Game Master S's "Fly Free or Die"

Game Master Chris Marsh

Tactical Map | Campaign Tracker | Story Summary | Handouts | NPCs | Ships | Places | PCs

Quickposts:

INITIATIVE:
[dice=Hostiles]d20+2[/dice]
[dice=Aldo]d20+1[/dice]
[dice=Angel]d20+3[/dice]
[dice=Chip]d20+3[/dice]
[dice=Kaz]d20+7[/dice]

STATUS CHECK
Status Check:
Aldo (SP: 24/24, HP: 28/28, RP: 7/7)
Angel (SP: 24/24 , HP: 26/26, RP: 6/6)
Chip (SP: 21/21, HP:22/22, RP: 4/4)
Kaz (SP: 32/32, HP: 34/34, RP: 4/4)

Tactical Tracker
Commerce Tracker
Ship combat Tracker


1,601 to 1,650 of 1,794 << first < prev | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | next > last >>

| Hope for the Future | Fly Free or Die | | Ship Roles |

As if on cue Rishae Tulvauran enters the foyer. You remember her as a no-nonsense information broker. "Oh hello everyone! It's so good to see you! Welcome! Are you here for incarceration? I hope so. It's the best thing to ever happen to me. Everyone here is just so delightful. You want a tour?"


CN Human Cyberborn Mechanic 4 She/Her| SP 24/24 HP 26/26 | RP 6/6 | EAC 18, KAC 20 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +7, SM: +7 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Engineering: 1d20 + 12 ⇒ (16) + 12 = 28

Before we get into conversation, Angel lets everyone know the weapon disabling effect should wear off in 24 hours.


Aasimar Envoy 5 SP 40/40 HP34/34 RP 7/7 | EAC 12 KAC 13 | F +3 R +6 W +4 | Init +2 | Perc +10, Dipl +16, SM +7 | Hero Point: 0 | Inspiring Boosted: None | 20/20 Charges

"Yes, a tour would be helpful." As Aldo walks, he strikes up the conversation. "Ms. Tulvauran, forgive me for my surprise, but I have never seen a jail like this. This looks like a vacation spot and not an incarceration center. What exactly is the catch? Why is everything so lovely here? Is this like a gilded cage where the facilities are nice but you still cannot get away? Do you actually have any freedom here?"


| Hope for the Future | Fly Free or Die | | Ship Roles |

Angel:

You also think a skilled engineer could geta weapon working again with a minute's worth of work. It just would be.... obvious.

"Oh excellent! Where would you like to go first? The game room? The commissary? The bathroom? The sleeping wuarters are boring, and the examination room isn't very interesting. Where to?"


Aasimar Envoy 5 SP 40/40 HP34/34 RP 7/7 | EAC 12 KAC 13 | F +3 R +6 W +4 | Init +2 | Perc +10, Dipl +16, SM +7 | Hero Point: 0 | Inspiring Boosted: None | 20/20 Charges

"The game room sounds splendid. Lead us onward."

Although Aldo is cheerful and receptive to this tour, he hides his suspicion that this is a complete trap.

Is Rishae happy to answer questions or is she being deceptive?

Sense Motive:

Sense Motive: 1d20 + 7 ⇒ (18) + 7 = 25


Male Vesk Soldier 4 (SP 32/32, HP 34/34, RP 4/4, EAC22, KAC23, Fort+5, Ref+4, Will+4, Init+7, Percp+7

is my frag grenade analog? Was having trouble finding that answer?

Kaz walks around with the others, he isnt sure what is off. He keeps calm and does his best to observe.

Perception 1d20 + 7 ⇒ (8) + 7 = 15


| Hope for the Future | Fly Free or Die | | Ship Roles |

Items which ARE analog have it in the description. If you look at the "Special" column, it'll say. In SF, the grenades use circuits. So they are NOT analog.

Kaz sees a bunch of people acting more like they're at a resort than a prison. Aldo gets a bad feeling. She's acting like her mind has been scrambled. She seems to truly be the person in front of you, which is a radical departure. Something likely did this to her.

