Adventures League Lost Mines of Phandelver 5e (Inactive)

Game Master DoubleGold

Parts 2 through 4.
map

Inits
Shimmer 3
Klava 2
Raina 2
Vynirisia 2


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Yuan-ti Warlock 4 | HP 27/27 | AC15 (13) | Init +2 | 2/2x2nd | Saves: S-1; D+2;C+1;I+1;W+3;Ch+5

save: 1d20 + 2 ⇒ (19) + 2 = 21


Female Water Genasi | Druid 4 | WS 2/2 | Spells 1: 4/4, 2: 3/3 | Spell DC 14 | CDW 1/1 | HP 28/28 | AC 16 | Init +2 | Saves S-1, D2, C1, I3, W6, Ch1 | Pass Perc 15 | Status: Normal | Insp: No | WDM 3/3 | WW 7/7

Dex Save: 1d20 + 2 ⇒ (8) + 2 = 10


DungeonMaster

Klava magic missiles the zombie
botting Shimmer and Holgar
dex save Holgar: 3 + 1d20 ⇒ 3 + (14) = 17
dex Holgar: 3 + 1d20 ⇒ 3 + (20) = 23
Shimmer moves up to a twig blight with a rapier hit: 5 + 1d20 ⇒ 5 + (7) = 12
dmg: 1d8 + 1d6 + 3 ⇒ (7) + (5) + 3 = 15

And Holgar goes swinging at the zombie hit: 5 + 1d20 ⇒ 5 + (2) = 7 really? There AC is 8!
dmg: 1d8 + 6 ⇒ (8) + 6 = 14

both miss

Twig blights and zombies goes

8 in the corner speed their way up, the rest attack.

hit: 3 + 1d20 ⇒ 3 + (5) = 8
hit: 3 + 1d20 ⇒ 3 + (16) = 19
hit: 3 + 1d20 ⇒ 3 + (2) = 5
hit: 3 + 1d20 ⇒ 3 + (9) = 12 the first 4 attacks on virnisia
hit: 3 + 1d20 ⇒ 3 + (6) = 9 the bottom 3 on shimmer.
hit: 3 + 1d20 ⇒ 3 + (5) = 8
hit: 3 + 1d20 ⇒ 3 + (3) = 6
zombie: 3 + 1d20 ⇒ 3 + (9) = 12 vs Holgar

Virnisia you take dmg: 1d4 + 1 ⇒ (4) + 1 = 5 dmg

Raina is up, and everyone is up for round 3


Female High Elf | Rogue 2/Wizard (Bladesinger) 2| Spells 1: 2/3, | Spell DC 14 | HP 22/22 | AC 17/21 bladesong | Init +3 | Saves S-1, D+7, C +2, I +6, W +1, Ch -1 | Pass Perc 15 | Status: Mage Armor |

Hmm. Your last post you were describing my hit so while I check the boards nearly constantly I had no idea I was up. and I do not recall moving up...

Still under the effects of her Blade Song Shimmer attacks the creature behind Vynirsia.

Rapier: 1d20 + 5 ⇒ (16) + 5 = 211d8 + 3 + 1d6 ⇒ (1) + 3 + (4) = 8


DungeonMaster

Now that I look back on it, I miss posted the name, no wonder you didn't act on round 2, Ceidith stabbed the zombie to death, not you.

Anyway, Shimmer destroys a twig blight.


Female Water Genasi | Druid 4 | WS 2/2 | Spells 1: 4/4, 2: 3/3 | Spell DC 14 | CDW 1/1 | HP 28/28 | AC 16 | Init +2 | Saves S-1, D2, C1, I3, W6, Ch1 | Pass Perc 15 | Status: Normal | Insp: No | WDM 3/3 | WW 7/7

Raina attacks an enemy near her.

Attack: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d8 + 3 ⇒ (1) + 3 = 4


DungeonMaster

Raina stabs the zombie.


