
GM Watery Soup |

The Pathfinder Society has long sought to gain access to the nation of Razmiran in northeastern Avistan but has been blocked by its reclusive and insular government. Unique in the Inner Sea Region, Razmiran is a theocratic dictatorship ruled by the self-proclaimed god Razmir who boasts to have ascended to divinity by passing the Test of the Starstone. He has maintained control over Razmiran’s citizens by installing his own masked clergy in all positions of the government; outlawing other religions; and closing off Razmiran to any foreign organizations, including the Pathfinder Society.
Each of Pathfinders aboard the Queen of Elysium, a river sloop that is headed for the hamlet of Prophet’s Rest in southern Razmiran, clutches an identical letter.
Greetings, Pathfinders!
I was recently contacted by a high-ranking priest of the so-called god Razmir with an intriguing but troublesome offer: he claims to have his government’s permission to help us set up the first Pathfinder Lodge in the nation of Razmiran. As Pathfinders have been banned from Razmiran for over 50 years, the possibility of once again having access to that land is one we can’t ignore—but I don’t trust the theocratic Razmiri government. All they care about is praising the name of their fake god and keeping the common people poor and ignorant while they live high on the hog. Though I can’t imagine that they see the Society as anything but a nuisance, the agreement they offer seems reasonable.
Despite my misgivings, I’ve been ordered to investigate the proposed location. I’ve chartered you passage on a ship headed to Razmir to meet with this high-ranking priest in the village of Prophet’s Rest, a hamlet on the Glass River just west of Xer. The priest’s name is Narsen, and he’s expecting you. Help secure the location for the Lodge, make any necessary repairs, and hire some locals to help you hold it for the next month or so while I organize a more permanent staff.
I am sending you with a significant sum of cash to pay local workers, buy any construction materials, and grease a few palms if need be. I’m also including a few dozen bulbs of a magical plant called a Whispering Lily. These were given to me years ago by a Chelaxian associate, and once planted, the flowers have the ability to transmit sound to their sister plants here in Tymon. Plant them in secret around the new Lodge, and we’ll be able to keep better tabs on what’s going on with the locals once you leave.
Good luck!
Holgarin Smine
My dear allies,
With the death of so many at the Siege of Gallowspire, the Envoy’s Alliance must redouble its efforts to recruit new members for the Society. Razmiran is a completely untapped source of new recruits, and although I know that Smine wishes you to find some who will serve the new Razmiri Lodge as guards and servants, you should also be on the lookout for anyone who might have the potential to one day become a full Pathfinder. Sadly, Razmiran is a land where few can be counted on not to report our secrets to the government, so I send you on a delicate mission: seek out the locals and gain their trust. Once you think you have it, try to ascertain whether or not they can keep a secret from their government.
If they are trustworthy, give them one of the special tokens I have included with this missive, and tell them to return it to the Pathfinders of the Lodge once it is fully established. It will serve as a marker to those who come after you of the Razmiri’s trustworthiness. These markers are imprinted with the holy symbol of Razmir and should not arouse suspicion. With your help, we will return the Society to its former glory.
With greatest respect,
Fola Barun
You can choose to share or not share this information with the rest of the party.
You may introduce yourselves and discuss your mission.

![]() |

A gnome decorated in mud, flowers and leaves stand before you. You see a snake curled around her wrist. She doesn't seem to be carrying much other than a bandolier, a backpack and a book, which she proudly shows off as her herbarium. She introduces herself in a high-pitched voice:
Hi Everyone! So.. ummm... I'm Trig, and if you hadn't noticed i'm a gnome! I can do magic like healing and making people bigger! I can also talk to animals like my friend Snakey here holds out a tiny snake[/] Snakey doesn't do much, but he can like climb and burrow, so he might be good as a scout!If noone else wants to, then I can hold the flowers and plant them? I really enjoy gardening! Does anyone know anything about construction? Oh wait, i might now something about it! i did once study architecture! but i'm not really good with lifting things, so that would be the job of you big burly folks! So... ummm... yeah.. I guess that's me [i] giggles

![]() |

Adriel laughs. I don't know who invited this girl along, but she's sure to make things interesting. He thinks to himself.
Hello, my name is Adriel. I'm a scholar who's a part of the Grand Archive. I know a little bit of arcane magic, although I prefer subtler spells. I am also skilled in architecture, as I was trained in it by the School of Spells, so in that regard I should also be of use. As he finishes this sentence, he coughs. That said, my most useful skill here is, as always, my knowledge. If the priests of Razmir are as skilled in divine magic as they say they are, then having someone along who can identify it if necessary should be handy. And if not... well, I can see through their tricks. That seems like the more likely possibility.

