2E Character Sheet (Google Sheets)


Product Discussion


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Finally finished with updating and upgrading my surprisingly popular Playtest Character Sheet to be fully ready for PF2 Characters and the final rules. Thank you to everyone who supported my previous sheet and apologies for taking longer than expected to finish this one.

Sheet can be viewed here:
https://docs.google.com/spreadsheets/d/1-9Nr0Qi5CMQxj3Z3tAHXR8UmSisuFOOp9Os gIxh0sMs/edit?usp=sharing
Please do not request to edit the sheet, as it is a template meant for everyone to use. Instead, you can save a copy of the sheet to edit by clicking the link just below the Pathfinder logo on the upper right of the main tab. Alternatively, you can make a copy by clicking here.

Sheet Features:

Ability Scores: Completely moved to the Feats & Proficiencies tab, with an easy checkbox table to calculate your ability scores step-by-step. Includes conditional formatting to warn you when applying too many boosts at any one stage, room to apply boosts/flaws from the Voluntary Flaws optional rule, ability to properly handle apex items, and a miscellaneous row for any boosts gained outside of the normal rules.

Automatic Calculations: Like any good google sheet, many basic calculations for things like AC, saves, skills, etc. are all done for you. Any calculation that uses an ability score also includes a dropdown box to change which ability score is used in the calculation, allowing the sheet to easily adapt to any feats, class features, or house rules which change what ability score would normally apply.

Background: An expanded tab records a wealth of background information for your character. Includes room for artwork, polytheistic deity worship, relationships, frequently used tactics, campaign session notes, and more!

Companion Creatures: A tab is included to record an animal companion or familiar. By selecting either "Animal Companion" or "Familiar" from the drop down list near the top of the tab, all relevant modifiers (HP, AC, Saves, Skills, Perception, etc.) on the tab will adjust to the rules for that type of companion creature. Also has a mini equipment section to record any items your companion is carrying.

Conditions: Most of the conditions from the rulebook are included with a toggleable checkbox, a place to put the condition's value if applicable, and a box to measure the rounds remaining. Any stat changes of the condition are then automatically applied to the relevant categories, while being sure to only apply the highest value from non-stacking status penalties and circumstantial penalties. Conditions which also give other conditions as part of their effects will automatically apply those sub-conditions without needing to check the sub-condition's box.

Display: The entire sheet is done in a letter-sized format to make it easier to display on smaller screens without needing side-scrolling. The sheet can also be printed easily, though not all tabs will have clean breaks.

Equipment: Multiple categories for equipment to be placed with a total bulk calculation that automatically multiplies the entered bulk by the quantity of that item held (and assuming said quantity is 1 if nothing is entered). Bulk calculation also includes the bulk of currency carried and automatically applies the encumbered condition to relevant areas when reached.

Formulas: An entire tab is dedicated to tracking all crafting formulas you know, with reference tables for income earned, formula prices, and standard DCs. There is also room to track progress during crafting – such as days remaining, price remaining, and how large of a batch you are currently crafting.

Planner: An extra tab is dedicated to tracking future plans you might have for your character. Includes areas to record options you want to select during level up, items you want to purchase, and other plans for your character and/or campaign.

Proficiencies: Upgraded from the Playtest sheet, Armor and Weapon Proficiencies can be checked once and then will be automatically pulled from their tab to calculate bonuses. There is room to enter additional types of proficiencies which will then be displayed in the appropriate drop down boxes under the individual armor and weapon entries.

Rules Reference: Notes throughout the sheet have been completely updated to display relevant rules text taken from the 2E Core Rulebook. Other notes inform how the background calculations of the sheet work and give suggestions on how to use the sheet. For example, hovering over any of the Conditions will display their full rule text.

Temporary and Miscellaneous Bonuses: Throughout the sheet are areas to enter extra bonuses and penalties without needing to worry about accidentally altering the underlying formulas.

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Feedback: If you enjoy the sheet, have suggestions on how it could be improved, or find any errors, then be sure to comment! I love feedback and will make updates whenever I can to constantly improve this sheet. In particular, I am interested to know how people react to the new dual-row weapon section and how useful people find the background and planner areas when making a character.

Finally, I want to give a special shout-out to Draco18s for showing me how generating ability scores could be done in a table format, Captain Morgan for offering early rules details and sharing one of their player’s edits of my previous playtest sheet, and Doodpants for a post on unicode symbols that could be used to represent 2E action, reaction, and free action symbols.


