
Kusinagi Tenchi |
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"I am no ninja, but I do have a certain reputation as a painter. If I were to leave my armor stored somewhere, I could certainly pose as a guest. I believe that is where my talents best lie."

DM Critic |

To Thratch, "We're in agreement, halfling."
“So the Samurai poses as a painter. Fallen Muse, you can be his noble patron. I don’t really see you sneaking in anywhere without loudly proclaiming it.”
To Aterro, “Big guy, you’re about as subtle as an ogre farting, so I think you’ll need to be on the ground with them. Personal security, perhaps? Though with these flying boots of yours, you could be useful up top.”
To Lys, “I’ve seen your type when I was in a place called Voivodja on a job. Nasty business with vampires and a red queen. But lots of Foolish-types like yourself. I'm thinking you can accompany the halfling. But we might also be able to use you as a distraction. Let me think about that."
To Wan and Ashlyn, “What about you two? I’m thinking the sorceress here has a flair for the dramatic that’s not really needed skulking about in the shadows. Seeker, you seem more like the quiet type."

Vehemence the Penitent |

"Whatever path gives us the prize is fine. Let us finish this job and part ways."
Vehemence turns to the swordsman, a certain transcendent twinkle in his eyes.
"For what reason do you fight, my champion? What drives your sword?"

Wan'di |
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Your ears are deafened by the love of your own voice, I said I can move the group with the painting through the city faster on foot than most things that could chase us, Wan'di says impatiently, Besides that I've picked up a few tricks in my years - disguises, lock picking, getting around seen or unseen, a little slight of hand, a little PI work. I can find a good use anywhere another body is needed.

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As Aterro is handed his boots, he takes off his thin blue slippers and rolls them up, storing them in a pouch on his belt. He stamps his feet into the heavy boots and ties up the thick leather laces, at last feeling himself complete.
Once Ashlyn makes her presence known and take a seat next to him, he looks her over once and offers his hand. "Pleasure to make your acquaintance," his deep voice rumbles out. If she accepts, he brings her hand to his mouth and kisses it gently, more gently than so large a crusader should be able, as if he spent time practicing such a skill.
His salutations of Ashlyn done, he turns back to the planning group. "Then a framework makes itself known. I can make an appearance as a guest--High Father Joakim is a well-known philanthropist--and t'would seem normal for his agent to show face.
When needed, Kusinagi, I shall loudly accuse you of being a Heretic, and that your works corrupt the purity of the populace. You shall take a dramatically gross amount of umbrage, and draw blade upon me. At which point we'll start to spar.
Vehemence, keep watch and do as you see fit.
I will protest with an overabundance of holy righteousness at any attempt to calm the situation, probably with calls for Kusinagi's immediate decapitation, and keep the ruse going as long as needed.
That should be distraction enough for the rest of you to make good on the theft.
How does that sound?"

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Attero grins and a deep chuckle escapes his throat. "Good. Hubris. I like that. That's actually not a bad idea. Go ahead and draw some blood to make it appear realistic.
But not too much. I might forget it's practice, and then we'll find out who the better warrior is.
And you might like the answer Torm gives you."
Aterro hefts cup in Kusinagi's direction and toasts his health, draining the goblet.
He does not refill it.

Thratch |
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If you two are done batting eyelashes at each other, how about you take a look at these maps and figure out the best location to whip egos at each other.
We want something that's furthest away from where we'll be. Quinys, where do you suggest entry?

Vehemence the Penitent |

Vehemence's momentary prospect left him confused, and he gave up on trying to pursue a chance to deal in the business he once had monopoly on.
But all was not lost, for the priest's proposal of a duel between the bushi and himself served for a most promising bout of entertainment amidst Vehemence's dull recent years.
All he wanted was to see some blood fly again- to be drunk on his brazen self.
This is building up to look like quite an amusing venture after all...
At this juncture all he could do was stand to gain. He had lost everything of value already.

Kusinagi Tenchi |

Tenchi will bow in response to Aterro's salute.
"Do any of our shugenja have the ability to let us communicate over distances? This will be important to know when to begin and end the distraction."

