Dungeon Master S's "The Extinction Curse"

Game Master Chris Marsh

TACTICAL MAP |STRATEGIC MAPS |GAZETTEER |HANDOUTS |CAMPAIGN RECORDS |NPCs | Circus Acts | CIRCUS OF WAYWARD WONDERS | Running the Show |The Story Thus Far

Default Exploration Mode:

Charlie is Scouting
[dice=Hostiles]d20[/dice]
[dice=Charlie]d20+9+1[/dice] (Scout)
[dice=Chark]d20+13+1[/dice] (Search)
[dice=Dendillion]d20+9+1[/dice] (Detect Magic)
[dice=Haldan]d20+8+1[/dice] (Seek, Keen Eyes)
[dice=Tiny]d20+12+1[/dice] (Search)

*If you do not make a specific post (with referenced skill and modifier) this will be the assumed action and initiative roll.

Perception:

[dice=Chark]d20+13[/dice] (T, LLV)
[dice=Charlie]d20+9[/dice] (T)
[dice=Dendillion]d20+10[/dice] (E)
[dice=Tiny]d20+9[/dice] (T)
[dice=Haldan]d20+8[/dice] (T)

Door Protocol:

The party stops 5ft away from the door. Dendillion moves to the front of the party and checks the door for traps.
[dice=Perception (Expert) to Seek]1d20+8[/dice]
If he finds a trap, he attempts to disarm the trap, warning everyone to move 10ft back.
[dice=Thievery (Trained) to Disable a Device]1d20+8[/dice]
Repeat this if multiple checks are required
Once he's satisfied that the door is safe he checks to see if it's locked. If it is, he puts tools to work to pick the lock (assuming we don't have a key that fits)
[dice=Thievery (Trained) to Pick a Lock]1d20+8[/dice]
Repeat this if multiple checks are required, or until he breaks his picks (will use a Hero point on a crit fail though)
With the door ready to open, Dendillion moves back and lets Tiny open the door.


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Female NG Human Aiuvarin (half-elf) Clc7 | HP: b]71/71 | [b]AC: 21 | F: +12, R: +11, W: +15 | Perc: +15 [E] (low-light vision) +2 on Initiative rolls| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 1 | Focus Points: 2/2

Chark does not reply, but moves north toward the next door/curtain/whatever.


M Dwarf | Monk 7 | HP 84/108| AC 25 | F +13 R +14 W +13 | Perception +13 (hp 2)
Þóðᛞrekkr:
HP 71/71 AC 23 | F+14 R+15 W+13 | Jaws +13 2d8+3 P

Tiny heads on as well.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Ignoring what the... thing said, the party moves North to the next room in the tent.

Garish swirls and splatters of paint cover the walls and floor of this room, along with several overturned paint buckets. Dozens of trapezes hang from the ceiling, each suspended ten feet above the floor. A purple‑haired gnome woman stands on the far side, "Ah! there you are! I best get going!"


Male
Goliath:
Goliath | HP 71/71 AC: 23 | F: +14 R: +14, W: +13 | Low-light; Scent
Human | HP 99/99 AC: 24 (26 w/ shield) | F: +13 R: +17, W: +12 | Perception: +14 | Default Exploration: Scout | Hero Points 2/3

Does Charlie recognize the purple haired gnome?

"Were you ex...ex..expecting us?" Charlie asks. "We are just here for MIstress Dusklight. No need to run off."


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

It's Jasmaile, a rather miserable person in gneral. She is fond of making fun of people and using a pair of hill giants (Kreel and Pidkin) to shake performers down for money.)


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

"No? No reason you say? Hey I remember you. You're that blubbering idiot. Hey, maybe you just need a better set of tricks. Ever thought of being a clown?"

Perception (Sense Motive) DC 15:

This is a delay tactic.


CG Male Human Bard 7 | Default Exploration: Avoid Notice (Stealth +12) Character Sheet
Stats:
AC 24 | Fort +11, Refl +15, Will +12 | Perc +12 | Speed 25
♥️ 50/78 | ☘️ 0/3 | ☀️ 1/2 | ✋ Lute | ⚕ none | Spells (Occult, +15, DC 25): Cantrips (5), 1st (0/3), 2nd (0/3), 3rd (0/3), 4th (0/2)

Perception: 1d20 + 12 ⇒ (15) + 12 = 27
"You're stalling. For the Mistress, I presume."


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

"For her? Oh heavens no. I'm stalling for them."

Jasmaile flips upside down to hang by her feet and points around the corner. All eyes turn to see a pair of dull looking hill giants, Kreel and Pidkin for those from the Menagerie.

Both giants begin reaching into their bags...

Init:

Jasmaile: 1d20 + 14 ⇒ (7) + 14 = 21
Kreel: 1d20 + 13 ⇒ (6) + 13 = 19
Pidkin: 1d20 + 13 ⇒ (5) + 13 = 18
Charlie is Scouting
Charlie: 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 19 (Scout)
Chark: 1d20 + 13 + 1 ⇒ (5) + 13 + 1 = 19 (Search)
Dendillion: 1d20 + 9 + 1 ⇒ (14) + 9 + 1 = 24 (Detect Magic)
Haldan: 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27 (Seek, Keen Eyes)
Tiny: 1d20 + 12 + 1 ⇒ (13) + 12 + 1 = 26 (Search)

Haldan's spell causes the snake to pull back, giving Goliath an opening. The bear closes down just behind the snake's skull. Suddenly Dendillion finds the coils loosening as the snake dies!

