GameDay XIII: Game Master S's "Aucturn Asunder" (Inactive)

Game Master Chris Marsh

HANDOUTS | Tactical Map

Quickposts:

INITIATIVE
[dice=Hostiles]d20[/dice]
[dice=Ash]d20+7[/dice]
[dice=Gunnz]d20+10[/dice]
[dice=Ishkitik]d20+5[/dice]
[dice=Kneepuncher]d20+3[/dice]
[dice=Santos]d20+14[/dice]
[dice=Yuqab]d20+10[/dice]

GM Tracker


301 to 336 of 336 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Exo-Guardians

CN WIngedScion Tiefling Death-touched Absorption/Obliteration Nanocyte 10 | SP:100/100 HP:64/64 | RP:9/9 | E28 K29 | Fort +11; Ref +12; Will +5 | Init: +7 | Perc: +14-17, SM: +0 | Speed 50ft Fly30ft(Avg) | Surges: 9/9 | Active Cond: Shaken24hr; SecSheath(Perc/Acro)

Ash's hireling is +18, so oh well...
Ash's hireling will auto-aid the Intimidate attempt.

Exo-Guardians

He/Him Human Soldier 9 | E26/K28 | SP 90/90 HP 67/67 R 10/10 |F +9 R +9 W +8 | Init. +14 | Perc. +12

Santos helps yell at the people to get them moving.

Intimidate Aid: 1d20 - 1 ⇒ (14) - 1 = 13

Dataphiles

Male Halfling Operative (Daredevil) 10 | sp 80/80, hp 62/62, rp 12/12 | EAC 27 KAC 28 | F+9, R+15 (evasion), W+8 (+3 vs fear) | speed 60ft, climb 40ft, swim 40ft, fly 40ft (jetpack + aeon stone, average) | Init +10 | Percep +18, SM +9 | Current Conditions: [yeti party -> +1 STR/DEX skills, +1 Fort], 1 CON & 1 CHA damage, +2 racial bonus to saves against confusion effects, darkvision 60 feet, DR 5/—, EX fly 30 ft

Yuqab aids Kneepuncher's intimidating entreaties. +16 Intimidate -> auto-aid.

Acquisitives

Female LN Shirren Cyberborn Mechanic 9 | SP 72/72 HP 60/60 | RP 10/10 | EAC 26; KAC 27 | Fort +8; Ref +11; Will +7 | Init: +5 | Perc: +14, SM: +11; blindsense (vibration) 60 ft. | Speed 30ft | Active conditions: none

Ishkitik has little in the way of social skills, and just focuses on getting herself and Ishkitok out.


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

The party scrambles to scare as many people to flee as possible. The Aucturnquakes become so intense that you have to leave now.

You take off just as the ground drops out from under the ship. Massive fissures form all around, deep enough to reveal the light of the mantle.

Parts of the crust literally blast into space around you!

At least one PC must attempt a Piloting check to dodge swaths of space-bound terrain, while the other PCs each must attempt a Computers check to rebalance shields to the aft quadrant, a gunnery check to shoot incoming debris, or a Perception check to accurately frame their ship’s position in the chaos.

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

"Wheeee!" says Gunnz who seems to have forgotten to put on her safety harness.

pilot,pegasus: 1d20 + 24 + 1 ⇒ (17) + 24 + 1 = 42

"Now THIS is why I like the Pegasus!"

One hand on the controls she fumbles around for an appropriate SMC track to be played at an inappropriate volume. Although this one may be slightly slower than her regular combat mix.

"Hey... external speakers. SMC could be the first music this new god ever hears. AWESOME!"

Exo-Guardians

He/Him Human Soldier 9 | E26/K28 | SP 90/90 HP 67/67 R 10/10 |F +9 R +9 W +8 | Init. +14 | Perc. +12

Santos takes control of one of the weapons, firing on debris in time with the music.

Gunnery: 1d20 + 15 - 2 ⇒ (16) + 15 - 2 = 29


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

If there's one thing we've learned about Gunnz over the years, is that she can handle a ship! Stantos blasts debris to clear a path! Need more people doing the other checks to determine success.

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

She can pilot a ship. and she is the Strawberry Machine Cake #1 fan.

"Did I tell you about the time I got to dance of stage with SMC? So Cool!"