Ashlyn Fairchild |

Ashlyn happily offers her hand letting the cleric perform his chaste duty, sliding her chair closer to him as she leans across the table to inspect the maps.
"I notice there is no label for a second floor. Does the main floor have vaulted ceilings enough to count as two stories, or is it just not on these maps? Also, the circle that detects magic, would I be at risk of triggering it with even a minor spell such as mage armor?" Ashlyn asks in a soft voice, directing her question at the woman across from her.
Once asked, Ashlyn leans back lightly, listening to the interplay of the others. Moreso, she is watching their body language to see which of these men show interest in her, no matter how slight the interest is, and what specifically they seem to be interested in.
Hearing the old woman's comment about her, Ashlyn will respond. "I am quite flexible. Elven grace I suppose. Very flexible, but I have little experience in theft, besides a few men's hearts. I do suppose I could play a part in an act. I could put some effort into distracting one or both of the wizards if you would like. There must be something I have I could distract them with." She flashes a sly smile brushing a strand of hair from her face and tucking it behind her pointed ear.
In responce to Kusinagi, she will reply, "Wizards of their skill is well beyond my own magic. I doubt any form of magical communication could be used without risk of it being intercepted."

Wan'di |

To Thratch: Windows would be good, they are not a barrier for me.
To Tenchi: I have not had consistent work with a team so I never tried to pick up something like that, knight-errant.
To Ashlyn: Magic detection is an issue, we all have items that could put us at risk. This might be a time when an alarm can be used to our advantage.
To Quinys: If we want chaos at the gates I can send an unseen homunculus across that eye once our people are inside, bringing attention to a frontal assault while we sneak upstairs. If these are windows on the map I can guide my servant from a neighboring roof and then enter through a window to the third floor.
Wan'di yawns, I mean, it's risky but we shouldn't need much time as long as we can get into that vault. I might be able to break the lock, but it'd take a little luck. Wan'di takes a drink from the glass he's nursing and settles back. No matter what we do this seems nigh suicidal, but c'est la vie. I'm just spit-balling.

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Aterro busies himself with studying the map, brain-storming the three-act play in his head of how to make the most noise while harming the fewest---
---and then his head swims with the most distracting aroma. His eyes drift over to the half-elf that seems to be sitting an iota closer to him than she had before.
'By all the gods what is that enticing perfume? I've delved some of the seediest red-light districts known to man in pursuit of righteousness and never have have known the like!'
Subtly his eyes walk over the lithe form of the newly come sorceress. 'Torm give me strength but that's a figure to wage war over, eh?'
The warpriest tries to regain composure, but he feels compelled to advance the plan into the obvious vacuum. "Actually, Ashlyn," he says, his deep voice surely quivering not at all, "the risks of using an armed conflict to distract the powers-that-be as well as the public in attendance carry dangers legion and unforeseen. I would, ah, be honored if you would mirror Vehemence's duty to Kusinagi and be at my side, guarding my own arse, um ah!, I mean, flank. If you would guard my flank against incursions unpredictable and many."
Aterro seems to develop a newfound thirst and fills and drains a goblet.
'Is it hot in here?'

