[PFS2, GameDay09] 1-08 Revolution on the Riverside (GM Watery Soup) (Inactive)

Game Master Watery Soup

Maps


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(he/him) | Troubles in Otari | 1-09 | | Icons: ◆◇↺

Please post:

Player Name
Character Name
PFS #
Faction Boon Slotted
Slow or Normal Progression
Downtime Activity (go ahead and make your roll(s) if you know what you want to do already)

Please also put your preferred icon, and fill in your Perception and Initiative modifiers on Slide 2.

Grand Archive

NG Male Half-Orc Bard 6 | HP 68/68 | AC 24 | F +9 R +14 W +12 (+1 vs magic) | Perc +12 (low-light vision) | Stealth +4 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: ---

Player Name: Farol
Character Name: Xun Saburo
PFS #: 2359780-2002
Faction Boon Slotted: Grand Archive
Slow or Normal Progression: Normal
Downtime Activity (go ahead and make your roll(s) if you know what you want to do already): Perform, story telling: 1d20 + 8 ⇒ (18) + 8 = 26

Before the start, I will update Xun to lvl 2. The perform roll already includes that lvl up

Vigilant Seal

Male Iruxi Ruffian 1 | HP 17/17| AC 18| F: +4*, R: +7, W: +6| Perc: +10 (E) | Speed 25ft | Hero Points 1/1 | Active conditions:

Player Name: Zach D
Character Name: Barashk
PFS #: 133462-2003
Faction Boon Slotted
Slow or Normal Progression: Normal
Downtime Activity: Underworld Lore at DC 14: 1d20 + 3 ⇒ (6) + 3 = 9 Failure so 8 CP

Vigilant Seal

Male Iruxi Ruffian 1 | HP 17/17| AC 18| F: +4*, R: +7, W: +6| Perc: +10 (E) | Speed 25ft | Hero Points 1/1 | Active conditions:

Whoops. Forgot to add, I am with the Vigilant seal for this one.

And grabbing two minor healing potions for my school items.

Grand Archive

F Seer elf, Wizard 1 HP 14 | AC 15 | Fort +5 | Ref +5 | Will +6 |Per +4

Player Name: Esha
Character Name: Elariel Neverin
PFS #: 2369698-2002
Faction Boon Slotted: Grand Archive
Slow or Normal Progression: Normal
Downtime Activity (go ahead and make your roll(s) if you know what you want to do already): Mercantile lore Mercantile lore: 1d20 + 7 ⇒ (19) + 7 = 26

Ooo, nice roll.

I am on my phone - I will get my info entered tomorrow when I'm on the laptop. Things get weird on the phone.

I rebuilt Elariel. She was originally a cleric of Nethys and I changed her to a wizard instead. Is there anything official I need to do to make that change?

I will get something posted in gameplay tomorrow as well. I am sorry I didn't get anything up there earlier. For some reason this didn't show up as having new replies.


(he/him) | Troubles in Otari | 1-09 | | Icons: ◆◇↺

Nothing needs to be done. Just make sure your character sheet is updated (like make sure your cleric feats are deleted and such).

Grand Archive

F Seer elf, Wizard 1 HP 14 | AC 15 | Fort +5 | Ref +5 | Will +6 |Per +4
GM Watery Soup wrote:
Nothing needs to be done. Just make sure your character sheet is updated (like make sure your cleric feats are deleted and such).

Wonderful, thank you!

Envoy's Alliance

LG Goblin Champion 7 (they/them) | HP 97/97 | AC 28 (30 w/ Shield) | F +14 R +12/14 W +12 | Perc +10 | Stealth +11 | Speed 25' | Explore: Defend | Hero Points 1 | Character Sheet

Player Name: Vic
Character Name: Crunch
PFS # 2361-2003
Faction Boon Slotted: Envoy's Alliance
Normal Progression
Downtime Activity: Earn Income as construction foreman
Labor Lore: 1d20 + 3 ⇒ (11) + 3 = 14

Grand Archive

NG Male Half-Orc Bard 6 | HP 68/68 | AC 24 | F +9 R +14 W +12 (+1 vs magic) | Perc +12 (low-light vision) | Stealth +4 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: ---

One piece of information. From 31 of August till 5th of September I will be on vacation in a sort of remote place. I should be able to post normally, but if I stay silent please feel free to bot me.

