The Famous Adventurer's Correspondence School For Heroes

Game Master Antoine Gagnon

Dungeons & Dragons. Play-By-Post. Ghosts of Saltmarsh until we get bored.


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Map

The pirates were not expecting a large group of warriors, so they are surprised.

ROUND 1
1. Caelius (21)GO

2. Robed, Unarmed Pirate (21) SURPRISED
3. Pirate Wizard (19) SURPRISED
4. Belwick (14) GO
5. Pirate (11) SURPRISED
6. Pirate First Mate (11) SURPRISED
7. Venn (10) GO
8. Pirate Captain (9)SURPRISED
9. Alisanne (7)GO
10. Hobs TBD (6)
11. Lemunda TBD (5)
12. Baghotir (2) GO


Flan Pathfinder (HP via Roll20) | Init +1 | Passive Perc 16; Invest. 12; Insight 12 AC 14 | Saves: Str +5; Dex +3; Con +2; Int +2; Wis +2; Cha +0 | Inspiration 0/1 Mad Mardigan's Cheat Sheet | D&D Beyond

"Surprise surprise, you bastards!" With a wide wind up arc, Venn launches himself into the scrum, eager to draw first blood.

ATK Dread Ambusher: 1d20 + 8 ⇒ (13) + 8 = 21 for DMG on hit: 2d6 + 5 + 1d8 ⇒ (4, 2) + 5 + (2) = 13 Net 15 DMG
ATK 1: 1d20 + 8 ⇒ (18) + 8 = 26 for DMG on hit: 2d6 + 5 ⇒ (4, 4) + 5 = 13
ATK 2: 1d20 + 8 ⇒ (9) + 8 = 17 for DMG on hit: 2d6 + 5 ⇒ (4, 2) + 5 = 11 Style: 1d6 ⇒ 4 Net 13 DMG

"Surrender now and keep your heads attached to your necks!"


Flan Pathfinder (HP via Roll20) | Init +1 | Passive Perc 16; Invest. 12; Insight 12 AC 14 | Saves: Str +5; Dex +3; Con +2; Int +2; Wis +2; Cha +0 | Inspiration 0/1 Mad Mardigan's Cheat Sheet | D&D Beyond

When the blade connects with the wizard's neck, the ranger hisses. He's felled enough men to know a fatal strike.

The wizard's head tumbles to the ground while the body stays up right.

With the heel of his boot, Venn then kicks the corpse over with utter contempt, "What is it to be? Death? Come die by my hand!"


Map

The pirates skid to a stop, even more surprised than before.

Morale: 1d20 + 2 ⇒ (14) + 2 = 16

The Captain smiles wide. One of her crew starts to bolt but a glare from her and he steels himself.


Human Noble Wizard 7 (HP: 37/37) | Init +2 | AC 12 (15 w/Mage Armor) | Passive Perc 10; Invest. 14; Insight 10 | Saves: Str -1; Dex +2; Con +1; Int +7; Wis +3; Cha +2 | Inspiration 1/1 | Buffs: Mage Armor | Character Sheet

Belwick hustles forward, emerging from the tunnel in time to see Venn's bloody work. He spots the captain, makes a series of arcane gestures, and hurls a bolt of fire at the enemy leader.
Firebolt vs Pirate Captain: 1d20 + 7 ⇒ (13) + 7 = 20
Damage (F): 2d10 ⇒ (10, 5) = 15

"Come forward, my earthen friend. Lay low the enemies before me."

The elemental complies, catching up to Venn as it moves towards the pirate crew.


Character Sheet

Status:
HP 59/59, AC: 21
Condition: None
- - -

Baghotir desperately wants a kill of his own, but he’s too far away! He settles for moving up on the enemy (move and dash).


Map

Belwick scores a hit!