![]() |

High-pitched squel YOU DO MAGIC AS WELL? That's so exciting! I studied with the School of Spells as well! that's also where i learned about architecture. But that's the only thing i know anything about. well, except for plants and nature and things like that. I know a lot about nature! So it's super good that you know a lot of things, because then you can tell me about a lot of things! like, what i shouldn't do! because usually if people ask me about something, i usually just tell them, but i've learned that other pathfinders might not like me to introduce them by name to devils and demons.

![]() |

DOrian looked at the others. Working with The Pathfinders seemed to draw in many unusual folk. He glanced at the others and stepped out of the shadows, the well oiled yet obviously used Scale Mail of dwarven manufacture marking him of the Five Kings Mountains for the learned. He tapped his shield with the engravings of Clan Quarrymaster of House Gravendak on the front with the heavily used Hammer he carried and said simnply
Names Dorian, I be known as 'The Hammer'
He glanced at the others again and added I be trained in Warfare, religion, and scouting. Once I pick up a med kit, I can help with battlefield medicine. otherwise me hammer is my main skill.

![]() |

Powerfully built, the type that could handle her own in an Ulfen tavern brawl, the flaxen haired half-elven woman with ivory skin and eyes glimmering blue like a glacial pond gazed out upon the water as the sloop made its way north. She kept mostly to herself for much of the journey.
When everyone finally had some time to relax and able to gather together for dinner aboard the sloop, Franzine addresses the group in a militant tone.
Greetings, Pathfinders. I am Franzine. Franzine Morgenstern of the Envoy's Alliance. I am honored that Fola Barun has requested my presence on this mission.
With a stern look, she continues. Razmiran is not a pleasant land. Well, the countryside and forests may be pleasant, but, it's the government that makes me uneasy. There will be difficult trials ahead and hard work, however, I do have confidence that this new lodge we establish will be a success.
She looks at Trig. Well, looks like we've got ourselves a little garden gnome. No offense, of course. A pleasure to meet you. It would make me feel much better if you were in charge of these lillies. They are quite pretty.
Ah. A scholar you say, Adriel? Knowledgeable in the magical and physical sciences will be very beneficial to our mission. You never know what strange creatures, artefacts, or enigmas we'll be up against. Also, we wouldn't want our new walls of our lodge come tumbling down as soon as they're put up.
It appears I am not alone in the subject of warfare and medicine. She says to the dwarf. I look forward to learning more about dwarven warfare tactics. Perhaps we could build a square for training in the art of combat at this new lodge?

![]() |

responding to the half-elven woman. Aye Franzine. It shall be so Torag willing. . I be knowin little of The Razmirans 'cept what rumors are said. Is their Lord truly a God? or a Man pretendin to be a God?. The Vigilant Seal Is my Faction and if there be any evil lurkin, rest assured Ill not rest til its put down

![]() |

Not a god at all. She says to Dorian. Just a tyrant who oppresses his people. Putting fear into them so he can do as he pleases.
Just then, one of the sloop's crewmen opens the cabin door and pokes his head in. "S'cuse me. Y'all be needin' anythin' more? There be plenty o' smoked bass an' ale if'n yer wantin'." He says with a toothless crooked grin.
No, thank you. I think we're all fine here.. Franzine answers.
As the door closes, Franzine stands and heads for the door. She closes the latch and wiggles the handle to make sure it's locked.
She seats herself back at the table and leans forward, motioning for you all to lean in as well. She begins speaking in a hushed tone.
Listen, everyone. You never know who you can trust. And, if any of you decide to betray us, She points at each of you in turn, Then my blade will cut you down swiftly and Pharasma will judge you accordingly.
She continues.
I received a missive from my faction leader before heading out on this journey. We are Pathfinders and there are strength in our numbers. She reaches into her coat pocket and pulls out a neatly rolled parchment and goes over the contents with the group.
Everybody may read the "Franzine, Crunch" spoiler in the introduction.
Franzine concludes the impromptu meeting...
What ye say, friends? Will you all help me find a person or two to follow in our footsteps as a Pathfinder?

