Taranis returns to the Huntsmen. "Gentlemen, Gozrek's fight is not yet over. We need him, and he deserves another go around. John has agreed to help as he can. The Fletcher family has suffered enough. Just as a tiger licks its wounds, so must we. We pushed too hard and too fast. Let's turn our attention inward."
Suggest we do a Kingdom phase, then do some side quests. I also STRONGLY suggest we also check our gear and spend some gold. We each need to donate 1125 to the cause. I'm going to assume no one objects, so I'll adjust the tracker now.
"Yes. My only regret...." Davosh leans in for a falsetto whisper, "...is that Liska will never grow to dragon size! Imagine!"
It is in this moment that Davosh discovers that his speed is not governed by wind resistance, but by the nature of the spell. He, therefore, flies upright with his arms akimbo.
The team tightens the noose. Kaz's parting blow leaves an easy target as Aldo ends the assassin!
You're underwater, but your vehicle is safe for you to relax on your way. Your victory also earns the party 3,200 XP. I also STRONGLY suggest looking at the XP tracker that I just updated...
Kaz's doshko looks off target, but he gets lucky at the last moment when the shobhad zigs instead of zagging! Blood pours out of the new holes in the armor!
Round 2:
Angel: Go
Chip: Go
Aldo: Buff
Kaz (SP: 29/41): Kill!
Bad News: TBD
Flan Pathfinder (HP via D&DB) | Init +7 | Passive Perc 18; Invest. 12; Insight 12 AC 17 | Saves: Str +8; Dex +5; Con +3; Int +2; Wis +5; Cha +0 | Inspiration 0/1 Mad Mardigan's Cheat Sheet | D&D Beyond
"This is ridiculous. Men lie. Bring me a cleric. Surely there is one here who is among Rao's faithful. Have them look into my eyes and let the tuth be known. Then turn to Solmor and see how that goes."Persuasion:1d20 + 0 ⇒ (10) + 0 = 10
If he can use Inspiration:
Persuasion:1d20 + 0 ⇒ (19) + 0 = 19
Venn considers the folly of not escaping when he could have...
Flan Pathfinder (HP via D&DB) | Init +7 | Passive Perc 18; Invest. 12; Insight 12 AC 17 | Saves: Str +8; Dex +5; Con +3; Int +2; Wis +5; Cha +0 | Inspiration 0/1 Mad Mardigan's Cheat Sheet | D&D Beyond
Perception:1d20 + 8 ⇒ (16) + 8 = 24"Hey while you lot are contorting yourselves to solve this, the star witness is fleeing. Maybe try catching her instead of us."
Venn will actually STOP surrendering to catch the maid. If someone drops him with an arrow, so be it, but if this is now a fight, his speed is 50'.
Flan Pathfinder (HP via D&DB) | Init +7 | Passive Perc 18; Invest. 12; Insight 12 AC 17 | Saves: Str +8; Dex +5; Con +3; Int +2; Wis +5; Cha +0 | Inspiration 0/1 Mad Mardigan's Cheat Sheet | D&D Beyond
CON:1d20 + 2 ⇒ (7) + 2 = 9 Furious at it all, but thankful that it's violence, and not a courtroom, Venn dashes Not a technical term forward with a Zephyr Strike
"You sleep in hell tonight you bastard!"
ATK with Advantage:1d20 + 8 ⇒ (20) + 8 = 28 for DMG:4d6 + 5 + 1d8 ⇒ (2, 5, 2, 2) + 5 + (1) = 17 ATK with Advantage:1d20 + 8 ⇒ (4) + 8 = 12 ATK AGAIN YOU SLAVING F~#@:1d20 + 8 ⇒ (20) + 8 = 28 for DMG:4d6 + 5 ⇒ (3, 4, 4, 1) + 5 = 17 DREAD AMBUSH THIS UP YOUR ASS:1d20 + 8 ⇒ (20) + 8 = 28 for DMG:4d6 + 5 + 1d8 ⇒ (2, 6, 5, 3) + 5 + (5) = 26
Peldur starts a bit off, but his attacks pick up steam as he connects twice with the door. Suddenly, all that board breaking makes a lot more sense. His follow up hit shatters it!
MAH WIFE!" the weapon rack groans.