NG Dragonborn Sorcerer 2 Max HP: 16 | AC 16 | Init: +2 | Saves: Str: +2; Dex: +2; Con: +3; Int: 0; Wis: 0; Cha: +5 | Prof: +2

Klava moves down and breathes fire on the six twigblights so nicely grouped up.

DC 13 Dex Save or take: 3d6 ⇒ (5, 5, 1) = 11 fire damage. Take half on a successful save.


Yuan-ti Warlock 4 | HP 27/27 | AC15 (13) | Init +2 | 2/2x2nd | Saves: S-1; D+2;C+1;I+1;W+3;Ch+5

"Insolent creatures" dagger: 1d20 + 4 ⇒ (15) + 4 = 19 dmg: 1d4 + 2 ⇒ (4) + 2 = 6


DungeonMaster

Klava instantly kills 6 twig blights (saves won't save them) and Vynirsia kills one

Holgar and Ceidith are up


DungeonMaster

Ceidith goes to hit the zombie with a shortsword
hit: 5 + 1d20 ⇒ 5 + (8) = 13
dmg: 3d6 + 3 ⇒ (4, 6, 5) + 3 = 18 which destroys the zombie
he then goes to a twig blight with his offhand sword
hit: 5 + 1d20 ⇒ 5 + (7) = 12 miss dmg: 1d6 ⇒ 3
Holgar continues raging swinging at the twig blights hit: 6 + 1d20 ⇒ 6 + (12) = 18 hit and offhand longswor hit: 5 + 1d20 ⇒ 5 + (7) = 12 miss
+1longsword dmg: 1d8 + 6 ⇒ (3) + 6 = 9 longsword off dmg: 1d8 ⇒ 4

that is one more twig blight dead.


DungeonMaster

twig blights move around

2 attack Holgar hit: 3 + 1d20 ⇒ 3 + (13) = 16 hit: 3 + 1d20 ⇒ 3 + (9) = 12
2 attack Klava hit: 3 + 1d20 ⇒ 3 + (1) = 4 hit: 3 + 1d20 ⇒ 3 + (14) = 17
2 attack Shimmer hit: 3 + 1d20 ⇒ 3 + (18) = 21 hit: 3 + 1d20 ⇒ 3 + (12) = 15

dmg Holgar takes: 1d4 + 1 ⇒ (3) + 1 = 4 as he is raging is resistant and takes 2.
dmg Klava takes: 1d4 + 1 ⇒ (2) + 1 = 3
Your ac varies, but if it is 19 right now and not the 23, shimmer you take dmg: 1d4 + 1 ⇒ (3) + 1 = 4

Round 3, heroes are up


NG Dragonborn Sorcerer 2 Max HP: 16 | AC 16 | Init: +2 | Saves: Str: +2; Dex: +2; Con: +3; Int: 0; Wis: 0; Cha: +5 | Prof: +2

Klava will back up and then hit two of the enemies threatening Shimmer with a blast of Acid.

The ones to the north and east of her.

Acid Splash (DC 13 Dex save): 1d6 ⇒ 2


Female Water Genasi | Druid 4 | WS 2/2 | Spells 1: 4/4, 2: 3/3 | Spell DC 14 | CDW 1/1 | HP 28/28 | AC 16 | Init +2 | Saves S-1, D2, C1, I3, W6, Ch1 | Pass Perc 15 | Status: Normal | Insp: No | WDM 3/3 | WW 7/7

Raina will move in to the thick of it and attack a twig blight.