DM Critic |

Amidst all the activity, Quinys sits still for several minutes, going over the maps and occasionally looking up at the group, then back to the maps.
You get the feeling that she's listening to what you're saying, but off in another place at the moment.
"Not ignoring your banter, my dears. Just thinking."
She randomly tosses off answers to questions as she focuses on the maps.
"Don't wear Mage Armor, Sorceress. The Wizards will see it as an insult. They go to great trouble to provide security for their guests, so implying it's inadequate will be taken as a slight. Simple weapons will pass, but not magical ones, or other items. Usually anything beyond some simple cantrips aren't well tolerated. And the Wizards will get suspicious. Though they're always suspicious."
"However, bodyguards are permitted since most nobles and elites won't go anywhere without them. It's expected they keep their weapons sheathed and their mouths shut."
"The first level has high ceilings. What is considered the second level is a catwalk that surrounds the edges. It's mostly meant to view the rune, which is quite exquisite, if deadly, and other large installations."
"Also, somebody get some cold water for Lover-boy here before he melts."
Pointing again at the maps,
"These blank boxes along the building perimeter are large picture windows. The Wizards have them rigged with special mirrors to allow moonlight to flow in. But otherwise they're just regular glass and metal."
"We'll need to rely on one of the large windows to get onto the third level. Possibly from a nearby rooftop or using the Halfling's Rope of Climbing."
"So I think, Muse, Sorceress, Lover-Boy, Samurai and Foolish Girl will be the party guests. Only 3 invites, so two of you will need to be hired help. Foolish girl will scout the situation and find an excuse to leave and then join the Halfling and Impatient Cool Guy. The three of you will then break into the third floor gallery."
"So that leaves the problem of detection."
She reaches into her robe again. You can’t help but wonder how such a small creature has so much hidden away in there. She pulls out a medium-sized amulet on a silver chain. The amulet has an ornately-engraved closed eye on it.
“You won’t see many of these floating around. As far as I know it’s one of only a handful to exist, so you will be careful with it and return it when you’re done.”
“It’s an Amulet of Antimagic. You can activate it once per day for an hour. It’ll create a ten-foot magical field around the wearer that negates all magic within. I mean all of it — magic items, weapons, spells, charms, wards, detections, glamours, you name it, it’s dead inside. Someone throws a fireball at you while you have this and it'll just dissipate when it hits the field. Three of you should fit into the field without having to get too cozy.”
She dangles it around for a moment before tucking it away again.
"When you get inside the building, you'll probably have a few seconds at most to activate it before you're detected, so you'll need to move quickly. It'll let you grab the painting and also negate the magical lock on the vault. After that it's just a simple mechanical lock that any novice can pick."
"Because of the event, there should only be guards posted at the stairways, and one will walk through about once an hour to check things over. The rest of the security will be downstairs."
"I'll let you figure out how to cause a distraction at the party and when. If it's too much, the Wizards will get paranoid and start to fortify the upper level to deter guests from going up, so once it starts you might have 10 or 15 minutes to do everything and get out. You'll need to remove the amulet when you get to the window again if you plan to use magic to make your escape."
She points at her empty cup, signalling that it needs to be filled.

DM Critic |

"I almost forgot, the security detail. I'm sure by now you've seen these White Elves around town, yes? Bigger, scarier and more brutish than their fairer cousins? The Wizards love to employ them for security."
"Lucky for you, they're not as clever or magical as other elves, but they love a good fight, and they're natural killers. They make Drow look downright friendly."

Thratch |

Ok. So we enter through the roof. Use a normal rope climb down to the third floor to break in.
Then we go to the door where the painting is and unlock it. One of you go to get the painting while I head over with the anti magic amulet to unlock the vault and steal whats in there. Once that's done, we can go upstairs and take whatever we can bag from the owners rooms. Thoughts?
Oh, and who else can handle a lock pick?

DM Critic |

Just FYI, the painting is not under lock and key. As indicated by the map (and maybe could be clearer on my part), it's just hung in a private but open gallery room.

Thratch |

Ok. Then change plan to someone unlocking the vault while someone else grabs the painting. After unlocking the vault, we can go after the private rooms to unlock those.
Are there any magical protections on the painting? Or any guards between the third and fourth floors?

Vehemence the Penitent |

Vehemence finds himself indulging on the brews brought to the table. The menial details of this and that seem to glaze his eyes over.
The amulet was interesting. He'd not seen trickery like that in a long while.
He wondered without anxiety if he might trip the alarms of the keen mages ahead, simply due to his fae-like nature.
So meaningless, the nit-picking...
Let the mortals deal in their troubles. I'll see her soon enough.
The chatter seemed to become more of a drowning force as the storykin imbibed more ale.