Sorry for the inconvenience.


(he/him) | Troubles in Otari | 1-09 | | Icons: ◆◇↺

Elariel and Maldlethu, can you please fill out Slide 2 in the slide deck (icon, default marching order, Perception, Initiative)?

Crunch, can you please post in Gameplay so that your character shows up in the Characters tab?

Barakh and Xun are ready to Viva la Revolution!


(he/him) | Troubles in Otari | 1-09 | | Icons: ◆◇↺
Elariel Neverin wrote:
I just want to make sure this is allowed by the spell. My intent is that she casts prestidigitation to "clean" herself after the vomiting (though she was already quite clean because she casts it regularly, so nothing appears to change). I'd also like to say the blue streak in her hair is from prestidigitation. This is only just for flavor - I don't plan to use it to impact anything mechanically. Does that work?

Sorry, I haven't been checking the Gameplay thread regularly so far, and just saw this.

In general, I'm very laissez-faire on anything that doesn't impact the game mechanically. One sentence rant - I find it unbelievable that characters would not be using their powers (magical or mundane) to live their non-adventuring lives and heartily applaud players thinking as their characters would. [One of my characters used his bard dedication to get dancing lights and message, so that he can amuse and chat with his friends at raves.]

Specifically to your question, however, I don't see anything in the spell description for Prestidigitation that suggests you can actually change the color of something. You could create a blue powder to make hair appear blue, but the spell would need to be Sustained. I'm okay bending the usual rules about Sustaining spells for extended periods of time (usually you are fatigued after 10 min), with the assumption that you're making your hair blue only when you're not concentrating on something else; your hair would revert to its natural color during combat or at night.

Horizon Hunters

CG Male Goblin (Unbreakable) Rogue (Thief) 1┃hp 17/20AC 17 (+1 vs hazards)┃Fort +5 · Ref +9 · Will +6 (+1 vs to saves vs hazards)┃Per +6 · darkvision┃Speed 25┃ Acrobatics +7 · Deception +6 · Diplomacy +6 · Intimidation +6 · Absalom +2 · Pathfinder Society +2 · Scouting +2 · Medicine +4 · Nature +4 · Performance +6 · Stealth +7 · Thievery +7┃ Active ConditionsHero Points 1┃Twitchy (Initiative and hazards)

Player The Fox
Character Name Reev Ranzak
OPF Number 75958-2002
Faction Horizon Hunters (Slotted)
Downtime Earn Income Lore, Warfare: 1d20 + 4 ⇒ (1) + 4 = 5
Current XP 5
Current Fame 6
Reputation with current faction 6
Training Swords 3
Training Items minor healing potion (×2)

Other Slotted Boons:
Expert Mountaineer (General, #1-05) Reev treats mountainous terrain and other steep slopes as difficult terrain, rather than as greater difficult terrain.

Grand Archive

F Seer elf, Wizard 1 HP 14 | AC 15 | Fort +5 | Ref +5 | Will +6 |Per +4
GM Watery Soup wrote:


Specifically to your question, however, I don't see anything in the spell description for Prestidigitation that suggests you can actually change the color of something. You could create a blue powder to make hair appear blue, but the spell would need to be Sustained. I'm okay bending the usual rules about Sustaining spells for extended periods of time (usually you are fatigued after 10 min), with the assumption that you're making your hair blue only when you're not concentrating on something else; your hair would revert to its natural color during combat or at night.