Exo-Guardians

CN WIngedScion Tiefling Death-touched Absorption/Obliteration Nanocyte 10 | SP:100/100 HP:64/64 | RP:9/9 | E28 K29 | Fort +11; Ref +12; Will +5 | Init: +7 | Perc: +14-17, SM: +0 | Speed 50ft Fly30ft(Avg) | Surges: 9/9 | Active Cond: Shaken24hr; SecSheath(Perc/Acro)

Ash will attempt to rebalance the shields
Computers: 1d20 + 20 ⇒ (9) + 20 = 29

Acquisitives

Female LN Shirren Cyberborn Mechanic 9 | SP 72/72 HP 60/60 | RP 10/10 | EAC 26; KAC 27 | Fort +8; Ref +11; Will +7 | Init: +5 | Perc: +14, SM: +11; blindsense (vibration) 60 ft. | Speed 30ft | Active conditions: none

Computers: 1d20 + 22 ⇒ (12) + 22 = 34

Ishkitik works on the shields as well.

Exo-Guardians

He/Him Human Soldier 9 | E26/K28 | SP 90/90 HP 67/67 R 10/10 |F +9 R +9 W +8 | Init. +14 | Perc. +12

"Must have been a blast! I gotta admit I wasn't much of a fan until Ziggy volunteered me to be security at one of their concerts. They put on a great show!"

Dataphiles

Male Halfling Operative (Daredevil) 10 | sp 80/80, hp 62/62, rp 12/12 | EAC 27 KAC 28 | F+9, R+15 (evasion), W+8 (+3 vs fear) | speed 60ft, climb 40ft, swim 40ft, fly 40ft (jetpack + aeon stone, average) | Init +10 | Percep +18, SM +9 | Current Conditions: [yeti party -> +1 STR/DEX skills, +1 Fort], 1 CON & 1 CHA damage, +2 racial bonus to saves against confusion effects, darkvision 60 feet, DR 5/—, EX fly 30 ft

Yuqab hops behind a gun, blasting debris out of the way!

Gunnery, shaken: 1d20 + 17 - 2 ⇒ (4) + 17 - 2 = 19


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

The party blasts their way out of the debris, but you're not safe yet! The psychic storm from the Newborn’s emergence throws Aucturn’s illusory field far astray, impeding your astrogation away from the turmoil.

At least one PC must attempt a Computers check to troubleshoot the ship’s scanners, while the other PCs each must attempt Engineering check to manually support the scanner functions, a Piloting check to keep the ship safe from orbiting detritus, or a Survival check to use celestial landmarks as touchstones.

Exo-Guardians

CN WIngedScion Tiefling Death-touched Absorption/Obliteration Nanocyte 10 | SP:100/100 HP:64/64 | RP:9/9 | E28 K29 | Fort +11; Ref +12; Will +5 | Init: +7 | Perc: +14-17, SM: +0 | Speed 50ft Fly30ft(Avg) | Surges: 9/9 | Active Cond: Shaken24hr; SecSheath(Perc/Acro)

Ash, assuming Ishkitik has the main computers check, will attempt Engineering to manually support the scanner functions
Engineering: 1d20 + 20 ⇒ (9) + 20 = 29

Second Seekers (Luwazi Elsebo)

female kish ally of Kneepuncher | Master Hireling Access | Computers +17, Engineering +17, Physical Science +17

Kneepuncher asks his companion to help keep the scanners online while he puts out a fire on the bridge (there's always a fire on the bridge).

Engineering: 1d20 + 17 ⇒ (19) + 17 = 36

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Gunnz jinks left, twists right and then does something that seems more related to the current song on the playlist than anything else in the area...

pilot,pegsus: 1d20 + 24 + 1 ⇒ (11) + 24 + 1 = 36

Exo-Guardians

He/Him Human Soldier 9 | E26/K28 | SP 90/90 HP 67/67 R 10/10 |F +9 R +9 W +8 | Init. +14 | Perc. +12

Santos calls out notable celestial bodies to help chart a path.

Survival: 1d20 + 11 - 2 ⇒ (14) + 11 - 2 = 23


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

With the illusory field gone, you quickly turn the display aftward. It's a horrifying sight. Aucturn has been completely torn asunder!