![]() |
1 person marked this as a favorite. |

"Hmm." After Adriel finishes reading over the letter, he nods his head before passing it over to Trig. "I can't say that recruitment is my area of expertise, but I'll keep an eye out for new Pathfinders." Taking one of the tokens, Adriel starts muttering before waving his hand over the token. The token begins to glow, but what effect the spell had is not clear from appearance alone.
"If you're suspicious about what exactly I did, don't worry. It's not anything bad." Adriel cups the token in his hand before putting it in his pocket. "I hope it will be beneficial."

![]() |
1 person marked this as a favorite. |

Dorian watches the elf look over one of the tokens before answering Franzine. Aye. I be in. Don be worryin bout any doublecross from me. an shud anyone cross us, they will answer to me as well. Lets be recruitin as well as establishin.

![]() |

Adriel, wait! She says in a hushed voice. Franzine then grabs Adriel's arm to stop him from casting the spell.
Do you think that is a good idea to cast a spell on a token? We're supposed to gain the trust of these folk. If someone is caught with an enchanted coin, that could get them in trouble which could lead back to us. Maybe we should talk this through.

![]() |

Adriel, wait! She says in a hushed voice. Franzine then grabs Adriel's arm to stop him from casting the spell.
Do you think that is a good idea to cast a spell on a token? We're supposed to gain the trust of these folk. If someone is caught with an enchanted coin, that could get them in trouble which could lead back to us. Maybe we should talk this through.
"I don't think there's a significant risk of Razmir's masked priests recognizing it's enchanted. As you can see, the effects are invisible." Adriel takes the token out of his pocket and cups it in his hand. "They only become visible when I touch it, like so." Adriel fiddles with it, and a seven-sided star circled by snakes masks the symbol of Razmir. "The idea is that if the Pathfinder we're recruiting is reluctant to admit their ties to Razmir, they can speak to me in the Grand Lodge, and the symbol will be replaced with that of the Pathfinder who recruited them. If you're still hesitant, I can scrub it off, but spells that detect magic don't identify a specific spell and the item itself isn't enchanted, so it would need to occur to the inspector that the token itself had a spell cast on it when any number of items in reach could be magical. They're as likely to dismiss that it's the hat I'm wearing they're sensing." As an example, Adriel cups the token in his hand and raises his hat using his other hand while speaking in Draconic, lifting the token into the air before putting it back in his hand. "There is definitely some risk here, but I don't think it outweighs the spell's use as a bargaining tool. We're more likely to recruit Pathfinders with some distaste for Razmir anyways, and all they need to do is show the Lodge the token, speak to me, and use it to identify themselves as an agent of the Pathfinder Society from then onwards."

![]() |

Adriel, the lodge may not be fully established until long after we're gone. You might not even be here. The pathfinder hopeful is supposed to give it to whomever is here.
She points to the missive underlining a phrase with her finger.
See here? This line...
...and tell them to return it to the Pathfinders of the Lodge once it is fully established. It will serve as a marker to those who come after you of the Razmiri’s trustworthiness.
Like I said, we could be long gone and back in Absalom or on another mission by the time this Razmiran shows up.

