The Way of the Wicked (Inactive)

Game Master spinningdice

Spinningdice's rendition of Way of the Wicked, by Fire Mountain Games
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In the Kingdom of Talingard, many crimes may send you to Branderscar Prison, but the sentence has but one meaning. You are wicked and irredeemable. Each of you recieved the same greeting when you arrived. You were held down by rough hands and branded upon the arm with a runic F. The mark signifies 'forsaken' and the painful scar is indelible proof that each of you has betrayed the great and eternal love of Mitra and his chosen mortal vassals.

Condemned, you face at best a life of shackles and servitude in the nearby salt mines. Others might await the "gentle" ministrations of the inquisitors so that co-conspirators may be revealed and confessions extracted. Perhaps, some of you will be spared this ordeal. Perhaps instead you have come to Branderscar to face the final judgment. In three days, the executioner arrives and the axe falls or the pyre will be lit. Through fire or steel, your crimes will be answered.

You have all been chained together in the same communal cell dressed in nothing but filthy, tattered rags. Manhandled and mistreated, any finery you once possessed is either ruined or long lost. No special treatment has been given any prisoner – male or female, commoner or noble – all of the forsaken are bound and imprisoned together. Your feet are secured by iron cuffs tethered by one long chain. Your arms are secured to the wall above by manacles. A guard is posted right outside the cell day and night. Little thought is given to long term accommodations. At Branderscar, justice comes swift and sure. Escape seems hopeless. You have all been well searched and every attempt to conceal anything on your person has failed. And if you could somehow slip your bonds and fly out of this prison, where would you go? Who from your former life would want anything to do with the forsaken?

Despised, alone and shackled – all that you can do now is await your doom. For each of you, your old life is over. For each of you, hope is a fading memory. For each of you, justice will be fairly meted. And who can blame fair Talingarde after what each of you has done?

...Introduction time and apologies for the cut and paste job, I'll try to do less of that in future


Human Ranger (Tactician) 2 | HP: | AC FF TCH | F/R/W: | Init +

Elijah will not go quietly, he spits in as many faces as possible. They are all sheep of Motra as far as he is concerned. When branded he lets out a sinister laugh,

Asmodeus shall have final say what happens to you worthless dogs of the church. When Mitra betrays you, don't b!@$! to me, just embrace my Prince of Darkness

intimidate: 1d20 + 15 ⇒ (6) + 15 = 21

upon entering the cell with the orhers

Elijah looks around after waking, seeing vague shadowy figures in the cell with him.

Must be a real man, beating on a unarmed prisoner. Give me a weapon, and I will relish in spilling your blood for all to see, maybe I will let you live long enough to see your friends die

intimidate: 1d20 + 15 ⇒ (1) + 15 = 16


His eyes slowly adjusting to the darkness around him, Jericho comes to his senses slowly. Feeling manacles above his arms, he tries to pull hard once or twice, before being first reprimanded, and then stabbed in the ribs by the but of guards weapon. The pain helps him to focus, and he stops jerking on the manacles. Looking around, brutish human tries to discern the features of the people and creatures around him. Not seeing properly in the dark, he decides to give in to his whim.

"Guard. Yes, you. Yes, you $%^$#!^%$#@^%#!! Look it me! Just touch me one more time and I will kill you!" - he speaks to the guard slowly, emphasizing the last words. His blue eyes are trained on the guard, filled with threat and danger, while his chest are heaving rhythmically. Although being chained and branded, everything about Jericho speaks clearly that this man has not given up.

Intimidate: 1d20 + 11 ⇒ (4) + 11 = 15 Just for the fun of it, and obviously asking for trouble, Jericho tries to intimidate the guard from this position

As long as I breath, I will have my revenge!

Am I allowed to swear (use curse words) on the board as part of my character speech, or should I continue to use $%*&! Symbols? Do not want to break any rules here, but you can imagine Jericho cursing and swearing like a real sailor.


Male Human Infernal blooded Sorcerer / 1 HP:7/7 AC: 12 Fort:+1 Ref +2 Will +3 CMD: 11 Init: +2

A slim man with blonde hair and long sideburns hung unconscious in the manacles that kept him chained to the wall. He was dressed in torn finery that was covered in dirt and grime. Those perceptive enough saw bruises that marked his face and the back of his neck. Jericho's threats bringing him to, he squinted as his eyes adjusted to the dim light that filtered in to the cell. Hearing the breathing of other people with him, he tried to make out the shadowy forms of his cell mates. Seems I am not the only who will be facing his final judgement, he thought with certainty as he dragged his legs under him, pushing himself up to as much of a standing position as he could manage.