ROUND 1:
Haldan (76/76): Go
Tiny (86/108): Go
-----Þóðᛞrekkr (71/71): Go
Dendillion (62/78): Go

Jasmaile: TBD
Kreel: TBD
Chark (67/71): TBD
Charlie (99/99): TBD
Goliath (71/71): TBD
Pidkin: TBD

-----------------------------
Location: Celestial Menagerie
Tactical Map

Tracker
Party Conditions:
Battle “Medicined”:

Terrain Conditions: Daylight
Enemy Conditions:

DM:

Jasmaile:
Kreel (Red):
Pidkin (Blue):


CG Male Human Bard 7 | Default Exploration: Avoid Notice (Stealth +12) Character Sheet
Stats:
AC 24 | Fort +11, Refl +15, Will +12 | Perc +12 | Speed 25
♥️ 50/78 | ☘️ 0/3 | ☀️ 1/2 | ✋ Lute | ⚕ none | Spells (Occult, +15, DC 25): Cantrips (5), 1st (0/3), 2nd (0/3), 3rd (0/3), 4th (0/2)

"Oh, right. Them."

Dendillion turns his attention to the furthest giant. "Have you ever looked at yourself in the mirror? Because you look absolutely ridiculous."
Bon Mot vs Red (Will DC): 1d20 + 15 ⇒ (18) + 15 = 33
Success is -2 penalty to Will saves and Perception. Crit Success is -3

The great bard then strums his lute. "Why did the dragon sleep all day? They fight knights!"
Cast Laughting Fit (formerly Hideous Laughter) on Red. DC 25 Will save please.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

"HEY! Stupid little man making fun of me! Not fair! Kreel will smoosh his face!" Crit success Will: 1d20 - 3 ⇒ (18) - 3 = 15 "Heheee... still hehe.... that's a good one." Fail.

ROUND 1:
Haldan (76/76): Go
Tiny (86/108): Go
-----Þóðᛞrekkr (71/71): Go

Dendillion (62/78): Bard fu
Jasmaile: TBD
Kreel (Slow 1): TBD
Chark (67/71): TBD
Charlie (99/99): TBD
Goliath (71/71): TBD
Pidkin: TBD

-----------------------------
Location: Celestial Menagerie
Tactical Map

Tracker
Party Conditions:
Battle “Medicined”:

Terrain Conditions: Daylight
Enemy Conditions:

DM:

Jasmaile:
Kreel (Red): (Slow , S-3 Will, Perception through Round 10)
Pidkin (Blue):


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Female NG Human Aiuvarin (half-elf) Clc7 | HP: b]71/71 | [b]AC: 21 | F: +12, R: +11, W: +15 | Perc: +15 [E] (low-light vision) +2 on Initiative rolls| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 1 | Focus Points: 2/2

Point of order: isn't a 15 a crit fail on DC 25?


M Dwarf | Monk 7 | HP 84/108| AC 25 | F +13 R +14 W +13 | Perception +13 (hp 2)
Þóðᛞrekkr:
HP 71/71 AC 23 | F+14 R+15 W+13 | Jaws +13 2d8+3 P

Tiny goes after the gnome first, heading over and pummeling him in his stupid face.

unarmed vs Gnome: 1d20 + 16 ⇒ (7) + 16 = 23
B damage: 2d6 + 5 ⇒ (1, 6) + 5 = 12

flurry vs Gnome: 1d20 + 16 - 4 ⇒ (6) + 16 - 4 = 18
B damage: 2d6 + 5 ⇒ (4, 4) + 5 = 13

Tiny then whistles for Þóðᛞrekkr to join in and take a bite.
Þóðᛞrekkr bite vs gnome FF: 1d20 + 13 ⇒ (10) + 13 = 23
piercing: 2d8 + 3 ⇒ (4, 2) + 3 = 9


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Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

A 15 WOULD be a crit fail, but I only posted the Bon Mot penalty. The actual result is a fail. the gnome is hanging 20' up on a trapeze. Tiny can redirect his turn.

ROUND 1:
Haldan (76/76): Go
Tiny (86/108): Go
-----Þóðᛞrekkr (71/71): Go

Dendillion (62/78): Bard fu
Jasmaile: TBD
Kreel (Slow 1): TBD
Chark (67/71): TBD
Charlie (99/99): TBD
Goliath (71/71): TBD
Pidkin: TBD

-----------------------------
Location: Celestial Menagerie
Tactical Map

Tracker
Party Conditions:
Battle “Medicined”:

Terrain Conditions: Daylight
Enemy Conditions:

DM:

Jasmaile:
Kreel (Red): (Slow , S-3 Will, Perception through Round 10)
Pidkin (Blue):


M Dwarf | Monk 7 | HP 84/108| AC 25 | F +13 R +14 W +13 | Perception +13 (hp 2)
Þóðᛞrekkr:
HP 71/71 AC 23 | F+14 R+15 W+13 | Jaws +13 2d8+3 P

Quite familiar with the Trapeze, Tiny moves up and and leaps up to grab a platform and

athletics: 1d20 + 12 ⇒ (2) + 12 = 14
athletics: 1d20 + 12 ⇒ (1) + 12 = 13

finds it much more challenging than expected, falling back to the ground and landing prone.

Þóðᛞrekkr grows and guards the rest of the party.


CG Halfling (Gutsy) Sorcerer (Draconic) 7 | Exploration: Search
Stats:
AC 22 | Fortitude (+14), Reflex (+12), Will (+12) | Perception (+10, +2 Circumstance to Initiative) | Speed 25
♥️ 76/76 | ☘️ 1/3 | ☀️ 2/2 | ✋ empty | ⚕ none | Sorcerer Spells (Arcane, +15, DC 25): Cantrips (6), 1st (4/4), 2nd (4/4), 3rd (4/4), 4th (3/3)

Haldan strides and casually tosses a Fireball spell at the two giants.

Fireball, DC 25: 6d6 ⇒ (6, 1, 4, 5, 3, 4) = 23


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Haldan blasts a fireball such that no one sees Tiny fail to get up on the sings.

Kreel (Red):: 1d20 + 12 ⇒ (19) + 12 = 31 PASS
Pidkin (Blue):: 1d20 + 12 ⇒ (12) + 12 = 24 FAIL

Jamaile's face changes a bit as she Acrobatics: 1d20 + 13 ⇒ (5) + 13 = 18 swings around. As if an illusory guize falls away, she morphs into something decidedly hideous. Religion or fiend lore. With a snicker she...casts a spell? Dendillion, Will save

The giants immediately pull paint can's out of their pouches and hurl them at Haldan!

