
Game Master S |

The ordeal takes its toll. You take 1 point of Constitution damage and 1 point of ability damage to you choice of Wisdom or Charisma. In return, gain a +2 racial bonus to saves against confusion effects, darkvision 60 feet, DR 5/—, and an extraordinary fly speed of 30 feet with average maneuverability. These benefits last until the end of the scenario.

Game Master S |

The ordeal takes its toll. You take 1 point of Constitution damage and 1 point of ability damage to you choice of Wisdom or Charisma. In return, gain a +2 racial bonus to saves against confusion effects, darkvision 60 feet, DR 5/—, and an extraordinary fly speed of 30 feet with average maneuverability. These benefits last until the end of the scenario.

Game Master S |

The ground lurches with another wail, this one both psychic and auditory. The scream is coupled with a vivid series of flashing images: a flight to a mountain-sized cyst overlooking a city, a trail of blood and bodies up the cyst’s sides, and a circle of hooded figures standing on pallid shards in a fetid pool at the summit. The shriek becomes laced with fell chanting as a winged creature performs profane rites at a makeshift altar in the muck, the ritualistic words muddying the picture while imposing crushing pressure on the mind. The vision dissipates as quickly as it came, but the ground still trembles: the mark of approaching creatures.
Will Save and Perception check from all.

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Gunnz gags even inside her armour. Flying is fun, but the rest... not something she was expecting when she signed up for the mission.
wil: 1d20 + 9 - 1 ⇒ (8) + 9 - 1 = 16
per: 1d20 + 16 - 1 ⇒ (3) + 16 - 1 = 18

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Will Save: 1d20 + 7 + 2 ⇒ (3) + 7 + 2 = 12 weird thing from earlier expended
Perception: 1d20 + 15 ⇒ (4) + 15 = 19

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Will, shaken: 1d20 + 8 - 2 ⇒ (17) + 8 - 2 = 23 +3 if vs. fear, +2 if vs. confusion
Perception, shaken: 1d20 + 18 - 2 ⇒ (16) + 18 - 2 = 32

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will, shaken, dread vitality, psychic resilience: 1d20 + 5 - 2 + 2 ⇒ (7) + 5 - 2 + 2 = 12
Perception, shaken: 1d20 + 16 - 2 ⇒ (1) + 16 - 2 = 15

Game Master S |

Santos remains.

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"Heads up! Something's--or maybe some things--coming this way!"[

Game Master S |
1 person marked this as a favorite. |

The wave passes over you, but you easily keep it together. What's more you immediately catch a bead on some incoming.... things.
At first you see two or three, then ten, then a dozen, then many dozens... then hundreds. You're utterly surrounded by horrific aliens.
This is obviously going to be a slaughter, and you will not be the victors...
I'm sorry to say that you'll undoubtedly be overcome. I'll report your deaths, and get chronicles out to you ASAP. Again, I'm so sor---

Game Master S |

"NO!" With a flash of the blade, Whisperer of Souls rockets into the sky. In a streak that moves faster than your eyes it starts to cut them down as fast asthey appear, culling the hoard. You stand in awe, but ready. When a few break through, the odds are much, much better.
INITIATIVE
Hostiles: 1d20 + 5 ⇒ (13) + 5 = 18
Ash: 1d20 + 7 ⇒ (13) + 7 = 20
Gunnz: 1d20 + 10 ⇒ (20) + 10 = 30
Ishkitik: 1d20 + 5 ⇒ (3) + 5 = 8
Kneepuncher: 1d20 + 3 ⇒ (7) + 3 = 10
Santos: 1d20 + 14 ⇒ (12) + 14 = 26
Yuqab: 1d20 + 10 ⇒ (16) + 10 = 26
ROUND 1:
Gunnz: Go
Santos: Go
Yuqab: Go
Ash: Go
Hostiles (Life Science to ID): TBD
Kneepuncher: TBD
Ishkitik: TBD
******************************************
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em: Red
Gravity:High
Atmosphere: Toxic
Lighting: Normal
Battlefield terrain: Anything other than white is Difficult Terrain
Black:
Red:
Blue:
White:

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Gunnz looks for a bit of the ruin to hide in, as she takes a potshot at the closest of the aliens.
stealth for trickshot: 1d20 + 24d1d20 + 15 + 2 ⇒ (1) + (20, 8, 17, 8, 2, 12, 15, 7, 10, 4, 3, 3, 8, 19, 4, 13, 4, 19, 17, 6, 17, 20, 7, 6) + 15 + 2 = 267
S damage: 2d8 + 5 ⇒ (2, 2) + 5 = 9
tricky bonus damage: 5d8 ⇒ (1, 4, 7, 8, 7) = 27 Plus bleed ten
"Nice work" she calls out to the artefact.

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1 person marked this as a favorite. |

Yuqab leaps toward the remnant of wall to the west, feeling the spirit of the glaive carry him through the air as tumbles and lands on the crumbling stone, coming up firing!
Acrobatics to trick (take-10), shaken: 10 + 26 - 2 = 34
Attack vs. White off-guard EAC, shaken: 1d20 + 16 - 2 ⇒ (17) + 16 - 2 = 31
Cold damage: 2d6 + 5 ⇒ (1, 2) + 5 = 8
Trick damage: 5d8 ⇒ (8, 5, 1, 1, 4) = 19
Plus off-guard to everyone on a hit.

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The stealth for trick shot... wow, should be 10+24=34
And the attack rollattack vs EAC: 1d20 + 15 + 2 ⇒ (8) + 15 + 2 = 25

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Ash will make a full attack at Green
EAC ColossusCoil1 at Green, Shaken: 1d20 + 15 - 2 ⇒ (9) + 15 - 2 = 22E dmg if hits: 3d8 + 10 ⇒ (7, 6, 4) + 10 = 27
EAC ColossusCoil2 at Green, Shaken: 1d20 + 15 - 2 ⇒ (8) + 15 - 2 = 21E dmg if hits: 3d8 + 10 ⇒ (4, 4, 2) + 10 = 20
LS to ID: 1d20 + 18 ⇒ (4) + 18 = 22

Game Master S |

The party, given new hope, falls to action as projectiles and pulse erupt from the pyramid.
Gunnz called out the closest, but the cliff means he can't target that one. Moving to red.
Everyone who fires hits, spreading the destruction across three enemies. The one Gunnz hits seems tougher than the others as well, so hopefully the bleeding wound brings it down a bit. Ash knows these to be orocorans, native aberrations with a potent narcotic-like ichor they can spit. Watch out! Once they take the ledge, they'll be in range.
Two take the bluff and spit at Santos:
White v. Santos: 1d20 + 16 ⇒ (17) + 16 = 33 for Acid: 1d10 + 6 ⇒ (4) + 6 = 10 Will Save
Green v. Santos: 1d20 + 16 ⇒ (18) + 16 = 34 for Acid: 1d10 + 6 ⇒ (6) + 6 = 12 Will Save
The other aliens simply rush forward.
ROUND 1:
Gunnz: Hit
Santos (SP: 78/90): Hit Will + Will
Yuqab: Hit
Ash: Hit
Hostiles (Life Science to ID): ATK
Kneepuncher: Go
Ishkitik: Go
******************************************
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em: Red
Gravity:High
Atmosphere: Toxic
Lighting: Normal
Battlefield terrain: Anything other than white is Difficult Terrain
Black:
Red: 27 (Bleed 10)
Blue:
White: 27 (Off guard)
Green: 57

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Kneepuncher darts forward and slams a fist into the black critter.
Entropic Strike: 1d20 + 14 ⇒ (18) + 14 = 32 vs. EAC
Acid and Bludgeoning Damage: 3d6 + 15 ⇒ (1, 2, 2) + 15 = 20 (force, magic, operative; critical knockdown)
Intimidate: 1d20 + 16 ⇒ (11) + 16 = 27 vs. {10 + Intimidate} or {15 + 1½ × CR}
Success on the Intimidate check makes the target off-target against anyone other than me until my next turn.