Alisanne and Caelius are up


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Flan Pathfinder (HP via Roll20) | Init +1 | Passive Perc 16; Invest. 12; Insight 12 AC 14 | Saves: Str +5; Dex +3; Con +2; Int +2; Wis +2; Cha +0 | Inspiration 0/1 Mad Mardigan's Cheat Sheet | D&D Beyond
Baghotir Nightthane wrote:

** spoiler omitted **

Baghotir desperately wants a kill of his own, but he’s too far away! He settles for moving up on the enemy (move and dash).

"Worry not! I'll merely cripple a few. There are plenty!"


Human Fighter 7 | HP 67/67 | AC 22 | Init +2

Caelius rushes down the path as he joins Venn and Baghotir. "Wait for me. He smiles ready to enact a bit of justice.

Double Move.

Status:

HP 67/67
AC 21 (+2 (23) w/ Shield) (14 w/o armor)
Short Rest Die 7/7
Second Wind 1/1
Action Surge 1/1
Superiority Die (D8; Disarming Attack, Sweeping Attack, Menacing Attack): 5/5


Character Sheet Human Bard 6 (HPs 42/52) | Init +4 | Passive Perc 17; Invest. 12; Insight 12 AC 15 | Saves: Str +0; Dex +6; Con +6; Int +1; Wis +1; Cha +7 | Inspiration 0/1

Alisanne flies out of the tunnel and up closer to the ceiling.

She shouts at the closest smuggler, "Grovel!"

Command, Wis15


Map

The closest smuggler is the gent in robes with no visible weapons.

1d20 + 3 ⇒ (3) + 3 = 6

His eyes go wide and he falls to his knees and grovels before Alisanne's magical might!

Lamunda yells a charge and hoists the borrowed battle ax up high, she moves and dashes to close the distance.

The bugbear rushes out and opts for a hail mary javelin toss at the pirate captain. 2d20 ⇒ (13, 1) = 14 but a Natural 1 misses entire. He curses.

The Hobs come tearing down the hall and brandish bows. Ageg enters and starts coordinating strikes.

Ageg uses LEADERSHIP, and any ally within 30' of him ads 1d4 to attack rolls and saving throws.

1d20 + 3 + 1d4 ⇒ (13) + 3 + (4) = 20
1d20 + 3 + 1d4 ⇒ (17) + 3 + (3) = 23
1d20 + 3 + 1d4 ⇒ (14) + 3 + (1) = 18

The pirate leader is further surprised by arrows raining down upon her. She takes 3d8 + 3 ⇒ (8, 7, 7) + 3 = 25 piercing damage.

Ulzer, the Hob Caster, casts a spell and flys out into the battle.

ROUND 2
1. Caelius (21)GO

2. Robed, Unarmed Pirate (21) Falls prone, ends turn
4. Belwick (14) GO
5. Pirate (11) TBD
6. Pirate First Mate (11) TBD
7. Venn (10) GO
8. Pirate Captain (9)TBD
9. Alisanne (7)TBD
10. Hobs TBD (6)
11. Lemunda TBD (5)
12. Baghotir (2) TBD


Map

The pirate captain is bleeding and bloody from several arrows she calls out in pain.


Human Noble Wizard 7 (HP: 37/37) | Init +2 | AC 12 (15 w/Mage Armor) | Passive Perc 10; Invest. 14; Insight 10 | Saves: Str -1; Dex +2; Con +1; Int +7; Wis +3; Cha +2 | Inspiration 1/1 | Buffs: Mage Armor | Character Sheet

Belwick sees Ulzer take flight, not sure of the tactical benefit of the move. Is he... showing off?

Not having time to think more about it, Belwick repeats the spellcasting gestures to hurl more fire magic at the captain.
Firebolt vs Captain: 1d20 + 7 + 1d4 ⇒ (20) + 7 + (1) = 28
Damage (Fire - CRIT): 4d10 ⇒ (5, 4, 4, 9) = 22

He times his spell perfectly, and the nobleman can't help but smile.