The game room is clean and bright. People happily playing table top and video games. Everyone who isn't holding a controller waves when you enter.


CN Human Cyberborn Mechanic 4 She/Her| SP 24/24 HP 26/26 | RP 6/6 | EAC 18, KAC 20 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +7, SM: +7 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

"I freakin' hate this place. All these cheery people make me want to puke."


| Hope for the Future | Fly Free or Die | | Ship Roles |

"Angel! Don't say that." Rishae seems saddened. "Since coming here, my life has been so good. I even look forward to exam time now."


Male Vesk Soldier 4 (SP 32/32, HP 34/34, RP 4/4, EAC22, KAC23, Fort+5, Ref+4, Will+4, Init+7, Percp+7
Game Master S wrote:
"Angel! Don't say that." Rishae seems saddened. "Since coming here, my life has been so good. I even look forward to exam time now."

What type of exam? When is exam time?

Kaz also makes a mental note to speak to Chip about hand grenades his ancestors used. They should be fairly simple to make…


| Hope for the Future | Fly Free or Die | | Ship Roles |

"Once per day." She suddenly clams up on the subject. "Anyway, you want to see the commisary?"


Male Vesk Soldier 4 (SP 32/32, HP 34/34, RP 4/4, EAC22, KAC23, Fort+5, Ref+4, Will+4, Init+7, Percp+7
Game Master S wrote:
"Once per day." She suddenly clams up on the subject. "Anyway, you want to see the commisary?"

The vesk shrugs his shoulders and then gives a nod


2 people marked this as a favorite.
| Hope for the Future | Fly Free or Die | | Ship Roles |

The commisary is honestly somewhat boring. Today they're serving "Dunklezahn's curried cucumbers" and "fried groznip wings."

Again, the people seem happy as can be.


Aasimar Envoy 5 SP 40/40 HP34/34 RP 7/7 | EAC 12 KAC 13 | F +3 R +6 W +4 | Init +2 | Perc +10, Dipl +16, SM +7 | Hero Point: 0 | Inspiring Boosted: None | 20/20 Charges

Pretending to be interested while trying to figure this place out, Aldo comments, "Ms. Tulvauran, this is a lovely commisary. How is the food they serve here? Are Dunklezahn's curried cucumbers any good?"

When out of earshot of any other prisoners, residents or authority, Aldo also asks two questions of their host.

"Are you familiar with the recent addition of a man named Lindol?"

"Are you familiar with an Veskarium official named Renevaya?"


| Hope for the Future | Fly Free or Die | | Ship Roles |

"Lindol?! Oh he's great. I met him yesterday. And of COURSE I know Renevaya. She's the one in charge here silly."


CN Human Cyberborn Mechanic 4 She/Her| SP 24/24 HP 26/26 | RP 6/6 | EAC 18, KAC 20 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +7, SM: +7 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

"So where do we find Lindol?"


| Hope for the Future | Fly Free or Die | | Ship Roles |

"I'm not sure. I feel like we should have found him by now. Sometimes exams take a while? Not sure where else he could be."


Male Vesk Soldier 4 (SP 32/32, HP 34/34, RP 4/4, EAC22, KAC23, Fort+5, Ref+4, Will+4, Init+7, Percp+7

How big is this island? Or are all the small islands interconnected?

Kaz considers the name Dunkelzahn… he vaguely recalls him as an assassinated leader, one who was on the verge of greatness


Aasimar Envoy 5 SP 40/40 HP34/34 RP 7/7 | EAC 12 KAC 13 | F +3 R +6 W +4 | Init +2 | Perc +10, Dipl +16, SM +7 | Hero Point: 0 | Inspiring Boosted: None | 20/20 Charges

"Lindol is taking an exam? He told me that he doesn't like taking tests. So where would you take a test if you were here?"


| Hope for the Future | Fly Free or Die | | Ship Roles |

Kaz saw that this place is pretty remote....

"Well, the EXAM ROOM silly! Aldo, you're so funny."