![]() |

Flashback
The sounds of armor, shield, and weapons precede the arrival of the champion who strides onto the boat with pride. The breastplate is polished, the shield displays the hammer of Torag (with spikes at the three ends), and the warhammer at their side appears well-made. They would be truly imposing, if they stood more than three-and-a-half feet tall. Strong hands remove the helm to reveal the dark green, mottled skin of a charhide goblin.
They survey the deck, smile at any and all before them, and state in a low, scratchy voice, "I got letter Razmiran going to let pathfinders in. I am Crunch. Pleased to be of service."
Present
In the almost-growl that the pathfinders are still becoming accustomed to hearing, so different from the gnome's high pitch, Crunch finally speaks up, "I too got letter about recruiting new pathfinders. I make friends easy, as long as there is No. Singing... but happy to have help. Think we should hire workers first. I know something about building things - not what goes where but how best to do work. Can organize team to fix stuff up. Make new lodge real nice."
They continue talking while cutting apart another fish, the third one of the meal. They do not eat while speaking, of course.
"Lodge needs to be nice, so people know pathfinders good. And it needs to have nice gardens for special flowers. And be safe place with good defense. Don't like false gods. Don't trust theocracy. They may try to take what is not theirs. Torag says no to that."
Crunch takes a big bite of fish to punctuate the meaning of their final statement, then smiles their white-fanged grin and downs most of an ale in a single pull.

![]() |

Azu almost misses the boat as he figures out how to spend is hard earned money. Hopefully will figure this out tonight
Azu is a deeply tanned Garundi with black hair. A dromaeosaur follows him around, but the relationship seems tentative and almost awkward as the bump into each other frequently. Perhaps the issue lies with Azu, who seems unsure of himself, as if lacking a purpose.
Azu introduces himself, speaking to his class and skills as the others. Its clear the ranger fights with two weapons up close and personal and Azu seemingly, perhaps unconsciously sticks close to the champion or the redeemer.
Azu quietly laughs, at Franzine's threat to those who might betray the Society, clearly not intimidated but amused. When the subject turns to Razmir, he seems to have an opinion,
"I would not trust that hokey religion as far as I could through the head priest. Either this is the snake inviting you into its den so that I can slip into your quilt and bite you while you sleep, or all is not well in the nation of Razmir. Only I fear we may be bait for someone else's trap." Azu snorts and seems to have little more than that to add.

GM Watery Soup |

Two logistical requests:
1. Adriel, can you please update your tagline with your HP, AC, saves, and Perception?
2. Can everyone make sure they can access the Maps and Tracker link, and add their preferred icon on Slide 2? Also, if you can help me and fill out your Perception and Initiative in the dice macros, that would be very helpful.
---
One out of character comment: You are welcome to roleplay your characters' suspicions of (and even hostility towards) Razmiri. However, you've got a mission, so don't let undue suspicion cause you to fail your objectives - repair the fort and protect the villagers.
---
The Queen of Elysium pulls alongside the dock of the small Razmiri village of Prophet’s Rest on a chilly late-winter morning, with the sun just beginning to burn the morning mist off the Glass River. The rickety wooden dock is quiet, with only a few fishermen going about their business while a single guard in the yellow and purple colors of Razmiran leans lazily against a longspear. He jumps to attention when the ship’s gangplank comes crashing down, then lumbers toward the ship, stretching his cold limbs.
As the other passengers move to disembark, a priest of Razmir appears out of the fog (See Slide 1). He wears an iron mask and white robes and comes flanked by two more guards. The priest places himself at the bottom of the gangplank, ready to meet the travelers.
The first group to descend is a group of three poorly-clad Razmiri merchants carrying goods in large sacks on their backs. They hand a small bag to the priest, who peers inside, then nods and gestures for them to move on.
Next are a family of five Lastwall refugees, two parents and their three hungry children, who fish through their packs and hand a few silver coins to the masked priest. He looks at the coins with obvious disdain and hands the money back, motioning for the family to return to the ship. When the parents shake their heads and begin to argue with him, he points at the oldest child and states: “If you cannot pay the immigration fee, you may dedicate your child to the Razmiran priesthood instead.”
The family at first turns back to try and reboard the ship but is stopped by the ship’s bosun, who loudly proclaims that they have only paid to be taken this far.

![]() |

Azu whispers to the charismatic Trig, pointing at the distressed family, "I think we found our first workers for the new lodge."
Meaning we can use our letters from Razmir to tell the tax collector that the famiily is with us.

![]() |

2. Can everyone make sure they can access the Maps and Tracker link, and add their preferred icon on Slide 2? Also, if you can help me and fill out your Perception and Initiative in the dice macros, that would be very helpful.
Hi! Sorry. New PbPer here. I can access the slides but I can't figure out how to type in them & I don't have access to any icons. I can only use my phone for PbP.

