Dungeon Master S's "Abomination Vaults" AP

Game Master Chris Marsh

Tactical Map | Strategic Maps | Otari | Handouts | NPCs | Campaign Tracker

Default Exploration:

Initiative assumes Talborel is Scouting
[dice=Bibi]d20+13+1[/dice] Avoid Notice (T)
[dice=Carrufikus]d20+13+1[/dice] Detect Magic (A: +2 (U), N: +11 (T), O: +2 (U) , R: +11 (T))
[dice=Elena]d20+9+1[/dice] Investigate (A: +13 (T), N: +9 (T), O: +11 (T) , R: +9 (T))
[dice=Noroc]d20+10+1[/dice] Search (E)
[dice=Peldur]d20+11+1[/dice] Avoid Notice (E)
[dice=Talborel]d20+11+2+1[/dice] Scout (Init ties to Tal)

Party Perception:

[dice=Bibi]d20+5[/dice] (E, +1 v. Traps)
[dice=Carrufikus]d20+7[/dice] (T)
[dice=Elena]d20+4[/dice] (T)
[dice=Noroc]d20+5[/dice] (E)
[dice=Peldur]d20+4[/dice] (T)
[dice=Talborel]d20[/dice] (E)


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Cleric 6 |HP 80/80 | AC 18 | Class DC 22| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 1/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search | ◆◇↺

"So, I would feel much better if we knew how to get out of here. I'm still not sure how I feel after entering that teleportation circle. Personally, I would prefer to not have to stay the night down here."

"I wonder what this key ring with the two keys on it goes to? This may be our way out of here."


Female
Door Check:
[dice=Perception, trap (E)]d20+11[/dice][dice=thievery (E)]d20+14[/dice]
Halfling Thief 6 HP 66/66;AC 24*;Perc +11 (+12 v traps);F+10W+11R+14; Luck: N HPts:0
2 Weapon attack:
[dice=kukri]d20+15[/dice] [dice=damage, Sneak Attack]2d6+4+2d6[/dice][dice=Dagger]d20+11[/dice][dice=Damage, Sneak attack]2d4+4+2d6[/dice]

After taking care of the wretched head, Bibi takes a careful look through the room. While always on the lookout for baubles and shineys, this is more for information, clues, data, DIGITS!!!

Let's check out some of the writings, see if we can glean any further understanding of what's up here.

I'm willing to be methodical in here & check everything, but in case anyone is impatient...

perception: 1d20 + 11 ⇒ (14) + 11 = 25


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Bibi sifts through, and finds quite a bit, though it's scattered and requires a bit of work:

  • Expanded alchemist’s tools
  • Expanded healer’s tools
  • A superb repair kit.
  • A magical contraption. It's a rugged metal eyepiece etched with square patterns and designed to be worn over a single eye
  • Two vials of moderate antiplague


  • Cleric 6 |HP 80/80 | AC 18 | Class DC 22| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 1/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search | ◆◇↺

    "Look at this stuff! This healer's kit will help me keep you all alive!"

    Carrufikus will take the Expanded Healer's Tools and the Two Vials of Moderate Antiplague.


    NG Female Human Wizard 6 | Default Exploration: Investigate
    Stats:
    AC 20 | Fort +12, Refl +11, Will +12 | Perc +10 | Speed 25
    ♥️41/56 | ☘️ 3/3 | ☀️ 0/1 | ✋ Staff of Necromancy | ⚕ Mage Armor | Spells (Arcane, +12, DC 22): Cantrips (6), 1st (3/4), 2nd (3/4), 3rd (1/4)

    Elena, ever curious, will study the magical contraption. Her goal is to see if she can understand its purpose and method of activation.
    Arcana: 1d20 + 14 ⇒ (8) + 14 = 22


    Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

    Elena determines that it's a Crafter's Eyepiece.


    M Elf Ranger 7 HP 83/83 AC: 25| F: +11 R: +17, W: +14| Perc: +16 (E) | Hero Points: 3 |

    Can Tal use skills to ID any of those items we got from the Scaramucci?

    Arcana is +11 I'm looking at that bow and that rapier.


    Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

    DM:

    2d20 ⇒ (16, 5) = 21

    Tal spends about 20 minutes looking over the items. He determines that the rapier is +1 striking, but the bow eludes him for some reason.