This makes sense to me. I had interpreted the section about coloring something under "tidy" as a permanent change, but it makes sense that it is something that had to be sustained. In that case, the color is probably changing frequently because she will forget to sustain as she gets distracted and then start it up again once she remembers. But mostly it will probably be her natural color as it's not important enough to her to sustain it more extended periods of time. I am thinking I may use it to puntuate her mood/emotional state.

Sorry I forgot about the slides. Her perception and initiative are on there now. I can't figure out how to add an icon - I will try tomorrow from my computer.

Grand Archive

F Seer elf, Wizard 1 HP 14 | AC 15 | Fort +5 | Ref +5 | Will +6 |Per +4

I am still learning PbP. GM Watery Soup, can you clarify for me how the society checks work? Do we roll for ourselves and determine on our own if we succeed so that we can read the spoilers or did you make secret rolls already and we all succeeded? I am not sure if I should be reading those spoilers or not.


(he/him) | Troubles in Otari | 1-09 | | Icons: ◆◇↺

No problem at all. Please feel welcome to ask questions.

There are two types of checks:

1. Open (essentially meaning that it's fine if you know what you rolled). Typically, these are results that are only Success/Failure - to speed things along in PbP, I'll spoiler the results, and allow players to roll themselves. If they succeed, they can open the spoiler.

2. Secret (meaning that you shouldn't know what you rolled). These are rolls where Failure and Success can't be differentiated, or Critical Failure and Success can't be differentiated. Some examples would be Hide (secret Stealth check, because you don't know if the enemy has seen you or not), and Recall Knowledge (because you don't know if you've remembered correctly or misremembered).

If you look on aonprd, you can see which actions have the Secret tag.

AONPRD Recall Knowledge page


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(he/him) | Troubles in Otari | 1-09 | | Icons: ◆◇↺

Logistical stuff!

1. Challenge Points = 5*2+1*3 = 13 CP

2. Everyone starts with 1 Hero Point. I am going to attempt something new - tracking everyone's Hero Points on Slide 2 of the deck (and putting in a reminder for myself to hand them out!) Please remove your Hero Point if you use it.

3. GMs with glyphs get to hand out extra Hero Points. Does anyone have one to hand out?

Vigilant Seal

1 person marked this as a favorite.
Male Iruxi Ruffian 1 | HP 17/17| AC 18| F: +4*, R: +7, W: +6| Perc: +10 (E) | Speed 25ft | Hero Points 1/1 | Active conditions:

I do. And will hand it out to the Elariel

Grand Archive

F Seer elf, Wizard 1 HP 14 | AC 15 | Fort +5 | Ref +5 | Will +6 |Per +4
Barashk wrote:
I do. And will hand it out to the Elariel

Thank you!


(he/him) | Troubles in Otari | 1-09 | | Icons: ◆◇↺

Not just any Elariel, but the Elariel!

Envoy's Alliance

LG Goblin Champion 7 (they/them) | HP 97/97 | AC 28 (30 w/ Shield) | F +14 R +12/14 W +12 | Perc +10 | Stealth +11 | Speed 25' | Explore: Defend | Hero Points 1 | Character Sheet

Uh oh, Soup's rolling d20's for Crunch again. Run for your lives!

Grand Archive

F Seer elf, Wizard 1 HP 14 | AC 15 | Fort +5 | Ref +5 | Will +6 |Per +4

Goodness theElariel? I don't think she's earned that kind of reputation yet!

Sorry about the slow reply. We were in the mountains today and got back much later than expected.