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This blows mine out of the water, as expected! Way more polished and extensive!

My feedback though:

1. I think it's a mistake to tie Feat/Features to level by default. I can think of several instances where some boxes would be unused unless the user redoes the level boxes. Level should be entered by the user, in my opinion.
2. There's no way to use rolled Ability Scores instead of the boost system. I prefer the boost system, but still.
3. The spellcasting tab could use some work. As far as I know, only spontaneous spellcasters need "Spells Known," and even then, Spells Known=Spell Slots. And not sure if the preparation works well, since a single spell can be prepared many times in many spell levels. Maybe there should also be a place to add where the spell comes from, to note if it's a class spell that would benefit from a higher proficiency.
4. I can see a Wizard or Alchemist needing extra room for languages.

Things I REALLY like:

1. Multiple class proficiencies. Lots of 'em. Gonna make me a Wizard/Barbarian/Fighter/Ranger/Bard! (not really)
2. Probably enough room for weapon profs if one adds their class weapons as "Class" and add a note for what weapons the class has.
3. Lots of bonus feat slots. Still worry there not being enough for a Rogue that also gets a lot of bonuses feats.
4. The Background tab looks FANTASTIC!

Thanks a whole bunch for this!


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Looking pretty dang good. Glad there's actually enough bonus feat slots for homebrew stuff.

Silver Crusade

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Looks really good, I used it to record my first PFS character for PF2e.

I'm not entirely sure if the weapons I entered on the Main tab need to be entered again on the Equipment tab to have them be calculeted for Bulk, but I did. Maybe that can be automated in a way?

Thanks for sharing.


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Thanks for the comments! Also noticed this thread has been moved to Third-Party Products. While I never really thought of it that way, I can see how it makes sense.

Franz Lunzer wrote:
I'm not entirely sure if the weapons I entered on the Main tab need to be entered again on the Equipment tab to have them be calculeted for Bulk, but I did. Maybe that can be automated in a way?

This is probably an oversight of mine. I'll look into adding a bulk entry into the weapon lines this weekend. Originally bulk wasn't there due to space limitations in the Playtest Sheet and it was expected to enter the weapon again in Equipment, but the double row format has increased overall space - so I should be able to squeeze it in with just a bit of reformatting. Looks like I just forgot to do that while worried about all the other useful things I could include now that there was more space to do so.

Knight of Whispers wrote:
1. I think it's a mistake to tie Feat/Features to level by default. I can think of several instances where some boxes would be unused unless the user redoes the level boxes. Level should be entered by the user, in my opinion.

While I understand your point - it is an easy thing to alter for players using it and keeping it provides a rough guideline for many characters + keeps similarities with the official sheet. So I might look into changing it if others express similar concerns, but for now I'll probably leave it.

Knight of Whispers wrote:
2. There's no way to use rolled Ability Scores instead of the boost system. I prefer the boost system, but still.

Hmmm... That could easily be entered by overriding the ability score in the table at top (which just pulls the final number of the generation table) - but I'll have to think about the best way to clarify that to players without some people accidentally removing the connection to the generation table when they don't intend to. For now, I'll probably add a comment about that in the note above the table - but I'm certainly open to suggestions about better ways to display this.

Knight of Whispers wrote:
3. The spellcasting tab could use some work. As far as I know, only spontaneous spellcasters need "Spells Known," and even then, Spells Known=Spell Slots. And not sure if the preparation works well, since a single spell can be prepared many times in many spell levels. Maybe there should also be a place to add where the spell comes from, to note if it's a class spell that would benefit from a higher proficiency.

Will make a note to look into / think about the preparation/heightening format some more. While I have a column for heightening - I'm not sure if there is a good way to expand that for many levels without impacting space meant for other spell details.

Knight of Whispers wrote:
4. I can see a Wizard or Alchemist needing extra room for languages.

For this, I will happily note that the languages cell is formatted for text-wrapping by default. So if you have more languages than would normally fit, the row height will automatically extend to add another line and make more room.

Knight of Whispers wrote:

2. Probably enough room for weapon profs if one adds their class weapons as "Class" and add a note for what weapons the class has.

3. Lots of bonus feat slots. Still worry there not being enough for a Rogue that also gets a lot of bonuses feats.

Looking at my current spacing on that page, extending these categories to give them a few more lines would be trivial to do. If you're worried about not having enough space there, I'll add some more in when I work on things this weekend.

