It rewarded our talkers with lots to do. Our physical characters repeatedly passed on acting, stating something to the effect of, "in a world of critical failures, the hitter keeps quiet."
The module makes certain default assumptions that make no sense and doesn't give the GM a lot of wiggle room to improvise. Things play out unsatisfyingly if you don't buy-in to the author's expected course of action.
Beyond that, it's two tons in a one ton truck, and does not fit well into a normal timeframe.
And that is why I give this module 2 stars.