The elemental spirit burrows through the earth and springs up in front of the pirate captain. Thoroughly impassive, the human-shaped mound of dirt and stone attempts to pummel the captain.
Slam vs Captain: 1d20 + 7 ⇒ (17) + 7 = 24
Damage (B): 1d10 + 4 + 4 ⇒ (1) + 4 + 4 = 9

Slam vs Captain: 1d20 + 7 ⇒ (16) + 7 = 23
Damage (B): 1d10 + 4 + 4 ⇒ (6) + 4 + 4 = 14


Map

The Firebolt arcs through the air and catches the pirate captain center mass! A hole burns into her and she clutches her chest, only to have the Elemental bring both fists down and smash her body into a heap of broken bones and flesh.

(kill)


Human Noble Wizard 7 (HP: 37/37) | Init +2 | AC 12 (15 w/Mage Armor) | Passive Perc 10; Invest. 14; Insight 10 | Saves: Str -1; Dex +2; Con +1; Int +7; Wis +3; Cha +2 | Inspiration 1/1 | Buffs: Mage Armor | Character Sheet

"Lay down your arms, else this will continue to go poorly!"


Flan Pathfinder (HP via Roll20) | Init +1 | Passive Perc 16; Invest. 12; Insight 12 AC 14 | Saves: Str +5; Dex +3; Con +2; Int +2; Wis +2; Cha +0 | Inspiration 0/1 Mad Mardigan's Cheat Sheet | D&D Beyond
Baron Belwick Donnamoor wrote:
"Lay down your arms, else this will continue to go poorly!"

"I think they're too stupid to listen Belwick!"


Map

Let's see how stupid they are...

1d20 + 2 ⇒ (5) + 2 = 7 or 1d20 + 2 ⇒ (9) + 2 = 11

One of the Pirates screams, RUN FOR THE BOATS!!!! It's clear that the remaining pirates are going to rabbit. The only one not turning to go is the robed one that Alisanne got with her Command spell.


Flan Pathfinder (HP via Roll20) | Init +1 | Passive Perc 16; Invest. 12; Insight 12 AC 14 | Saves: Str +5; Dex +3; Con +2; Int +2; Wis +2; Cha +0 | Inspiration 0/1 Mad Mardigan's Cheat Sheet | D&D Beyond
Dungeon Master Tony wrote:

Let's see how stupid they are...

1d20+2 or 1d20+2

One of the Pirates screams, RUN FOR THE BOATS!!!! It's clear that the remaining pirates are going to rabbit. The only one not turning to go is the robed one that Alisanne got with her Command spell.

OA?


Map
Venn Greenbough wrote:
Dungeon Master Tony wrote:

Let's see how stupid they are...

1d20+2 or 1d20+2

One of the Pirates screams, RUN FOR THE BOATS!!!! It's clear that the remaining pirates are going to rabbit. The only one not turning to go is the robed one that Alisanne got with her Command spell.

OA?

Possibly. On their turn, they'll take actions. If disengage, then no.


Human Fighter 7 | HP 67/67 | AC 22 | Init +2

Seeing the rest of the pirates fleeing as the Baron kills their Captain causes Caelius to rethink his plan. Lowering his weapon he takes off at a sprint and tackles the prone robed pirate and pins him to the ground. "Tie this one up."

Grapple to pin prone robed pirate: 1d20 + 7 ⇒ (9) + 7 = 16
Advantage: 1d20 + 7 ⇒ (6) + 7 = 13

Status:

HP 67/67
AC 21 (+2 (23) w/ Shield) (14 w/o armor)
Short Rest Die 7/7
Second Wind 1/1
Action Surge 1/1
Superiority Die (D8; Disarming Attack, Sweeping Attack, Menacing Attack): 5/5


Map

ROUND 2
1. Caelius (21) Grapple Robed Smuggler, HIT
2. Robed, Unarmed Pirate (21) Falls prone, ends turn, GRAPPLED
2a. Rowboat!
4. Belwick (14) Magic, KILL
5. Pirate (11) DASH, MOVE, INTERACT
6. Pirate First Mate (11) DASH, MOVE, INTERACT
7. Venn (10) GO
9. Alisanne (7)GO

10. Hobs TBD (6)
11. Lemunda TBD (5)
12. Baghotir (2) TBD

Rowboat Init: 1d20 - 1 ⇒ (18) - 1 = 17

Caelius tackles the robed smuggler and grapples him. His speed is zero and to change that, he'll need to break the grapple on his next turn. He is not tied up at the moment, someone will need to do that with rope or manacles or something I'm not thinking of. He will try to escape the grapple at his next opportunity.

