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NG Gnome Bard 9 (he/him) | HP 89/89 | AC 27 | F +15 R +18 W +18 | Perc +15 | Speed 30' | Focus 1/2 | Spells 1st 3/3, 2nd 3/3, 3rd 3/3, 4th 2/3, 5th 0/2 (DC 27) | Hero: 3 | Character Sheet
![]() Great game. Kudos and thanks to everyone. Catch you later! ![]()
NG Gnome Bard 9 (he/him) | HP 89/89 | AC 27 | F +15 R +18 W +18 | Perc +15 | Speed 30' | Focus 1/2 | Spells 1st 3/3, 2nd 3/3, 3rd 3/3, 4th 2/3, 5th 0/2 (DC 27) | Hero: 3 | Character Sheet
![]() "I suppose I've got an epic to finish. And maybe another to write. But first I think a touch of civilization - hot bath, hot meal, warm company - all the comforts an adventurer needs." ![]()
NG Gnome Bard 9 (he/him) | HP 89/89 | AC 27 | F +15 R +18 W +18 | Perc +15 | Speed 30' | Focus 1/2 | Spells 1st 3/3, 2nd 3/3, 3rd 3/3, 4th 2/3, 5th 0/2 (DC 27) | Hero: 3 | Character Sheet
![]() One of them should be down 11, no? And thanks for that stirring speech, Yendi. 4 out of 5 ain't bad, I guess. ![]()
NG Gnome Bard 9 (he/him) | HP 89/89 | AC 27 | F +15 R +18 W +18 | Perc +15 | Speed 30' | Focus 1/2 | Spells 1st 3/3, 2nd 3/3, 3rd 3/3, 4th 2/3, 5th 0/2 (DC 27) | Hero: 3 | Character Sheet
![]() GM Doug H wrote: Hero point to Seggiatoire for coming up with the flattery option before the scenario told you what to do, and the verse! Thanks! I'm not much of a poet, but I can follow a 7-6 metered pattern. ![]()
NG Gnome Bard 9 (he/him) | HP 89/89 | AC 27 | F +15 R +18 W +18 | Perc +15 | Speed 30' | Focus 1/2 | Spells 1st 3/3, 2nd 3/3, 3rd 3/3, 4th 2/3, 5th 0/2 (DC 27) | Hero: 3 | Character Sheet
![]() Diplomat's Badge: recall knowledge to increase the bonus from +1 to +2. Arcana DC 20: 1d20 + 13 ⇒ (8) + 13 = 21 Diplomacy: 1d20 + 19 + 1 ⇒ (14) + 19 + 1 = 34 Scribbling furiously, Seggiatore nods along with all of the dragon's bragging and posturing. He mutters little "oh yes" and "indeed" responses from time to time, but is acting the part of scribe and poet to a tee. Finally ready, he reads aloud,
I wish I were a dragon
With apologies to Shel Silverstein ![]()
NG Gnome Bard 9 (he/him) | HP 89/89 | AC 27 | F +15 R +18 W +18 | Perc +15 | Speed 30' | Focus 1/2 | Spells 1st 3/3, 2nd 3/3, 3rd 3/3, 4th 2/3, 5th 0/2 (DC 27) | Hero: 3 | Character Sheet
![]() I think it said each pc can only benefit from one additional reroll.
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NG Gnome Bard 9 (he/him) | HP 89/89 | AC 27 | F +15 R +18 W +18 | Perc +15 | Speed 30' | Focus 1/2 | Spells 1st 3/3, 2nd 3/3, 3rd 3/3, 4th 2/3, 5th 0/2 (DC 27) | Hero: 3 | Character Sheet
![]() It's like blackjack - the house holds at 4 of a kind. ![]()
NG Gnome Bard 9 (he/him) | HP 89/89 | AC 27 | F +15 R +18 W +18 | Perc +15 | Speed 30' | Focus 1/2 | Spells 1st 3/3, 2nd 3/3, 3rd 3/3, 4th 2/3, 5th 0/2 (DC 27) | Hero: 3 | Character Sheet
![]() Seggiatore sends a second rope across the chasm, holding onto one end while the mighty warriors hold onto the far end.
Mechanically, leap 20' out and cast feather fall.