REF:1d20 ⇒ 17
But in the end it doesn't matter, weak as it was, Elena's spell ended the second mimic.
Flan Pathfinder (HP via D&DB) | Init +7 | Passive Perc 18; Invest. 12; Insight 12 AC 17 | Saves: Str +8; Dex +5; Con +3; Int +2; Wis +5; Cha +0 | Inspiration 0/1 Mad Mardigan's Cheat Sheet | D&D Beyond
Despite his reluctantly discovered fondness for Belwick, the quip comes without hint or preview, "Why speak when aristocrats will gladly do it for me?"
Now 4 against 1, there's nothing the xun can do but die a warrior's death.
For the victory, the team earns 2,400 XP.
Hafrigek Xun are known for being extremely well-equipped, and these three prove no exception. One of them wears a d-suit I armor (the other two wear graphite carbon skin), and each has a credstick holding an advance payment of 1,300 credits for dealing with the FireStorm’s crew. One of the Xun also has a full punch card for a local augmentation shop that offers the bearer 25% off the next augmentation installed
Davosh stares in disbelief at Kappi. Not since the barbarian Reagh-reagh haveI seen such abandon!.
He concentrates on the lad and extends his Big Eye vision to him in order to close some of those wounds. Heax with Rod of Grasping:2d8 + 9 ⇒ (3, 4) + 9 = 16
"Umm.... but if someone's listening, they would know that you know. That means there's no way for you to know if there's a they to know. So, I'm not going to stay the word in case you decide to know a thing you couldn't know. You know?"
The party retreats to Otari for the night. The trek back has become routine. It seems like so long ago that the ruins above ground were rife with mitflits, but it was only a month and a half ago.
Common enough that at the end of the day, children run to the edge of town. They great you with cheers, with questions, and with swords made of sticks and impressions born of youthful imagination.
In Otari would you like to spend the night, or Downtime?
Dendillion delivers a famous joke by Tasha, and Will:1d20 + 14 - 2 ⇒ (10) + 14 - 2 = 22. "Hehe. Funny, but shut up."Solid play, as Readied actions are reactions. Take a Hero Point.
With pretenses erased, the thug stands up, grabbing the club he had with him and tries to bash Chark's head in:
ATK:1d20 + 20 ⇒ (2) + 20 = 22 for DMG:2d10 + 10 ⇒ (7, 10) + 10 = 27
"Now THAT'S funny boss."
ROUND 1:
Stallit: Prep
Dendillion (78/78): Bard fu
Thug: Hit
Haldan (76/76): Go
Tiny (106/108): Go
-----Þóðᛞrekkr (71/71): Go
Charlie (93/99): Go
-----Goliath (71/71): Go
Chark (44/71): Go
Applying a small bonus means 100% success before Chip even tries.
The party clears out who they can and beats a hasty retreat from the planet. In time you drop everyone off whereever they ask. The last two are are Lindol and Agavana.
Lindol makes good, "If I had more, I'd give you more, but here you go. Thank you. If ever I can help you out, contact me."He gives you 20 Bp.
When it's just you and Agavana, she changes from shocked to triumphant.
“Finally, with the Adamant Scale revealed, my name can be cleared. I am excited to return home, to my work. You have made that possible, and I owe you a great debt.”
For successfully getting Lindol out, getting paid, and getting yourselves out, the team earns 5,000. For rescuing every available NPC, you earn a 1,000 XP bonus. You maaaaay want to add this to th tracker and report back.
"Life coach? Is that.... Is that an actual JOB?" The crew laughs. Ohmarc's delivery though keeps them from laughing TOO hard though. "At least you're a medic, that's helpful."Others can jump in.
Your agents come back with something subtle. There's a newcomer in Yanmass, and Earl by the name of Merkondus. He's got a shadow group of arrogant bravos who are ostensibly there investigating things too, but there's something fishy. They wander the city most mornings doing a piss poor job of investigating, but spend the afternoons and evenings drinking in their favorite tavern, the Whistling Wyvern. They're clearly skilled enough to be doing more.
The timing isn't exact, but whatever. Corran can drop 180 Gp to gain 1 HP
Aurelia and Corran get in some good licks. Aurelia also identifies some of the booty:
Thank you everyone! A great Duology! I'll be offering up a new table of something soon, so keep your eyes peeled. Chronicles are HERE. Sorry, I did report your decision, but the chronicles don't seem to check the bo, you'll need to do it manually.