"You waste your breath loud one. This is Branderscar, if you didn't know. We are the unwanted of society, those that can't stand living under the corrupt heel of the Church and the Crown." It his clear with his dress and speech that this was a man of education and possible nobility. "But you are right, no need to be melancoly as of yet. Allow me to introduce myself. I am Lukasz Pavo, sentenced to burn at the stake for dealing with powers that the Crown and Church are to afraid to mingle. How about you? As our lives are pretty much over, it is only fitting that we know each other for our crimes in lieu of our former professions."

Hi! I look forward to a great campaign with you all.


LE Male Human Bard 1
stats:
hp 10/10; AC 12, touch 12, flat-foot 10; Fort +2, Ref +4, Will +1; Init +2; Perception +5

The heavy wooden door opens, and mailed hands roughly shove a young man in tattered linen rags into the cell. One guard extends the haft of his bardiche before the man's left foot, and he trips. Unable to free his hands from the iron manacles behind his back, the man lands with a thud, face-first on the filthy stone floor, and his grime-streaked long blonde hair spills around him. Blood pools on the floor beneath the man's nose. The guards laugh, and follow him in. "Take THAT, wretch!" says one guard as he kicks the man in the ribs. The man moans in pain. The others then pick him up and roughly drag him to the wall beside another prisoner, throwing him against the wall. Keys jingle and iron chains rattle as the guards force the man's arms into manacles bolted to the wall and chain his ankles to those of the previous prisoner. Another guard smiles a wicked grin and spits, "The music is over for you, minstrel. Or it will be soon enough." He then slaps the still-raw brand on the man's arm hard, and the man whimpers again. The guard wipes the pus on the man's tunic, adding to the stains. The guards then stomp out, and the cell door closes with a soul-crushing slam.

With a grimace, the man opens is eyes to survey his new surroundings. He sees the outlines of other prisoners in a similar predicament. "I'm all for dramatic entrances, but I would have taken a pass on that one. I'm Zed." Zed's beardless face shows several days of stubble, and he has a blackened right eye. Blood still drips steadily from his nose. It's hard to tell in this light, but if he ever got a chance to clean up a bit, he might be somewhat attractive. He shakes his head and lets out a long mirthless chuckle.


"Howdy Zed, Jericho's the name" - sailor nods his head, trying to get long patches of unkempt white hair out so he could look the newcomer in the eyes.

"What did ya do, did not sang to Mitra's glory high enough, or simply rejected the gentle ministrations of his priests fearing for your own behind?" - he spits at the mention of Mitra's name, and then laughs slowly. He loved to tease priests for their affection to boys, it always got them so riled up. Too bad none of them is here now...


LE Male Human Bard 1
stats:
hp 10/10; AC 12, touch 12, flat-foot 10; Fort +2, Ref +4, Will +1; Init +2; Perception +5

Zed chuckles again. "Well, I wrote a very popular ballad about the High Priest of Mitra and what he likes to do with altar boys. Let's say that the Church didn't take too kindly to that song... and I didn't take kindly to not being taken kindly, and the guards didn't take kindly to what I'd done to those church officials... and here I am."

Not exactly a lie... I did sing that song a few times.

Bluff: 1d20 + 7 ⇒ (6) + 7 = 13

...or a 15 to those who might be attracted to me...


Male Human Infernal blooded Sorcerer / 1 HP:7/7 AC: 12 Fort:+1 Ref +2 Will +3 CMD: 11 Init: +2

To Elijah, Lukasz says, "Your threats are meaningless here. You are among fellow criminals and will meet your master sooner than you think. Unless of course, you have a way out of the irons that bind us together." While his words are smooth, there is bitterness and sarcasm in the normally handsome man's words. For those trained in detecting the motives and emotions of men, his words sound like those of a man who has given up much to have what he sought taken from him.


Human Ranger (Tactician) 2 | HP: | AC FF TCH | F/R/W: | Init +

Elijah looks over to what he assumes to be Zed's shadowy figure, the name is Elijah, I used to be a guard until the night when everything changed. Long story short, the wall was quiet, I went to get food, and a dozen or so died because of me. I was disbanded from the city I love and disowned by the God they worthless pukes love. I vowed to serve Asmodeus, since he was the only one to help me. I have faith in the Lord of Darkness to deliver me from Talingarde's hell to punish those that serve the god who forsakes me

He then looks over to Lukasz,

Who says they are threats. Lik I told Zed, I have faith in Asmodeus to deliver me from here to make the followers of Mitra pay. So, when I run my blade through their pale skin and watch the blood drain, I will be the one to LAUGH LAST he says with a slight demonic chuckle about him.