Knight of Whispers wrote:
4. The Background tab looks FANTASTIC!

Many thanks for this :)

To be honest, the Background tab was actually one of my favorites when working on this version of the sheet. I added a lot to it since the Playtest ended and really like how it came out. I ended up getting an unexpected reminder to add more room for additional deities when I saw a comment about how someone always disliked how D&D/Pathfinder didn't really have rules for polytheistic belief despite having numerous deities. I also stole/modified the tactics sections from a level planner tab in the first PF1 sheet I made (since a player had brought up wanting a level planner during the Playtest, but I never got the time to add it in before the Playtest ended). So overall, I'm really hopeful that the current version of the Background (+Planner) tabs will be something that players will enjoy and can easily record a large amount of details/reminders for their characters.


Update v1.0.1
Made a few changes as mentioned in my previous post.

Unsure about the current placement/formatting for weapon bulk and the new Feats & Proficiencies tab layout, so I'd love to hear any feedback on those.

Also found a few small errors on the sheet that I fixed (enfeebled checking the wrong weapon when applying to weapon damage & some bulk calculation areas).

Silver Crusade

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Bulk - space for Weapons fits the page formatting pretty nice, IMHO.
But one of my players appearently didn't get how to enter it and overwrote the ability bonus damage calc (grey cell) right above it.

Maybe putting in a crossbow-example (like the fist attack) in the weapons might help? (Everyone is at least trained in crossbows [a simple weapon] at level 1)

Feats&Proficiency tab: other than the switching around of things and getting some more lines, it is pretty much the same, I don't think I would notice a difference. So it was pretty good before, and it's not worse now, for me.


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Charon Onozuka,

This is fantastic! I'm greatly impressed by the quality and attention to detail. I have one major request, though...

After the GM Mastery Guide comes out would you please consider making one of these for NPCs and Monsters?

advTHANKSance


Update v1.0.2 (from Sunday 9/1/2019)
After doing a quick test making a character/animal companion - I found/fixed some small errors with damage calculations (propulsive trait, temp ranged vs temp melee dmg, companion ability mod to damage) and the drained condition causing an error when checked. Also made a few formatting adjustments & fixes (hopefully solving a disappearing background issue in the Conditions area). Full details in the changelog.

Franz Lunzer wrote:

Bulk - space for Weapons fits the page formatting pretty nice, IMHO.

But one of my players appearently didn't get how to enter it and overwrote the ability bonus damage calc (grey cell) right above it.

Thanks for the reply & happy to hear that bulk for weapons seems to be working well. Your player's mistake was probably due to part of the reason I was initially hesitant to switch to a double row format for weapon entries - since it can make things a bit more confusing to read/interpret.

For the moment, I don't want to add a weapon entry with bulk since players would have to remove the option if they didn't want to buy one to avoid it messing up their current bulk calculation. Hopefully just reminding people about the color coding and giving them time to get used to the formatting will be enough for now - but if not, I'd certainly want to hear if players keep making this mistake so I can try something more invasive to help.

Singularity wrote:

I have one major request, though...

After the GM Mastery Guide comes out would you please consider making one of these for NPCs and Monsters?

Hmm... One of the things I'm currently looking to recreate/update is my GM Sheet which can automatically pull stats from these character sheets by entering a link (Along with providing rules notes/tables and areas to record campaign notes). As part of that sheet, I was planning to upgrade my NPC recording area from being just a section on the main page to being an independent tab that can fit some more details for easily referencing.

I wonder if this would be similar enough to what you're looking for? Are you more interested in an area for a GM to record details of NPCs/Monsters to reference in play, or something that helps with the creation of NPC/Monster stats? I'll probably try to include any NPC/Monster creation rules into the GM Sheet where I can, but if it'd be helpful to also have an independent mini-creation sheet to build/record these, then I could look into doing that after having time to review the new rules once they're out.

Silver Crusade

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Charon Onozuka wrote:
Franz Lunzer wrote:

Bulk - space for Weapons fits the page formatting pretty nice, IMHO.

But one of my players appearently didn't get how to enter it and overwrote the ability bonus damage calc (grey cell) right above it.

Thanks for the reply & happy to hear that bulk for weapons seems to be working well. Your player's mistake was probably due to part of the reason I was initially hesitant to switch to a double row format for weapon entries - since it can make things a bit more confusing to read/interpret.