Attack: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d8 + 3 ⇒ (6) + 3 = 9


Female High Elf | Rogue 2/Wizard (Bladesinger) 2| Spells 1: 2/3, | Spell DC 14 | HP 22/22 | AC 17/21 bladesong | Init +3 | Saves S-1, D+7, C +2, I +6, W +1, Ch -1 | Pass Perc 15 | Status: Mage Armor |
DoubleGold wrote:

twig blights move around

2 attack Holgar [dice=hit]3+1d20 [dice=hit]3+1d20
2 attack Klava [dice=hit]3+1d20 [dice=hit]3+1d20
2 attack Shimmer [dice=hit]3+1d20 [dice=hit]3+1d20

[dice=dmg Holgar takes]1d4+1 as he is raging is resistant and takes 2.
[dice=dmg Klava takes]1d4+1
Your ac varies, but if it is 19 right now and not the 23, shimmer you take [dice=dmg]1d4+1

Round 3, heroes are up

\

AC should be 17/21. The better AC was when I had my Dex wrong. Sorry. She take the hit.


Female High Elf | Rogue 2/Wizard (Bladesinger) 2| Spells 1: 2/3, | Spell DC 14 | HP 22/22 | AC 17/21 bladesong | Init +3 | Saves S-1, D+7, C +2, I +6, W +1, Ch -1 | Pass Perc 15 | Status: Mage Armor |

Bleeding from a small wound Shimmer sees no other option than to keep fighting. She attacks the twig creature behind her.

Rapier: 1d20 + 5 ⇒ (9) + 5 = 141d8 + 3 + 1d6 ⇒ (5) + 3 + (3) = 11


Yuan-ti Warlock 4 | HP 27/27 | AC15 (13) | Init +2 | 2/2x2nd | Saves: S-1; D+2;C+1;I+1;W+3;Ch+5

Vynisia continues to stab (South) att: 1d20 + 4 ⇒ (7) + 4 = 11 dmg: 1d4 + 2 ⇒ (4) + 2 = 6


DungeonMaster

dex: 1 + 1d20 ⇒ 1 + (20) = 21
dex: 1 + 1d20 ⇒ 1 + (18) = 19 they dodge Klavas attack

Vynirsia misses
Raina downs a twig blight and so does Shimmer as they destroy them into nothingness.


Male Half-Elf Level 3 Rogue | Arcane Trickster | Hp:13/21 | Ac:14 | Init:+3 | Prof Bonus:+2 | XP:1400 | Sneak Attack: 2d6

Ceidith's dex save. Sorry it's late

Dex save: 1d20 + 5 ⇒ (16) + 5 = 21


DungeonMaster

Not blinded, you also still have an action their Ceidith, would you like to dual short sword some twig blights?


DungeonMaster

botting, Ceidith dual attacks with short sword hit: 5 + 1d20 ⇒ 5 + (8) = 13
hit: 5 + 1d20 ⇒ 5 + (8) = 13 dmg: 3d6 + 3 ⇒ (6, 1, 6) + 3 = 16 and 2nd dmg: 1d6 ⇒ 4 which hits and kills two twig blights.

Then Holgar swings at two twig blights hit: 6 + 1d20 ⇒ 6 + (5) = 11 dmg: 1d8 + 6 ⇒ (8) + 6 = 14
and second attack hit: 5 + 1d20 ⇒ 5 + (7) = 12 dmg: 1d8 ⇒ 6

and he hits neither, then they go
hit: 3 + 1d20 ⇒ 3 + (13) = 16
hit: 3 + 1d20 ⇒ 3 + (14) = 17 and he takes half of dmg: 2d4 + 2 ⇒ (4, 1) + 2 = 7

then the heroes finish them off easily and the areas goes silent.

Heroes You know you can fortify yourself in one of these buildings get a short rest, possibly a long rest with a small chance of a random encounter every 2 hours.


Female High Elf | Rogue 2/Wizard (Bladesinger) 2| Spells 1: 2/3, | Spell DC 14 | HP 22/22 | AC 17/21 bladesong | Init +3 | Saves S-1, D+7, C +2, I +6, W +1, Ch -1 | Pass Perc 15 | Status: Mage Armor |

Vote for short rest.


NG Dragonborn Sorcerer 2 Max HP: 16 | AC 16 | Init: +2 | Saves: Str: +2; Dex: +2; Con: +3; Int: 0; Wis: 0; Cha: +5 | Prof: +2

Short rest isn't a bad idea. I can get my racial breath weapon back.