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(he/him) | Troubles in Otari | 1-09 | | Icons: ◆◇↺

No problem. There's not even a need to apologize unless it's been more than 24 hours since you last posted. We've got plenty of time to enjoy this scenario. :)

Horizon Hunters

CG Male Goblin (Unbreakable) Rogue (Thief) 1┃hp 17/20AC 17 (+1 vs hazards)┃Fort +5 · Ref +9 · Will +6 (+1 vs to saves vs hazards)┃Per +6 · darkvision┃Speed 25┃ Acrobatics +7 · Deception +6 · Diplomacy +6 · Intimidation +6 · Absalom +2 · Pathfinder Society +2 · Scouting +2 · Medicine +4 · Nature +4 · Performance +6 · Stealth +7 · Thievery +7┃ Active ConditionsHero Points 1┃Twitchy (Initiative and hazards)

@GM: Thanks for clearing that up in Gameplay. I was confused. :) lol

Envoy's Alliance

LG Goblin Champion 7 (they/them) | HP 97/97 | AC 28 (30 w/ Shield) | F +14 R +12/14 W +12 | Perc +10 | Stealth +11 | Speed 25' | Explore: Defend | Hero Points 1 | Character Sheet

That's hilarious, Elariel.

Reminds me of a level 1 cloistered cleric back in the 3.5 days. First fight, giant spiders just like here. DM asks for my action... "Faint!" :D

Grand Archive

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F Seer elf, Wizard 1 HP 14 | AC 15 | Fort +5 | Ref +5 | Will +6 |Per +4

Haha, thank you! That is kind of what I want to go for with her. I love the idea of an adventurer that can't stand to be dirty!

Grand Archive

1 person marked this as a favorite.
NG Male Half-Orc Bard 6 | HP 68/68 | AC 24 | F +9 R +14 W +12 (+1 vs magic) | Perc +12 (low-light vision) | Stealth +4 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: ---

I am back from my trip, so my posts should be more frequent and better when it comes to quality.

Let me post my boons:

Sand Slide(3 uses): Trigger: you would fail reflex save to avoid trap's effect. Effect: you step and fall prone in the new location. You gain +2 reflex save circumstance bonus. If that bonus would make your save to pass you pass the save instead.

Touched by the Storm (general): provide resistance 1 to cold and electricity

Experienced Mountainer (general): treat mountain and slopes as difficult terrain and not greater difficult terrain.

Grand Archive

F Seer elf, Wizard 1 HP 14 | AC 15 | Fort +5 | Ref +5 | Will +6 |Per +4

I have a very busy week this week. I will continue to try to post 1/day, but I may not always make it. I'm not sure I'll be able to get something up tonight. Things should ease up considerably after Sunday.

Envoy's Alliance

2 people marked this as a favorite.
LG Goblin Champion 7 (they/them) | HP 97/97 | AC 28 (30 w/ Shield) | F +14 R +12/14 W +12 | Perc +10 | Stealth +11 | Speed 25' | Explore: Defend | Hero Points 1 | Character Sheet

I like how we waited for our bard when talking to the guy in the street, then no one hesitated to be all grumpy with his boss.

Horizon Hunters

CG Male Goblin (Unbreakable) Rogue (Thief) 1┃hp 17/20AC 17 (+1 vs hazards)┃Fort +5 · Ref +9 · Will +6 (+1 vs to saves vs hazards)┃Per +6 · darkvision┃Speed 25┃ Acrobatics +7 · Deception +6 · Diplomacy +6 · Intimidation +6 · Absalom +2 · Pathfinder Society +2 · Scouting +2 · Medicine +4 · Nature +4 · Performance +6 · Stealth +7 · Thievery +7┃ Active ConditionsHero Points 1┃Twitchy (Initiative and hazards)

I think we should try the Diplomacy route first. That would be Maldlethu and Xun. Maybe Crunch with his Society roll also.

What do y'all think?

Grand Archive

F Seer elf, Wizard 1 HP 14 | AC 15 | Fort +5 | Ref +5 | Will +6 |Per +4

I typed up Elariel's response and then remembered that Reev had posted in discussion. Her society modifier is +7. That would make more sense for her than Intimidation.

She wasn't trying to intimidate before, it's more that she just doesn't really care that much and is frustrated that they aren't able to do their job - which involves seeking knowledge...and possibly finding magic.