The two remaining pirates bolt for their rowboat and successfully push it off into the water. They are frantically rowing for the seacave entrance. Their position is on the map. There is a second boat, FYI.

Venn and Alisanne are up.


Human Noble Wizard 7 (HP: 37/37) | Init +2 | AC 12 (15 w/Mage Armor) | Passive Perc 10; Invest. 14; Insight 10 | Saves: Str -1; Dex +2; Con +1; Int +7; Wis +3; Cha +2 | Inspiration 1/1 | Buffs: Mage Armor | Character Sheet

"Ageg! More arrows! They're not to escape."


Character Sheet Human Bard 6 (HPs 42/52) | Init +4 | Passive Perc 17; Invest. 12; Insight 12 AC 15 | Saves: Str +0; Dex +6; Con +6; Int +1; Wis +1; Cha +7 | Inspiration 0/1

Alisanne lands on the shore and plays a bright, energetic tune. Colors of every hue flash around the little rowboat.

Hypnotic Pattern centered on the rowboat. Wis15


Map

Alisanne's light show swirls...

Pirate:1d20 + 1 ⇒ (1) + 1 = 2
Pirate First Mate:1d20 ⇒ 20

Wow! One of Each!

The younger looking pirate goes slack-jawed and glassy eyed. The other blinks and shakes his head and rows for his very life.

EDIT: My mistake, the OLDER, MORE EXPERIENCED, battle hardened pirate goes slack-jawed and glassy eyed.


Map

As per slack, Venn moves, DASHES, and jumps into the boat to confront the pirates!

The Hobgoblins draw back their bows and aim for the escaping pirates...

1d20 + 3 + 1d4 ⇒ (16) + 3 + (4) = 23, Hit, 1d8 + 1 ⇒ (7) + 1 = 8
1d20 + 3 + 1d4 ⇒ (4) + 3 + (1) = 8, MISS
1d20 + 3 + 1d4 ⇒ (19) + 3 + (2) = 24, HIT, 1d8 + 1 ⇒ (2) + 1 = 3

Ulver flys at incredible speed and lines up for a magic spell. He takes out some kind of rod and what looks like an animal pelt... And a stroke of lightning arcs down through the two pirates.

Dexterity Save, Pirate:1d20 + 5 ⇒ (19) + 5 = 24
Dexterity Save, First Mate:1d20 ⇒ 14

Both save for Half Damage:8d6 ⇒ (1, 2, 5, 2, 6, 3, 2, 2) = 23

Each takes 11 points of damage.

Both Men look rattled and bloodied. They are screaming things like, "No!", and, "You'll KILL US ALL!"

Lightining arcs through the waters.

Lemunda takes off at a full run, thumping down the dock and leaping into the boat with Venn and the pirates!

ROUND 3 begins right after Baghotir posts for Round 2!

ROUND 2
... Baghotir GO

ROUND 3
1. Caelius (21) GO!
2. Robed, Unarmed Pirate (21) Will attempt to escape grapple
2a. Rowboat! Will move forward 15' unless men in boat neutralized.
4. Belwick (14) GO!