DungeonMaster

Short rest it is, don't forget to roll hit dice to recharge HP, you are going to need it


Female Water Genasi | Druid 4 | WS 2/2 | Spells 1: 4/4, 2: 3/3 | Spell DC 14 | CDW 1/1 | HP 28/28 | AC 16 | Init +2 | Saves S-1, D2, C1, I3, W6, Ch1 | Pass Perc 15 | Status: Normal | Insp: No | WDM 3/3 | WW 7/7

HD: 2d8 + 2 ⇒ (2, 8) + 2 = 12

Also gain half my spells back.


Female High Elf | Rogue 2/Wizard (Bladesinger) 2| Spells 1: 2/3, | Spell DC 14 | HP 22/22 | AC 17/21 bladesong | Init +3 | Saves S-1, D+7, C +2, I +6, W +1, Ch -1 | Pass Perc 15 | Status: Mage Armor |

HD: 1d8 + 2 ⇒ (6) + 2 = 8

And I regain the use of my blade song.


Female Water Genasi | Druid 4 | WS 2/2 | Spells 1: 4/4, 2: 3/3 | Spell DC 14 | CDW 1/1 | HP 28/28 | AC 16 | Init +2 | Saves S-1, D2, C1, I3, W6, Ch1 | Pass Perc 15 | Status: Normal | Insp: No | WDM 3/3 | WW 7/7

We got surrounded back there pretty quickly, and those zombies really hurt. We need to be more careful. We should try and be as quiet as possible and explore a single building at a time to ensure we don't get surrounded.

Maybe send a scout forward and report what's in the buildings, and if the scout is spotted, draw them back to the rest of us and we can take them out more easily and on our own terms. What do you all think?

I also noticed that fire was pretty effective against those blights. Does everyone have fire attacks? I don't - I specialize in water. Maybe we need torches.


NG Dragonborn Sorcerer 2 Max HP: 16 | AC 16 | Init: +2 | Saves: Str: +2; Dex: +2; Con: +3; Int: 0; Wis: 0; Cha: +5 | Prof: +2

"I can breath in all the colors of the wind." says Klava.


DungeonMaster

Holgar has been rather inactive, going to roll hit dice for him, ps if he hasn't posted again by the time part three is done, I will have to remove him in part 4 to speed up the game.
hit dice Holgar: 1d12 + 3 ⇒ (7) + 3 = 10

Will give people time to roleplay this scene out, then will push forward tomorrow morning.


Yuan-ti Warlock 4 | HP 27/27 | AC15 (13) | Init +2 | 2/2x2nd | Saves: S-1; D+2;C+1;I+1;W+3;Ch+5

Spend a Hit Die HD: 1d8 ⇒ 6
I can Poison, corrupt the mind or blast with pure magic, but fire is not in my repertoire. If we wish to scout, I am no sneak, but I can shift my form - though I'm not sure it will fool these twigs or simple dead. Though I can also move quickly when called upon to do so.


DungeonMaster

Vynirsia roll me a religion check to see what you know about these zombies. And a nature to see what you know about the twigs.


DungeonMaster

Off into the distance 100 to 150 feet, heroes can see a ruined store, a smith's house, a log cabin, and another 100 to 150 feet past that a herbalist shop, a statue, an old garrison, a cottage and 350 total feet out, a large mansion. There are trees and bushes along the way, so stealth is an option.


Yuan-ti Warlock 4 | HP 27/27 | AC15 (13) | Init +2 | 2/2x2nd | Saves: S-1; D+2;C+1;I+1;W+3;Ch+5

Int(Religion): 1d20 + 3 ⇒ (9) + 3 = 12
Int(Nature): 1d20 + 3 ⇒ (11) + 3 = 14


DungeonMaster

You know that these zombies will attack any living breathing thing and eat it when it is dead and that these twig blights will only attack intruders or intelligent life and will be fooled by walking animals.