Here is what I had typed up to post in gameplay and what she would say if we decide to go that route. She would not so much be trying to convince Nalla to give them what they want - she is simply speaking the truth as she sees it.

Nalla wrote:
"Unfortunately," says Nalla, "We can't just let you go and trust you won't say anything. Foreigners don't understand the punishment for oathbreaking."

"You speak of the River Freedoms. You have reason to want to defend them. You have reason not to trust us too, I suppose, though we don't even know what this "mission" of yours is, so I don't see how we could blab about it. Regardless, I do understand the commitment of issuing an oath. It must be kept - at whatever cost. If it kills us, so be it. It would be better to give your life for the preservation of your word than to break that oath. That is the cost of freedom after all, is it not?"

"However, the permission to travel is another valued freedom and it seems you are not following that one quite so closely by detaining us."

As a player, I am also okay with having Maldlethu and Xun take the lead. In that's case, I would just imagine it as them speaking up before Elariel gathers her thoughts.


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(he/him) | Troubles in Otari | 1-09 | | Icons: ◆◇↺

You're welcome to switch tracks - you're not committed to anything. In fact, one of the reasons I wanted to bring it up was that I thought people may want to roleplay differently if they knew there was a check coming up. Feel free to jump in to any part of the conversation, and if others are making good points, feel free to reinforce it or riff on their arguments.

Grand Archive

NG Male Half-Orc Bard 6 | HP 68/68 | AC 24 | F +9 R +14 W +12 (+1 vs magic) | Perc +12 (low-light vision) | Stealth +4 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: ---

btw. I love this interaction with Nalla. And I like how different PC's express their annoyance, wishes etc. It makes the conversation a bit more chaotic but as well as interesting.

FYI: if you want Xun to express your opinion feel free to ask him for that. Player behind Xun not always know what is a good way to lead conversation ;)

Envoy's Alliance

LG Goblin Champion 7 (they/them) | HP 97/97 | AC 28 (30 w/ Shield) | F +14 R +12/14 W +12 | Perc +10 | Stealth +11 | Speed 25' | Explore: Defend | Hero Points 1 | Character Sheet

Bah, wasted the guidance.
Weapon sheathed, shield down, and 40' from your enemy is a bad place to start a fight.


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(he/him) | Troubles in Otari | 1-09 | | Icons: ◆◇↺
Crunch, Champion of Torag wrote:
Weapon sheathed, shield down, and 40' from your enemy is a bad place to start a fight.

You should have sabotaged your team's diplomatic efforts so that you could fight them all!

Envoy's Alliance

LG Goblin Champion 7 (they/them) | HP 97/97 | AC 28 (30 w/ Shield) | F +14 R +12/14 W +12 | Perc +10 | Stealth +11 | Speed 25' | Explore: Defend | Hero Points 1 | Character Sheet

This is why I didn't volunteer a diplomacy roll. :)

Envoy's Alliance

LG Goblin Champion 7 (they/them) | HP 97/97 | AC 28 (30 w/ Shield) | F +14 R +12/14 W +12 | Perc +10 | Stealth +11 | Speed 25' | Explore: Defend | Hero Points 1 | Character Sheet

I'm going to be out most of the weekend. Feel free to bot Crunch as needed.

Horizon Hunters

CG Male Goblin (Unbreakable) Rogue (Thief) 1┃hp 17/20AC 17 (+1 vs hazards)┃Fort +5 · Ref +9 · Will +6 (+1 vs to saves vs hazards)┃Per +6 · darkvision┃Speed 25┃ Acrobatics +7 · Deception +6 · Diplomacy +6 · Intimidation +6 · Absalom +2 · Pathfinder Society +2 · Scouting +2 · Medicine +4 · Nature +4 · Performance +6 · Stealth +7 · Thievery +7┃ Active ConditionsHero Points 1┃Twitchy (Initiative and hazards)

@GM: Was the secret tunnel a system of tunnels we were supposed to be exploring, or was it just a straight tunnel into the throne room?