![]() |

Descending the gangplank with her companions, Franz overhears Azu's comment to Trig. She leans forward and whispers into Azu's ear, Indeed. A family to help build the new lodge. However, could that be Narsen standing there? The one we are to meet with? She points to the Razmiri priest at the base of the gangplank.
Adriel, I'm all good with you casting sigil on the token. ;)

![]() |

Azu whispers back "I have a hard time believing the person who penned that letter would be so petty as the one who we see before us."
Azu can't help himself and designates the priest as his prey.

![]() |

Azu, Holgarin the Venture Captain penned the letter to us. She whispers, coming to a halt on the gangplank.
Franzine can see Azu's grip tighten on his sword's hilt and his eyes focus on the priest.
Now, don't do anything rash. We're just strangers in a strange land. Let's keep calm and have a chat with our welcoming party. She nods in the Razmiran's direction.
I'm a bit confused, Azu. What are the "Letters from Razmir" you're talking about?

![]() |
1 person marked this as a favorite. |

The intro mentioned being contacted by a high-ranking priest - I think Azu is referring to the priest as "the person who penned that letter." I suppose it could have been magical contact, but a letter makes sense too. :)
I agree - unlikely a high-ranking figure would be here doing this job.
That said, I don't think any documents we have could imply that they're with us. We'll just have to hire them separately.
Crunch takes in the scene from the top of the gangplank and sees the family rejected on both sides. They tromp down the boards and onto the dock and stride up to the priest, helm tucked neatly under one arm.
Shield is on his back, hammer is tucked at his side - nothing threatening.
They give a slight smile, looking up at the priest. In their most polite but gravelly voice, they say, "Morning. Sorry for confusion. I want to help family settle here - what's total fee?"
Pausing and looking back at the kids, they add, "Child could chose priesthood, but should be own choice."

![]() |

Being pushed to the front Trig skips over to the priest and the family,
Hi! i'm Trig and this is my friend Crunch, i'm sorry they didn't introduce themselves. what's your name?
Trig waits for about 3 seconds before continuing.
Anyway, we'd love to help this family of refugees gets settled somewhere safe, you know, since their old home was ravaged by a very bad war! How much is the immigration fee?
Turning to the family trig says
Hi i'm Trig. i'm a pathfinder, we were invited here to help set up a new lodge. and we're all reallyexcited about it!
turning back to the priest, That seems a bit steep for refugees fleeing a war. surely you could give them a discount under such circumstances?
Just in case a diplomacy check is needed i'll roll it here.
Diplomacy: 1d20 + 9 ⇒ (11) + 9 = 20 [T]

GM Watery Soup |

Azu stares down the priest, and feels a creepy return stare from behind the mask.
Crunch approaches and asks what the fee is. The priest folds their arms and says the fee is 5 gp.
Trig rushes down the gangplank behind Crunch, a tsunami of words leading the charge. After she introduces herself, the priest is about to state their name and list their grandiose titles, but she cuts him off and asks about the fee. He can't even fathom whether it's a brilliant negotiation tactic or just total lack of impulse control. Either way, it throws them of their game, and they stammer, "5 gold pieces ... fine, 3 gold pieces. Just give me the money and get out of my sight."

![]() |

Nice work handling that priest, Trig. Let's make our way on finding this Narsen fellow. Franzine makes her way across the docks with the group trying not to attract any attention.

![]() |

You're using too much punctuation, Trig. At least, for how I'm reading it. :D

![]() |

You're using too much punctuation, Trig. At least, for how I'm reading it. :D
sorry, do you need me to tone the punctuation down?

![]() |

The trip upriver was full of surprises as Dorian was at first shocked that one of his ancient blood sworn enemies was in the group. That shock turned to interest and then joy to find the Goblin was a Champion of Torah. He had shared several religious discussion s with the Goblin and counted him as a true believer and ally now.
When the boat had arrived Dorian had been dozing and scrambling to his feat he quickly arranged his shield , helm and seated his hammer in his belt before trodding down the shaky gangplank to the unsturdy dock and followed the others down the dock.