NG Dragonborn Sorcerer 2 Max HP: 16 | AC 16 | Init: +2 | Saves: Str: +2; Dex: +2; Con: +3; Int: 0; Wis: 0; Cha: +5 | Prof: +2

"We should probably check out the commerce areas first, then the living quarters, culminating with the mansion last. I think we should try and gather survivors together. Numbers will increase their chances of living."


DungeonMaster

I'll give you all about a day more to talk over the plan, and act it out otherwise I push this forward.


Female Water Genasi | Druid 4 | WS 2/2 | Spells 1: 4/4, 2: 3/3 | Spell DC 14 | CDW 1/1 | HP 28/28 | AC 16 | Init +2 | Saves S-1, D2, C1, I3, W6, Ch1 | Pass Perc 15 | Status: Normal | Insp: No | WDM 3/3 | WW 7/7

I was totally thinking Ceideth could sneak around, but he hadn't posted in nearly a week.

Well, for a scout, I can turn into an animal and see what's around.

If the party agrees to that, Raina will shift into a constrictor snake (phb 305) and scout out the other buildings in the order Klava suggested.


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Yuan-ti Warlock 4 | HP 27/27 | AC15 (13) | Init +2 | 2/2x2nd | Saves: S-1; D+2;C+1;I+1;W+3;Ch+5

Vynisia smiles at Raina's transformation. "Trying to make me feel more at home, druid?"


DungeonMaster

Sure, Raina, I need an order of which buildings you go in first. Some creatures will react, some will not, but you will be a snake, one of the few creatures that creatures around here will not mess with, even zombies might not chase you, I need one stealth check for every building you explore, with advantage. Their dex is +2, and if you are trained in stealth,you still will be so. 2+stealth if you have it +1d20 rolled twice.


Female Water Genasi | Druid 4 | WS 2/2 | Spells 1: 4/4, 2: 3/3 | Spell DC 14 | CDW 1/1 | HP 28/28 | AC 16 | Init +2 | Saves S-1, D2, C1, I3, W6, Ch1 | Pass Perc 15 | Status: Normal | Insp: No | WDM 3/3 | WW 7/7

We'll start with the ruined store, then Smith's, then log cabin. If I survive those, then move on to the next set: herbalists, Garrison, cottage. After that, go back and report. Any building I fail, I'll scurry back to my allies, taking a long way back to avoid attracting more enemies.

1d20 + 2 ⇒ (14) + 2 = 161d20 + 2 ⇒ (5) + 2 = 7
1d20 + 2 ⇒ (1) + 2 = 31d20 + 2 ⇒ (6) + 2 = 8
1d20 + 2 ⇒ (7) + 2 = 91d20 + 2 ⇒ (2) + 2 = 4
1d20 + 2 ⇒ (19) + 2 = 211d20 + 2 ⇒ (14) + 2 = 16
1d20 + 2 ⇒ (18) + 2 = 201d20 + 2 ⇒ (11) + 2 = 13
1d20 + 2 ⇒ (6) + 2 = 81d20 + 2 ⇒ (3) + 2 = 5


Female High Elf | Rogue 2/Wizard (Bladesinger) 2| Spells 1: 2/3, | Spell DC 14 | HP 22/22 | AC 17/21 bladesong | Init +3 | Saves S-1, D+7, C +2, I +6, W +1, Ch -1 | Pass Perc 15 | Status: Mage Armor |

Was traveling over a long weekend to see the eclipse. Back now.

I can scout. Don't mind scouting a bit. Have I missed my chance?


NG Dragonborn Sorcerer 2 Max HP: 16 | AC 16 | Init: +2 | Saves: Str: +2; Dex: +2; Con: +3; Int: 0; Wis: 0; Cha: +5 | Prof: +2

"Why don't you check out one of the other buildings? It might make things go faster."