Asmodeus, give me a sign, give me a sign that your words were not hollow and that you do stand by your followers unlike the wretched Mitra. Show these non-believers that I speak the truth about your power and might. In your Dark naame, Aen


Female Human Rogue 1; 7/7 HP; +4 Init, +5 Percpt.; AC 14; -1 Fort, +6 Ref, +0 Will

Shackled in the corner, a slender woman with short blonde hair stares at the ground lost in thought. So much time and effort, such a perfect plan! So close to getting to the King, and all lost because of that traitor Hachi. Now they're all dead and I'll be following them.

When the door opens and a new member is added to the crew, Rei looks up briefly as he's brought in and then lowers her head again. As the conversation picks up and the others begin introducing themselves, she eventually speaks up.

"You may call me Rei, I am...", she pauses for a moment and corrects herself, "no, was a member of the Shadows. Our clan once solved problems for those nobles and merchants with the money to hire us. Since the purges, however, there has been almost no room to operate. The seven of us who were left were captured just two days before we would've had a shot at removing the King, betrayed by a former member."

She lifts her head and looks at Elijah, her hair still partly covering her eyes. "I'd give anything to kill that traitorous wench and to have another shot at the King. I've never been much for gods one way or another, but you can tell Asmodeus that if he comes through he can take whatever he wants."


Female Human Cleric of Asmodeus 1 / HP:11/11 AC: 10 Fort:+4 Ref +1 Will +6 CMD: 11

Hail, Dark Prince. Deliver me from compassion that I might know strength.

Hail, God-Fiend. Deliver me from hope that I might learn obedience.

Hail, Asmodeus. Deliver me from chaos that I might serve you in eternity.

Angelica finished her prayer in the darkness with her fellow criminals. She tried to isolate herself from their chatter, to let her faith protect her from the fear of her impending punishment: a life of hard labor in the salt mines of Talingarde... But prayers so far hadn't helped her. Perhaps her god was trying to tell her something. Maybe she should talk to these other outcasts. She had heard one was even a devotee of Asmodeus. They might be her ultimate salvation.

When the woman called Rei recounted her tale, Angelica let out a whistle. "You tried to assassinate the King? Ambitious."


Rei of the Shadows wrote:

"I've never been much for gods one way or another, but you can tell Asmodeus that if he comes through he can take whatever he wants."

Jericho looks towards slender looking blonde, and then nods in approval. "I doubt that truer words have ever been spoken in this dump. Bravo little one, I like the way you think."

Speaking to no one in particular: "In most other occasions, so much god-talk would probably make me pissed, and I'd want to break your jaw, but in this case, let me make you a deal. If this Asmodeus of yours help me yank out of these, he will have my muscles. Deal?"


Female Human Cleric of Asmodeus 1 / HP:11/11 AC: 10 Fort:+4 Ref +1 Will +6 CMD: 11

Angelica turned to where Jericho's voice was coming out of the dark. "Do not offer the Dark Prince what you are not willing to part with. He will take what you give and more and the unwary will be left with nothing except obligation."


LE Male Human Bard 1
stats:
hp 10/10; AC 12, touch 12, flat-foot 10; Fort +2, Ref +4, Will +1; Init +2; Perception +5

A toothy (if somewhat bloody) smile crosses Zed's face when he hears female voices. "Ah, servants of the Prince of Darkness are among us. I must say, I was troubled when I was younger, and the Church of Mitra was... less than helpful in their means of addressing it. I later found a forbidden Asmodean text written before the purges, and I found the words very soothing to my troubled soul. They helped give my deeds new purpose, for I learned that my troubles could actually be a gift."

He looks around the cell, gauging its dimensions and quickly realizing the futility of attempting escape. "I must admit that I'm used to more pleasant accommodations."


Male Human Infernal blooded Sorcerer / 1 HP:7/7 AC: 12 Fort:+1 Ref +2 Will +3 CMD: 11 Init: +2

How quickly these people give praise to some divine being or another...Mitra has failed me, why should this devil god be any different, Lukasz thought as he reflected on what had brought him to this cell. The magic in his blood interrupted his thoughts however, as he once more heard whispered words of encouragement telling him that the opportunity to escape his cell would come and when it did he should be prepared. Losing himself in these words, Lukasz smiled, his mood brightening. Listening to the others speak of what had brought them here, there were similarities among their ranks. All of them were disillusioned with either the Crown or the Church. Time would tell if they all possessed skill that could help in escaping this place.