    NG Female Human Wizard 6 | Default Exploration: Investigate
    Stats:
    AC 20 | Fort +12, Refl +11, Will +12 | Perc +10 | Speed 25
    ♥️41/56 | ☘️ 3/3 | ☀️ 0/1 | ✋ Staff of Necromancy | ⚕ Mage Armor | Spells (Arcane, +12, DC 22): Cantrips (6), 1st (3/4), 2nd (3/4), 3rd (1/4)

    "Do you need me to look at that bow? I just need a moment."
    Arcana to Identify Magic (bow): 1d20 + 14 ⇒ (16) + 14 = 30


    Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

    Elena takes the bow and determines that it's +1 Composite


    M Elf Ranger 7 HP 83/83 AC: 25| F: +11 R: +17, W: +14| Perc: +16 (E) | Hero Points: 3 |

    Anyone mind if I snake the rapier and the bow? When we're in town next, I can start seeing if I can strip runes and help the rest of you out. Unless... Bibi into Rapiers? Or is she married to knives?


    Female
    Door Check:
    [dice=Perception, trap (E)]d20+11[/dice][dice=thievery (E)]d20+14[/dice]
    Halfling Thief 6 HP 66/66;AC 24*;Perc +11 (+12 v traps);F+10W+11R+14; Luck: N HPts:0
    2 Weapon attack:
    [dice=kukri]d20+15[/dice] [dice=damage, Sneak Attack]2d6+4+2d6[/dice][dice=Dagger]d20+11[/dice][dice=Damage, Sneak attack]2d4+4+2d6[/dice]
    Talborel wrote:
    Anyone mind if I snake the rapier and the bow? When we're in town next, I can start seeing if I can strip runes and help the rest of you out. Unless... Bibi into Rapiers? Or is she married to knives?

    DO it. DO it.


    Female
    Door Check:
    [dice=Perception, trap (E)]d20+11[/dice][dice=thievery (E)]d20+14[/dice]
    Halfling Thief 6 HP 66/66;AC 24*;Perc +11 (+12 v traps);F+10W+11R+14; Luck: N HPts:0
    2 Weapon attack:
    [dice=kukri]d20+15[/dice] [dice=damage, Sneak Attack]2d6+4+2d6[/dice][dice=Dagger]d20+11[/dice][dice=Damage, Sneak attack]2d4+4+2d6[/dice]

    DONE double door FTMFW

    Spoiler:
    perception: 1d20 + 12 ⇒ (1) + 12 = 13


    Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

    Carrufikus makes mention of stairs that go up, and while there were some in the previous room, Bibi's sense of adventure gets the better of her.

    Finding no reason not to, she opens the door. A wide walkway around this cavernous chamber looks out over a stone arena floor 30 feet below. Six balconies with built-in seating provide the best view. Each balcony has a bright torch jutting from it, illuminating the entire arena while leaving this viewing level shrouded in shadows. An enormous metal gong on the eastern end of the chamber hangs on thick chains. Two steep staircases lead down from the central balcony on the north side of the arena floor.

    In the center of the floor below is a massive amalgamation of bone, flesh, and ....gods-know-what-else. It's not currently moving, and show no signs of being aware of your presence.


    M Elf Ranger 7 HP 83/83 AC: 25| F: +11 R: +17, W: +14| Perc: +16 (E) | Hero Points: 3 |

    In my long life, have I encountered any mention of what this thing might be below? Any myths of vanished civilizations? Any horrors only whispered about by mad seers?

    Occultism +11:1d20 ⇒ 15 for a total of 26


    Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

    Tal has no idea, but given the body parts that make up this thing, it's likely some kind of fleshwarping secret similar to that which produced the drow.


    NG Female Human Wizard 6 | Default Exploration: Investigate
    Stats:
    AC 20 | Fort +12, Refl +11, Will +12 | Perc +10 | Speed 25
    ♥️41/56 | ☘️ 3/3 | ☀️ 0/1 | ✋ Staff of Necromancy | ⚕ Mage Armor | Spells (Arcane, +12, DC 22): Cantrips (6), 1st (3/4), 2nd (3/4), 3rd (1/4)

    "I don't like it. Another thing that is a clear monster made by our foe in this place. I can place a magical web on it and we can try to destroy it from afar. Or would we rather sneak to the walkway and avoid it? Thoughts?"


    M Elf Ranger 7 HP 83/83 AC: 25| F: +11 R: +17, W: +14| Perc: +16 (E) | Hero Points: 3 |

    "Let's try to avoid it. It looks to me like a form of, 'entertainment', concocted by the ones that built this place. I see no reason to engage it if we can pass over it... Or we can back up and check for another way up."


    Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

    Backing up, the party decides that simply walking up the stairs they skipped is best... They empty out next to the teleportation pad that Peldur stepped on to transport everyone down one floor.


    Location: Slide 5

    Tactical Map

    Tracker
    Party Conditions: Noroc: DR 5/Physical
    Terrain Conditions: light
    Enemy Conditions:


    Cleric 6 |HP 80/80 | AC 18 | Class DC 22| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 1/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search | ◆◇↺

    "This looks like a lot of work to build an arcane teleportation rune when you can just take the stairs. Well, at least we know where we are. Shall we head back to town and take a rest? We can come back tomorrow and keep on trying to eradicate the evil from this place.


    Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

    Carrufikus ponders, looking at the rest of team, all of whom have glowing glyphs still on their foreheads left over from the teleportation. Second vote for rest, or a competing plan?


    Male CG Human Ora6 | HP: 53/68 (resist 5 physical) | AC: 21 | F: +9, R: +9, W: +11 | Perc: +11 [E] (+2 Init) | Speed 25 | Default exploration: Search | Hero Points: 2 | Focus Points: 1/3 | Conditions: enfeebled 2 |

    Noroc gives a yawn. I could take a rest, he says.


    NG Female Human Wizard 6 | Default Exploration: Investigate
    Stats:
    AC 20 | Fort +12, Refl +11, Will +12 | Perc +10 | Speed 25
    ♥️41/56 | ☘️ 3/3 | ☀️ 0/1 | ✋ Staff of Necromancy | ⚕ Mage Armor | Spells (Arcane, +12, DC 22): Cantrips (6), 1st (3/4), 2nd (3/4), 3rd (1/4)

    "Sure. If anything it'll give me more time to study these pesky glyphs we seem to be sporting."


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    Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

    The party retreats to Otari for the night. The trek back has become routine. It seems like so long ago that the ruins above ground were rife with mitflits, but it was only a month and a half ago.

    Common enough that at the end of the day, children run to the edge of town. They great you with cheers, with questions, and with swords made of sticks and impressions born of youthful imagination.

    In Otari would you like to spend the night, or Downtime?


    NG Female Human Wizard 6 | Default Exploration: Investigate
    Stats:
    AC 20 | Fort +12, Refl +11, Will +12 | Perc +10 | Speed 25
    ♥️41/56 | ☘️ 3/3 | ☀️ 0/1 | ✋ Staff of Necromancy | ⚕ Mage Armor | Spells (Arcane, +12, DC 22): Cantrips (6), 1st (3/4), 2nd (3/4), 3rd (1/4)

    I think just the night. We've got work to do in the dungeon.

    Elena smiles at the enthusiasm demonstrated by the arrayed youth upon their return, but is nonetheless mindful that there's more work to be done.

    To her friends she says, "I think a meal, early rest, and a quick start tomorrow is best. Agreed?"


    Male CG Human Ora6 | HP: 53/68 (resist 5 physical) | AC: 21 | F: +9, R: +9, W: +11 | Perc: +11 [E] (+2 Init) | Speed 25 | Default exploration: Search | Hero Points: 2 | Focus Points: 1/3 | Conditions: enfeebled 2 |

    Noroc, already stuffing a sweetmeat into his mouth, can only nod in agreement.


    Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

    The party eventually finds their way back to the house, and takes a well earned rest.

    Pick a point in a place you've explored and we'll pick it up there.


    Cleric 6 |HP 80/80 | AC 18 | Class DC 22| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 1/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search | ◆◇↺

    Carrufikus proposes a route of thoroughness. Slide five, circular room in the middle, door to the East.


    Male CG Human Ora6 | HP: 53/68 (resist 5 physical) | AC: 21 | F: +9, R: +9, W: +11 | Perc: +11 [E] (+2 Init) | Speed 25 | Default exploration: Search | Hero Points: 2 | Focus Points: 1/3 | Conditions: enfeebled 2 |

    Seems sensible. I'll second that.


    M Elf Ranger 7 HP 83/83 AC: 25| F: +11 R: +17, W: +14| Perc: +16 (E) | Hero Points: 3 |

    Let's do it.


    Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

    While no one chides Peldur's rash teleportation incident, the party - glowing tattooes and all since no research beyond Dispel Magic bears any fruit - opts to return to a higher floor.

    Bibi clears the door for Peldur, who opens it to find a long hall with three more doors. Slide 5 updated.