Aasimar Envoy 5 SP 40/40 HP34/34 RP 7/7 | EAC 12 KAC 13 | F +3 R +6 W +4 | Init +2 | Perc +10, Dipl +16, SM +7 | Hero Point: 0 | Inspiring Boosted: None | 20/20 Charges

"Of course. How silly of me. Simply silly! May we go and visit with Lindo?"


| Hope for the Future | Fly Free or Die | | Ship Roles |

"You can go, but I can't. It's not my appointment. Anyway, it sounds like you're up to something, so I'm going to get my lunch. Don't wreck your chances of coming here! Tootles!!!"


Aasimar Envoy 5 SP 40/40 HP34/34 RP 7/7 | EAC 12 KAC 13 | F +3 R +6 W +4 | Init +2 | Perc +10, Dipl +16, SM +7 | Hero Point: 0 | Inspiring Boosted: None | 20/20 Charges

"Well, if we get caught being very very silly, then we will be sure to recommend this place. Thank you for all of your help, and thank you for your tour."

Aldo proceeds to the exam room with the others, keeping an eye out for anything and everything suspicious.


| Hope for the Future | Fly Free or Die | | Ship Roles |

Perception DC 20:

The door is thick, and the sound is muffled. But... you're pretty sure there are two voices on the other side.


2 people marked this as a favorite.
Aasimar Envoy 5 SP 40/40 HP34/34 RP 7/7 | EAC 12 KAC 13 | F +3 R +6 W +4 | Init +2 | Perc +10, Dipl +16, SM +7 | Hero Point: 0 | Inspiring Boosted: None | 20/20 Charges

Perception: 1d20 + 9 ⇒ (20) + 9 = 29

"Can you hear that?". Aldo whispers to the others. "There are two voices beyond that door. Let's be careful."

Aldo nods to Kaz to open the door.


| Hope for the Future | Fly Free or Die | | Ship Roles |

Kaz opens the door, and you find surprising visitors: Nemelith and Jinx have also clearly infiltrated the facility. Nemelith does the talking for the pair, brusquely assuring you that they came here “for an old fashioned jailbreak, darling. I think you're hear for the same, so let's team up." Nemelith adds, “I know you care about more than credits, so let’s do this right.”

Time for a Perception roll.


Male Vesk Soldier 4 (SP 32/32, HP 34/34, RP 4/4, EAC22, KAC23, Fort+5, Ref+4, Will+4, Init+7, Percp+7

Perception 1d20 + 7 ⇒ (2) + 7 = 9

Kaz isnt sure WTF is going on


Aasimar Envoy 5 SP 40/40 HP34/34 RP 7/7 | EAC 12 KAC 13 | F +3 R +6 W +4 | Init +2 | Perc +10, Dipl +16, SM +7 | Hero Point: 0 | Inspiring Boosted: None | 20/20 Charges

”Well met. Fancy meeting you here. I suppose it was silly of me to think we would be doing this on our own.”

Perception: 1d20 + 9 ⇒ (6) + 9 = 15


| Hope for the Future | Fly Free or Die | | Ship Roles |

Neither of those rolls produce anything

"Well, they've got two of our own. They tried to get us all, but only got [b]Dizzy and The Captain. So I suggest we join forces on this one. We know there's something fishy going on, and this is the last room to check."[/b]


Aasimar Envoy 5 SP 40/40 HP34/34 RP 7/7 | EAC 12 KAC 13 | F +3 R +6 W +4 | Init +2 | Perc +10, Dipl +16, SM +7 | Hero Point: 0 | Inspiring Boosted: None | 20/20 Charges

"They got Dizzy and the Captain?!! What the hell is going on here? Everything about this place is honey and sweetness, but I know there is a stinger nearby. How come it looks like we could just walk out of here? I don't trust this place at all, but I think we could put aside our differences and work together on this one. Have you been able to figure anything out about this place?"


| Hope for the Future | Fly Free or Die | | Ship Roles |

"Nope. Unless there are secrets in this room. This is the room that weirds everyone out."