An alert snaps you back. The ship’s Drift engine is going completely haywire, apparently pulling in planar matter from outer planes of madness as it charges.

At least one PC must attempt an Engineering check to get the Drift engine back under control, while the other PCs each must attempt an acrobatics check to manually reach the faulty mechanisms, a Mysticism check to keep the horrors at bay, or a Physical Science check to offer alternative lines of code to troubleshoot the problem.

Second Seekers (Luwazi Elsebo)

female kish ally of Kneepuncher | Master Hireling Access | Computers +17, Engineering +17, Physical Science +17

While Kneepuncher stares out the viewport, Kinbara keeps working.

Physical Science: 1d20 + 17 ⇒ (8) + 17 = 25

Dataphiles

Male Halfling Operative (Daredevil) 10 | sp 80/80, hp 62/62, rp 12/12 | EAC 27 KAC 28 | F+9, R+15 (evasion), W+8 (+3 vs fear) | speed 60ft, climb 40ft, swim 40ft, fly 40ft (jetpack + aeon stone, average) | Init +10 | Percep +18, SM +9 | Current Conditions: [yeti party -> +1 STR/DEX skills, +1 Fort], 1 CON & 1 CHA damage, +2 racial bonus to saves against confusion effects, darkvision 60 feet, DR 5/—, EX fly 30 ft

Yuqab bounces deftly from system to system, pulling levers and turning knobs--and on at least one occasion performing 'percussive maintenance' with a well-aimed kick--as he tries to get systems back online.

Acrobatics, shaken: 1d20 + 26 - 2 ⇒ (12) + 26 - 2 = 36

Acquisitives

Female LN Shirren Cyberborn Mechanic 9 | SP 72/72 HP 60/60 | RP 10/10 | EAC 26; KAC 27 | Fort +8; Ref +11; Will +7 | Init: +5 | Perc: +14, SM: +11; blindsense (vibration) 60 ft. | Speed 30ft | Active conditions: none

Engineering: 1d20 + 20 ⇒ (3) + 20 = 23

"The Drift engine is trying to pull us every which way!"

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Reaching for her release straps, Gunnz suddenly realises that she was not buckled in to begin with.

"I can get there!" she says, hitting the SMC logo on her ship suite, which looks suspiciously like her regular SMC #1 fan t-shirt. One wonders whether she got an environmental upgrade to deal with smell and sweat... but onto the task at hand. She swoops through the ship like a graceful ballerina.

acrobatics: 1d20 + 23 ⇒ (14) + 23 = 37


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Just before the Drift engine activates, you feel an overwhelming compulsion to use a scanner to look back... one more time at the monstrosity emerging from Aucturn’s core.

At least one PC must attempt a Mysticism check to warn the crew not to look upon madness, while the other PCs each must attempt a Bluff check to distract everyone, a Life Science check to rationally imagine what lurks behind the ship, or a Will save to shut down their intrusive thoughts.

Exo-Guardians

Male CG halfling vanguard (power armor jockey) 9 | SP 30/117 HP 83/83 | RP 10/10 | EAC 26; KAC 31 | Fort +13; Ref +10; Will +7 | Init: +3 +1 | Perc: +15 +13, SM: +0 | Speed 30 ft., fly 30 ft. (average) | Entropy 1/6 | Reactive 1/1 | Size: Large | 0 Reroll | Active conditions: Shaken 24 hours, Weird Stuff, Other Weird Stuff

"We are not punching another god today."

Life Science: 1d20 + 6 ⇒ (15) + 6 = 21

Exo-Guardians

He/Him Human Soldier 9 | E26/K28 | SP 90/90 HP 67/67 R 10/10 |F +9 R +9 W +8 | Init. +14 | Perc. +12

Santos can do nothing but weather the storm.

Shaken Will: 1d20 + 8 - 2 ⇒ (9) + 8 - 2 = 15

Exo-Guardians

CN WIngedScion Tiefling Death-touched Absorption/Obliteration Nanocyte 10 | SP:100/100 HP:64/64 | RP:9/9 | E28 K29 | Fort +11; Ref +12; Will +5 | Init: +7 | Perc: +14-17, SM: +0 | Speed 50ft Fly30ft(Avg) | Surges: 9/9 | Active Cond: Shaken24hr; SecSheath(Perc/Acro)

Noting Yuqab has the best Mysticism of the group, such as that is, Ash will use his knowledge of Life Science to attempt to rationalize what is happening
Life Science, shaken: 1d20 + 18 - 2 ⇒ (19) + 18 - 2 = 35

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

It looks like Gunnz +6 Mysticism is sadly the best equal of anyone in the group, so I'd may as well try it. Especially as Yuqab has a much, much better bluff. If anyone has a better skill and I missed it, then I'll do a bluff instead to distract everyone with a new SMC mix.