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NG Gnome Bard 9 (he/him) | HP 89/89 | AC 27 | F +15 R +18 W +18 | Perc +15 | Speed 30' | Focus 1/2 | Spells 1st 3/3, 2nd 3/3, 3rd 3/3, 4th 2/3, 5th 0/2 (DC 27) | Hero: 3 | Character Sheet
![]() Thrilled to meet Irlah, Seggiatore follows her to the tea and snacks. Unable to contain his excitement, he reverts to a hydrid of common and gnomish as he speaks to her.
He catches himself and takes a deep breath before continuing, "The sandwiches look delightful and the cookies smell heavenly. Where do you get saffron down here?" After the rest of Irlah's explanation, during which time Seggiatore devours a sandwich and a couple (aka four) cookies, he finally asks, "What of the other pathfinders? Have you seen or heard from them in the years since you arrived?" ![]()
NG Gnome Bard 9 (he/him) | HP 89/89 | AC 27 | F +15 R +18 W +18 | Perc +15 | Speed 30' | Focus 1/2 | Spells 1st 3/3, 2nd 3/3, 3rd 3/3, 4th 2/3, 5th 0/2 (DC 27) | Hero: 3 | Character Sheet
![]() Also spent some money and updated the macro sheet. Let's rock! ![]()
LG Goblin Champion 7 (they/them) | HP 97/97 | AC 28 (30 w/ Shield) | F +14 R +12/14 W +12 | Perc +10 | Stealth +11 | Speed 25' | Explore: Defend | Hero Points 1 | Character Sheet
![]() Have not played The Perennial Crown at all.
Welcome, Delorn! ![]()
Female Elf Rogue 7 | HP 76 | AC 25 (27) | Character Sheet
![]() Fortiva whispers back to Kyra thru the magical connection, "Raike's footlocker was locked and trapped, but I have not found anything incriminating in the contents." Because these items almost never come up otherwise, let's try this... She quickly pulls out a feather from her belt pouch, and snaps it in half, causing a chest about the same size as the footlocker to appear.
Burning a feather token(chest) to take the place of the footlocker. It won't fool anyone, but it won't be as obvious as an empty spot would be. And just maybe she's lucky enough that the two are roughly the same size and color. More importantly, she's out of the tent before too much more time has passed. ![]()
Male Dwarf Monk 5 | HP 70 | AC 24 (25 w/ buckler) | F +11 / R +13 / W +11 | Perc +11 | 30' Speed | 1 Hero Point |◆◇↺| Character Sheet
![]() Feats are on a separate tab. Not much to note - Ki Strike and Experienced Smuggler (which applies to the earned income roll and rarely comes into play) plus the strong-blooded dwarven bonuses. And no wayfinder yet.
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Male Dwarf Monk 5 | HP 70 | AC 24 (25 w/ buckler) | F +11 / R +13 / W +11 | Perc +11 | 30' Speed | 1 Hero Point |◆◇↺| Character Sheet
![]() I like it. Tempting to peak, and yet rewarding to not do so. ![]()
Male Dwarf Monk 5 | HP 70 | AC 24 (25 w/ buckler) | F +11 / R +13 / W +11 | Perc +11 | 30' Speed | 1 Hero Point |◆◇↺| Character Sheet
![]() A dwarf joins the group partway into the journey to Mishkar, this one well-built, with muted, almost ashen-colored skin and dark hair.
Spying the other pathfinders gathered together, he approaches them and introduces himself in a deep, whispery voice.
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LG Goblin Champion 7 (they/them) | HP 97/97 | AC 28 (30 w/ Shield) | F +14 R +12/14 W +12 | Perc +10 | Stealth +11 | Speed 25' | Explore: Defend | Hero Points 1 | Character Sheet
![]() GM Watery Soup wrote: How many of you would be interested in continuing with #1-11? Definitely. Crunch is now level 2 and would be happy to continue with this group - whether they morph slightly or no. ![]()
LG Goblin Champion 7 (they/them) | HP 97/97 | AC 28 (30 w/ Shield) | F +14 R +12/14 W +12 | Perc +10 | Stealth +11 | Speed 25' | Explore: Defend | Hero Points 1 | Character Sheet
![]() I like how we waited for our bard when talking to the guy in the street, then no one hesitated to be all grumpy with his boss. ![]()
LG Goblin Champion 7 (they/them) | HP 97/97 | AC 28 (30 w/ Shield) | F +14 R +12/14 W +12 | Perc +10 | Stealth +11 | Speed 25' | Explore: Defend | Hero Points 1 | Character Sheet
![]() GM Watery Soup wrote: On the plus side, I don't need to correct anything. On the minus side, it's because my big morning post got eaten so ... argh. Aw, man, that sucks. When the map changed, but there wasn't a post here, I wondered... ![]()
LG Goblin Champion 7 (they/them) | HP 97/97 | AC 28 (30 w/ Shield) | F +14 R +12/14 W +12 | Perc +10 | Stealth +11 | Speed 25' | Explore: Defend | Hero Points 1 | Character Sheet
![]() You want to make the emblem of Torag glow and think Crunch will object?!? Quite the opposite, I'm afraid - they might start asking for that enhancement when it's completely unnecessary. :D ![]()
Female Elf Rogue 7 | HP 76 | AC 25 (27) | Character Sheet
![]() How are we getting the chronicles?