GM Watery Soup |

Trig fishes out 3 gp and gives it to the priest.
Purse remaining: 147 gp
The family thanks you profusely.
You can either attempt a Recall Knowledge or Gather Information check to know more about Razmiran. Both are secret checks, so you'll need to opt in by posting your Society or Diplomacy modifier, and I'll roll.

![]() |

Crunch, Champion of Torag wrote:You're using too much punctuation, Trig. At least, for how I'm reading it. :Dsorry, do you need me to tone the punctuation down?
No, no. Just a poor attempt at a joke about the 'voice' I was reading Trig's words with and how it seemed she might talk without pausing with a period between statements or even using a comma between thoughts and generally would run all of the words into a single long sentence despite there being a question does that make sense? Sorry if that's not the voice you intended. It's just what popped into my head.
Crunch nods to the family as they go.
Then heads into town and away from the bureaucrat as well.
Diplomacy +5 for gather info here.

![]() |

Trig Frothelthimbl3 wrote:No, no. Just a poor attempt at a joke about the 'voice' I was reading Trig's words with and how it seemed she might talk without pausing with a period between statements or even using a comma between thoughts and generally would run all of the words into a single long sentence despite there being a question does that make sense? Sorry if that's not the voice you intended. It's just what popped into my head.Crunch, Champion of Torag wrote:You're using too much punctuation, Trig. At least, for how I'm reading it. :Dsorry, do you need me to tone the punctuation down?
Oh that most certainly is the voice i'm going for ;)
Trig turns to the family, Hiya! as i said, i'm Trig and i'm a pathfinder! have you heard about the Pathfinder Society? we're this group of really nice adventureres! And we're here to set up a lodge? do you have a place to stay? do you maybe have family in town? or would you maybe like to stay with us? Do you guys know anything about building? or any craft really? or maybe one of you is like super good at cleaning or running a household? either way, we'd love to host you if you need a place to rest!
Diplo +9 for gather information

![]() |

As the group makes their way through town, Franzine chats with a few locals to find out more about life in Razmiran.
Diplomacy +6

![]() |

Dorian trudges besides the others, wary of those who might have a little too much interest in them, trying to mark them in his mind, looking for those whose eyes seem too probing or secretive. Shield at the ready, hammer in his belt.
perception: 1d20 + 6 ⇒ (1) + 6 = 7

GM Watery Soup |

Dorian, the Diplomacy roll is a secret roll, so that you don't know whether you succeeded (and got correct information) or critically failed (and got false information). I will be rerolling your Diplomacy check (but would have even if you got a nat 20).
Crunch Diplomacy: 1d20 + 5 ⇒ (10) + 5 = 15
Trig Diplomacy: 1d20 + 9 ⇒ (9) + 9 = 18
Azu Diplomacy: 1d20 + 0 ⇒ (1) + 0 = 1
Franzine Diplomacy: 1d20 + 6 ⇒ (20) + 6 = 26
Dorian Diplomacy: 1d20 + 6 ⇒ (9) + 6 = 15
people of Razmiran are prosperous and wholeheartedly love and worship Razmir.
are poor and are closely monitored by the government. The clergy of Razmir are its upper and governing class and live in opulence.
Because you know which topics to avoid, you receive a +1 circumstance bonus to Make An Impression or Request things for the remainder of the scenario.
are poor and are closely monitored by the government. The clergy of Razmir are its upper and governing class and live in opulence.
Because you know which topics to avoid, you receive a +1 circumstance bonus to Make An Impression or Request things for the remainder of the scenario.
You have also heard rumors that undead minions of the Whispering Tyrant
have been seen lurking near the northern coastline but seem to have been kept at bay by the Razmiri priesthood.
Please note that I don't consider characters to share spoilered information by default. If you'd like to relay the results of a spoiler to the group, please post 'spoiler open' or copy-paste the text.

![]() |

When Franzine and her companions get a moment alone while wandering around town, she tells them what she has learned.
As I mentioned before this journey, most common folk of Razmiran are poor and are closely watched by the theocratic rulers. The clergy of Razmir are its upper and ruling class and live in opulence.
She scowls in disgust.
I do hope that after establishing our lodge, many of these destitute Razmirans will choose to become Pathfinders.
I also heard that undead minions of Tar-Baphon, The Whispering Tyrant, have been seen lurking near the northern coastline but seem to have been kept at bay by the Razmiri clergy. If the location that we are to build a lodge is near there, we must be extra vigilant.
By the by, do any of you know how or where to find Narsen, this contact of ours?