As the chaos erupts behind the ship Gunnz has a quick image of Kurt, an old boyfriend of hers. "He would have loved this experience. Of course, he would probably have stayed behind to watch..."

mysticism: 1d20 + 6 ⇒ (3) + 6 = 9 Ut oh. Now the 3 comes out. Sorry.


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

The worst possible time! I mean.... for real. Now I HAVE to get rolls from Yuqab and Ishkitik.

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Hmm, have I used my reroll yet? It says so in my tag line, but I sometimes forget to reset it.

Edit: Did a quick search and didn't notice it. So on the off chance that I still have it available. Not that with a +6 bonus I have that much chance for any success, but...

Inspired by the music Gunnz considers her past.

reroll, 2 nova: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14 Well, that was a bust. Worth a try though.


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

DEFINITELY worth the try.

Dataphiles

Male Halfling Operative (Daredevil) 10 | sp 80/80, hp 62/62, rp 12/12 | EAC 27 KAC 28 | F+9, R+15 (evasion), W+8 (+3 vs fear) | speed 60ft, climb 40ft, swim 40ft, fly 40ft (jetpack + aeon stone, average) | Init +10 | Percep +18, SM +9 | Current Conditions: [yeti party -> +1 STR/DEX skills, +1 Fort], 1 CON & 1 CHA damage, +2 racial bonus to saves against confusion effects, darkvision 60 feet, DR 5/—, EX fly 30 ft

"Look to the sun! Let the light of the Dawnflower protect us!"

Mysticism, Shaken: 1d20 + 6 - 2 ⇒ (8) + 6 - 2 = 12

Mysticism, Shaken (re-roll, 4 novas): 1d20 + 6 - 2 + 4 ⇒ (1) + 6 - 2 + 4 = 9 Lol. the RNG really wants us to turn to a pillar of salt or whatever.

Acquisitives

Female LN Shirren Cyberborn Mechanic 9 | SP 72/72 HP 60/60 | RP 10/10 | EAC 26; KAC 27 | Fort +8; Ref +11; Will +7 | Init: +5 | Perc: +14, SM: +11; blindsense (vibration) 60 ft. | Speed 30ft | Active conditions: none

"We can't look back!"

Untrained Mysticism if allowed: 1d20 + 2 ⇒ (15) + 2 = 17 If not, Will save at +7


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Yuqab, Gunnz, and Santos can't resist. They each to to look at something beyond the mortal mind. The horror is fantastically strange that they each scream in agony. Within seconds they mutate in strange and impossible masses of flesh, flailing about the ship. "You become a quivering mass of mutated flesh. You are permanently confused. If the result is “act normally,” you instead drop prone for 1 round."

The last thing Gunnz does before looking though is to hit the button to engage the drift drive.

The horror persists...


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

But only for a few seconds. Your escape from the planet was only a split second fast enough. The three agents regain their form as everyone feels the pull away from... whatever it was. Those who looked cannot force their minds to recall the scene - only the emotion.


1 person marked this as a favorite.
| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

It may be the longest trip back to home you've ever had, but it's fast enough. You return to the Lorespire Complex before news of Aucturn’s destruction has reached the Pact Worlds writ large. The Grindhold citizens you evacuated depart wordlessly onto Absalom Station in obvious shock. News of your adventure tests Ixthia’s moniker, as the copaxi is visibly rattled by the tale. They ask you to await a formal statement before sharing your experience with others, making mental health services within the Complex readily available for you.

Whisperer of Souls manifests during your debriefing, seeking to remain close to those it sees as omens from its divine friend. Ixthia is awestruck by the legendary artifact’s appearance, respectfully taking the weapon for cataloging and assignment.

the official report includes your rescue attempts as well as your heroic actions. Your reputation in the Society grows.

And that completes Aucturn Asunder!

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