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Female Elf Rogue 7 | HP 76 | AC 25 (27) | Character Sheet
![]() 4/4/3/3 looks like it will cover us and the five people we are allowed to ship out by the cove tomorrow. Woot! Fortiva is accustomed to manual labor, but this is still a new experience for her. She is quite pleased with the first barrel she converts, but destroys the second one thoroughly in a fit of pique - though it didn't need much help, really. ![]()
LG Goblin Champion 7 (they/them) | HP 97/97 | AC 28 (30 w/ Shield) | F +14 R +12/14 W +12 | Perc +10 | Stealth +11 | Speed 25' | Explore: Defend | Hero Points 1 | Character Sheet
![]() "Crunch + 3 hired: Rebuilding the Stairs"
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LG Goblin Champion 7 (they/them) | HP 97/97 | AC 28 (30 w/ Shield) | F +14 R +12/14 W +12 | Perc +10 | Stealth +11 | Speed 25' | Explore: Defend | Hero Points 1 | Character Sheet
![]() The intro mentioned being contacted by a high-ranking priest - I think Azu is referring to the priest as "the person who penned that letter." I suppose it could have been magical contact, but a letter makes sense too. :)
Crunch takes in the scene from the top of the gangplank and sees the family rejected on both sides. They tromp down the boards and onto the dock and stride up to the priest, helm tucked neatly under one arm.
They give a slight smile, looking up at the priest. In their most polite but gravelly voice, they say, "Morning. Sorry for confusion. I want to help family settle here - what's total fee?"
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Female Elf Rogue 7 | HP 76 | AC 25 (27) | Character Sheet
![]() "Yes, young ones. You and your mommy are going to sneak past the silly Prunelord by going underground. And then your daddy is going to strut onto that boat like the bravest, most knowledgeable deckhand that ever handled a mop." Fortiva slaps Tellith on the shoulder as she winks at the kids. As she takes the satchel, Fortiva says, "Thank you, Daffrid. Your understanding in these matters is apprec-eeee-aaa-what?!?" She turns to follow Erryn's gaze, more than a little shocked at what she sees. ![]()
NG Gnome Bard 9 (he/him) | HP 89/89 | AC 27 | F +15 R +18 W +18 | Perc +15 | Speed 30' | Focus 1/2 | Spells 1st 3/3, 2nd 3/3, 3rd 3/3, 4th 2/3, 5th 0/2 (DC 27) | Hero: 3 | Character Sheet
![]() (( 8 w/ inspire? :) )) ![]()
NG Gnome Bard 9 (he/him) | HP 89/89 | AC 27 | F +15 R +18 W +18 | Perc +15 | Speed 30' | Focus 1/2 | Spells 1st 3/3, 2nd 3/3, 3rd 3/3, 4th 2/3, 5th 0/2 (DC 27) | Hero: 3 | Character Sheet
![]() Sorry about that. It didn't even occur to me to keep the combat rolls hidden. Won't happen again. ![]()
Female Elf Rogue 7 | HP 76 | AC 25 (27) | Character Sheet
![]() With a hint of a smile on her lips, Fortiva chimes in, "M'lady, I might have need of your healing services sooner than later." Looking between the acrobat, the flautist, and the barrister, she shrugs dramatically, "I just can't decide if it'll be my ears or my eyes that will need it most." "But come," she says, extending her hand to each of them in turn, "I am Fortiva, and if you have my back, then you are all well-met on this little 'errand'." ![]()
![]() GM TOP wrote: I've got some open spaces in my Playdis Con 2020 table 146 for Escaping the Grave if anyone is interested in trying out Play-By-Discord. You certainly don't need any experience with Discord to join, just a willingness to learn a few new things. :) Six at 144, 2 at 146. Maybe myself or the other bard should switch over, make it 5 and 3 - if you don't get more people by Sunday. ![]()
![]() First, thanks again for producing such a great tool. I really like that I can access it on my laptop for character setup and on my tablet during a game (without uploading, downloading, saving, etc).
