Sebecloki |
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So, what is 'A5e'? Answer: it's a revision of DnD 5e put out by EN World that adds some additional complexity and customization to 5e. It has a very nice online SRD with the relevant information, which can be accessed by clicking here: Level Up: Advanced 5th Edition.
I'm interested in learning this system by DMing a game -- I need some patience because this is the first time I will run this, but it looks pretty similar to other d20 games to me, so I shouldn't have that much difficulty getting the hang of it.
I'm interested in running homebrew using some modified pre-made stuff. This is the adventure I'd imagine using: The Burning Goblins. I'll add some more material and encounters to flesh it out.
Some additional considerations:
-This would not be a 5e campaign, but rather a A5E campaign. The new rules are not optional, and players won't be able to just use a core 5e character for this. Players would have to use the races and classes from A5E, along with all the other new rules -- no substitutions or exceptions to avoid A5E.
-I would add in some additional 3pp. material like new monsters, subclasses, feats, 'talents' (basically 1/2 feats), and some version of a 5e Magic of Incarnum conversion.
If there's enough interest I'll put together a formal recruitment thread.
Sebecloki |
I was thinking of the following adjustments to the 5AE ruleset:
adding talents (they're sort of like 1/2 feats) from The Talent's Collection
Some features from this alternative 5e redo: Heavens and Heresies; this is a rule set that focuses on synergies for both players and monsters, and has a set of abilities called 'raising the flag of death' where you get insane godlike abilities for a round, then your character dies and you have to make a new one with a different race and class. Here's an example:
Raising the Death Flag
When a Barbarian raises the Death Flag they are instantly restored to full HP, their AP increases by 2, they gain additional Damage Reduction equal to their Resolve Modifier + their Proficiency Modifier, have advantage on all attacks, and they gain Temporary Vitality equal to half their level at the beginning of each of their turns while the Threat remains.
Aeshuura |
I recently made this discovery as well! I think you all will love it... Because of the disorganization of the SRD, I ended up purchasing their PDF version. Feel free to reach out with any questions (especially as the Archetypes are not labeled, so figuring out which is for what class might be a little challenging.)
Sebecloki |
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It is a really interesting system -- your 'race' is a combination of a profession, a culture, and an ethnicity/species -- so you could be something like a cobbler orc from a steppe culture, but make a completely different kind of orc with other selections. You also get a 'destiny' for your hero which is another level of customization.
I've read different reports about whether other subclasses are compatible with this rule set -- I'm not in principle oppose to using other subclasses, I just don't want to get into a long tangent about rules interactions or "what do I do about x, which is different from Core" -- if there's an issue, I'd rather just dispense with it and not use anything outside of A5E.
I'm looking at customizing monsters -- the A5E rules already have 'this isn't even my final form' rules like in Elden Ring where monsters do new stuff when they're depleted a certain amount in hp. There's also a neat supplement that adds more of these kinds of abilities. There are also some neat 3pp. supplements that add 'talents' to the monsters, so they have unique abilities beyond what you'd expect from the base MM entry.
Sebecloki |
Okay -- it seems like there's enough interest: I'll put together a formal recruitment thread over the next few days.
BodaciousGaming has offered to share some 3pp. print resources and rules knowledge -- based on our discussion on discord, I think we shouldn't use any 05E races, classes, or subclasses, and stick strictly to A5E for all those items. We may be able to revisit the issue of subclasses later, but for right now I think it will be too big of a headache to balance with A5E archetypes.
Magical items, spells, feats, and talents from 05E and 3pp. will potentially be up for discussion if an updated version doesn't already exist in A5E.