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(he/him) | Troubles in Otari | 1-09 | | Icons: ◆◇↺

It's just a windy tunnel that goes to the throne room. It's meant as a secret escape exit for the king, but the rebels used it on the opposite direction.


(he/him) | Troubles in Otari | 1-09 | | Icons: ◆◇↺

Maldlethu, can you post:

Player Name
Character Name
PFS #
Faction Boon Slotted
Slow or Normal Progression
Downtime Activity (go ahead and make your roll(s) if you know what you want to do already)

Envoy's Alliance

LG Goblin Champion 7 (they/them) | HP 97/97 | AC 28 (30 w/ Shield) | F +14 R +12/14 W +12 | Perc +10 | Stealth +11 | Speed 25' | Explore: Defend | Hero Points 1 | Character Sheet

Sorry I didn't get a comment and diplomacy roll in during that last scene.
My long weekend was disrupted by the flu - so that was fun.

Grand Archive

F Seer elf, Wizard 1 HP 14 | AC 15 | Fort +5 | Ref +5 | Will +6 |Per +4

Oh no, Crunch! I hope you are feeling better!

Grand Archive

N M Elf (ancient) Cleric 6 | HP 60 | AC 22 | F +11 R +13 W +14 | Perc +14, Low-light Vision | Speed 30 ft | Focus 1/1 | Spells 1st: 4/4 2nd: 4/4 3rd: 6/6 | Hero Points: 1 | Reactions: Recognize Spell (A +12 [E], N +12 [T], O +9 [T], R +14 [E])

Player: Hawthwile
Character: Maldlethu
PFS #: 264524-2005
Faction Boon Slotted: Vigilant Seal
Slow or Normal Progression: Normal
Downtime Activity: Earn Income Academia Lore: 1d20 + 5 ⇒ (13) + 5 = 18

Maldlethu's going to go through a bit of an identity crisis after this scenario, but that shouldn't affect anything for this chronicle sheet.


(he/him) | Troubles in Otari | 1-09 | | Icons: ◆◇↺
Xun Saburo wrote:
Ohh, ok. I was certain that the scene with the king was the end of the story. Ok, let us keep on rollin'

It's supposed to be. When you met Chops, if you had critically failed, failed, or critically succeeded, you would have ended up with a note (either from killing the rebels or having them let you go) rather than going to meet Nalla immediately. You would have done this part (finding the historical records, which is a Treasure Bundle) first, then found out about the plot, then met Nalla, and finally ended with the king.

Only if you exactly succeed do you meet Nalla first and end up doing things the order that you did them.


(he/him) | Troubles in Otari | 1-09 | | Icons: ◆◇↺

Primary Objectives:
Learn where Kerinha Napsunar went after she left the River Kingdoms [X]
Help resolve the rebellion one way or another [X]

Secondary Objectives (2 of 3):
Return to Artume before the trouble starts [scenario doesn't specify if stopping the trouble counts?]
Recover the original Pathfinder journal from the descendant [X]
Successfully influence either the king [X] or the rebel leader [X]
(influencing both counts as two accomplished tasks).

Treasure Bundles:
Old Pathfinder Lodge [X] [X]
Abandoned Village [X]
Aula's Journal [X]
Rebel Camp [X] [X] If you had fought the rebels, you would have found this; you succeeded in the Diplomacy check to avoid fighting, so I think you should get this even though you didn't kill them.
Waterworks [X] [X]
Helping the Victor [X] [X]


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(he/him) | Troubles in Otari | 1-09 | | Icons: ◆◇↺

Chronicles are here.

Please look them over carefully, especially your PFS number - unlike self-reported games, I don't get to check your PFS numbers against the autofilled data that pops up. Let me know if anything needs changing and I'll do it ASAP.