Female High Elf | Rogue 2/Wizard (Bladesinger) 2| Spells 1: 2/3, | Spell DC 14 | HP 22/22 | AC 17/21 bladesong | Init +3 | Saves S-1, D+7, C +2, I +6, W +1, Ch -1 | Pass Perc 15 | Status: Mage Armor |

Shimmer slinks off to do so.

Stealth: 1d20 + 6 ⇒ (5) + 6 = 11


Female Water Genasi | Druid 4 | WS 2/2 | Spells 1: 4/4, 2: 3/3 | Spell DC 14 | CDW 1/1 | HP 28/28 | AC 16 | Init +2 | Saves S-1, D2, C1, I3, W6, Ch1 | Pass Perc 15 | Status: Normal | Insp: No | WDM 3/3 | WW 7/7

Yeah, the more scouts the better


Male Half-Elf Level 3 Rogue | Arcane Trickster | Hp:13/21 | Ac:14 | Init:+3 | Prof Bonus:+2 | XP:1400 | Sneak Attack: 2d6

Sorry about my slow posting rate. I can withdraw if it continues to be a problem

Ceidith agrees to sneak off and scout.
Stealth: 1d20 + 5 ⇒ (11) + 5 = 16


DungeonMaster

since Ceidith and Shimmer didn't specify, we will assume they are scouting the nearest building the ruined store.

Two people and one snake scout ahead and sneak up to the ruined store.
perception: 0 + 1d20 ⇒ 0 + (5) = 5
perception: 0 + 1d20 ⇒ 0 + (13) = 13

Ceidith and Raina sneak up to the ruined store, while Shimmer gets spotted. There are two spiders here, but only 1 sees Shimmer. Inits and map coming up, you may try to dash into the woods to try to lose the spider, percentage dice rolled for that, alternatively, if you kill the spider before it takes its turn, the other one won't be alerted.


DungeonMaster

Map updated
init: 3 + 1d20 ⇒ 3 + (2) = 5 Ceidith
init: 3 + 1d20 ⇒ 3 + (5) = 8 Shimmer
init: 2 + 1d20 ⇒ 2 + (10) = 12 Raina the snake
init: 3 + 1d20 ⇒ 3 + (10) = 13 the spider

Your options are dash and run or attack. Since neither Ceidith or Raina was seen, they have advantage on attacks. If you plan to attack, make sure to kill the spider before it gets its turn

Nevermind, it went before you all, which changes plans probably, however, Ceidith and Raina are still hidden.
One spider alerts the other, the 2nd spider won't get its action till round 2.
The spider will shoot its web at Shimmer hit: 5 + 1d20 ⇒ 5 + (13) = 18 and if it hits, you are restrained and must make a str dc 12 to escape.
All heroes are up Ceidith and Raina are still considered hidden for the first round.


NG Dragonborn Sorcerer 2 Max HP: 16 | AC 16 | Init: +2 | Saves: Str: +2; Dex: +2; Con: +3; Int: 0; Wis: 0; Cha: +5 | Prof: +2

Klava will move towards the combat. Double moving.


DungeonMaster
*Klava* wrote:
Klava will move towards the combat. Double moving.

This is actually like 100+ feet away, the two maps are not connected, you would need to make a perception check of 20 to actually notice combat has broken out. And it would take you 2 full rounds double moving to reach the other map. When I said all heroes, I meant the three people stealth.


Female Water Genasi | Druid 4 | WS 2/2 | Spells 1: 4/4, 2: 3/3 | Spell DC 14 | CDW 1/1 | HP 28/28 | AC 16 | Init +2 | Saves S-1, D2, C1, I3, W6, Ch1 | Pass Perc 15 | Status: Normal | Insp: No | WDM 3/3 | WW 7/7

So I just realized that Raina can't become a snake because they have a water speed, and the land druid can't pick anything with a water speed at this level. Do you want to just remove the water speed from the snake, or do you want me to pick a new animal?

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