5. Pirate (11) TBD
6. Pirate First Mate (11) TBD
7. Venn (10) TBD
9. Alisanne (7)TBD
10. Hobs TBD (6)
11. Lemunda TBD (5)
12. Baghotir (2) TBD


Character Sheet

Status:
HP 59/59, AC: 21
Condition: None
- - -

As he’s right there, Baghotir sheathes his hammer (interact), pulls the silk rope from his pack (utilize?), and ties up their prisoner (or prepares to next round?). Not sure if I have the actions for this. If he needs to drop his hammer instead of sheath it to get it done now that’s fine.

Tie Up: 1d20 + 1 ⇒ (15) + 1 = 16 (dex? If strength, +3 more)

"Sit. Stay."


Map

Baghotir ties up the smuggler!


Human Noble Wizard 7 (HP: 37/37) | Init +2 | AC 12 (15 w/Mage Armor) | Passive Perc 10; Invest. 14; Insight 10 | Saves: Str -1; Dex +2; Con +1; Int +7; Wis +3; Cha +2 | Inspiration 1/1 | Buffs: Mage Armor | Character Sheet

Belwick hurls fire at the pirate (not the first mate), looking to make a point.
Firebolt vs Pirate: 1d20 + 7 ⇒ (5) + 7 = 12
Damage (Fire): 2d10 ⇒ (7, 3) = 10

"Submit to questioning and you live!" The nobleman calls out to the two runners, ready to keep fighting if they refuse to listen.

The elemental spirit moves over to protect Belwick.


Map

ROUND 3
1. Caelius (21) GO!
2. Robed, Unarmed Pirate (21) Will attempt to escape
2a. Rowboat! Will move forward 15' unless men in boat neutralized.
4. Belwick (14) Firebolt, MISS, Elemental on Defense.
5. Pirate (11) TBD
6. Pirate First Mate (11) TBD
7. Venn (10) TBD
9. Alisanne (7)TBD
10. Hobs TBD (6)
11. Lemunda TBD (5)
12. Baghotir (2) TBD

Reposting... Caelius is up.


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Character Sheet

Baghotir concentrates first on the legs. He doesn't want this guy getting up and running. So he wraps the rope around his legs a few times and ties it tightly. I suspect that's all he'll have time for in the first round...


Human Fighter 7 | HP 67/67 | AC 22 | Init +2

Caelius places a strong arm on the man's back keeping him pinned. "Stay down." He looks over. "Thanks for tying him up Baghotir. Il'll watch him. Go help the others."

Grapple to maintain Pin: 1d20 + 7 ⇒ (6) + 7 = 13
Advantage: 1d20 + 7 ⇒ (8) + 7 = 15

Status:

HP 67/67
AC 21 (+2 (23) w/ Shield) (14 w/o armor)
Short Rest Die 7/7
Second Wind 1/1
Action Surge 1/1
Superiority Die (D8; Disarming Attack, Sweeping Attack, Menacing Attack): 5/5


Map

The man on the ground, now that he's shaken off Alisanne's Command, is slippery as an eel...

1d20 + 5 ⇒ (10) + 5 = 15... And Caelius just holds on.

The rowboat, with Venn, Lemunda and the two pirates skirts forward.

The pirate first mate swings an oar at Venn and Lemunda...

1d20 + 2 ⇒ (17) + 2 = 19 Vs. Venn... HIT
1d20 + 2 ⇒ (14) + 2 = 16 Vs. Lemunda... HIT

Neither of you take any damage, BUT... You need to make a STR or DEX save (your choice) vs. DC10 or be knocked over into the drink.

Ok, this is weird, but bear with me. I swear it is in the stat block...

The pirate flashes Venn and Lemunda a winning smile. There's just something about him! Even down here, on a rowboat in a sea cave, possibly knocked over into the waters... He's just so darn charismatic!

Venn and Lemunda, Wisdom Save DC12 or you are both Charmed by the Pirate.