Kreel: 1d20 + 19 ⇒ (6) + 19 = 25 for DMG: 1d8 + 14 ⇒ (8) + 14 = 22 of Paint: 6d16 ⇒ (16, 10, 1, 13, 11, 14) = 65 Fucia!
Kreel: 1d20 + 14 ⇒ (17) + 14 = 31 for DMG: 1d8 + 14 ⇒ (4) + 14 = 18 of Paint: 6d16 ⇒ (6, 5, 13, 11, 7, 15) = 57 Green!
Kreel: 1d20 + 9 ⇒ (16) + 9 = 25 Slowed 1

ROUND 1:
Haldan (36/76): Fireball
Tiny (86/108): Fail
-----Þóðᛞrekkr (71/71): guard
Dendillion (62/78): Bard fu
Jasmaile: ???
Kreel (Slow 1): Hurl
Chark (67/71): Go
Charlie (99/99): Go
-----Goliath (71/71): Go

Pidkin: TBD

-----------------------------
Location: Celestial Menagerie
Tactical Map

Tracker
Party Conditions:
Battle “Medicined”:

Terrain Conditions: Trapeze are DC 15 to move around on.
Enemy Conditions:

DM:

Jasmaile:
Kreel (Red): 11 (Slow , S-3 Will, Perception through Round 10)
Pidkin (Blue): 23


Female NG Human Aiuvarin (half-elf) Clc7 | HP: b]71/71 | [b]AC: 21 | F: +12, R: +11, W: +15 | Perc: +15 [E] (low-light vision) +2 on Initiative rolls| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 1 | Focus Points: 2/2

Religion: 1d20 + 17 ⇒ (5) + 17 = 22 welp

Chark I assume isn't sure what Jamaile actually is, but she knows that the brutes pack a wallop, and focuses on them for the moment, sending a jolt of fire-red electricity leaping between the two hill giants. Cast electric arc, DC 25 basic Refl.

electricity: 5d4 ⇒ (2, 3, 1, 1, 2) = 9

Recall Knowledge ◈, Cast a Spell ◈◈.


Male
Goliath:
Goliath | HP 71/71 AC: 23 | F: +14 R: +14, W: +13 | Low-light; Scent
Human | HP 99/99 AC: 24 (26 w/ shield) | F: +13 R: +17, W: +12 | Perception: +14 | Default Exploration: Scout | Hero Points 2/3

Charlie tries to get better coverage and line of sight as he pushes into the corner of the room. Meanwhile Goliath charges in with Tiny, slobber foaming around his mouth in anger.

◆ Command Goliath
◆ Goliath Stride
◆ Goliath Stride
◆ Stride
◆ Hunt Prey (Gnome)

Status:

HP 99/99
AC 24 (26 w/ shield)
Wooden Shield 12/12; [AC Bonus +2: [Hardness 3] [HP/BT 12(6)]
Snarecraft Snares Used: Biting Snare x3
Focus 1/1
Hero Points 1/3

Goliath
HP 65/71
AC 23


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Chark knows a dandasuka when she sees one. Known as “biters” among the more powerful rakshasa castes, dandasukas serve as spies and assassins for rakshasa clans or powerful spellcasters who have found methods to bind one of these fiends to their will. Watch out for magic that can charm you into switching sides!

REF Kreel (Red): 1d20 ⇒ 6
REF Pidkin (Blue): 1d20 ⇒ 1

Chark's spell works great!

Paint! v. Chark: 1d20 + 19 ⇒ (7) + 19 = 26 for DMG: 1d8 + 14 ⇒ (7) + 14 = 21 of Color: 6d16 ⇒ (14, 5, 15, 10, 9, 4) = 57 Light green
Paint! v. Chark: 1d20 + 14 ⇒ (9) + 14 = 23 for DMG: 1d8 + 14 ⇒ (5) + 14 = 19 of Color: 6d16 ⇒ (1, 13, 2, 1, 3, 16) = 36 VERY dark blue
Paint! v. Chark: 1d20 + 9 ⇒ (13) + 9 = 22 for DMG: 1d8 + 14 ⇒ (2) + 14 = 16 of Color: 6d16 ⇒ (13, 16, 13, 4, 13, 10) = 69 Gray

ROUND 2:
Haldan (36/76): go
Tiny (86/108): Go
-----Þóðᛞrekkr (71/71): Go
Dendillion (62/78): Go

Jasmaile: TBD
Kreel (Slow 1): TBD
Chark (56/71): TBD
Charlie (99/99): TBD
-----Goliath (71/71): TBD
Pidkin: TBD

-----------------------------
Location: Celestial Menagerie
Tactical Map

Tracker
Party Conditions:
Battle “Medicined”:

Terrain Conditions: Trapeze are DC 15 to move around on.
Enemy Conditions:

DM:

Jasmaile:
Kreel (Red): 20 (Slow , S-3 Will, Perception through Round 10)
Pidkin (Blue): 41


CG Male Human Bard 7 | Default Exploration: Avoid Notice (Stealth +12) Character Sheet
Stats:
AC 24 | Fort +11, Refl +15, Will +12 | Perc +12 | Speed 25
♥️ 50/78 | ☘️ 0/3 | ☀️ 1/2 | ✋ Lute | ⚕ none | Spells (Occult, +15, DC 25): Cantrips (5), 1st (0/3), 2nd (0/3), 3rd (0/3), 4th (0/2)

Will save: 1d20 + 12 ⇒ (9) + 12 = 21
Will continue my turn after I know what's up with this save


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Dendillion feels no ill effects, like he shrugged off whatever it was.


M Dwarf | Monk 7 | HP 84/108| AC 25 | F +13 R +14 W +13 | Perception +13 (hp 2)
Þóðᛞrekkr:
HP 71/71 AC 23 | F+14 R+15 W+13 | Jaws +13 2d8+3 P

Tiny stands back up, leaps and tries to pull himself up to the trapeze again.

