Game Master S - 2e |
At the beginning of your turn, you MUST have some source of gravity/magnetism. If not, start your turn with a DC 18 REF save.
ROUND 1:
CeeCee: Go
Dae: Go
Sample 62: TBD
Obozaya: TBD
Ceilidh: TBD
******************************************
TACTICAL MAP
GM’s Tracker
Party Conditions:
Gravity:NONE
Atmosphere: Normal
Lighting: Flashlights ONLY
Battlefield terrain:
Cookie-Cutter |
Reflex, DC 18: 1d20 + 13 ⇒ (2) + 13 = 15 Oh hell no
Reflex, DC 18 (Hero Point): 1d20 + 13 ⇒ (5) + 13 = 18
The nimble ysoki has just enough time to activate her jetpack, narrowly avoiding the difficulty of the gravitational situation. Activate Jetpack
"Yeah, that thing is ugly. Let's waste it."
The progeny of Hack-It, having learned how to shoot at the hip of her father, takes careful and before firing her pistol. Aim, Strike
Advanced Semi-Auto Pistol vs Sample 62: 1d20 + 16 ⇒ (15) + 16 = 31
Damage (P): 2d6 + 2d6 ⇒ (6, 1) + (3, 4) = 14
Advanced Semi-Auto Pistol vs Sample 62: 1d20 + 16 ⇒ (15) + 16 = 31
Damage (P): 2d6 + 2d6 ⇒ (3, 6) + (6, 1) = 16
Dennis Pregen |
Dae activates their antigrav harness, then strides forward in their own field of low gravity and harls a mote of stellar energy at the creature!
◆Activate harness, ◆Stride, ◆Solar Shot
Ranged attack: 1d20 + 12 ⇒ (12) + 12 = 24
Fire damage: 2d6 + 4 ⇒ (2, 4) + 4 = 10
↺Nimbus Surge If a creature hits me with a melee attack, they take 3 Fire damage
or
↺Reactive Strike
Game Master S - 2e |
As soon as the thing makes itself known, the party opens fire. CeeCee makes good on the family legacy of cantankerous disdain for the enemy. Shockingly the fronds of the ship bend to provide cover for the beast, but CeeCee's aim is too good and connects with a direct hit. The creature's tough body seems to resist the impact of the bullet a bit.
Dae's weapon, however, is JUST the right tool for the job as the creature burns far more than expected. It's mouth opens in what you assume is pain, but in space no one can hear you scream.
The Bloom turns a pair of vines on the party and lashes out while simultaneously excreting something that connects to the Sample and you watch in horror as some of its wounds close.
Vine 1 v. Dae: 1d20 + 12 ⇒ (20) + 12 = 32 for DOUBLE: 1d10 + 6 ⇒ (7) + 6 = 13
Vine 2 v. Dae: 1d20 + 12 ⇒ (9) + 12 = 21 MISS
It immediately closes on Dae and continues the assault. CeeCee quickly pulls the trigger again, wounding the creature.
Bite v. Dae: 1d20 + 17 ⇒ (8) + 17 = 25 for DMG: 2d8 + 7 ⇒ (6, 3) + 7 = 16
Claw v. Dae: 1d20 + 12 ⇒ (16) + 12 = 28 for DMG: 2d6 + 7 ⇒ (1, 6) + 7 = 14
The bite also seems to invigorate the thing.
At the beginning of your turn, you MUST have some source of gravity/magnetism. If not, start your turn with a DC 18 REF save.
ROUND 1:
CeeCee: Hit
Dae (12/68): Hit
Sample 62: ATK
Obozaya: Go
Ceilidh: Go
******************************************
TACTICAL MAP
GM’s Tracker
Party Conditions:
Gravity:NONE
Atmosphere: Normal
Lighting: Flashlights ONLY
Battlefield terrain:
Sample: 39 (Fast Healing 1)
Obozaya the Great |
Obozaya, her magboots clinging to the ship's surface, clomps along to get out of the way of her friends. She then takes her new flamethrower for a spin.
attack!: 1d20 + 13 ⇒ (5) + 13 = 18
fire!: 2d10 ⇒ (10, 10) = 20
Ceilidh Razkar |
Reflex Save: 1d20 + 13 ⇒ (4) + 13 = 17
Ceilidh casts ◈◈Infusion on Dae to heal.
Infusion: 3d6 + 18 ⇒ (1, 3, 2) + 18 = 24
For her third action (◈), she tries to recall knowledge on the creature.
Nature: 1d20 + 11 ⇒ (18) + 11 = 29
Game Master S - 2e |
Obozaya's flamethrower is exceedingly effective! Sample 62 thrashes in what must be pain.
Ceilidh stays put while infusing Dae with some vitality to stay in the fight.
At the beginning of your turn, you MUST have some source of gravity/magnetism. If not, start your turn with a DC 18 REF save.
ROUND 2:
CeeCee: Go
Dae (36/68): Go
Sample 62: TBD
Obozaya: TBD
Ceilidh: TBD
******************************************
TACTICAL MAP
GM’s Tracker
Party Conditions:
Gravity:NONE
Atmosphere: Normal
Lighting: Flashlights ONLY
Battlefield terrain:
Sample: 68 (Fast Healing 1)
Cookie-Cutter |
CeeCee his the jets, bursting forward to get a different angle on Sample 62. She gives it another burst, zipping through the vacuum of space while reloading to circle the strange foe.
Mobile Aim, Mobile Reload.
"Keep them lit! I'll keep trying to find a sensitive spot!"
Advanced Semi-Auto Pistol vs Sample 62: 1d20 + 16 ⇒ (7) + 16 = 23
Damage (P): 2d6 + 2d6 ⇒ (2, 3) + (6, 5) = 16
Damage (P): 2d6 + 2d6 ⇒ (2, 1) + (5, 5) = 13