Game Master S |

Kneepuncher has a target rich environment, and pick the clearest one for a solid hit. The creature sways a little bit, clearly not expecting such a fierce foe.
ROUND 1:
Gunnz: Hit
Santos (SP: 78/90): Hit Will + Will
Yuqab: Hit
Ash: Hit
Hostiles (Life Science to ID): ATK
Kneepuncher: Hit
Ishkitik: Go
******************************************
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em: Red
Gravity:High
Atmosphere: Toxic
Lighting: Normal
Battlefield terrain: Anything other than white is Difficult Terrain
Black: 20 (Off Guard)
Red: 27 (Bleed 10)
Blue:
White: 27 (Off guard)
Green: 57

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"Ishkitok, go!"
Ishkitok the drone, struggling under the heavy gravity, uses two actions to get next to Blue.
Meanwhile, Ishkitik calls her pistol and takes a shot at Green.
corona laser pistol: 1d20 + 12 ⇒ (16) + 12 = 28
overcharged fire!: 2d4 + 4 + 2d6 ⇒ (1, 3) + 4 + (6, 3) = 17

Game Master S |

Ishkitik wounds one creature while Ishkitok closes with another! The laser leaves the orocoran severely wounded.
The Will is DC 16. Fail either and be confused for 1d4 rounds. Pass both and take your turn as normal.
ROUND 2:
Gunnz: Go
Santos (SP: 78/90): Will + Will + TBD
Yuqab: Go
Ash: Go
Orocorans: TBD
Kneepuncher: TBD
Ishkitik: TBD
******************************************
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em: Red
Gravity:High
Atmosphere: Toxic
Lighting: Normal
Battlefield terrain: Anything other than white is Difficult Terrain
Black:
Red: 27 (Bleed 10)
Blue:
White: 27 (Off guard)
Green: 74

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Gunnz continues to duck and dive, trying to weaken the alien hoard as fast as she can.
sneaks trick attacky: 10 + 24 = 34
attack BLACK vs EACm FF: 1d20 + 15 + 2 ⇒ (3) + 15 + 2 = 20
S damage: 2d6 + 5 ⇒ (6, 6) + 5 = 17
tricky damage: 5d8 ⇒ (5, 7, 5, 3, 6) = 26 Plus bleed 10

Game Master S |

Gunnz makes another bleed, leaving most of the monsters wounded.
The Will is DC 16. Fail either and be confused for 1d4 rounds. Pass both and take your turn as normal.
ROUND 2:
Gunnz: Hit
Santos (SP: 78/90): Will + Will + TBD
Yuqab: Go
Ash: Go
Orocorans: TBD
Kneepuncher: TBD
Ishkitik: TBD
******************************************
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em: Red
Gravity:High
Atmosphere: Toxic
Lighting: Normal
Battlefield terrain: Anything other than white is Difficult Terrain
Black: 17 (Bleed 10)
Red: 37 (Bleed 10)
Blue:
White: 27 (Off guard)
Green: 74

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Yuqab leaps forward, a floating tumble through the air as he feels the power of the glaive. He comes up firing at one of the creatures in the back of the pack.
Acrobatics to trick (take-10), shaken: 10 + 26 - 2 = 34
Attack vs. Red off-guard EAC, shaken: 1d20 + 16 - 2 ⇒ (9) + 16 - 2 = 23
Cold damage: 2d6 + 5 ⇒ (4, 3) + 5 = 12
Trick damage: 5d8 ⇒ (2, 2, 7, 1, 2) = 14
Plus off-guard to everyone on a hit.