DC 15 Athletics: 1d20 + 12 ⇒ (9) + 12 = 21

And has no trouble this time.

Meanwhile Þóðᛞrekkr growls and closes with the blue giant.


CG Male Human Bard 7 | Default Exploration: Avoid Notice (Stealth +12) Character Sheet
Stats:
AC 24 | Fort +11, Refl +15, Will +12 | Perc +12 | Speed 25
♥️ 50/78 | ☘️ 0/3 | ☀️ 1/2 | ✋ Lute | ⚕ none | Spells (Occult, +15, DC 25): Cantrips (5), 1st (0/3), 2nd (0/3), 3rd (0/3), 4th (0/2)

With the thing hanging from a trapeze, Dendillion considers bringing it down... until Tiny climbs up there.

Deciding that Tiny would best be served with faster feet, the great bard weaves magical music that inspires the group and hastens his dwarven friend's steps.
Lingering Composition: 1d20 + 20 ⇒ (8) + 20 = 28 Success. Inspire up for 3 rounds
Also, cast Haste on Tiny.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Tiny is no strange to this kind of act, and eventually gets up to a swing in order to close distance. Dendillion hastens him for the coming kerfuffle, and inspires everyone for the main event.

ROUND 2:
Haldan (36/76): Go

Tiny (86/108): Move
-----Þóðᛞrekkr (71/71): Grrr
Dendillion (62/78): Horse armor
Jasmaile: TBD
Kreel (Slow 1): TBD
Chark (56/71): TBD
Charlie (99/99): TBD
-----Goliath (71/71): TBD
Pidkin: TBD

-----------------------------
Location: Celestial Menagerie
Tactical Map

Tracker
Party Conditions:
Battle “Medicined”:

Terrain Conditions: Trapeze are DC 15 to move around on.
Enemy Conditions:

DM:

Jasmaile:
Kreel (Red): 20 (Slow , S-3 Will, Perception through Round 10)
Pidkin (Blue): 41


CG Halfling (Gutsy) Sorcerer (Draconic) 7 | Exploration: Search
Stats:
AC 22 | Fortitude (+14), Reflex (+12), Will (+12) | Perception (+10, +2 Circumstance to Initiative) | Speed 25
♥️ 76/76 | ☘️ 1/3 | ☀️ 2/2 | ✋ empty | ⚕ none | Sorcerer Spells (Arcane, +15, DC 25): Cantrips (6), 1st (4/4), 2nd (4/4), 3rd (4/4), 4th (3/3)

Haldan chuckles as he casts Grease in the squares that include the two larger foes. He then tosses an anvil at the elevated gnome.

Elemental Toss: 1d20 + 14 ⇒ (3) + 14 = 174d8 ⇒ (2, 7, 3, 8) = 20


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Haldan's little elemental toss simply goes into the rafters. His grease spell:

Kreel (Red): 1d20 + 12 ⇒ (12) + 12 = 24 FAIL
Pidkin (Blue): 1d20 + 12 ⇒ (16) + 12 = 28 Pass

sends Kreel tumbling! The other hill giant laughs, but then quickly realizes that it's a bad thing.

Jasmaile tries to move away: Acrobatics: 1d20 + 13 ⇒ (9) + 13 = 22 and then tries to scramble Tiny's mind. Mental DMG: 1d6 + 1 ⇒ (1) + 1 = 2 Will DC 22 for half.

Kreel stands up and changes tactics, mad as hell at Haldan. He gets up and rushes forward to hammer Haldan's head:
Greatclub: 1d20 + 19 ⇒ (7) + 19 = 26 for DMG: 1d10 + 14 ⇒ (8) + 14 = 22

ROUND 2:
Haldan (14/76): Grease
Tiny (86/108): Move Will
-----Þóðᛞrekkr (71/71): Grrr
Dendillion (62/78): Horse armor
Jasmaile: Mix it up
Kreel (Slow 1): Get up and ATK[b]
Chark (56/71): Go

Charlie (99/99): TBD
-----Goliath (71/71): TBD
Pidkin: TBD

-----------------------------
Location: Celestial Menagerie
Tactical Map

Tracker
Party Conditions:
Battle “Medicined”:

Terrain Conditions: Trapeze are DC 15 to move around on.
Enemy Conditions:

DM:

Jasmaile:
Kreel (Red): 20 (low , S-3 Will, Perception through Round 10)
Pidkin (Blue): 41


Female NG Human Aiuvarin (half-elf) Clc7 | HP: b]71/71 | [b]AC: 21 | F: +12, R: +11, W: +15 | Perc: +15 [E] (low-light vision) +2 on Initiative rolls| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 1 | Focus Points: 2/2

Chark keeps focused on the giants, knowing the bruises they can dish out. Cast electric arc again on Key and Peele Kreel and Pidkin, DC 25 basic Refl.

electricity: 5d4 ⇒ (4, 1, 2, 4, 4) = 15

She then conjures up a disc of force for protection. Cast shield, hardness 10, AC now 22.

Cast a Spell ◈◈, Cast a Spell ◈.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Retcon. Kreel is Slowed 1 and couldn't hit Haldan. HP has been fixed.

Kreel (Red): 1d20 + 12 ⇒ (5) + 12 = 17
Pidkin (Blue): 1d20 + 12 ⇒ (13) + 12 = 25

Chark's spell is more annoying than deadly, but based on the smell of burnt flesh, it is effective.