Male, Lashunta (Damaya) | HP 96 AC: 27 | F: +15 R: +18, W: +17 | Perc: +16 (Vision +18) (E, Darkvision, Imprecise Thoughtsense 30'), +2 (choose an Ally, both use the higher on Init.
Class Abilities:
Adaptive Talent 1:
Adaptive Talent 2:[/ooc]
"Not bad. Not bad everyone, but that was just an appetizer." Jimdigriz looks around, trying to get a leg up on round 2. Most of my abilities come online if I know who and what I'm going to be facing. Is there a guard I can chat up, a computer to be hacked?
Remember, you have 1 reroll per day on an attack or skill because of my Master Plan ability.
Suddenly you have a vision! You're guarding a duke. You stand on the parapet looking down. Suddenly you see a man burst through the crowd. He rips a crossbow away from one of the guards. He kicks the man down and takes aim at the duke. There's no time. You can't get there. there's nothing between a quarrel and chaos. With a single breath you relax and take aim. The man shoots! You squeeze the trigger. your own bolt hurtles forward, striking the would-be-assassin's bolt and knocking it out of the air!Dignity's Barb grows stronger.
In addition, the wielder can attempt a lucky shot to foil a ranged attack. Once per day when a ranged weapon attack targets a creature within 30 feet of the wielder, the wielder can shoot Dignity’s Barb at the projectile as an immediate action. He rolls a ranged attack, and if the result exceeds the attacker’s roll, that attack is negated. This ability can be used only if Dignity’s Barb is loaded or if the wielder can use Rapid Reload or a similar ability.
It may be the longest trip back to home you've ever had, but it's fast enough. You return to the Lorespire Complex before news of Aucturn’s destruction has reached the Pact Worlds writ large. The Grindhold citizens you evacuated depart wordlessly onto Absalom Station in obvious shock. News of your adventure tests Ixthia’s moniker, as the copaxi is visibly rattled by the tale. They ask you to await a formal statement before sharing your experience with others, making mental health services within the Complex readily available for you.
Whisperer of Souls manifests during your debriefing, seeking to remain close to those it sees as omens from its divine friend. Ixthia is awestruck by the legendary artifact’s appearance, respectfully taking the weapon for cataloging and assignment.
the official report includes your rescue attempts as well as your heroic actions. Your reputation in the Society grows.
Currently at a convention with Aurelia, drinking Canadian whiskey. Feels like a good time to post...
Xavien's song fills the palace as he rushes forwar dand ends the man that Kenton stabbed!
ROUND 1:
Xavien (69/69, Fast Heal 2): Sing
Aurelia (32/32): Cheetah
Ianthe (37/37, CON -1, Fatigued): Defense
Kenton (17/25): Hit
Guard: ATK
Corran (28/28): Go
ROUND 2:
Xavien (69/69, Fast Heal 2): Go
Aurelia (32/32): Crit kill
Ianthe (37/37, CON -1, Fatigued): Go
Kenton (48/48): Hit
Guard: TBD
Corran (28/28): TBD
-----------------------------
Location:Palace of Birdsong DM’s Tracker Party Conditions: Inspire Courage
Terrain Conditions: bright light Enemy Conditions:
A 15 WOULD be a crit fail, but I only posted the Bon Mot penalty. The actual result is a fail. the gnome is hanging 20' up on a trapeze. Tiny can redirect his turn.
ROUND 1:
Haldan (76/76): Go
Tiny (86/108): Go
-----Þóðᛞrekkr (71/71): Go
Dendillion (62/78): Bard fu
Jasmaile: TBD
Kreel (Slow 1): TBD
Chark (67/71): TBD
Charlie (99/99): TBD
Goliath (71/71): TBD
Pidkin: TBD
Chris Marsh
Venture-Lieutenant, New Hampshire—Merrimack
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I've been GMing Pathfinder since Season 0, and d20 RPGs since the late 1980s. When running organized play I always strive to "run as written", and I think it's important to do so...
....BUT
I've been running this game long enough to know that what matters the most is how long after the game players tell the stories. In slot 1 of Season 0 of Pathfinder at GenCon I did something WAY off book. The GM loved it enough that he left the table to check with Josh Frost, and awarded me a second prestige point for a good role-play of the Andoran faction and altered some stuff within the scenario. I STILL tell that story more than a decade later.