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Ash will continue fire on Green
EAC ColossusCoil1 at Green, Shaken: 1d20 + 15 - 2 ⇒ (7) + 15 - 2 = 20E dmg if hits: 3d8 + 10 ⇒ (2, 2, 1) + 10 = 15
EAC ColossusCoil2 at Green, Shaken: 1d20 + 15 - 2 ⇒ (16) + 15 - 2 = 29E dmg if hits: 3d8 + 10 ⇒ (5, 8, 7) + 10 = 30
If green drops to first shot, retarget to White

Game Master S |

Yuqb blasts a leg off while Ash completely blows one away on his second shot!
The Will is DC 16. Fail either and be confused for 1d4 rounds. Pass both and take your turn as normal.
ROUND 2:
Gunnz: Hit
Santos (SP: 78/90): Will + Will + TBD
Yuqab: Hit
Ash: Kill
Orocorans: TBD
Kneepuncher: TBD
Ishkitik: TBD
******************************************
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em: Red
Gravity:High
Atmosphere: Toxic
Lighting: Normal
Battlefield terrain: Anything other than white is Difficult Terrain
Black: 17 (Bleed 10)
Red: 63 (Bleed 10)
Blue:
White: 27 (Off guard)

Game Master S |

Terrible timing, but Santos seems to gets his wits back after a brief hiatus.
splitting the line of battle, two orocorans cut left, and two right, while the tough one goes up the middle. Two try to jab Kneepuncher with their proboscises:
Black: 1d20 + 13 ⇒ (10) + 13 = 23 MISS
White: 1d20 + 13 ⇒ (2) + 13 = 15 MISS
Two head to the other:
Blue v. Ishkitok: 1d20 + 13 ⇒ (9) + 13 = 22 Miss?
Green v. Santos: 1d20 + 13 ⇒ (13) + 13 = 26 Miss
Red vomits at Ishkitik:
Vomit: 1d20 + 13 ⇒ (14) + 13 = 27 for DMG: 2d6 + 9 ⇒ (3, 2) + 9 = 14 and a will save
ROUND 2:
Gunnz: Hit
Santos (SP: 78/90): RRGBt^Y&YUJFG
Yuqab: Hit
Ash: Kill
Orocorans: ATK
Kneepuncher: Go
Ishkitik (SP: 58/72): Will + Go
******************************************
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em: Red
Gravity:High
Atmosphere: Toxic
Lighting: Normal
Battlefield terrain: Anything other than white is Difficult Terrain
Black: 17 (Bleed 10)
Red: 63 (Bleed 10)
Blue:
White: 27 (Off guard)

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Will: 1d20 + 7 ⇒ (19) + 7 = 26
Ishkitik tries to shake off the disturbing vomit as Ishkitok the drone swings a storm doshko twice at Blue.
attack!: 1d20 + 11 - 4 ⇒ (14) + 11 - 4 = 21
ouch!: 2d8 + 12 ⇒ (2, 2) + 12 = 16 electricity
attack!: 1d20 + 11 - 4 ⇒ (19) + 11 - 4 = 26
ouch!: 2d8 + 12 ⇒ (8, 4) + 12 = 24 electricity
Ishkitik takes a shot back at Red.
corona laser pistol: 1d20 + 12 ⇒ (13) + 12 = 25
overcharged fire!: 2d4 + 4 + 2d6 ⇒ (1, 1) + 4 + (1, 4) = 11

Game Master S |

Tick, tock. The mechanic and drone wok together to severely wound the incoming hoard. Till, it's not enough to bring either down, and they continue to press.
ROUND 2:
Gunnz: Hit
Santos (SP: 78/90): RRGBt^Y&YUJFG
Yuqab: Hit
Ash: Kill
Orocorans: ATK
Kneepuncher: Go
Ishkitik (SP: 58/72): Hits
******************************************
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em: Red
Gravity:High
Atmosphere: Toxic
Lighting: Normal
Battlefield terrain: Anything other than white is Difficult Terrain
Black: 27 (Bleed 10)
Red: 84 (Bleed 10)
Blue: 40
White: 27 (Off guard)