Turning his head in the direction of Angelica's voice, Lukasz said, "And how about you? Were you wise in what you signed away or are you, like many others, only left with obligations?"


Female Human Cleric of Asmodeus 1 / HP:11/11 AC: 10 Fort:+4 Ref +1 Will +6 CMD: 11

Angelica allowed a small smile to cross her face. "Asmodeus has taken much from me, yes. In exchange he granted me purpose. He brings a necessary truth to Talingarde; one that the Church of Mitra is afraid to acknowledge. Water runs downhill, fire burns, and the strong make slaves of the weak. It is their nature. To question that is to challenge the balance of all things. Talingarde, and the church, must be made to see that..."

She shrugged as much as her chain would allow her, which was not much. "Although here I am, shackled in a cell to await my doom. Perhaps this is a sign that I am not worthy of his majesty."


Male Human Infernal blooded Sorcerer / 1 HP:7/7 AC: 12 Fort:+1 Ref +2 Will +3 CMD: 11 Init: +2

Angelica's words had some merit, however Lukasz did not vocalize his agreement. Smiling in the darkness, Lukasz thought, Though different in profession and attitude, there seems to be a similarity of goals among those gathered here. Maybe that can be put to use for my benefit. Lukasz thought to himself as he shifted around a bit, clenching and loosening his fists as he tried to keep blood circulating into and out of his arms.


Human Ranger (Tactician) 2 | HP: | AC FF TCH | F/R/W: | Init +

Elijah listens to the others explain their recent exploits. Wow, murder, attempted murder, denouncing the beloved Mitra. I feel right at home suddenly, as he lets out a small chuckle at these thoughts. I wonder who I could use to help get out of this place

Angelica, was it, you are correct that Talingarde and Mitra fear us. They fear that the truth we speak will make their city and faith crumble to the ground. But how do you suppose we get out of this place, given our current shackles, as he moves around a bit to keep loose.


Female Human Cleric of Asmodeus 1 / HP:11/11 AC: 10 Fort:+4 Ref +1 Will +6 CMD: 11

Angelica reflected on Elijah's words for a moment. "Before we can talk about leaving, we need to find some way to remove these." She jangled the shackles, the heavy chains clinking.


Female Human Rogue 1; 7/7 HP; +4 Init, +5 Percpt.; AC 14; -1 Fort, +6 Ref, +0 Will

Rei watches the auburn-haired worshipper of Asmodeus as she speaks. When she finishes, Rei speaks up again. "Given how tight the security is here, I imagine the next, and likely only time we'll have a shot at doing that is when they come to haul one of us off for execution," Rei says flatly.

I can't make it work in my head. I can't see any plausible means of escape. If San and the others didn't make it out, how on earth can a group like this? And yet it feels like there's something at work here...

Rei begins studying the room and watching the door with renewed interest, despite having done so many times already during her stay.

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Sunless Citadel Maps

A group of six guards, all heavily armed walk up and peer into your cell.
You all recognize the fat well-dressed Sergeant Blackerly leading them.
This is the man that laughed as your flesh was burned with the distinctive 'F' brand marking you as Forsaken.

Dice Rolls:

Sense Motive
Angelica: 1d20 + 8 ⇒ (2) + 8 = 10
Elijah: 1d20 + 3 ⇒ (9) + 3 = 12
Jericho: 1d20 - 1 ⇒ (4) - 1 = 3
Lukasz: 1d20 + 1 ⇒ (10) + 1 = 11
Rei: 1d20 + 7 ⇒ (5) + 7 = 12
Zed: 1d20 + 5 ⇒ (12) + 5 = 17
Despite some decent bonuses, nobody notices anything in particular about the guards.

"You there" Blackerley points at Angelica, "That's the scum, get him unshackled." he looks around at the rest of you. "If any of you try anything you'll be thrashed so hard you'll pray for your execution to come early". Once Angelica is unshackled, Blackerley continues, "Today's your lucky day, you've got a visitor, though how you warrant such a fine lady paying any attention to you is beyond me - Now step lively."