For the moment, I don't want to add a weapon entry with bulk since players would have to remove the option if they didn't want to buy one to avoid it messing up their current bulk calculation. Hopefully just reminding people about the color coding and giving them time to get used to the formatting will be enough for now - but if not, I'd certainly want to hear if players keep making this mistake so I can try something more invasive to help.

Understood and very reasonable.

I thought of something: switch around the placement of the Bulk cell, so it isn't under the ability cells?
I think if Bulk is moved left between Traits and Group (so directly under the "Damage"-label), it would be more obvious to find the right cell.

Anyway, thanks again for your work!


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Charon Onozuka wrote:

[deleted]

Singularity wrote:

I have one major request, though...

After the GM Mastery Guide comes out would you please consider making one of these for NPCs and Monsters?

Hmm... One of the things I'm currently looking to recreate/update is my GM Sheet which can automatically pull stats from these character sheets by entering a link (Along with providing rules notes/tables and areas to record campaign notes). As part of that sheet, I was planning to upgrade my NPC recording area from being just a section on the main page to being an independent tab that can fit some more details for easily referencing.

I wonder if this would be similar enough to what you're looking for? Are you more interested in an area for a GM to record details of NPCs/Monsters to reference in play, or something that helps with the creation of NPC/Monster stats? I'll probably try to include any NPC/Monster creation rules into the GM Sheet where I can, but if it'd be helpful to also have an independent mini-creation sheet to build/record these, then I could look into doing that after having time to review the new rules once they're out.

I mostly would like a tool where I can create the stat blocks that you see in the PF2e Bestiary. Roll20 has an NPC version of their PF2e sheet that works fairly well, but I really love your PC sheet, and would like to be able to fill out NPC/Monster stat blocks with something like it.

I guess you wouldn't need the GM Mastery Guide for that. The Bestiary has everything I need, for now.

In the future, having a tool that implements the NPC/Monster creation process, as promised by Jason Bulmahn, would be icing on the cake.


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Franz Lunzer wrote:

I thought of something: switch around the placement of the Bulk cell, so it isn't under the ability cells?

I think if Bulk is moved left between Traits and Group (so directly under the "Damage"-label), it would be more obvious to find the right cell.

I'll see if I can get time this weekend to play around with arraignment and try to find a better place for bulk. Personally, I like how weapon group neatly fits under the damage-label at the moment, but perhaps swapping it with Bulk may be better. I still want weapon group to remain near damage, since it affects critical specializations and thus is best group with other damage related categories.

Singularity wrote:
I mostly would like a tool where I can create the stat blocks that you see in the PF2e Bestiary. Roll20 has an NPC version of their PF2e sheet that works fairly well, but I really love your PC sheet, and would like to be able to fill out NPC/Monster stat blocks with something like it.

Hmm... if you're looking for a stat block style... in my original PF1 sheet, I actually had a "rough stat block" area in the background tab for the character sheet. It was rather janky and worked best as a rough entry that could be copied to a text doc and edited - but I wonder if creating a new tab on the 2E Character Sheet which did something like this would be the best way to work towards what you're looking for?

It probably wouldn't be perfect, but it would pull from entries in the character sheet and arrange all the information into a stat-block format. I could potentially add some text entry areas next to it for things that are difficult to pull correctly - though spells & equipment might still pose some issues.

Alternatively, if I tried to make something like that as a stand-alone sheet, I'd probably use the Roll20 NPC entry as inspiration and mix in a bit of my own style from the character sheet with things like simple auto-calculations. It probably wouldn't be as complex as my Character Sheet, but might be easier to enter information if creating a stat block exclusively for an NPC or Monster.

Either way, it may take a while before I could have it ready, but let me know which you think would be closer to what you are looking for.


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Charon Onozuka wrote:

[...deleted...]

Alternatively, if I tried to make something like that as a stand-alone sheet, I'd probably use the Roll20 NPC entry as inspiration and mix in a bit of my own style from the character sheet with things like simple auto-calculations. It probably wouldn't be as complex as my Character Sheet, but might be easier to enter information if creating a stat block exclusively for an NPC or Monster.

Either way, it may take a while before I could have it ready, but let me know which you think would be closer to what you are looking for.

That would be exactly what I'd be hoping for. Thank you for even considering doing this.


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Update v1.0.3
Mostly small formatting adjustments. Added extra notes into lore skills. Temporarily swapped Bulk in the weapon section with the weapon group category. Still unsure about the exact placement for bulk here (feels a bit awkward in the middle of everything) - so would appreciate any feedback regarding the current weapon section formatting.