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Kneepuncher keeps doing what he does. Black, switching to White if the first hit is a KO.
Entropic Strike: 1d20 + 14 - 2 ⇒ (12) + 14 - 2 = 24 vs. EAC
Acid and Bludgeoning Damage: 3d6 + 15 ⇒ (4, 1, 1) + 15 = 21 (force, magic, operative; critical knockdown)
Intimidate: 1d20 + 16 ⇒ (7) + 16 = 23 vs. {10 + Intimidate} or {15 + 1½ × CR}
Entropic Strike: 1d20 + 14 - 2 ⇒ (3) + 14 - 2 = 15 vs. EAC
Acid and Bludgeoning Damage: 3d6 + 15 ⇒ (2, 4, 4) + 15 = 25 (force, magic, operative; critical knockdown)
Intimidate: 1d20 + 16 ⇒ (6) + 16 = 22 vs. {10 + Intimidate} or {15 + 1½ × CR}
Success on the Intimidate check makes the target off-target against anyone other than me until my next turn.

Game Master S |

Kneepuncher connects once and hard with his strike, but doesn't drop the creature. The follow up connects only with the air. Still, the monster seems to be thinking twice about attacking the halfling.
ROUND 3:
Gunnz: Go
Santos (SP: 78/90): Go
Yuqab: Go
Ash: Go
Orocorans: TBD
Kneepuncher: TBD
Ishkitik (SP: 58/72): TBD
******************************************
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em: Red
Gravity:High
Atmosphere: Toxic
Lighting: Normal
Battlefield terrain: Anything other than white is Difficult Terrain
Black: 48 (Bleed 10)
Red: 84 (Bleed 10)
Blue: 40
White: 27 (Off guard)

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Gunnz continues to duck and weave, slipping from shadow to shadow, as she draws a line on the unsuspecting blue creature...
trickyness: 10 + 24 = 34
attack vs EAC,FF: 1d20 + 15 + 2 ⇒ (6) + 15 + 2 = 23
S damage: 2d6 + 5 ⇒ (2, 3) + 5 = 10
trick damage: 5d8 ⇒ (4, 6, 3, 8, 4) = 25 Plus bleed ten

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Yuqab draws a knife in his off hand as he tumbles along the wall, firing mid-roll at the red-tinged monster before dropping down into a flanking position with Santos.
Acrobatics to trick (take-10), shaken: 10 + 26 - 2 = 34
Attack vs. Red off-guard EAC, shaken: 1d20 + 16 - 2 ⇒ (18) + 16 - 2 = 32
Cold damage: 2d6 + 5 ⇒ (3, 4) + 5 = 12
Trick damage: 5d8 ⇒ (2, 3, 6, 6, 6) = 23
Plus off-guard to everyone on a hit.

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Ash will use his move action to reform his weapon to a Ribbon Stormcaller and then fire at the line of Orocorans
EAC shaken 40' flex line vs all Orocorans: 1d20 + 15 ⇒ (8) + 15 = 23E dmg if hits: 2d8 + 10 ⇒ (3, 6) + 10 = 19

Game Master S |

Like something out of a vid the party defends themselves from the onslought. In the distance the glaive continues to cut impossibly wide swaths through the hoard. Gunnz spreads the pain, making each alien bleed as Yuqab and Ash each put one down.
Santos switches to a fist, but fails to connect as they push on.
ROUND 3:
Gunnz: Hit
Santos (SP: 78/90): Miss
Yuqab: Kill
Ash: Kill
Orocorans: ATK
Kneepuncher: Go
Ishkitik (SP: 58/72): Go
******************************************
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em: Red
Gravity:High
Atmosphere: Toxic
Lighting: Normal
Battlefield terrain: Anything other than white is Difficult Terrain
Black: 67 (Bleed 10)
Green: 19
White: 46 (Off guard)

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Second verse, same as the first.
Kneepuncher keeps doing what he does. Black, switching to White if the first hit is a KO.
Entropic Strike: 1d20 + 14 - 2 ⇒ (17) + 14 - 2 = 29 vs. EAC
Acid and Bludgeoning Damage: 3d6 + 15 ⇒ (2, 1, 6) + 15 = 24 (force, magic, operative; critical knockdown)Intimidate: 1d20 + 16 ⇒ (1) + 16 = 17 vs. {10 + Intimidate} or {15 + 1½ × CR}
Entropic Strike: 1d20 + 14 - 2 ⇒ (18) + 14 - 2 = 30 vs. EAC
Acid and Bludgeoning Damage: 3d6 + 15 ⇒ (5, 4, 2) + 15 = 26 (force, magic, operative; critical knockdown)
Intimidate: 1d20 + 16 ⇒ (15) + 16 = 31 vs. {10 + Intimidate} or {15 + 1½ × CR}
Success on the Intimidate check makes the target off-target against anyone other than me until my next turn.