I'm also a school administrator during the day, and an experienced classroom teacher. Knowing the "why" behind the rules is how you know when to break them. I literally tell teachers this professionally. I think the proposed language captures this well. I had this same thought when I did the GM rubric for 5 novas. I whole heartedly support this.
Unrelated... I just now noticed that my stars/sigils/novas don't appear correctly. does that happen to others?
Venn focuses and overhears snippets of conversation as he moves about the room. He learns that Gatren is well-respected, revered even. Most of the chatter in the room is now confused--they'd expected a quick slaying of an evil surface wizard and now they're questioning the whole affair.
You learn Gatren is the real deal--a force for good and a powerful one, but something of a blunt instrument if you get my drift.
You note there are two mermaids who have set themselves apart from the, "party", and one of them is clearly very upset. You hear that one is trying to comfort the other.
You overhear part of Prince Oliveay speaking to Gatren: "...Are you sure? Are you Positive?! And... What *exactly* has Iliza told you?..."
Dammit! I'm playing against type here.
Venn moves in to eavesdrop more on the gossip
Not sure which skill is best here:1d20 ⇒ 20
Flan Pathfinder (HP via D&DB) | Init +7 | Passive Perc 18; Invest. 12; Insight 12 AC 17 | Saves: Str +8; Dex +5; Con +3; Int +2; Wis +5; Cha +0 | Inspiration 0/1 Mad Mardigan's Cheat Sheet | D&D Beyond
"Baghotir, I see the look in your eyes. It's the look of hope for peace. I too hope for peace, but what I don't see is the tempering of reality in your gaze. First come smiles, then lies. Finally comes the blade and bow. Be ready."
In what feels like a moment of deja vu, Gunnz shoots one dead just as Ishkitik takes aim. The shirren and her drone take a bite out of the remaining one though!
ROUND 3:
Ash: Go
Ishkitik: Hit
Kneepuncher: Will (No turn until resolved.)
Santos: Go
Yuqab: Hit
Gunnz: Kill
Carrion Wheels: TBD
******************************************
TACTICAL MAP GM’s Tracker Party Conditions: Inspiring Boost: , Get'em: Red Gravity:High Atmosphere: Toxic Lighting: Normal Battlefield terrain: Anything other than white is Difficult Terrain
"Ah! My boy, Edward is one of two things, and I'm not sure which is true. Either it is as if he is in a dreamless sleep where there is nothing to miss because there is no experience.... OR he is fully conscious with a mind frozen in time that is screaming with the constancy of the stone he has become." Davosh then shrugs nonchalantly and nibbles on a piece of jerky that he finds in a pocket.
Flan Pathfinder (HP via D&DB) | Init +7 | Passive Perc 18; Invest. 12; Insight 12 AC 17 | Saves: Str +8; Dex +5; Con +3; Int +2; Wis +5; Cha +0 | Inspiration 0/1 Mad Mardigan's Cheat Sheet | D&D Beyond
Venn stops the party. The unnatural chair and general pall gives him a Bad Feeling.
"Give me a moment." He starts speaking words that even he doesn't understand. It's coupled with hand gestures of Old Magick. He closes his eyes and raises his chin as if looking over a field of tall grass for something hidden afar....
[oooc]Back! The Gathering was amazing. The only one missing was Kaz. Also, I did toast to Jack early in the weekend.[/ooc]
The party talks over their plan before opting to simply go in and talk. Everyone knows it's going to take crackerjack timing and total concentration...
"Sure bub. Visitors can reserve automated shuttles daily to transport visitors to the prison, the trip taking about an hour from the nearby port city of Doba. However, weapons aren’t permitted on a shuttle. you'll need to leave them behind."
To bring weapons aboard, the you must smuggle them, which you can accomplish through two ways: a successful Sleight of Hand check (to hide the weapons in the passenger compartment); or a successful Engineering check (to disable security) followed by a successful Athletics or Engineering check (to open the shuttle’s cargo hold). Characters can assist these efforts with additional skill checks, such as Bluff (to distract guards), Computers (to hack cameras) or Disguise (to impersonate Tranquility staff).