ROUND 2:
Haldan (36/76): Grease
Tiny (86/108): Move Will
-----Þóðᛞrekkr (71/71): Grrr
Dendillion (62/78): Horse armor
Jasmaile: Mix it up
Kreel (Slow 1): Get up and ATK
Chark (56/71): Zap
Charlie (99/99): Go
-----Goliath (71/71): Go

Pidkin: TBD

-----------------------------
Location: Celestial Menagerie
Tactical Map

Tracker
Party Conditions:
Battle “Medicined”:

Terrain Conditions: Trapeze are DC 15 to move around on.
Enemy Conditions:

DM:

Jasmaile:
Kreel (Red): 35 (low , Slow-3 Will, Perception through Round 10)
Pidkin (Blue): 48


Male
Goliath:
Goliath | HP 71/71 AC: 23 | F: +14 R: +14, W: +13 | Low-light; Scent
Human | HP 99/99 AC: 24 (26 w/ shield) | F: +13 R: +17, W: +12 | Perception: +14 | Default Exploration: Scout | Hero Points 2/3

Charlie and Goliath keep their sights on Jasmaile. "Why Jasmaile?" He fires off arrows around Goliath.

Jaws: 1d20 + 13 ⇒ (10) + 13 = 23
Damage: 2d8 + 4 ⇒ (1, 2) + 4 = 7
Hunter's Edge Precision Damage: 1d8 ⇒ 4

Claws: 1d20 + 13 - 4 ⇒ (20) + 13 - 4 = 29
Damage: 2d6 + 4 ⇒ (4, 6) + 4 = 14

+1 Longbow; Volley: 1d20 + 16 ⇒ (3) + 16 = 19
Damage: 1d8 + 2 ⇒ (4) + 2 = 6
Hunter's Edge Precision Damage: 1d8 ⇒ 7

+1 Longbow; Volley: 1d20 + 16 - 5 ⇒ (3) + 16 - 5 = 14
Damage: 1d8 + 2 ⇒ (3) + 2 = 5

◆ Command Goliath
◆ Goliath Strike
◆ Goliath Strike
◆ Strike
◆ Strike

Status:

HP 99/99
AC 24 (26 w/ shield)
Wooden Shield 12/12; [AC Bonus +2: [Hardness 3] [HP/BT 12(6)]
Snarecraft Snares Used: Biting Snare x3
Focus 1/1
Hero Points 1/3

Goliath
HP 56/71
AC 23


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

"Because I LIKE this. I LIKE picking on losers like you! PATHETIC!" Goliath can only reach Pidkin, so I'll direct there. Goliath chomps down on the giant, who doesn't take it well, opting to switch to a greatclub, "I'm CLOWN. You ANIMAL. MY ACT IS BETTTTERRRRRR!"

He takes a pair of massive swings at the bear:
ATK: 1d20 + 19 ⇒ (14) + 19 = 33 for DBL: 1d10 + 7 ⇒ (8) + 7 = 15
ATK: 1d20 + 14 ⇒ (15) + 14 = 29 for DMG: 1d10 + 7 ⇒ (7) + 7 = 14

ROUND 2:
Haldan (36/76): Grease
Tiny (86/108): Move Will
-----Þóðᛞrekkr (71/71): Grrr
Dendillion (62/78): Horse armor
Jasmaile: Mix it up
Kreel (Slow 1): Get up and ATK
Chark (56/71): Zap[b]
Charlie (99/99): Go
-----Goliath (71/71): Go

Pidkin: TBD
ROUND 3:
Haldan (36/76): Go
Tiny (86/108): Go
-----Þóðᛞrekkr (71/71): Go
Dendillion (62/78): Go

Jasmaile: TBD
Kreel (Slow 1): TBD
Chark (56/71): TBD
Charlie (99/99): TBD
-----Goliath (27/71): TBD
Pidkin: TBD

-----------------------------
Location: Celestial Menagerie
Tactical Map

Tracker
Party Conditions:
Battle “Medicined”:

Terrain Conditions: Trapeze are DC 15 to move around on.
Enemy Conditions:

DM:

Jasmaile:
Kreel (Red): 35 (low , Slow-3 Will, Perception through Round 10)
Pidkin (Blue): 76


M Dwarf | Monk 7 | HP 84/108| AC 25 | F +13 R +14 W +13 | Perception +13 (hp 2)
Þóðᛞrekkr:
HP 71/71 AC 23 | F+14 R+15 W+13 | Jaws +13 2d8+3 P

Will DC 22: 1d20 + 14 ⇒ (18) + 14 = 32

Tiny ignores the mental scrambling, used to much worse heckling while high above.

Tiny then gets into their stance and tries to knock their opponent off.

tiger slash: 1d20 + 16 + 1 ⇒ (9) + 16 + 1 = 26
slashing: 4d8 + 5 + 1 ⇒ (1, 5, 4, 1) + 5 + 1 = 17
5 ft push on a hit, Tiny will follow up if possible, trying to knock

[ooc]If they are down Tiny will use their haste action to follow up and jump down, if they are still up top, Tiny will strike again.

claw: 1d20 + 16 + 1 - 4 ⇒ (5) + 16 + 1 - 4 = 18
slashing: 2d8 + 5 ⇒ (6, 4) + 5 = 15

Meanwhile Þóðᛞrekkr takes a bite out of cromt.

jaw vs blue: 1d20 + 13 ⇒ (6) + 13 = 19
piercing: 2d8 + 3 ⇒ (4, 7) + 3 = 14


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Tiny strikes Jasmaile hard enough to knock her off, and wounding her even more! Unfortunately, Þóðᛞrekkr's teeth fail to pierce the giant's skin.