    Cleric 6 |HP 80/80 | AC 18 | Class DC 22| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 1/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search | ◆◇↺

    "Please check that door on the right, Bibi. We don't want to leave one room unchecked."


    Female
    Door Check:
    [dice=Perception, trap (E)]d20+11[/dice][dice=thievery (E)]d20+14[/dice]
    Halfling Thief 6 HP 66/66;AC 24*;Perc +11 (+12 v traps);F+10W+11R+14; Luck: N HPts:0
    2 Weapon attack:
    [dice=kukri]d20+15[/dice] [dice=damage, Sneak Attack]2d6+4+2d6[/dice][dice=Dagger]d20+11[/dice][dice=Damage, Sneak attack]2d4+4+2d6[/dice]

    You got it small fry!!

    She happily pulls out her tools, turns Otari's Sneaky Key, and whistles while working.

    door stuff:
    perception, traps: 1d20 + 11 ⇒ (18) + 11 = 29

    thievery: 1d20 + 14 + 1 ⇒ (17) + 14 + 1 = 32
    thievery: 1d20 + 14 + 1 ⇒ (20) + 14 + 1 = 35
    thievery: 1d20 + 14 + 1 ⇒ (5) + 14 + 1 = 20
    thievery: 1d20 + 14 + 1 ⇒ (20) + 14 + 1 = 35
    thievery: 1d20 + 14 + 1 ⇒ (12) + 14 + 1 = 27


    NG Female Human Wizard 6 | Default Exploration: Investigate
    Stats:
    AC 20 | Fort +12, Refl +11, Will +12 | Perc +10 | Speed 25
    ♥️41/56 | ☘️ 3/3 | ☀️ 0/1 | ✋ Staff of Necromancy | ⚕ Mage Armor | Spells (Arcane, +12, DC 22): Cantrips (6), 1st (3/4), 2nd (3/4), 3rd (1/4)

    While Bibi works, Elena finally loses patience with the arcane mark upon her forehead. She calls forth abjurative magics that she directs at the offending symbol with the goal of dispelling it.
    Dispel Magic (3rd): 1d20 + 12 ⇒ (13) + 12 = 25


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    M Elf Ranger 7 HP 83/83 AC: 25| F: +11 R: +17, W: +14| Perc: +16 (E) | Hero Points: 3 |
    Elena Solheim wrote:

    While Bibi works, Elena finally loses patience with the arcane mark upon her forehead. She calls forth abjurative magics that she directs at the offending symbol with the goal of dispelling it.

    [dice=Dispel Magic (3rd)]1d20+12

    Have you tried a little club soda?


    Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

    Elena gets rid of the mark, thankfully. Meanwhile, Bibi has a little problem with the lock, but gets it in about a minute.

    This room’s shelves are well stocked with jars of preserved organs, crates filled with bones wrapped in rags, and surgical tools. Two armor stands flank a weapon rack to the south, but they bear only a pair of gnarled sticks in leather sheaths.

    The spellcaster confirm that the sticks are magic wands.


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    M Elf Ranger 7 HP 83/83 AC: 25| F: +11 R: +17, W: +14| Perc: +16 (E) | Hero Points: 3 |

    "Two wands, one for each hand. This is the old way, the magick of Woo and his associate and physician, Holiday."


    Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |
    Talborel wrote:
    "Two wands, one for each hand. This is the old way, the magick of Woo and his associate and physician, Holiday."

    Agis quod agis. Also, take a Hero point sir. Both are solid references.


    NG Female Human Wizard 6 | Default Exploration: Investigate
    Stats:
    AC 20 | Fort +12, Refl +11, Will +12 | Perc +10 | Speed 25
    ♥️41/56 | ☘️ 3/3 | ☀️ 0/1 | ✋ Staff of Necromancy | ⚕ Mage Armor | Spells (Arcane, +12, DC 22): Cantrips (6), 1st (3/4), 2nd (3/4), 3rd (1/4)

    "An obscure reference, but I suppose I take your meaning," Elena says in respond. "If you'll allow me to examine them, I may be able to quickly identify what magic they contain."

    Arcana (Stick 1) w/Quick Identification: 1d20 + 14 ⇒ (19) + 14 = 33
    Arcana (Stick 2) w/Quick Identification: 1d20 + 14 ⇒ (20) + 14 = 34


    Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

    In a mere two minutes, Elena confidently declares the wands to be a 2nd-level wand of summon animal and a 2nd-level wand of heal.