DM Critic |
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"There's magical protections on that floor, so you'll want to get into the field as quickly as you can."
"There are other magics at the staircases to the fourth floor, and the guards can see them from their posts. I'd estimate no more than three guards on the floor, though likelier two and one will come up from the catwalk and do a walkthrough once an hou-- OH CRAP!!!"
You suddenly you hear several footsteps stomping up behind you. Quinys is looking rather shocked.
"Um, that's what White Elves look like, actually. $*#^."
A voice booms from behind you,
"THIEF! You promised us gold and magical swords for that job! Where's the stuff you owe us??!"
As you turn around, you see four large, burly creatures with paper-white skin and matching long, scraggly white hair. Their eyes are deep red and bloodshot. The one in front has an eyepatch over his left eye. They all have long, sharp yellow spiny teeth that protrude from their mouths. All of them wear studded leather armor and currently have longswords drawn and ready to use.
Meanwhile, Quinys has grabbed the maps and ducked under the table.
"I told you no killing on that job or you forfeit your payment!" She yells from down below.
The elf with the eyepatch pushes into the seats and reaches toward the table, ready to jab his sword underneath.
"Out of our way commoners! The gnome wench is ours!"
Let's break up all this banter with some quick combat, shall we?
White Elves Init: 1d20 ⇒ 14
Ashlyn Init: 1d20 + 3 ⇒ (18) + 3 = 21
Aterro Init: 1d20 ⇒ 11
Aterro Init Adv: 1d20 ⇒ 11
Kusinagi Init: 1d20 + 0 ⇒ (13) + 0 = 13
Lys Init: 1d20 + 2 ⇒ (20) + 2 = 22
Thratch Init: 1d20 + 3 ⇒ (2) + 3 = 5
Vehemence Init: 1d20 + 1 ⇒ (4) + 1 = 5
Wan Init: 1d20 + 2 ⇒ (3) + 2 = 5
Quinys Init: 1d20 + 4 ⇒ (12) + 4 = 16
If you choose to enter combat, then the order will be as follows:
Lys, Ashlyn, Quinys, Elves, Kusinagi, Aterro, Thratch, Vehemence, Wan.
Also, to make things interesting:
"A fact about the situation at hand occurs to the Alice— something she learned once in a lesson or in a kitchen or on a Sunday— a piece of local or monster lore germane to the situation." White Elves can cast the Chill Touch cantrip at-will.

Ashlyn Fairchild |
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Ashlyn rises from her chair turning with a bright smile to the elves. "Good sirs, I hate to inform you of this. But the thief has stolen from myself and my compatriots as well. We were here first, and as such it is common knowledge that she must face justice from my companions and I before you. We will be more than happy to turn her over into your custody once our own business with her has concluded."
Deception check: 1d20 + 5 ⇒ (7) + 5 = 12
I spent the spell and sorcery point before the fight broke out to cast extended mage armor, so my AC should be 16 during this fight. It can usually be assumed that I'll do that every morning.

DM Critic |

The White Elf with the eyepatch hears Kusinagi's and Ashlyn's comments.
He leans in to Ashlyn, almost nose to nose.
"Do you plan to persuade the thief with your flowery words then?"
He raises his sword, ready to stab beneath the table.
"I have all the persuasion I need right here at the end of my blade, halfbreed! Now get out of our way or we'll persuade you as well!"

Kusinagi Tenchi |

Tenchi sighs and says "You know the one thing I took away from your tirade?" He pauses waiting for them to respond. After a moment he gives the slightest smile and says "None of your weapons are magic."
I didn't declare it, but I always start each day with my psionic focus in my defensive style, which gives me +1 AC.
Tenchi draws a half-circle on the floor in front of him with his left foot while rotating his right hip back behind him.
He then breathes in and out deeply twice Using my bonus action to change my psionic focus to my offensive style then draw his longblade, which appears to be made of some sort of green crystal that is glowing softly with an pure light from within.
"As you can see, We do not have that problem. I offer you the option to leave now and save face. Should you attack, I will be forced to assume that you wish my assistance with your seppaku." He then appears to be waiting.
Tenchi will ready to attack the weapon of the first person who tries to move past him, just so I have options..