Charon Onozuka wrote:
I don't mind the checkbox - does it merely subtract 2 bulk from the Stowed equipment's bulk total? Would it be excessive to put that checkbox on each line of the Stowed section? This would be similar to hero lab's approach, where you can designate what contain each item is in.That would allow you to flag when the backpack has more than 4 bulk and account precisely for the 2-bulk discount. As far as other thoughts or notes...
How tough would it be to add an option somewhere in Feats & Proficiencies to indicate Untrained Improvisation was taken? Putting half-level as a conditional bonus on all untrained skills (and then changing it each level) is doable but a bit of a pain. Cheers! ![]()
![]() Open Feedback:
2) Put the cards in the same order in all of the locations. Do not simply shuffle them to start the scenario.
In the second round, we were told the top-ranked team was 10 points ahead of 2nd place, which we can only imagine means they had lucked into top-decked (or nearly so) henchman and were done with the 6 locations in 10 turns or less. 3) Create a more dynamic scoring system and make sure it is shared with the players.
4) Have a player handout and a gm handout.
5) Get the event listing right!!!
6) Keep using the newer class decks.
7) Keep tying the characters to the story.
8) Keep implementing cool mechanics.
I know the Open from the last two years was far more work to set up and run, but it was not only more fun, it also actually rewarded top-level play.
Special feedback:
2) Do not use henchman that do not allow you to close the location.
3) Keep doing fun, interactive-style things like Reinforcements.
4) Keep doing fun, special-level stuff like opening up new locations based on choice of faction (or faction successes).
5) Tell the Syrinscape guys that they should use someone with a deep, booming voice to be their deep, booming-voiced character. The modulated-voice sounded soooo fake, it was laughable. :D Cheers.
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![]() My primary suggestion is to think critically about all of the various groups sizes and how that affects each scenario. Tipping the Scales:
Tactical Retreat:
But getting nothing but the stuff you would normally get is not a reward. Add a weapon, armor, or item to it for each Corrupted Soldier defeated. Add one more of each card type that's in it. Something.
Offer You Can't Refuse:
Oh, and for the Mythic path card - no d20 replacement option?
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![]() I honestly find a number of other characters better all-around - Kyra and Seelah to name two. But there are a lot of great characters here. A wide spread of skills is important. Get someone with fortitude, with knowledge, diplomacy, survival, etc.
And one thing that can really affect your fun is the mythic paths. Look at them before you choose your characters. Note which skills your character will use most and which paths work with those skills.
Have fun! ![]()
![]() I've played thru everything multiple times (except Wrath - only finished it once, second run starts after xmas), and so far we've played all of the MM we could.
The scenarios have plenty of variety and often force you to think rather than plow ahead. The boons also have an incredible variety - they never seem stale and instead create all sorts of dilemmas about what to keep and what card feats to take.
Plus, we really have enjoyed the marrying of theme and story with mechanics. Whether it's the constructs that you can salvage items from if you don't break them too badly, or the way the town almost burned down that one time. -Vic ![]()
![]() Joshua Birk 898 wrote:
Much like the RPG, I expect him to have plenty of ranged weapons that use Dex and thus will be the basis of his offense. Meaning he'd use the cannon (repeatedly!) for its 2d8, which is an awesome recharge-a-card boost. Beyond that, yes, it would take an as-yet-unseen feat for him to use the Cannon for his combat check, and still discard some other potion to add his Int.
What I love about these previews is also what I hate - they make me want to play all of the characters and I just don't have a group for that. Heh. ![]()
![]() We actually love the pirate theme and the fleet aspects of Skull and Shackles. Swashbucklers, alchemists, and gunslingers, yay! We do Not love the release schedule. RotR may have been too slow for some, but it was perfect for us.
Additionally, we were disheartened to learn that the cards from RotR, while technically compatible, were not usable with the new set.
Cheers.
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