Game Master S |

This time Kneepuncher has it figured out. It takes two hits, but he pounds on of the Orocorans into the ground, never to get up!
ROUND 3:
Gunnz: Hit
Santos (SP: 78/90): Miss
Yuqab: Kill
Ash: Kill
Orocorans: ATK
Kneepuncher:Kill
Ishkitik (SP: 58/72): Go
******************************************
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em: Red
Gravity:High
Atmosphere: Toxic
Lighting: Normal
Battlefield terrain: Anything other than white is Difficult Terrain
Green: 19
White: 46 (Off guard)

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Ishkitok the drone swings twice at Green, while Ishkitik takes a shot at White.
attack! vs Green: 1d20 + 11 - 4 ⇒ (9) + 11 - 4 = 16
ouch!: 2d8 + 12 ⇒ (6, 8) + 12 = 26 electricity
attack! vs Green: 1d20 + 11 - 4 ⇒ (20) + 11 - 4 = 27
ouch!: 2d8 + 12 ⇒ (8, 7) + 12 = 27 electricity
corona laser pistol vs White: 1d20 + 12 ⇒ (8) + 12 = 20
overcharged fire!: 2d4 + 4 + 2d6 ⇒ (3, 4) + 4 + (5, 6) = 22

Game Master S |

The mechanic team both make amazing hits, severely wounding the two remaining!
ROUND 4:
Gunnz: Go
Santos (SP: 78/90): Go
Yuqab: Go
Ash: Go
Orocorans: TBD
Kneepuncher: TBD
Ishkitik (SP: 58/72): TBD
******************************************
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em: Red
Gravity:High
Atmosphere: Toxic
Lighting: Normal
Battlefield terrain: Anything other than white is Difficult Terrain
Green: 73
White: 68(Off guard)

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Continuing to move in the shadows, Gunnz tries to finish off the white Orocoran.
trickyness: 10 + 24 = 34
attack vs EAC,m FF: 1d20 + 17 + 2 ⇒ (5) + 17 + 2 = 24
S damage: 2d6 + 5 ⇒ (1, 6) + 5 = 12
tricky damage: 5d8 ⇒ (3, 8, 3, 5, 2) = 21 Plus bleed ten
"I'd hate to see what Whisperer could do to a starship.."

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Yuqab tumbles to the north, then fires at the white-tinged creature as he darts back to the south to provide a new flank for Santos Path northeast then southeast to avoid provoking.
Acrobatics to trick (take-10), shaken: 10 + 26 - 2 = 34
Attack vs. White off-guard EAC, shaken: 1d20 + 16 - 2 ⇒ (10) + 16 - 2 = 24
Cold damage: 2d6 + 5 ⇒ (1, 5) + 5 = 11
Trick damage: 5d8 ⇒ (3, 2, 4, 2, 8) = 19
Plus off-guard to everyone on a hit.
Obviously re-directing to Green if Gunnz took down White.

Game Master S |

Gunnz and Yuqab combine to bring down the last of the break-through. As the last orocoran falls, you hear Whisperer of Souls’s telepathic voice weakening as though fading into the distance. It warns you that its ability to directly communicate is vanishing, and that Shelyn’s last wish would be to stop the foul ritual it saw in it's vision and to warn the people of Aucturn of the planet’s impending doom. It points toward the Gravid Mound and the city in its shadow, empathically urging the you to stop the corruption at the summit!

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"I guess we better stop that ritual."
Ishkitik quickly checks over Ishkitok to make sure she is still in good repair.

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"Lets get there... fast!" says Gunnz. She quickly dashes back to the Pegasus...