In case it's not plainly clear you are outclassed by the guards, unarmed with restricted movement - those of you with magic feel cut off from it, whether as a result of an enchantment on the chains or the room itself is unclear

Angelica:

You are escorted to a meeting room, just down the hall and pushed roughly down into a chair.
Waiting in the chair at the other side of the table is a beautiful woman in an elegant black dress and soft silken veil. Her hair is platinum to near white, and her eyes while green and vibrant are tear stained.
You have never met this woman before...
"Oh dearest, I'm so relieved you're alive" she turns to Sergeant Blackerley "Could you please give us a moment alone" to your surprise (sense motive: 1d20 + 8 ⇒ (4) + 8 = 12) Blackerley does as asked with a quick platitude to the lady.
With the Sergeant gone the lady's grieving expression vanishes.
"Have you forgotten me dearest," she says with a smirk. "Call me Tiadora, we possess a mutual friend who would meet with you and your cell-mates. Unfortunately our friend is unwilling to visit you in your present accommodations so it seems you must escape... Just because it's never been done before doesn't mean you can't be the first."

"If you manage to escape, cross the moors on the outskirts of town. On old Moor Road you'll see a manor house with a single lantern burning in the second storey. There our mutual friend waits. He also wanted me to give you this.

She removes the veil from her face, dabs the fake tears from her face and hands it to you. "something to remember me by, dearest."

You don't know how long you have before Blackerley returns, if you have any questions ask them now.


LE Male Human Bard 1
stats:
hp 10/10; AC 12, touch 12, flat-foot 10; Fort +2, Ref +4, Will +1; Init +2; Perception +5

When the guards come in bringing better light, Zed finally gets a decent look at his cellmates. He takes in what he can of Angelica's beauty as they lead her away, letting out a quiet sigh when the cell door slams shut again.

Pity we won't be seeing her again. And all the more that I can't join those guards in what they're going to do to her. It would be so nice to have one last taste...

"What do you think they are going to do to her?" asks Zed aloud.


Female Human Cleric of Asmodeus 1 / HP:11/11 AC: 10 Fort:+4 Ref +1 Will +6 CMD: 11

Angelica blinked at the woman, stunned by what she was telling her. "Wh-who are you? Who sent you? And what am I supposed to do with this?" She held out the veil the mysterious woman gave to her.

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Sunless Citadel Maps

Angelica:

"I'm Tiadora... don't you recognise me dearest?, I'm here for a mutual friend who would prefer to remain nameless until you've proved yourselves by breaking out of here. Though i'm sure you'll find you have at least something in common with him."[b]
[b]"The veil will help you, I'm sure between you you can work out how, dearest.
"
Tiadora quiets as the door rattles, and her face returns to a mask of grief. "No, I can't bear to leave you!" she gives you a kiss on the cheek, which feels ice cold and inhuman.
"I'm afraid it's time miss" says Sergeant Blackerley, shaking his head.
Tiadora looks deep into his eyes and says "Thank you for letting me say good bye, there's no need to search my dearest - you are such a good friend for letting me see her one more time."
"A pleasure madam".
Tiadora leaves and you feel an echo in your mind "Three days, don't disappoint us."
You are escorted back to your cell.

With no way to mark the passage of time your not sure if it is minutes or hours since your cellmate was taken. But eventually she is returned, and the guards lock your shackles back in place. Tight around your ankles and chained above your heads.
The guards leave...


LE Male Human Bard 1
stats:
hp 10/10; AC 12, touch 12, flat-foot 10; Fort +2, Ref +4, Will +1; Init +2; Perception +5

Zed smiles as the Asmodean priestess is ushered back in.

"Well, I didn't think we'd be seeing you again! What happened?


Female Human Rogue 1; 7/7 HP; +4 Init, +5 Percpt.; AC 14; -1 Fort, +6 Ref, +0 Will

"This certainly was an interesting turn of events. As with Zed, I'm curious to hear what happened," Rei says after she's sure the guards are out of earshot.


Male Human Infernal blooded Sorcerer / 1 HP:7/7 AC: 12 Fort:+1 Ref +2 Will +3 CMD: 11 Init: +2

Seeing Angelica escorted back in an shackled back to the wall, Lukasz looks over and said, "Yes. What entailed any final goodbyes between you and your lady friend?"


As the others, Jericho is a bit surprised to see his female cell companion return. He opens his mouth, and then promptly close them. What you're gonna say or ask you dumb oaf that the others did not already ask? For once in your life, keep your blabber shut

He shifts his body trying to get a better position, so he could get a better look at Angelica. Still, in all that darkness he could not perceive whether she has any new scars and bruises, so Jericho keeps quiet, hoping Angelica might tell them something more and satisfy their collective curiosity.