Singularity wrote:
Charon Onozuka wrote:

[...deleted...]

Alternatively, if I tried to make something like that as a stand-alone sheet, I'd probably use the Roll20 NPC entry as inspiration and mix in a bit of my own style from the character sheet with things like simple auto-calculations. It probably wouldn't be as complex as my Character Sheet, but might be easier to enter information if creating a stat block exclusively for an NPC or Monster.

Either way, it may take a while before I could have it ready, but let me know which you think would be closer to what you are looking for.

That would be exactly what I'd be hoping for. Thank you for even considering doing this.

You're welcome! :)

Honestly, I think it's an interesting idea and can see how it'd be useful, so I don't mind adding it into my planned sheet creations.

To give a (very) rough estimate on time, I may wait until the GM Mastery guide to start work on this - just so I can mix in any new rules for the NPC/Monster creation process as fluidly as possible. Depending on how long that is, I'll also be giving priority to getting my GM Sheet up and ready before starting work on this. Next few months are going to be a bit hectic for me schedule-wise, so I'm currently unsure how much time I'll be able to spend on these - but I will be making plans to do so and will drop updates here when they're ready/presentable.

Silver Crusade

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Charon Onozuka wrote:

Update v1.0.3

Mostly small formatting adjustments. Added extra notes into lore skills. Temporarily swapped Bulk in the weapon section with the weapon group category. Still unsure about the exact placement for bulk here (feels a bit awkward in the middle of everything) - so would appreciate any feedback regarding the current weapon section formatting.

I think the place of bulk there works, though I agree it might not be the best place it can be.

Singularity wrote:
Charon Onozuka wrote:

[...deleted...]

Alternatively, if I tried to make something like that as a stand-alone sheet, I'd probably use the Roll20 NPC entry as inspiration and mix in a bit of my own style from the character sheet with things like simple auto-calculations. It probably wouldn't be as complex as my Character Sheet, but might be easier to enter information if creating a stat block exclusively for an NPC or Monster.

Either way, it may take a while before I could have it ready, but let me know which you think would be closer to what you are looking for.

That would be exactly what I'd be hoping for. Thank you for even considering doing this.

That would be an awesome tool for GM's. But yeah, waiting for the GMG to drop is probably wise.

Again, thanks for providing this!


I do like this.


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Update 1.1.0
Updated the sheet to account for changes in Errata 1.0.
Mostly added/adjusted notes, but more notably adjusted skill formulas to properly apply the altered Noisy armor trait and added a checkbox for wearing a backpack on the Equipment tab to account for some of the bulk within a backpack not being counted against the character's bulk limit. This is a first draft of how to account for this rule, so I am open to suggestions if there may be a better way to handle it.

GM Sheet: Still have to work more on this as it is taking far longer than expected to have it prepared (sorry, still stuck in horribly busy period for at least another month). As compensation, I want to release a Standalone Party Tracker that people can use in the meantime. This is the first draft of an update for just the Party tab on the GM Sheet, which is designed to pull info from any linked character sheets. It has been updated to work with my PF2 Char Sheet and now includes the ability to automatically list character conditions for GM reference along with other minor formatting changes and new additions.


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Pathfinder Card Game Subscriber

Many thanks for your work on this Charon!


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Thank you Charon! These are great.


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This is my favorite sheet. Slowly migrating all my characters to it. Thanks so much.

Wish there was some way to signal boost it. (I had to try like 5 or 10 before I found this one)


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Love your sheet! One of the best ones I've found. Do you foresee adding automated spell information where typing the spell name would autofill the other information? A couple other sheets have that feature and its handy to give new players to fill out their sheets a little easier, but I still prefer your sheet. :)


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First, thanks again for producing such a great tool.

I really like that I can access it on my laptop for character setup and on my tablet during a game (without uploading, downloading, saving, etc).
But maybe more than that, I like that the Feat sections remind me exactly when each item was taken. Keeping track of ancestry vs class vs skill and so on is such a pain in the plain column-of-blank-lines world. :)

Charon Onozuka wrote:

Update 1.1.0

Updated the sheet to account for changes in Errata 1.0.
Mostly added/adjusted notes, but more notably adjusted skill formulas to properly apply the altered Noisy armor trait and added a checkbox for wearing a backpack on the Equipment tab to account for some of the bulk within a backpack not being counted against the character's bulk limit. This is a first draft of how to account for this rule, so I am open to suggestions if there may be a better way to handle it.