    M Elf Ranger 7 HP 83/83 AC: 25| F: +11 R: +17, W: +14| Perc: +16 (E) | Hero Points: 3 |

    Summon Animal! Could be fun!


    Cleric 6 |HP 80/80 | AC 18 | Class DC 22| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 1/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search | ◆◇↺

    "Hooray for Desna! I could use that extra wand of heal to try and keep all of you alive!"


    M Elf Ranger 7 HP 83/83 AC: 25| F: +11 R: +17, W: +14| Perc: +16 (E) | Hero Points: 3 |

    When our GM has the bandwidth, shall we check out that wee door leading north?


    Cleric 6 |HP 80/80 | AC 18 | Class DC 22| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 1/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search | ◆◇↺

    "Tal, please wait up. Let Bibi check the door for traps first. Everybody down here wants to hurt any stranger that dares enter their territory. In this case, I think we are the strangers."

    "Bibi, when you have a chance, could you please give us the all clear on this door up on the left where Tal is investigating?"


    Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

    Leaving the nonmagical vials and jars, the party moves to the other side of the hall. There Bibi detects nothing on the other side, nor a lock. She steps aside for Peldur to open the door.

    The floor of this room contains several open square pits: one in each of the three alcoves to the north and two larger pits in the middle of the room. A dais at the room’s west end contains a stone throne with two rusty levers jutting from the floor next to it.

    Spoiler:

    1d20 ⇒ 18
    1d20 ⇒ 11


    Cleric 6 |HP 80/80 | AC 18 | Class DC 22| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 1/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search | ◆◇↺

    As Carrufikus moves into the room, he looks around vigilantly.

    Perception:
    1d20+14

    "I suppose the leader who sat on that throne would throw the levers if he didn't like who he was talking to. It saddens me what vile creatures do for entertainment around here."


    NG Female Human Wizard 6 | Default Exploration: Investigate
    Stats:
    AC 20 | Fort +12, Refl +11, Will +12 | Perc +10 | Speed 25
    ♥️41/56 | ☘️ 3/3 | ☀️ 0/1 | ✋ Staff of Necromancy | ⚕ Mage Armor | Spells (Arcane, +12, DC 22): Cantrips (6), 1st (3/4), 2nd (3/4), 3rd (1/4)

    "That seems likely," Elena agrees with Carrufikus. "Might be there's something in the pits to find. Or the levers do different things in different positions. Let's explore this room with care, mindful that there might be other pits."


    M Elf Ranger 7 HP 83/83 AC: 25| F: +11 R: +17, W: +14| Perc: +16 (E) | Hero Points: 3 |

    Tal makes an examination of the floor, looking for seams or other tells. Are there other pits here and can I mark them?

    Perception:1d20 + 17 ⇒ (17) + 17 = 34 plus I'm an Elf. IT MATTERS TO ME, ALL RIGHT?


    Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

    The party inches into the space. Tal immediately experiences noticeable horripilation. There's something living in some of these pits, but which one?

    Spoiler:

    1: 1d20 ⇒ 12
    2: 1d20 ⇒ 7
    Rest: 4d20 ⇒ (4, 5, 17, 11) = 37


    Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

    There are no enemies present as far as you know, but Tal just.... knows.

    Init:

    1d20 + 13 ⇒ (10) + 13 = 23
    Initiative assumes Talborel is Scouting
    Bibi: 1d20 + 13 + 1 ⇒ (13) + 13 + 1 = 27 Avoid Notice (T)
    Carrufikus: 1d20 + 13 + 1 ⇒ (8) + 13 + 1 = 22 Detect Magic (A: +2 (U), N: +11 (T), O: +2 (U) , R: +11 (T))
    Elena: 1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 17 Investigate (A: +13 (T), N: +9 (T), O: +11 (T) , R: +9 (T))
    Noroc: 1d20 + 10 + 1 ⇒ (4) + 10 + 1 = 15 Search (E)
    Peldur: 1d20 + 11 + 1 ⇒ (18) + 11 + 1 = 30 Avoid Notice (E)
    Talborel: 1d20 + 11 + 2 + 1 ⇒ (17) + 11 + 2 + 1 = 31 Scout (Init ties to Tal)

    ROUND 1
    Tal: Go
    Peldur: Go
    Bibi: Go

    Carrufikus: TBD
    Elena: TBD
    Noroc: TBD


    Location: The Library

    Tactical Map (Slide 5)

    Tracker
    Party Conditions: Noroc: DR 5/Physical
    Terrain Conditions: light
    Enemy Conditions:

    Spoiler:

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