While Kaz and Aldo didn't spy anything, the examination room contains two exam tables and a series of storage cabinets for medical supplies. Angel and Chip can still roll.


1 person marked this as a favorite.
CN Human Cyberborn Mechanic 4 She/Her| SP 24/24 HP 26/26 | RP 6/6 | EAC 18, KAC 20 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +7, SM: +7 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Perception: 1d20 + 7 ⇒ (20) + 7 = 27


| Hope for the Future | Fly Free or Die | | Ship Roles |

Angel looks around and immediately spies a small pressure plate in the south wall; when pressed, it opens a hidden door leading to a staircase.... it's immediately obvious that the copescetic hospital-prison has a different ascetic below. The stairs are dark and concrete.

Nemelith and Jinx look at each other, and then you. They start taking out hidden weapons and putting them back together.

The stairs descend straight for a few stories before ending in a locked door.


Male Vesk Soldier 4 (SP 32/32, HP 34/34, RP 4/4, EAC22, KAC23, Fort+5, Ref+4, Will+4, Init+7, Percp+7

Kaz had a long gun in the cargo hold. Does he have that now? Im assuming “no”. Seems it would be kinda ridiculous wandering with it.

Kaz is getting excited. This is more what he was looking for.


| Hope for the Future | Fly Free or Die | | Ship Roles |

Yeah it's stored in cargo. Let me know when you open the door and I'll get us going.


CN Human Cyberborn Mechanic 4 She/Her| SP 24/24 HP 26/26 | RP 6/6 | EAC 18, KAC 20 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +7, SM: +7 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Angel will Aid Chip with the lock.

Engineering: 1d20 + 12 ⇒ (5) + 12 = 17


none Android Mechanic/4 Init:+3 ST 21/21 HP 8/22 RP: 4/6 EAC 14 KAC 15 Perc 8 F5 R7 W1
attacks:
[dice=cavitation pistol]1d20+6[/dice] [dice=fire]d6+2[/dice] [dice=drone attack]d20+7[/dice] [dice=damage, P]1d6+2[/dice]

Chip detaches his drone and uses its manipulator arms to help with the lock, along with Angel's expertise

engineering: 1d20 + 17 + 2 ⇒ (14) + 17 + 2 = 33


| Hope for the Future | Fly Free or Die | | Ship Roles |

Chip and Angel have no problem unlocking the door. Unfortunately, Chip failed to look for security measures. The door delivers a shock to both of them that really freaking hurts: Elec: 4d6 ⇒ (3, 3, 3, 6) = 15 You can make a REF DC 15 for half DMG. I'll update the map and beyond after the saves.


Aasimar Envoy 5 SP 40/40 HP34/34 RP 7/7 | EAC 12 KAC 13 | F +3 R +6 W +4 | Init +2 | Perc +10, Dipl +16, SM +7 | Hero Point: 0 | Inspiring Boosted: None | 20/20 Charges

"Did you check the door for . . . . . traps? Too late. Are you both okay to continue? Let's get to the bottom of this little vacation prison."


1 person marked this as a favorite.
CN Human Cyberborn Mechanic 4 She/Her| SP 24/24 HP 26/26 | RP 6/6 | EAC 18, KAC 20 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +7, SM: +7 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

"Geez we should really come to some kind of agreement on who is doing what while we are sneaking around. Like some kind of.... exploration mode or something."

Reflex Save: 1d20 + 7 ⇒ (17) + 7 = 24


Aasimar Envoy 5 SP 40/40 HP34/34 RP 7/7 | EAC 12 KAC 13 | F +3 R +6 W +4 | Init +2 | Perc +10, Dipl +16, SM +7 | Hero Point: 0 | Inspiring Boosted: None | 20/20 Charges

"Exploration mode? We're not exactly explorers. We are trying to earn some credits. Maybe that makes us mercenaries. When do we get to enter mercenary mode?"