ROUND 2:
Haldan (36/76): Grease
Tiny (86/108): Move
-----Þóðᛞrekkr (71/71): Grrr
Dendillion (62/78): Horse armor
Jasmaile: Mix it up
Kreel (Slow 1): Get up and ATK
Chark (56/71): Zap
Charlie (99/99): Go
-----Goliath (71/71): Go

Pidkin: TBD

ROUND 3:
Haldan (36/76): Go

Tiny (86/108): Yatzee
-----Þóðᛞrekkr (71/71): Miss
Dendillion (62/78): Go

Jasmaile: TBD
Kreel (Slow 1): TBD
Chark (56/71): TBD
Charlie (99/99): TBD
-----Goliath (27/71): TBD
Pidkin: TBD

-----------------------------
Location: Celestial Menagerie
Tactical Map

Tracker
Party Conditions:
Battle “Medicined”:

Terrain Conditions: Trapeze are DC 15 to move around on.
Enemy Conditions:

DM:

Jasmaile: 27
Kreel (Red): 35 (low , Slow-3 Will, Perception through Round 10)
Pidkin (Blue): 76


CG Halfling (Gutsy) Sorcerer (Draconic) 7 | Exploration: Search
Stats:
AC 22 | Fortitude (+14), Reflex (+12), Will (+12) | Perception (+10, +2 Circumstance to Initiative) | Speed 25
♥️ 76/76 | ☘️ 1/3 | ☀️ 2/2 | ✋ empty | ⚕ none | Sorcerer Spells (Arcane, +15, DC 25): Cantrips (6), 1st (4/4), 2nd (4/4), 3rd (4/4), 4th (3/3)

Haldan steps forward and touches the large one in front of him with a smoking hand.

Step and cast Goblin Pox, Fortitude DC25.


CG Male Human Bard 7 | Default Exploration: Avoid Notice (Stealth +12) Character Sheet
Stats:
AC 24 | Fort +11, Refl +15, Will +12 | Perc +12 | Speed 25
♥️ 50/78 | ☘️ 0/3 | ☀️ 1/2 | ✋ Lute | ⚕ none | Spells (Occult, +15, DC 25): Cantrips (5), 1st (0/3), 2nd (0/3), 3rd (0/3), 4th (0/2)

Concerned for Goliath, the great bard weaves in a soothing refrain to the music coming from his lute. Immediately the magic sets to closing wounds for the bear.
Soothe (3rd) on Goliath: 3d10 + 12 ⇒ (10, 7, 8) + 12 = 37

"Hey, you!" Dendillion shouts at the gnome. "I bet your father was so unpleasant that the Bleaching was probably a relief for everyone around him!"
Bon Mot vs Gnome Will DC: 1d20 + 15 ⇒ (20) + 15 = 35
Crit Success means -3 to Perception and Will saves for 1 minute


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Haldan tries to infect the tough giant with a spell FORT: 1d20 + 17 ⇒ (20) + 17 = 37, but nothing happens.

Dendillion nearly brings Goliath back to full health as he gets under Jasmaile's skin

ROUND 2:
Haldan (36/76): Grease
Tiny (86/108): Move
-----Þóðᛞrekkr (71/71): Grrr
Dendillion (62/78): Horse armor
Jasmaile: Mix it up
Kreel (Slow 1): Get up and ATK
Chark (56/71): Zap
Charlie (99/99): Go
-----Goliath (71/71): Go

Pidkin: TBD

ROUND 3:
Haldan (36/76): Pox
Tiny (86/108): Yatzee
-----Þóðᛞrekkr (71/71): Miss
Dendillion (62/78): Bard
Jasmaile: TBD
Kreel (Slow 1): TBD
Chark (56/71): TBD
Charlie (99/99): TBD
-----Goliath (64/71): TBD
Pidkin: TBD

-----------------------------
Location: Celestial Menagerie
Tactical Map

Tracker
Party Conditions:
Battle “Medicined”:

Terrain Conditions: Trapeze are DC 15 to move around on.
Enemy Conditions:

DM:

Jasmaile: 27 -3 to Perception and Will saves for 1 minute
Kreel (Red): 35 (low , Slow-3 Will, Perception through Round 10)
Pidkin (Blue): 76


Male
Goliath:
Goliath | HP 71/71 AC: 23 | F: +14 R: +14, W: +13 | Low-light; Scent
Human | HP 99/99 AC: 24 (26 w/ shield) | F: +13 R: +17, W: +12 | Perception: +14 | Default Exploration: Scout | Hero Points 2/3

"All this to be funny!?" Charlie and Goliath continue to assault the gnome terrorist.

Jaws: 1d20 + 13 ⇒ (11) + 13 = 24
Damage: 2d8 + 4 ⇒ (4, 7) + 4 = 15
Hunter's Edge Precision Damage: 1d8 ⇒ 3

+1 Longbow; Volley: 1d20 + 16 ⇒ (14) + 16 = 30
Damage: 1d8 + 2 ⇒ (7) + 2 = 9
Hunter's Edge Precision Damage: 1d8 ⇒ 5

+1 Longbow; Volley: 1d20 + 16 - 5 ⇒ (14) + 16 - 5 = 25
Damage: 1d8 + 2 ⇒ (3) + 2 = 5

◆ Command Goliath
◆ Goliath Step
◆ Goliath Strike
◆ Strike
◆ Strike

Status:

HP 99/99
AC 24 (26 w/ shield)
Wooden Shield 12/12; [AC Bonus +2: [Hardness 3] [HP/BT 12(6)]
Snarecraft Snares Used: Biting Snare x3
Focus 1/1
Hero Points 1/3

Goliath
HP 71/71
AC 23


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

"Can you not see the comedy? It's all a big f%*%ing joke." They're her last words. The bite and both arrows are completely fatal. The giants both let out a cry, not of emotional loss, but like a child who just had their toy confiscated.

