail of blood into an alley and brokered a deal with a Shadow Jester for his present powers.

Spoiler:
A half-elf with a Forsaken elf parent would be good- I could imagine them growing up spoiled as they're seen as the last hope for the race but also dealing with the heavy weight of that expectation, especially if they aren't taking to the magical arts or other expected avenues, hence leading to the warlock pact.


scranford wrote:

Following is the beginning of my Elven Cleric.

Still have to clean things up, add spells, and racial adjustments since Hero Lab doesn't put these things in the BBC profile, and D&D Beyond doesn't have this output available yet. and write background... but wanted to see if approval was good for now.

Xar-Nixx
** spoiler omitted **

Looks fine to me- what background did you take?


Pathfinder Adventure Subscriber
James Keegan wrote:
scranford wrote:

Following is the beginning of my Elven Cleric.

Still have to clean things up, add spells, and racial adjustments since Hero Lab doesn't put these things in the BBC profile, and D&D Beyond doesn't have this output available yet. and write background... but wanted to see if approval was good for now.

Xar-Nixx
** spoiler omitted **

Looks fine to me- what background did you take?

Took Sailor. Was thinking about Pirate, but Xar never really bought into the whole pirate thing... and in many ways still doesn't miss the sea.


scranford wrote:
James Keegan wrote:
scranford wrote:

Following is the beginning of my Elven Cleric.

Still have to clean things up, add spells, and racial adjustments since Hero Lab doesn't put these things in the BBC profile, and D&D Beyond doesn't have this output available yet. and write background... but wanted to see if approval was good for now.

Xar-Nixx
** spoiler omitted **

Looks fine to me- what background did you take?
Took Sailor. Was thinking about Pirate, but Xar never really bought into the whole pirate thing... and in many ways still doesn't miss the sea.

Sounds good. I don't have my PHB at the moment but I will do a once over for everybody once I do.


James Keegan wrote:
Zukhan wrote:
James Keegan wrote:

Character Creation

Ability Score Generation As a change of pace, I'd like to do 4d6 drop the lowest for ability score generation. If you prefer not to use that, I'm fine with using the point buy method or ability score arrays from the PHB. No stats can be over 18 at level one.

Is the 18 cap before or after Racial Adjustments?

Zukhan is going to be an Asaatthi Unearthed Arcana Ranger that guides refugees through the swamplands on the peninsula.

After racial bonuses, since rolling up a 20 on 4d6-L is a little suspicious. :)

Haha, I thought it might have been in reference to the point buy.


Zukhan wrote:
James Keegan wrote:
Zukhan wrote:
James Keegan wrote:

Character Creation

Ability Score Generation As a change of pace, I'd like to do 4d6 drop the lowest for ability score generation. If you prefer not to use that, I'm fine with using the point buy method or ability score arrays from the PHB. No stats can be over 18 at level one.

Is the 18 cap before or after Racial Adjustments?

Zukhan is going to be an Asaatthi Unearthed Arcana Ranger that guides refugees through the swamplands on the peninsula.

After racial bonuses, since rolling up a 20 on 4d6-L is a little suspicious. :)
Haha, I thought it might have been in reference to the point buy.

Ah, right. That's fair.

Dark Archive

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Updated Lhienne

Radavel, if you want to take a browse and check the background against yours, happy to shuffle around to fit yours better if you have an suggestions.


Throg here Hazdan is finished 100%.


Xar-Nix. scranford's character... mostly done.


Hazdan Fourtoe wrote:
Throg here Hazdan is finished 100%.

Unfortunately, I have capped starting attributes at 18, so the 20 Dex is too high.

Dark Archive

is that 18 before racial adjustment?

i intend to use the 18 for strength for my half-orc who gets an additional +2

and he's the one saddled with a 6 i'm gonna put into intelligence.

or do we do a one-for-one substitution of stats? i reduce the 18 to 16 and i increase the 6 to 8.


18 after racial adjustment.

If you're going above the cap or if you have a stat below 5 you can move two points from your highest stat to your lowest stat.

Dark Archive

crystal. :-)


Placed the +2 in his charisma instead.


I'll replace Ledean with Dwarven for my Language selections. Other than that, my submission is complete!

Good luck to everyone!


As a reminder:
The window for submissions closes on Monday, September 4th.

And here's the list of PC submissions so far:

  • The Unchained, half-orc barbarian (Radavel)
  • Rook, human arcane archer fighter (Daniel Stewart)
  • Djal, half-elf lore bard (Dreaming Warforged)
  • Lhienne, halfling rogue (spinningdice)
  • Iliberos Kuskyn, forsaken elf necromancer (Storyteller Shadow)
  • Finn Starr, human Stone Sorcerer (Vrog Skyreaver)
  • Theren Lhoril, ganjus elf college of swords bard (Madcaster)
  • Zukhan Ssalaras, asaathi ranger (Jam412)
  • Hazdan Fourtoe, halfling fighter (Throg Sophas)
  • Xar-Nixx, ganjus elf cleric of Belsameth (scranford)

I believe that's everyone so far, let me know if I missed you somewhere in there.

Dark Archive

Well hell I better get in on this train while the gettin' is good. =)

Rolls!:

4d6 ⇒ (6, 5, 1, 2) = 14 13
4d6 ⇒ (3, 6, 1, 6) = 16 15
4d6 ⇒ (5, 1, 2, 4) = 12 11

4d6 ⇒ (4, 2, 3, 2) = 11 9
4d6 ⇒ (6, 6, 1, 2) = 15 14
4d6 ⇒ (6, 1, 4, 3) = 14 13

That is only barely above average. Alright I guess I'll take it.

Gonna submit a (variant) Human Wizard Evoker.

GM:

Since we're making this the 5E, the New and Improved version, would you be willing to use Healing Elixir? I admit I've -always- been an advocate of this. It seems neither unreasonable nor game-breaking to give the Arcanes some kind of healing, so long as it is greatly lessor than the divine type. In this case, it has absolutely no practical combat application whatsoever, so that seems fair. =)

Dark Archive

If anyone is interested, I'm kinda doing a fun little one-off.

Let's get this craziness started.


Atlas2112 wrote:

Well hell I better get in on this train while the gettin' is good. =)

** spoiler omitted **

That is only barely above average. Alright I guess I'll take it.

Gonna submit a (variant) Human Wizard Evoker.

** spoiler omitted **

I'll allow the spoiler spell, since 1st level characters are pretty fragile and we only have one divine spell caster.

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