| Hope for the Future | Fly Free or Die | | Ship Roles |

Status Check:
Aldo (SP: 24/24, HP: 28/28, RP: 7/7)
Angel (SP: 17/24 , HP: 26/26, RP: 6/6)
Chip (SP: 21/21, HP:22/22, RP: 4/4) 15 DMG pending, REF DC 15 to cut to 7)
Kaz (SP: 32/32, HP: 34/34, RP: 4/4)


none Android Mechanic/4 Init:+3 ST 21/21 HP 8/22 RP: 4/6 EAC 14 KAC 15 Perc 8 F5 R7 W1
attacks:
[dice=cavitation pistol]1d20+6[/dice] [dice=fire]d6+2[/dice] [dice=drone attack]d20+7[/dice] [dice=damage, P]1d6+2[/dice]

ref: 1d20 + 7 ⇒ (5) + 7 = 12

Chip is oblivious to the trap until after it's been sprung, and he ends up smoking (and not in the good way)

Agreed; it appears that some sort of protocol for how we proceed through situations that require increased caution is indicated. I shall endeavor to apply such caution moving forward.


| Hope for the Future | Fly Free or Die | | Ship Roles |

Status Check:
Aldo (SP: 24/24, HP: 28/28, RP: 7/7)
Angel (SP: 17/24 , HP: 26/26, RP: 6/6)
Chip (SP: 6/21, HP:22/22, RP: 4/4)
Kaz (SP: 32/32, HP: 34/34, RP: 4/4)

Behind you the two members of the Wintermorn snicker a bit. Eventually they realize that right now you're teammates, not rivals. "Hey um... That looks like it sucked. You need a minute?"


CN Human Cyberborn Mechanic 4 She/Her| SP 24/24 HP 26/26 | RP 6/6 | EAC 18, KAC 20 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +7, SM: +7 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

"Take a breather, Chip. Then we can move on."


Aasimar Envoy 5 SP 40/40 HP34/34 RP 7/7 | EAC 12 KAC 13 | F +3 R +6 W +4 | Init +2 | Perc +10, Dipl +16, SM +7 | Hero Point: 0 | Inspiring Boosted: None | 20/20 Charges

"Let's make sure that we have all learned from this experience.". Turning to the Wintermourners, Aldo adds, "And let's keep the snickering from the peanut gallery down to a minimum. Thank you."


none Android Mechanic/4 Init:+3 ST 21/21 HP 8/22 RP: 4/6 EAC 14 KAC 15 Perc 8 F5 R7 W1
attacks:
[dice=cavitation pistol]1d20+6[/dice] [dice=fire]d6+2[/dice] [dice=drone attack]d20+7[/dice] [dice=damage, P]1d6+2[/dice]

Yes, a moment would be helpful

this feels liek a good time ot use a resolve point to restore stamina


| Hope for the Future | Fly Free or Die | | Ship Roles |

Status Check:
Aldo (SP: 24/24, HP: 28/28, RP: 7/7)
Angel (SP: 17/24 , HP: 26/26, RP: 6/6)
Chip (SP: 21/21, HP:22/22, RP: 3/4)
Kaz (SP: 32/32, HP: 34/34, RP: 4/4)

The door opens into a large room that looks like a more detailed version of Patient Intake. There are all manner of electronics projects on the desks, and some biotech as well. A Perception check may reveal more. we are now on the Tactical Map


Male Vesk Soldier 4 (SP 32/32, HP 34/34, RP 4/4, EAC22, KAC23, Fort+5, Ref+4, Will+4, Init+7, Percp+7

The vesk quickly scans for threats, then a slower scan for points of interest

Perception 1d20 + 7 ⇒ (12) + 7 = 19


| Hope for the Future | Fly Free or Die | | Ship Roles |

Kaz pokes around and finds the destroyed remains of Dizzy’s drone, Digit, scattered about the chamber. Any sense of adventure leaves Nemelith and Jinx in a heartbeat, "we gotta them."

1,601 to 1,650 of 1,794 << first < prev | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Game Master S's "Fly Free or Die" All Messageboards

Want to post a reply? Sign in.