Map

ROUND 3
1. Caelius (21) Hold that Smuggler!
2. Robed, Unarmed Pirate (21) Failed to escape
2a. Rowboat! Will move forward 15' unless men in boat neutralized.
4. Belwick (14) Firebolt, MISS, Elemental on Defense.
5. Pirate (11) ENTHRALLING PANACHE
6. Pirate First Mate (11) Multiattack, Unarmed strike, Shove
7. Venn (10) STR/DEX Save+WIS SAVE+GO!
9. Alisanne (7)GO!
10. Hobs TBD (6)GO!
11. Lemunda TBD (5) CHARMED
12. Baghotir (2) GO!

ROUND 4
1. Caelius (21) GO!

4. Belwick (14) GO!

Lemunda... 1d20 + 7 ⇒ (6) + 7 = 13, 1d20 + 1 ⇒ (6) + 1 = 7

Lemunda stays in the boat, but her eyes go all starry and she can't act against the pirates. She catches the oar and just stands there, transfixed. You actually hear her ovaries thump. Charmed for 1 Round


Flan Pathfinder (HP via Roll20) | Init +1 | Passive Perc 16; Invest. 12; Insight 12 AC 14 | Saves: Str +5; Dex +3; Con +2; Int +2; Wis +2; Cha +0 | Inspiration 0/1 Mad Mardigan's Cheat Sheet | D&D Beyond

STR: 1d20 + 5 ⇒ (7) + 5 = 12
WIS: 1d20 + 2 ⇒ (10) + 2 = 12

Venn flails his arms in a forward circle to keep his balance. Looking at the man's face for a moment, he tilts his head, and then comes to his senses

"Shut your festering gob before I rip your jaw off!"

Taking an angle that avoids Lemunda, he swings big

ATK 1: 1d20 + 8 ⇒ (14) + 8 = 22 for DMG if hit: 2d6 + 4 ⇒ (5, 6) + 4 = 15
ATK 2: 1d20 + 8 ⇒ (10) + 8 = 18 for DMG if hit: 2d6 + 4 ⇒ (4, 6) + 4 = 14


Map

Venn takes the blow from the oar and doesn't even register that he's been hit. He then swiftly slays both pirates right out.

2 Kills.

The charming pirate takes the hit to the belly. He looks down at himself and laughs, bitterly.

"Hehehehe... Ye didn't pay the toll."

He dies.

The man on the ground continues to struggle under Caelius. Perhaps because of his words... A feeling of dread comes over you, though you don't know why.

Lemunda regains her senses and looks around, uneasy. She sits.

The Hobs shoulder their bows and congratulate each other.

Rest of the Party is up.

ROUND 3
1. Caelius (21) Hold that Smuggler!
2. Robed, Unarmed Pirate (21) Failed to escape
2a. Rowboat! Will move forward 15' unless men in boat neutralized.
4. Belwick (14) Firebolt, MISS, Elemental on Defense.
5. Pirate (11) ENTHRALLING PANACHE
6. Pirate First Mate (11) Multiattack, Unarmed strike, Shove
7. Venn (10) Suck it, DM
9. Alisanne (7)GO!
10. Hobs TBD (6) HIGH FIVES
11. Lemunda TBD (5) DODGE
12. Baghotir (2) GO!

ROUND 4
1. Caelius (21) GO!
4. Belwick (14) GO!


Human Noble Wizard 7 (HP: 37/37) | Init +2 | AC 12 (15 w/Mage Armor) | Passive Perc 10; Invest. 14; Insight 10 | Saves: Str -1; Dex +2; Con +1; Int +7; Wis +3; Cha +2 | Inspiration 1/1 | Buffs: Mage Armor | Character Sheet

"Hold your fire!" Belwick says, issuing a largely unnecessary command to the hobgoblins.

The nobleman moves forward to see the struggling survivor. To the earth spirit he says, "Knock him out but don't kill him."