Female Human Cleric of Asmodeus 1 / HP:11/11 AC: 10 Fort:+4 Ref +1 Will +6 CMD: 11

Angelica's mind raced while the guards escorted her back to the cell. She clutched the veil the mysterious woman gave her in one fist. Luckily, the fabric was sheer enough that she could conceal it there without raising suspicion.

When the shackles were locked and she was sure that the guards were beyond earshot, she grinned widely. "We might have a way out of this place."

She held the veil up to the light to try and get a better look.

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Sunless Citadel Maps

The veil is a fine silk gossamer cloth, on closer inspection it appears to have difficult to see patches which seem like they can be removed.
These patches portray a variety of images:
2 (separate) daggers
A lantern
A coil of rope
A full-looking sack
A set of thieves tools
a Window
A potion
A pile of coins
A symbol of Asmodeus

Hope the image link works okay, it seems to open for me in Incognito, so I'm assuming it works for anyone.


Still not having any idea what Angelica is holding, Jericho's mind is racing with the idea that he...they might be free again. He looks around trying to determine if there are still guards posted in front of their cell. Slowly clenching his fists and unclenching them, he tries to feel if he could use his huge strength to break the shackles.

If there are no guards around, Jericho would like to try a STR check to break the manacles. If there are guards around then:

He turns towards the person closest to him and says: "Cough. Loud!"

STR check: 1d20 + 5 ⇒ (18) + 5 = 23

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Sunless Citadel Maps

Experimenting with ditzie
Map
There are no guards visible, your cell (18a) is mostly iron bars for walls and you can plainly see there are no prisoners in any of the open cells, you've heard noises come from the walled cell (19)
Room 17 is a guard room, while there was a bit of a bustle as you came in, you recall there seemed to be two chairs at the table in there, so possibly two guards on duty?

jericho - Despite your bulging muscles and impressive effort the manacles do not seem to give way. You do however make enough noise that one of the guards comes and peers into the cell,
"You lot keep quiet, or you'll be in for a beating" You see the other guard at the main doorway, signal horn in his hand.
Unless anyone makes any comment or action while he's stood there, he then heads back to the guard-room.


LE Male Human Bard 1
stats:
hp 10/10; AC 12, touch 12, flat-foot 10; Fort +2, Ref +4, Will +1; Init +2; Perception +5

Waiting until the guards leave, Zed turns to Jericho. "Good try. I'd applaude, but..." he shakes the chains, "you know.

Turning toward Angelica, he whispers, "And what do you mean about a way out of here?"


Female Human Rogue 1; 7/7 HP; +4 Init, +5 Percpt.; AC 14; -1 Fort, +6 Ref, +0 Will

Waiting until a few minutes have passed after the departure of the guards, Rei decides to take a stab at getting out of the manacles in a less ostentatious manner.

I know it's quite unlikely to succeed, but definitely something she'd try at this point.

Escape Artist: 1d20 + 8 ⇒ (10) + 8 = 18
Stealth: 1d20 + 8 ⇒ (2) + 8 = 10

While she slowly works her wrists around in the manacles, she looks over at Angelica and the veil she's holding.

Attempting to recognize the patches for what they are.
Intelligence: 1d20 + 4 ⇒ (18) + 4 = 22

Success (Int Check):

"I've seen similar magic items before, they're an excellent tool for smuggling items undetected. That appears to be quite an assortment too, everything one might need to get out of a place like this. It looks like we owe your mysterious friend some serious thanks, although I imagine our gratitude is not what they're after." Rei says in a hushed voice.

Fail (Int Check):

Whether due to the poor lighting or just poor memory, the veil and patches don't seem to click in Rei's mind. She shakes her head and returns her focus to the shackles.


Male Human Infernal blooded Sorcerer / 1 HP:7/7 AC: 12 Fort:+1 Ref +2 Will +3 CMD: 11 Init: +2

Lukasz also feeling a moment of excitement now that there were resources that might be used in an escape, his brain spins attempting to come up with a plan to get out of the cell. Hearing the clatter of chains as well, Lukasz turns his head to the guards as they come in, noting the distance of the horn bearer from him.

Once the guards have left, Lukasz whispers, "Anyone have anything that can get us out of these manacles?"