![]() |

the Dwarf walked behind Franzine looking around thinking then he remarked The only problem wit bringin the poor onboard is that most would flip if givn a promise of a better situation. We have to be very choosy about who we be recruitin.

![]() |

Good point, Dorian. Good point indeed. However, I'm also thinking about the Razmirans that come after us. Sure, we may only get one or two to join the Society while we are here, but, ten years down the road we may have hundreds of Pathfinders recruited through this new lodge. Maybe enough to turn this nation into a better one.

GM Watery Soup |

pssst that was a perception check...but Dorian had his nose stuck in the dirt.
Whoops, sorry!

![]() |

Azu shrugs when Franzine's reconnaissance differs from his own. At this point, Azu had realized he wasn't the type of person people would tell their life stories to.
When Franzine mentions the troubles at the northern coastline, Azu smirks. "Yes, it would be rather convenient for Razmir to enlist the Society to act as a buffer betwixt a hostile neighbor."

![]() |

I don't really know a lot about politics or undead... so... umm... I'll just leave the thinking to yous. but..umm... maybe we shouldn't be discussing this in public? maybe we should wait to talk about this untill we get to the lodge? oh! and speaking of the lodge! should we head straight there to see what needs to be fixed, so that we know what to look for when we're out and about at the market?

![]() |

Franzine turns to Trig.
Best for you to not think about politics or the undead. They're both a lot of trouble. However, we definitely need to make haste to the area where we are to build this new lodge. What about that family that you paid their entry tax? We should find them and bring them along.
Is that family with us? Trig did ask them questions, etc...
We also need to find this Narsen fellow. He's our main contact here. Did anyone ask that priest at the dock where to find him?

GM Watery Soup |

Gather Information is a 2-hour activity, so the family is long gone. Before they left, they would have thanked you and told you that they're refugees from Lastwall. They have no skills, combat or non-combat.
There's a reminder in the adventure to make sure you have your boons slotted, and to note you each have one Hero Point.
Another masked priest approaches.
Narsen introduces himself as “Mask Narsen, short for Mask of the Twelfth Step”, and wears blue silk robes with a cowl edged in silver thread. Narsen wears a silver mask that conceals all of his facial features except for his intelligent and inquisitive hazel eyes.
He guides the group to the small town of Prophet's Rest, on the way pointing out a ruin about a mile away on top of a tall promontory rock overlooking the village and the Glass River valley. Even from a distance, it looks to be in poor repair. This is the ruin of Fort Agate, the proposed location for the Pathfinder Lodge.
The buildings they pass on the way to the inn are all recently painted, and many windowsills are decorated with colorful flower boxes or draped with the yellow and purple flag of Razmiran.
Perception (Azu): 1d20 + 8 ⇒ (3) + 8 = 11
Perception (Crunch): 1d20 + 3 ⇒ (15) + 3 = 18
Perception (Trig): 1d20 + 6 ⇒ (16) + 6 = 22
Perception (Dorian): 1d20 + 6 ⇒ (11) + 6 = 17
Perception (Franzine): 1d20 + 5 ⇒ (13) + 5 = 18
Perception (Adriel): 1d20 + 6 ⇒ (20) + 6 = 26
You may continue, but I'm going to pause until I get some confirmation that Adriel is actually here with us.

![]() |

Well met, Narsen. Wary of the priest, Franzine still shows respect by shaking the man's hand. Franzine Morgenstern of the Pathfinder Society.
"I see that the entire town knows we're here from how well the main street is decorated." She thinks to herself, unsure whether to feel welcomed or if it's just a fake facade.
So, tell me, Narsen. Why did the government finally decide to allow the Society into Razmiran and to even establish a lodge? Surely, you are aware that there will be Pathfinders from all over Golarion of all faiths and beliefs travelling through your nation.
Franzine stops to stare at the ruins in the distance.
I'm impressed with the location of where our new lodge will be. Up on the cliff. Nice vantage point with a view of the village and the river. I bet the view from up there is wonderful.