Vehemence the Penitent |

This assumes that we are not yet working in combat time. If this has to be my first round action, then so be it.
In an almost professional tone, Vehemence stands up from the table, facing the lot before him, taking one step back, hands in fists parked at his waist. He addresses all in the room almost jovially:
"Finally, some worthy grit do I see before me? Men, what value are threats without deed? I bid you to strike and strike TRUE! Let the blessed one have the spoils."
'Twas greatly refreshing for the mad king to find those present with him to be of his own kind. He was poised to defend his fateful chance against the pale brutes, ready to summon his blade at the precise moment needed. But in this moment all he cared for was the settling of the competitors' truth- thus was his primordial purpose.

A Lys |
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Lys tries to avoid fighting, as a rule, and she certainly doesn't want to strike first. However she's not going to let these creatures hit the one person who seems to know what's going on.
With a sigh she steps up a draws her sword, adopting what one can only assume is a fighting stance.
Draw Weapon, 5ft step to try and intervene, full defence for +4AC

Thratch |

Full Defense isn't a thing in 5e; that's a PF thing. In 5e, it's the dodge action. Gives you advantage on dex saves and your opponent disadvantage on attacks against you.
There's also no 5 ft step. You just move. You can move anytime: before or after any or all of your attacks. If you had two attacks, you could attack, move, attack if you wanted to.

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Brother Aterro, knowing how his rage can get out of control, and thinking that it would be best if he not get involved in things not of his concern, initially tried to just wait out the business the newcomers had come for.
But the instant the elf mutter 'halfbreed' at Ashlyn, the grip he had on his self-control slips.
Faster than anyone so large has any right to, the big man stands and spins, knocking his chair over, the massive sword on his back instantly in his grip and crossed with the blade the white elf points under the table. His deep baritone, well-used to shouting orders to be heard above the din of a blood-strewn battlefield, now reverberates throughout the alehouse.
"Foul KNAVE! You shall APOLOGIZE to the LADY and then YOU shall LEAVE! Your BAD MANNERS are ONLY overshadowed by your BAD MANNERS!! You shall DO this NOW or you will FEEL the RIGHTEOUS CONSEQUENCES of crossing STEEL with the War Chapter of TORM!"
Readied action: I attack if he attacks.

DM Critic |

The White Elf with the eyepatch shoves Ashlyn aside.
(No damage, but you're taken aback at him being a serious jerk)
"Enough of this! I'm getting my payment, one way or another!" he screams.
The other three White Elves stick their blades up near Brother Aterro's neck.
"Don't know who Torm is, don't care. Move and you die priest." one of them sneers.
At this point you may consider yourselves in combat. Initiative as above.
Combat Map - I've enabled edit rights so you may arrange your characters as you like.
Give 'em hell.

Kusinagi Tenchi |
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As the speaker shoves his way past Ashlyn, he makes the mistake of moving into Tenchi's range. his sword is a blur
Attack Roll vs. Elf's sword: 1d20 + 7 ⇒ (8) + 7 = 15
Damage Roll (Spending 3 PP to increase damage, since I really want to drive my point home): 3d10 + 1d8 + 4 ⇒ (5, 2, 3) + (5) + 4 = 19
as he almost whispers the words Kusinagi Blade Masters 2nd Offensive Technique: Divine Wind.
Should I succeed in breaking his blade I will say:
"I apologize for destroying your soul. I will be happy to loan you my honor to allow you to retake your own."

A Lys |

Lys considers, "Why does no one in this place listen to reason?"
"Um I should probably have mentioned this before but they can lash out with magic if they can't reach you with their blades."
Lys will try and attack with her Rapier (if we're starting it as a new round) Attack: 1d20 + 4 ⇒ (13) + 4 = 17 Dmg: 1d8 + 2 ⇒ (4) + 2 = 6