Human Ranger (Tactician) 2 | HP: | AC FF TCH | F/R/W: | Init +

Elijah will spit in the guards face as Angelica is taken away to meet her mysterious stranger. He wonders who it may be, no later does he dwell on it does she return. He is about to ask the obvious question, when his shackled companions ask the same.

He listens to her response, and Elijah smiles at the thought of getting outta his cell and paying the guards back in full.

He looks at the silk cloth, and tries to pick out the various patterns.

perception: 1d20 - 1 ⇒ (8) - 1 = 7

Not being able to distinguish anything, whether due to lighting conditions or just his ineptitude, he goes back to hanging there in silence for a few more moments.

I agree, any ways we can get outta these manacles, they're killing my wrists


Female Human Cleric of Asmodeus 1 / HP:11/11 AC: 10 Fort:+4 Ref +1 Will +6 CMD: 11

Angelica carefully peeled the patch that depicted a set oh thieves tools. She smiled as the weightless fabric turned into a set of hard metal instruments that clinked softly in her hands. "Have any of you had some experience picking locks?"


LE Male Human Bard 1
stats:
hp 10/10; AC 12, touch 12, flat-foot 10; Fort +2, Ref +4, Will +1; Init +2; Perception +5

Intrigued, Zed gazes at the lockpicks that magically appear in the priestess' hand. "Wow! How did you sneak those past the guards? Unfortunately, picking locks isn't exactly my strong suit. Any burglars in the house tonight?"

Still, the sudden appearance of such tools seems to give him a glummer of hope. While Zed speaks, he tries slipping free of the manacles.

Escape Artist: 1d20 + 7 ⇒ (11) + 7 = 18


Female Human Rogue 1; 7/7 HP; +4 Init, +5 Percpt.; AC 14; -1 Fort, +6 Ref, +0 Will

Rei looks at the thieves tools with great interest. "I'm not sure about the others, but I'm quite familiar with their use. Send those my way and I'll see what I can do about getting us unshackled."

When Rei gets the kit she'll begin trying to pick the lock on her wrist manacles.

Picking Locks:

Rei gets ahold of the toolkit and adjusts herself to better get at the lock on her wrist manacles. Working meticulously, she fiddles with the lock mechanism trying to get it to unlatch.

Round 1: 1d20 + 8 ⇒ (17) + 8 = 25
Round 2: 1d20 + 8 ⇒ (8) + 8 = 16
Round 3: 1d20 + 8 ⇒ (15) + 8 = 23
If it doesn't happen by the third round, assume Take 20 after for a 28.

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Sunless Citadel Maps

Zed's attempts to squeeze out prove similarly ineffective as Jericho's strength.

But despite the decent quality of the manacles, the locks are relatively easy to pick, the lock on Rei's manacles open on her first attempt, and the shackles on her legs open shortly after.

DC is 20 to open the manacles, though since all the locks are identical you get a +2 bonus on future attempts. Since that means taking 10 should pass for you, I'll assume you can open the rest of the locks without rolling (if you want to...), rather than waiting for you to pass another 10 rolls...

No sound comes from the guard room, the slight noise from removing the manacles seems not to have carried to them.


Female Human Rogue 1; 7/7 HP; +4 Init, +5 Percpt.; AC 14; -1 Fort, +6 Ref, +0 Will

Moving over to Angelica, Rei quickly begins working on her wrist manacles. After a few moments they pop open.

"Well that's a surprise. It seems our jailers can't be bothered to use separate keys for all of the locks. This will simplify things greatly."

From that point she moves with a studied quickness, progressing from manacle set to manacle set, focused entirely on the task. Within a minute she's finished freeing everyone and kicks back against the wall to give them all a moment to stretch.


LE Male Human Bard 1
stats:
hp 10/10; AC 12, touch 12, flat-foot 10; Fort +2, Ref +4, Will +1; Init +2; Perception +5

Rubbing his wrists, Zed turns to Rei, leans close, and whispers, "If we manage to get out of here alive, I'll have to thank you for that personally."

Standing up, he assesses the cell door. "Think you can get that open too?"

Turning to Angelica, "Did your visitor give you any other tricks? I have one."

Zed then attempts to cast a spell.

Assuming the anti-magic effect was in the chains, a fiddle and bow appear in his hands, from a summon instrument spell.