As for reporting, there may be a small delay (a few days to a week) in reporting. Honestly, I have two level 1 characters, but both are playing in games notorious for killing level 1 characters. I didn't anticipate this game ending so quickly - I still don't know if my characters are going to survive. I've also reached out to Tyranius to see how disruptive it would be for me to put down a placeholder and request a change later, if necessary. If this is a critical problem for anyone, let me know and I'll make the best decision I can at the time.


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(he/him) | Troubles in Otari | 1-09 | | Icons: ◆◇↺

I mentioned this in Gameplay, but if you're interested in chasing down Kerinha, the story continues in #1-11.

There's another Season 1 scenario set in the River Kingdoms, #1-18 (Lodge of the Living God), that is unrelated to this one but does feature Razmiran, in case that region intrigued you.

Horizon Hunters

CG Male Goblin (Unbreakable) Rogue (Thief) 1┃hp 17/20AC 17 (+1 vs hazards)┃Fort +5 · Ref +9 · Will +6 (+1 vs to saves vs hazards)┃Per +6 · darkvision┃Speed 25┃ Acrobatics +7 · Deception +6 · Diplomacy +6 · Intimidation +6 · Absalom +2 · Pathfinder Society +2 · Scouting +2 · Medicine +4 · Nature +4 · Performance +6 · Stealth +7 · Thievery +7┃ Active ConditionsHero Points 1┃Twitchy (Initiative and hazards)

Thanks, Soup, for running this for us! It was a lot of fun.

Chronicle looks good. :)

Envoy's Alliance

LG Goblin Champion 7 (they/them) | HP 97/97 | AC 28 (30 w/ Shield) | F +14 R +12/14 W +12 | Perc +10 | Stealth +11 | Speed 25' | Explore: Defend | Hero Points 1 | Character Sheet

Thanks for running.
Thanks for a fun game, all.

Sorry I missed all of the bits at the end. Still only at half power.

Grand Archive

F Seer elf, Wizard 1 HP 14 | AC 15 | Fort +5 | Ref +5 | Will +6 |Per +4
GM Watery Soup wrote:
I mentioned this in Gameplay, but if you're interested in chasing down Kerinha, the story continues in #1-11.

Are you offering to run it for us once things settle down for you? ;)

In all seriousness, this was a great game. Thank you for running it and thanks to everyone else for a fun time!

My chronicle sheet looks good as far as I know. I am unclear about how treasure bundles work. It sounds like we got a whole lot of them, but I have not sure how that translates in game terms. There are only a few items on my character sheet. How do those treasure bundles come into play? I tried searching for it but with the PFS2 guide being recently moved and Google search links were dead ends.


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(he/him) | Troubles in Otari | 1-09 | | Icons: ◆◇↺
Elariel Neverin wrote:
Are you offering to run it for us once things settle down for you?

Perhaps. I'm playing it right now, and it's pretty fun. I don't usually like running things unless I've played them, so it'd have to wait until I'm done playing it.

I am thinking about starting a game, but it's probably a Level 3-6 scenario (or, specifically, two 3-6 scenarios linked thematically - either 1-16/1-17 or 1-09/1-23).

Quote:
My chronicle sheet looks good as far as I know. I am unclear about how treasure bundles work. It sounds like we got a whole lot of them, but I have not sure how that translates in game terms. There are only a few items on my character sheet. How do those treasure bundles come into play? I tried searching for it but with the PFS2 guide being recently moved and Google search links were dead ends.

Treasure Bundles translate into gold for your character. At first level, each TB is 1.4 gp (so 14.0 gp if you get all 10 TBs, 12.6 gp if you get 9 TBs, etc.). At second level, it's 2.2 gp/TB, and so on.

You don't get to keep any of the items that you find in an adventure - instead, you get access to them, and you can use your gold to re-buy anything you want. This is just to keep everything even.

You also get Achievement Points (which aren't listed on your sheet). It's usually 4 AcP/scenario, but it may be 5 or 6 as a convention bonus. You can use AcP to buy boons, such as resurrecting your character if you die, or getting access to Uncommon ancestries such as orc.

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