Ashlyn Fairchild |
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Ashlyn's mind is reeling, "He touched me. He laid his hand on me, and everyone saw. I...I can't believe he touched me. I've hardly built a reputation in this town. I can't let him get away with that or anyone will think they can just lay hands on me however they like."
Enraged by the affront, her hand reaches in the slit of her skirt, drawing a wand from a holster high on her thigh, pointing it at the man who dared touch her. "Hands off the merchandise!" she yelles, seething in anger. She channels her arcane energy into the wand, as a bolt lashing out striking the elf in the hand that dared touch him, then another, and another, and another, and another, and another, and another. She fires each bolt as hard as the last. Giving no conern to the envoy of other elves that she will likely have to face next, or the damage to her wand she could cause by using it so recklessly. Her goal is to make an example of him, and for that she could show no mercy.
Wand of magic missile, expending 7 charges: 7d4 + 7 ⇒ (1, 2, 3, 1, 2, 1, 3) + 7 = 20 force damage
Wand breaks on a 1: 1d20 ⇒ 16
She keeps her wand pointed out at the Elf she struck, feigning that it is just her arcane focus, and she can unleash such an assault again. Unless he falls, at which point she turns to the other elves with him pointing her wand at them. "Anyone else planning to violate me without my consent?"
I'm very sure I'll regret burning this wand out later, especially on a random encounter, but I feel like it's in her character to be reckless for that particular issue.

DM Critic |

Round 1
Lys strikes the One-Eyed Elf with her rapier and hits, but it looks like it's just making him angrier.
Ashlyn unleashes a flurry of Magic Missles at him, doing more damage. He staggers for a moment, then lashes back at Ashlyn with his sword.
Longsword Attack: 1d20 + 6 ⇒ (6) + 6 = 12
Longsword Dam: 1d8 + 3 ⇒ (5) + 3 = 8
Ashlyn easily dodges the attack.
"I'm sure you feel superior right now, halfbreed, but your pretty head will sit next to the gnome's when we're done here." He spits blood in her direction.
The other three elves see what happens to their commander and react in-kind.
Two of the elves (2 & 4) both lash out at Brother Aterro, striking with their swords.
(Feeling Lucky, Aterro?)
Elf 2 Longsword Attack: 1d20 + 5 ⇒ (20) + 5 = 25
Elf 2 Longsword Dam: 1d8 + 3 ⇒ (2) + 3 = 5
Elf 2 Longsword Crit: 1d8 ⇒ 2
Elf 4 Longsword Attack: 1d20 + 5 ⇒ (5) + 5 = 10
Elf 4 Longsword Dam: 1d8 + 3 ⇒ (2) + 3 = 5
The first elf (2) gets a direct hit (or does he?), while the second elf misses.
The final elf (3) takes a retaliatory strike against Ashlyn.
Elf 3 Longsword Attack: 1d20 + 5 ⇒ (15) + 5 = 20
Elf 3 Longsword Dam: 1d8 + 3 ⇒ (1) + 3 = 4
And successfully slashes her, doing minor damage.
(small edit here because I misread earlier)
Tenchi tries to intervene and shatter's One-Eye's blade! One-Eye is beside himself.
Amidst the melee the table is knocked over to reveal that Quinys has vanished!
Aterro, Thratch, Vehemence, and Wan are up.

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Nah. He tagged me fair 'an square. And it doesn't seem right to whip it out just now. When chaos ensues, then some chaos should fragging ensue! =)
The elf to his side moves faster than he had any right to, and Attero winces as the blade piercing the weak armor along his side. "Filthy dog! I have given you chance to renounce thy ways, but you have ventured into the way of PAIN!" The greatsword whirls in retaliation in a steely arc and comes down again and again on the elf as the Warcleric unleashes the full might of his battleheart.
Attack!: 1d20 + 6 ⇒ (20) + 6 = 26
Damage!: 2d6 + 4 ⇒ (1, 1) + 4 = 6
Crit Damage!: 2d6 ⇒ (3, 3) = 6
WarCleric Second Attack! Attack!: 1d20 + 6 ⇒ (18) + 6 = 24
Attack Damage!: 2d6 + 4 ⇒ (5, 2) + 4 = 11

Wan'di |

Wan'di darts in between the elves purposely as a whirling multicolored aura surrounds him and laps over the elves like water, the light parts neatly around the rest of the group creating small openings in the swirling ring. Meanwhile the light strikes the elves and washes on them like water hitting a rock in a current.
Y'all fancy yourselves tough, so let's see it - come at me!
Using Disengage to move into the center of the elves, activating my Shielding Aurora. I'm on my phone so the map is all messed up - I would like to move by Aterro if possible, if not as close to as many elves as I can (around 06/05 would be good).