Male Human Infernal blooded Sorcerer / 1 HP:7/7 AC: 12 Fort:+1 Ref +2 Will +3 CMD: 11 Init: +2

Now free, Lukasz thinks to how they could escape their cell. Whispering as he spoke so as not to alert the guards, Lukasz rubs his wrists as well as he says, "Seems we have a benefactor that would see us escape. If we have the time, I say we see who is in the walled cell next to ours. No need to leave a fellow convict, not when they could help in our escape. We also need to think about neutralizing the guard with the horn so that he can't alert the others to our escape. I have a trick or two to handle that, but I must get close to be able to do it." Keeping an eye on the door from where they stood, Lukasz continues with, "Also might be a good idea to see what we can learn about shift changes. I am thinking we won't get many shots at escaping so the more we know before we attempt it, the better."


Stretching around and massaging his muscles, Jericho takes a first closer look at his cellmates. Speaking under his voice, he nods several times at the suggestions coming from Lukasz, and adds: "You are right Lukasz, we should learn as much as we can in the short time we have available. For a start, let's see who's good with what. I'm obviously the muscles, so if you need someone beaten or strangled, I'm your man. Rei of the Shadows over there, her talents are obvious."

He nods to the petite blonde which freed all of them, and then continues: "Zed, as he said is a minstrel, so I get some idea as to what he does. Angelica is a priest of the Dark prince, if I'm not mistaken?"

Turning to Elijah and Lukasz: "Not sure as to what can the two of you do?"


Human Ranger (Tactician) 2 | HP: | AC FF TCH | F/R/W: | Init +

Elijah, will nod as his shackles are removed. He stretches real quick and moves around since its been a couple days since he has moved at all. He looks around at his cellmates, and nods at all of them.

Thank you Rei, it is nice to move again unobstructed he says with a smile.

Elijah turns to Jericho when posed with the question and thinks for a moment, I am ex-military, I can use nearly any weapon you give me, so long it isn't from an exotic land. In terms of skills, I devoted myself to Asmodeus and to bring his will to fruition. Not unlike the holier-than-thou paladins in Talingarde. I will let my blade do the talking for me.

Now, how do you suggest we get out of this place, it isn't exactly like they will let us walk out. Maybe we can use the body in the other cell as a distraction in someway to aid us?


"I see. That's good to know Elijah. I do not need much in terms of weapons myself, so you get the first blade or cudgel we find. Rei, can you also pick the lock of our cell as well?"


LE Male Human Bard 1
stats:
hp 10/10; AC 12, touch 12, flat-foot 10; Fort +2, Ref +4, Will +1; Init +2; Perception +5

"Well," says Zed while quietly tuning the fiddle that he conjured, "I can be pretty good at causing a distraction. I should be able to get the guards' full attention, and while they're enthralled by my musical genius, the rest of you can take them out."
Zed then smiles at Angelica. "Madame priestess, I was so distracted by your beauty that I haven't yet asked your name. Oh, and your mysterious benefactor didn't happen to hide any weapons in that veil, did he?"


Female Human Cleric of Asmodeus 1 / HP:11/11 AC: 10 Fort:+4 Ref +1 Will +6 CMD: 11

Angelica flashed another smile at the handsome bard. "Aren't you the charmer? What did they lock you up for again, lady-killer? My name is Angelica Rothfel and if we make it out of here, I'd love to make your acquaintance later." She finished her comment with a sly wink.

"As for weapons," she continued, "How will these do?" She pulled the two patches representing daggers off and the pieces of fabric instantly became razor-sharp knives. "Based off of our limited discussions, I think these would be best used in the hands of Elijah and Rei."

She offered the weapons to the others.


Human Ranger (Tactician) 2 | HP: | AC FF TCH | F/R/W: | Init +

Elijah, will take the dagger and nod at Angelica. He feels the sharp edge of the blade, causing a slight nick. Elijah, smiles a bit, wondering how good it will feel to slice a guards throat after all the punishment taken the past days.

He looks around to the others, so, any ideas folks

Dark Archive

Sunless Citadel Maps

Also I forgot that the thieves tools are masterwork, not that the locks were causing you any issues anyway, the daggers however are just of the common variety.

The cell door is still locked, the lock is different enough that I'll need a seperate roll, though it's still only DC20, being outdated and ill-maintained

Assuming the lock is picked, you can explore your setting a little more, you are quite surprised to find an Ogre in the walled cell (they have been almost wiped out in Talingarde, and unlikely to be taken alive when encountered) who regards you silently, waiting for you to speak.

Also remember that the guards appear to be able to hear you relatively well... and one has a signal horn

Zed, your magic works fine, once freed of restraints.

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