With shouting akin to a temper tantrum, Kreel tries to smash Charlie's head:
Greatclub: 1d20 + 19 ⇒ (8) + 19 = 27 for DMG: 1d10 + 14 ⇒ (3) + 14 = 17
Greatclub: 1d20 + 14 ⇒ (12) + 14 = 26 for DMG: 1d10 + 14 ⇒ (9) + 14 = 23
Greatclub: 1d20 + 9 ⇒ (7) + 9 = 16 MISS

ROUND 3:
Haldan (36/76): Pox
Tiny (86/108): Yatzee
-----Þóðᛞrekkr (71/71): Miss
Dendillion (62/78): Bard
Kreel (Slow 1): ATK
Chark (56/71): Go
Charlie (59/99): Go
-----Goliath (64/71): Go

Pidkin: TBD

-----------------------------
Location: Celestial Menagerie
Tactical Map

Tracker
Party Conditions:
Battle “Medicined”:

Terrain Conditions: Trapeze are DC 15 to move around on.
Enemy Conditions:

DM:

Kreel (Red): 35 (Slow 1, -3 Will, Perception through Round 10)
Pidkin (Blue): 76


Female NG Human Aiuvarin (half-elf) Clc7 | HP: b]71/71 | [b]AC: 21 | F: +12, R: +11, W: +15 | Perc: +15 [E] (low-light vision) +2 on Initiative rolls| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 1 | Focus Points: 2/2

Chark watches Jasmaile fall with some satisfaction, but knows she needs to help bring the giants down, especially after two blows land on Charlie. She takes a cautious step and lets fly another spell. Cast electric arc again on Key and Peele Kreel and Pidkin, DC 25 basic Refl.

electricity: 5d4 ⇒ (2, 4, 3, 3, 4) = 16

Step, Cast a Spell ◈◈.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

It was a CTRL+X issue. It should be accurate now. Opening rounds made me lose my place.

Kreel: 1d20 + 12 ⇒ (9) + 12 = 21 FAIL
Pidkin: 1d20 + 12 ⇒ (20) + 12 = 32 CRIT

Chark's spell fries one a bit. If the giants' wounds were concentrated, they're bad enough that you'd likely have one dead giant, or at least close to one.

ROUND 3:
Haldan (36/76): Pox
Tiny (86/108): Yatzee
-----Þóðᛞrekkr (71/71): Miss
Dendillion (62/78): Bard
Kreel (Slow 1): ATK
Chark (56/71): Zap
Charlie (59/99): Go
-----Goliath (64/71): Go

Pidkin: TBD

-----------------------------
Location: Celestial Menagerie
Tactical Map

Tracker
Party Conditions:
Battle “Medicined”:

Terrain Conditions: Trapeze are DC 15 to move around on.
Enemy Conditions:

DM:

Kreel (Red): 51 (Slow 1, -3 Will, Perception through Round 10)
Pidkin (Blue): 76


Male
Goliath:
Goliath | HP 71/71 AC: 23 | F: +14 R: +14, W: +13 | Low-light; Scent
Human | HP 99/99 AC: 24 (26 w/ shield) | F: +13 R: +17, W: +12 | Perception: +14 | Default Exploration: Scout | Hero Points 2/3

Charlie posted right before your post.


Male
Goliath:
Goliath | HP 71/71 AC: 23 | F: +14 R: +14, W: +13 | Low-light; Scent
Human | HP 99/99 AC: 24 (26 w/ shield) | F: +13 R: +17, W: +12 | Perception: +14 | Default Exploration: Scout | Hero Points 2/3

"Goliath Help!" Charlie screams out as he flees. The larger bear rushes to block the path as Charlie makes an exit.

Jaws: 1d20 + 13 ⇒ (20) + 13 = 33
Damage: 2d8 + 4 ⇒ (4, 3) + 4 = 11
Hunter's Edge Precision Damage: 1d8 ⇒ 4

◆ Hunt Prey (Blue)
◆ Command Goliath
◆ Goliath Step
◆ Goliath Strike
◆ Stride

Status:

HP 59/99
AC 24 (26 w/ shield)
Wooden Shield 12/12; [AC Bonus +2: [Hardness 3] [HP/BT 12(6)]
Snarecraft Snares Used: Biting Snare x3
Focus 1/1
Hero Points 1/3

Goliath
HP 64/71
AC 23


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Goliath takes a chunk out of the giant's leg! It's not a lethal bite, but it's close!

the giant lashes out at Goliath, eager for revenge:

Greatclub: 1d20 + 19 ⇒ (12) + 19 = 31 for DMG: 1d10 + 14 ⇒ (4) + 14 = 18
Greatclub: 1d20 + 14 ⇒ (1) + 14 = 15 MISS
Greatclub: 1d20 + 9 + 1 ⇒ (18) + 9 + 1 = 28 for DMG: 1d10 + 14 ⇒ (1) + 14 = 15

ROUND 4:
Haldan (36/76): Go
Tiny (86/108): Go
-----Þóðᛞrekkr (71/71): Go
Dendillion (62/78): Go
]
Kreel (Slow 1): TBD
Chark (56/71): TBD
Charlie (59/99): TBD
-----Goliath (31/71): TBD
Pidkin: TBD

-----------------------------
Location: Celestial Menagerie
Tactical Map

Tracker
Party Conditions:
Battle “Medicined”:

Terrain Conditions: Trapeze are DC 15 to move around on.
Enemy Conditions:

DM:

Kreel (Red): 51 (Slow 1, -3 Will, Perception through Round 10)
Pidkin (Blue): 106


M Dwarf | Monk 7 | HP 84/108| AC 25 | F +13 R +14 W +13 | Perception +13 (hp 2)
Þóðᛞrekkr:
HP 71/71 AC 23 | F+14 R+15 W+13 | Jaws +13 2d8+3 P

Tiny swings down and heads over, dropping into a dramatic flank.
Cat Fall making getting down easy enough.

claw vs Blue FF: 1d20 + 16 ⇒ (18) + 16 = 34
slashing: 2d8 + 5 ⇒ (6, 2) + 5 = 13

Flurry vs Blue: 1d20 + 16 - 4 ⇒ (20) + 16 - 4 = 32
slashing: 2d8 + 5 ⇒ (1, 1) + 5 = 7

d4 bleed on a crit

If Blue is still up Þóðᛞrekkr takes a bite, otherwise they head up to red.

Bite?:

chomp: 1d20 + 13 ⇒ (6) + 13 = 19
piercing: 2d8 + 3 ⇒ (3, 4) + 3 = 10


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Tiny drops down and with a pair of swift rakes tears Pidkin's throat clean out! Double crit for the kill and a Hero Point for the badassitry.

Kreel screams in primal rage.