Thratch |

Thratch dives out of the way and rolls underneath the table next to theirs.
F~~& that b$&!+! he yells out as he jumps away, hoping they won't catch his bluff. You can have her!
Under the table, he casts a magic missile spell (action) at the elf Aterro attacked. If that one died, then the elf that was hit with the wand or the one hit by the samurai.
damage: 3d4 + 3 ⇒ (1, 1, 4) + 3 = 9
He then pulls out his magic rope (free object interaction). He orders it to tie a knot around the neck of the same one he hit with magic missile (bonus action and free order). Lastly, he holds on tight and runs the rest of his movement away from the elf, trying to knock the elf off balance (hopefully gives the next person advantage to attack or the elf disadvantage).

Wuliev the Indignant |
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I assume as a player that Elf 1 is One Eye, and that Quinys has simply cast an invisibility spell. Vehemence will make no assumption of Quinys' temporary escape, passive perception I'm pretty sure I fail.
Vehemence is enthralled- savoring each moment as the raucous dance begins. He listens intently to the rhythms; of the hearts present, of the swords striking, the dripping of blood. However...
...It's too faint. Out of tempo with the other instruments...
Let us correct this.
The revelling Maestro of war grins with his expected cruel mania.
He addresses the elf(4) who failed to mar the servant of Torm:
"WORM! Did you not hear the wisdom so freely given TO you?? I said STRIKE!"
The last word of his exhortation was punctuated with a gesture, a quarter of a heinous laugh, and a measure of invisible power.
Casting Crown of Madness on Elf 4. Will save DC 13. If he fails, for a duration of concentration I force him to use his action to attack a subject I designate through impression. He gets another save every round until I break concentration, and I have to spend my action every turn to keep the hold. I will make him target whichever white elf is closest to him on every round.

DM Critic |

Round 1, continued
Brother Aterro strikes the elf that slashed him (2) with his greatsword, causing devastating damage!
The elf drops to the ground, near death.
Thratch rolls under the neighboring table fires a Magic Missile at the same elf as Aterro strikes, finishing him off. Elf 2 is dead.
One-Eye takes the opportunity to grab his fallen comrade's sword (free interaction) from the ground to replace his own shattered blade. As he does, he feels a rope twist around his neck!
He swings at the rope (Using Extra Attack) with the sword.
One Eye Sword Attack: 1d20 + 6 ⇒ (14) + 6 = 20
One Eye Sword Dam: 1d8 + 3 ⇒ (2) + 3 = 5
He manages to sever the end of the rope and free himself.
I'm improvising a bit here since there aren't really rules for defending against an attack from a Rope of Climbing, so I'm going to assume that a successful hit results in the rope being cut. Rope of Climbing has AC20.
Vehemence casts Crown of Madness at another of the elves (4).
Elf Save DC 13: 1d20 ⇒ 9
The elf falls to resist the spell! A spectral crown of twisted iron appears on his head, and his eyes glow with madness as he falls into Vehemence's thrall!
" ... "
Wan moves into the fray in a blur of pretty lights and invites the elves to come get some.
Still no sign of Quinys anywhere. The other patrons and staff have cleared out during the fray.
End of Round 1. Round 2 begins...

DM Critic |

He's a big guy, so since he successfully cut himself free he's not prone or anything. Severely annoyed yes, but not prone.

Kusinagi Tenchi |

As the leader takes the weapon of his fallen comrade, Tenchi shakes his head and says "Truly, your ancestors must weep for your shame. Allow me to assist you in seeing the error of your ways." Spinning his blade in a blur, Tenchi waits for his moment, and then strikes the leader.
Attack Roll (2 handed): 1d20 + 7 ⇒ (11) + 7 = 18
Damage Roll: 1d10 + 4 ⇒ (10) + 4 = 14