I don't mind the checkbox - does it merely subtract 2 bulk from the Stowed equipment's bulk total?

Would it be excessive to put that checkbox on each line of the Stowed section? This would be similar to hero lab's approach, where you can designate what contain each item is in.
That would allow you to flag when the backpack has more than 4 bulk and account precisely for the 2-bulk discount.

As far as other thoughts or notes...
Bulk under Weapons. I missed it the first time, since it was on the second line. Since then, that hasn't been a problem, but I wonder how it would look next to Reload, since it is the same size as that column. Very minor.

How tough would it be to add an option somewhere in Feats & Proficiencies to indicate Untrained Improvisation was taken? Putting half-level as a conditional bonus on all untrained skills (and then changing it each level) is doable but a bit of a pain.

Cheers!


Ionic wrote:
Love your sheet! One of the best ones I've found. Do you foresee adding automated spell information where typing the spell name would autofill the other information? A couple other sheets have that feature and its handy to give new players to fill out their sheets a little easier, but I still prefer your sheet. :)

For the moment I probably won't do anything like that partially due to the large time commitment to create/update all the autofill details. Additionally, I want to make sure the sheet is as flexible as possible to homebrew content, and I find that too much autofill can sometimes interfere with that.

Regrettably, my free time recently has been mostly nonexistant and is expected to continue that way for a few months. Which is part of the reason I only have the Standalone Party Tracker out instead of having the full digital GM Sheet ready (which I was hoping to have updated/improved months ago >.>...).

Iceman wrote:
I don't mind the checkbox - does it merely subtract 2 bulk from the Stowed equipment's bulk total?

Current backpack checkbox doesn't alter the total in the Stowed Equipment section since that could create confusion about having more room left over in your stored equipment than you actually do. Right now, it just deducts the lesser of 2 or your total stowed equipment from the current bulk section.

Iceman wrote:
Would it be excessive to put that checkbox on each line of the Stowed section? This would be similar to hero lab's approach, where you can designate what contain each item is in.

I could try to add an area to better track specific equipment in the stored equipment section - but I'd likely replace the Hardness & HP sections to do so (& possibly add a small section just above). Would this be a potential solution? I've yet to be able to gauge how useful the Hardness/HP sections are in general - so I've gone back and forth on deciding if I wanted to remove/replace them with anything.

Iceman wrote:
How tough would it be to add an option somewhere in Feats & Proficiencies to indicate Untrained Improvisation was taken? Putting half-level as a conditional bonus on all untrained skills (and then changing it each level) is doable but a bit of a pain.

I actually didn't even realize this feat existed. Thanks for bringing it up! I can certainly see how trying to automate the effects of that feat could be very useful, so I've made a note to look into options to make this easier to manage the next time I make updates to the sheet. Can't guarantee exactly when that'll be at the moment, but it's been added to my plan list.

And if I remember correctly, the GM Guide might include some optional rules for skills - so I might try to incorporate this when I try to incorporate a toggle for whatever those rules end up being.


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Charon Onozuka wrote:
Additionally, I want to make sure the sheet is as flexible as possible to homebrew content, and I find that too much autofill can sometimes interfere with that.

I can attest to that! Thanks and cheers!

Vigilant Seal

Charon Onozuka wrote:
Iceman wrote:
I don't mind the checkbox - does it merely subtract 2 bulk from the Stowed equipment's bulk total?

Current backpack checkbox doesn't alter the total in the Stowed Equipment section since that could create confusion about having more room left over in your stored equipment than you actually do. Right now, it just deducts the lesser of 2 or your total stowed equipment from the current bulk section.

Gotcha. Makes sense.

Charon Onozuka wrote:
Iceman wrote:
Would it be excessive to put that checkbox on each line of the Stowed section? This would be similar to hero lab's approach, where you can designate what contain each item is in.
I could try to add an area to better track specific equipment in the stored equipment section - but I'd likely replace the Hardness & HP sections to do so (& possibly add a small section just above). Would this be a potential solution? I've yet to be able to gauge how useful the Hardness/HP sections are in general - so I've gone back and forth on deciding...

Personally, I only worry about (or even enter) those values for armor and shield. If the crowbar gets damaged when I use it, I'll just look up the value in the book and make a note. :)

So yeah, I would not object to swapping those for a Container column.

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