ROUND 4:
Haldan (36/76): Go

Tiny (86/108): Double crit kill
-----Þóðᛞrekkr (71/71): Move
Dendillion (62/78): Go

Kreel (Slow 1): TBD
Chark (56/71): TBD
Charlie (59/99): TBD
-----Goliath (31/71): TBD
Pidkin: TBD

-----------------------------
Location: Celestial Menagerie
Tactical Map

Tracker
Party Conditions:
Battle “Medicined”:

Terrain Conditions: Trapeze are DC 15 to move around on.
Enemy Conditions:

DM:

Kreel (Red): 51 (Slow 1, -3 Will, Perception through Round 10)


CG Halfling (Gutsy) Sorcerer (Draconic) 7 | Exploration: Search
Stats:
AC 22 | Fortitude (+14), Reflex (+12), Will (+12) | Perception (+10, +2 Circumstance to Initiative) | Speed 25
♥️ 76/76 | ☘️ 1/3 | ☀️ 2/2 | ✋ empty | ⚕ none | Sorcerer Spells (Arcane, +15, DC 25): Cantrips (6), 1st (4/4), 2nd (4/4), 3rd (4/4), 4th (3/3)

Haldan sends forth a withering stare.
Demoralize: 1d20 + 17 ⇒ (16) + 17 = 33

Then he follows this up with a card tossed at our enemy.

Telekinetic Projectile: 1d20 + 15 ⇒ (17) + 15 = 324d6 + 4 ⇒ (1, 1, 6, 6) + 4 = 18


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Down to only himself, the giant withers under Haldan's gaze, despite the size difference. The projectile slams into the giant's belly.

ROUND 4:
Haldan (36/76): TKP
Tiny (86/108): Double crit kill
-----Þóðᛞrekkr (71/71): Move
Dendillion (62/78): Go

Kreel (Slow 1): TBD
Chark (56/71): TBD
Charlie (59/99): TBD
-----Goliath (31/71): TBD
Pidkin: TBD

-----------------------------
Location: Celestial Menagerie
Tactical Map

Tracker
Party Conditions:
Battle “Medicined”:

Terrain Conditions: Trapeze are DC 15 to move around on.
Enemy Conditions:

DM:

Kreel (Red): 69 (Slow 1, -3 Will, Perception through Round 10)


CG Male Human Bard 7 | Default Exploration: Avoid Notice (Stealth +12) Character Sheet
Stats:
AC 24 | Fort +11, Refl +15, Will +12 | Perc +12 | Speed 25
♥️ 50/78 | ☘️ 0/3 | ☀️ 1/2 | ✋ Lute | ⚕ none | Spells (Occult, +15, DC 25): Cantrips (5), 1st (0/3), 2nd (0/3), 3rd (0/3), 4th (0/2)

With only one foe remaining, Dendillion plays a series of notes on his lute to hurl bits and bobs at the giant.
Telekinetic Projectile: 1d20 + 15 + 1 ⇒ (19) + 15 + 1 = 35
Damage (B): 5d6 + 1 ⇒ (3, 4, 1, 4, 4) + 1 = 17


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Dendillion follows suit, blasting the giant right in the temple!

Frustrated, the giant simply lashes out at Pidkin's killer
Greatclub 1: 1d20 + 19 ⇒ (20) + 19 = 39 for Double: 1d10 + 14 ⇒ (9) + 14 = 23
Greatclub 2: 1d20 + 14 ⇒ (18) + 14 = 32 for DMG: 1d10 + 14 ⇒ (5) + 14 = 19

ROUND 4:
Haldan (36/76): TKP
Tiny (21/108): Double crit kill
-----Þóðᛞrekkr (71/71): Move
Dendillion (62/78): Crit
Kreel (Slow 1): ATK[b]
Chark (56/71): Go
Charlie (59/99): Go
-----Goliath (31/71): Go

-----------------------------
Location: Celestial Menagerie
Tactical Map

Tracker
Party Conditions:
Battle “Medicined”:

Terrain Conditions: Trapeze are DC 15 to move around on.
Enemy Conditions:

DM:

Kreel (Red): 103 (Slow 1, -3 Will, Perception through Round 10)


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

GM Mistake. The giant could not have taken the second swing. Adjusting accordingly.

ROUND 4:
Haldan (36/76): TKP
Tiny (40/108): Double crit kill
-----Þóðᛞrekkr (71/71): Move
Dendillion (62/78): Crit
Kreel (Slow 1): ATK
Chark (56/71): Go
Charlie (59/99): Go
-----Goliath (31/71): Go

-----------------------------
Location: Celestial Menagerie
Tactical Map

Tracker
Party Conditions:
Battle “Medicined”:

Terrain Conditions: Trapeze are DC 15 to move around on.
Enemy Conditions:

DM:

Kreel (Red): 103 (Slow 1, -3 Will, Perception through Round 10)


Male
Goliath:
Goliath | HP 71/71 AC: 23 | F: +14 R: +14, W: +13 | Low-light; Scent
Human | HP 99/99 AC: 24 (26 w/ shield) | F: +13 R: +17, W: +12 | Perception: +14 | Default Exploration: Scout | Hero Points 2/3

Charlie reaches out, offering a small bit of aid to Goliath's wounds as he watches the bear leap onto Kreel. "Almost there big guy."

Heal Companion: 4d10 + 24 ⇒ (8, 5, 3, 4) + 24 = 44

Jaws: 1d20 + 13 ⇒ (2) + 13 = 15
Damage: 2d8 + 4 ⇒ (7, 6) + 4 = 17
Hunter's Edge Precision Damage: 1d8 ⇒ 6

◆◆ Heal Companion
◆ Command Goliath
◆ Goliath Step
◆ Goliath Strike

Status:

HP 59/99
AC 24 (26 w/ shield)
Wooden Shield 12/12; [AC Bonus +2: [Hardness 3] [HP/BT 12(6)]
Snarecraft Snares Used: Biting Snare x3
Focus 0/1
Hero Points 1/3

Goliath
HP 71/71
AC 23

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