It moves to comply, attempting to slug the prone foe.
Slam vs Prone Pirate: 1d20 + 7 ⇒ (16) + 7 = 23 OR Slam vs Prone Pirate: 1d20 + 7 ⇒ (4) + 7 = 11
Damage (B, non lethal): 1d10 + 4 + 4 ⇒ (6) + 4 + 4 = 14

Slam vs Prone Pirate: 1d20 + 7 ⇒ (3) + 7 = 10 OR Slam vs Prone Pirate: 1d20 + 7 ⇒ (4) + 7 = 11
Damage (B, non lethal): 1d10 + 4 + 4 ⇒ (7) + 4 + 4 = 15


Character Sheet

Status:
HP 59/59, AC: 21
Condition: None
- - -

Baghotir takes out his manacles and claps him in irons! His hands specifically. He’ll then plan to wrap the rope around the hands to keep him well trussed.


Map

The Elemental thumps the prisoner with a huge, boulder fist. Baghotir further secures the man in irons.


Human Fighter 7 | HP 67/67 | AC 22 | Init +2

Caelius keeps the man pinned to the ground while Baghotir secures him. "One of us needs to stay with him."

Grapple to maintain Pin: 1d20 + 7 ⇒ (1) + 7 = 8
Advantage: 1d20 + 7 ⇒ (13) + 7 = 20

Status:

HP 67/67
AC 21 (+2 (23) w/ Shield) (14 w/o armor)
Short Rest Die 7/7
Second Wind 1/1
Action Surge 1/1
Superiority Die (D8; Disarming Attack, Sweeping Attack, Menacing Attack): 5/5


Character Sheet Human Bard 6 (HPs 42/52) | Init +4 | Passive Perc 17; Invest. 12; Insight 12 AC 15 | Saves: Str +0; Dex +6; Con +6; Int +1; Wis +1; Cha +7 | Inspiration 0/1

Alisanne takes a moment to survey the area to ensure there is not further danger.

Perception: 1d20 + 7 ⇒ (2) + 7 = 9


Map

Alisanne starts to look for additional danger, but sees nothing in the dim light.

Caelius continues to pin the robed smuggler... Who seems to surrender. He goes slack and stops fighting. He stays silent.

Lemunda grabs the oars on the rowboat and starts to bring the craft around. The water laps at the shore and sides of the boat.

Belwick commands his elemental to knock out the robed smuggler. The man is very resilient, and takes a thump but isn't unconscious net.

And then there's a thump from below the rowboat. And then a couple more. And...

3d20 ⇒ (15, 2, 2) = 19

2d8 + 10 ⇒ (4, 8) + 10 = 22, 1d12 + 5 ⇒ (11) + 5 = 16, 1d12 ⇒ 6

Something below the boat hit it with the force of a battering ram! The rowboat starts to break apart! It begins to take on water and it lurches forward a little. The small craft is nearly destroyed!

ROUND 3
1. Caelius (21) Hold that Smuggler!
2. Robed, Unarmed Pirate (21) Failed to escape
2a. Rowboat! Will move 15' unless men in boat neutralized.
4. Belwick (14) Elemental command
5. Something in the Water (11) Three Hits on the rowboat!
7. Venn (10) GO!
9. Alisanne (7)GO!
10. Hobs TBD (6)
11. Lemunda TBD (5) TBD
12. Baghotir (2) GO!

ROUND 4
1. Caelius (21) GO!
2. Robed Unarmed Pirate (21) Grappled, restrained, TBD
2a. Rowboat Moves 15' can make 1 90 deg turn, facing North ATM
4. Belwick (14) GO!
5. Something in The Water (11) TBD


Flan Pathfinder (HP via Roll20) | Init +1 | Passive Perc 16; Invest. 12; Insight 12 AC 14 | Saves: Str +5; Dex +3; Con +2; Int +2; Wis +2; Cha +0 | Inspiration 0/1 Mad Mardigan's Cheat Sheet | D&D Beyond

Quickly looking for a way off the boat that doesn't include jumping into he water, Venn quickly grabs the line and hurls it straight up into the air as he mutters from words in Flan. The rope immediately goes taught and he shimmies up towards the top.

]Not looking to hide in the space, but looking to get high enough over the water to make the jump easier.

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