Dungeon Master S's "Abomination Vaults" AP

Game Master Chris Marsh

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Default Exploration:

Initiative assumes Talborel is Scouting
[dice=Bibi]d20+13+1[/dice] Avoid Notice (T)
[dice=Carrufikus]d20+13+1[/dice] Detect Magic (A: +2 (U), N: +11 (T), O: +2 (U) , R: +11 (T))
[dice=Elena]d20+9+1[/dice] Investigate (A: +13 (T), N: +9 (T), O: +11 (T) , R: +9 (T))
[dice=Noroc]d20+10+1[/dice] Search (E)
[dice=Peldur]d20+11+1[/dice] Avoid Notice (E)
[dice=Talborel]d20+11+2+1[/dice] Scout (Init ties to Tal)

Party Perception:

[dice=Bibi]d20+5[/dice] (E, +1 v. Traps)
[dice=Carrufikus]d20+7[/dice] (T)
[dice=Elena]d20+4[/dice] (T)
[dice=Noroc]d20+5[/dice] (E)
[dice=Peldur]d20+4[/dice] (T)
[dice=Talborel]d20[/dice] (E)


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Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Noroc wipes the magic clouding Peldur's mind. The bralwer charges in, but the creature is too nimble, and Peldur's strike falls short.

ROUND 2
Tal: Go

Strider: TBD
Elena: TBD
Bibi (52/66): TBD
Drider: TBD
Carrufikus: TBD
Peldur: TBD
Noroc: TBD


Location: ???

Tactical Map

Tracker
Party Conditions: Noroc: DR 5/Physical
Terrain Conditions: light
Enemy Conditions:

Spoiler:

Drider 42


M Elf Ranger 7 HP 83/83 AC: 25| F: +11 R: +17, W: +14| Perc: +16 (E) | Hero Points: 3 |

Seeing nothing but red from ancient hatreds, Tal casts Gravity Weapon and shoots to kill.

1d20 + 16 ⇒ (16) + 16 = 32, Damage on Hit:2d6 + 7 ⇒ (2, 2) + 7 = 11

1d20 + 16 ⇒ (7) + 16 = 23, Damage on Hit:2d6 + 3 ⇒ (2, 2) + 3 = 7


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

There's no thought, only instinct. Tal immediately shoots the fleshwarped-elf in the stomach. The second arrow misses by a hair.

For a moment it looks like the drider is going to ignore Peldur to get to Tal, but a twitch of the worm thing's head is enough to force obedience. The barbed glaive comes swinging for Peldur:
ATK 1: 1d20 + 16 ⇒ (10) + 16 = 26 for DMG: 1d8 + 10 ⇒ (4) + 10 = 14
ATK 2: 1d20 + 16 ⇒ (2) + 16 = 18 MISS
ATK 3: 1d20 + 6 ⇒ (18) + 6 = 24 for DMG: 1d8 + 10 + 1 ⇒ (8) + 10 + 1 = 19

ROUND 2
Tal: Hit
Strider: ATK
Elena: Go
Bibi (52/66): Go

Drider: TBD
Carrufikus: TBD
Peldur (59/92): TBD
Noroc: TBD


Location: ???

Tactical Map

Tracker
Party Conditions: Noroc: DR 5/Physical
Terrain Conditions: light
Enemy Conditions:

Spoiler:

Drider 53


NG Female Human Wizard 6 | Default Exploration: Investigate
Stats:
AC 20 | Fort +12, Refl +11, Will +12 | Perc +10 | Speed 25
♥️41/56 | ☘️ 3/3 | ☀️ 0/1 | ✋ Staff of Necromancy | ⚕ Mage Armor | Spells (Arcane, +12, DC 22): Cantrips (6), 1st (3/4), 2nd (3/4), 3rd (1/4)

Elena empowers her next spell, wiggling fingers and changing her arcane intonations so that her next bit of magic, a blast of electricity, is able to reach both foes. "Take that!"

Electric Arc w/Reach Spell vs Drider/Worm (E), DC 22 Reflex: 4d4 ⇒ (2, 3, 2, 1) = 8


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Drider: 1d20 + 13 + 1 ⇒ (7) + 13 + 1 = 21 fail
Other Thing: 1d20 + 18 + 1 ⇒ (15) + 18 + 1 = 34 Crit

Elena's spell slightly zaps the drider.

ROUND 2
Tal: Hit
Strider: ATK
Elena: Arc
Bibi (52/66): Go

Drider: TBD
Carrufikus: TBD
Peldur (59/92): TBD
Noroc: TBD


Location: ???

Tactical Map

Tracker
Party Conditions: Noroc: DR 5/Physical
Terrain Conditions: light
Enemy Conditions:

Spoiler:

Drider 61


Female
Door Check:
[dice=Perception, trap (E)]d20+11[/dice][dice=thievery (E)]d20+14[/dice]
Halfling Thief 6 HP 48/66;AC 24*;Perc +11 (+12 v traps);F+10W+11R+14; HPts:1
2 Weapon attack:
[dice=kukri]d20+15[/dice] [dice=damage, Sneak Attack]2d6+4+2d6[/dice][dice=Dagger]d20+11[/dice][dice=Damage, Sneak attack]2d4+4+2d6[/dice]

Bibi drops her bow and draws both blades to engage. She does so, and strikes out with her rapier!

Attack: 1d20 + 15 ⇒ (1) + 15 = 16 <--fak!!!
damage, Sneak Attack: 1d6 + 4 + 2d6 ⇒ (1) + 4 + (4, 4) = 13

due to Gang Up feat, everyone who engages w/drider is flanking w/Bibi.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Bibi stumbles at the WORST possible time. The drider continues to wield its glaive against Peldur:
Swing 1: 1d20 + 16 ⇒ (18) + 16 = 34 for DMG: 1d8 + 10 ⇒ (6) + 10 = 16
Swing 1: 1d20 + 11 ⇒ (14) + 11 = 25 for DMG: 1d8 + 10 + 1 ⇒ (8) + 10 + 1 = 19
Swing 1: 1d20 + 6 ⇒ (12) + 6 = 18 MISS

The worm thing descends the steps. Bibi and Peldur can feel its strangeness in their minds, threatening to scramble their thoughts. It bites twice at Bibi!
Bite 1: 1d20 + 18 ⇒ (5) + 18 = 23 MISS
Bite 2: 1d20 + 13 ⇒ (3) + 13 = 16 MISS

ROUND 2
Tal: Hit
Strider: ATK
Elena: Arc
Bibi (52/66): Miss
Enemies: ATK
Carrufikus: Go
Peldur (24/92): Go
Noroc: Go


Location: ???

Tactical Map

Tracker
Party Conditions: Noroc: DR 5/Physical
Terrain Conditions: light
Enemy Conditions:

Spoiler:

Drider 61


Cleric 6 |HP 80/80 | AC 18 | Class DC 22| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 1/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search | ◆◇↺

Carrufikus uses a two action heal spell to heal Peldur and keep everybody healthy.

"Reinvigormend"

Heal III: 3d10 + 24 ⇒ (6, 9, 3) + 24 = 42

"Don't let that drider tell you what to do! Take him out before he clouds your mind!"


Male CG Human Ora6 | HP: 53/68 (resist 5 physical) | AC: 21 | F: +9, R: +9, W: +11 | Perc: +11 [E] (+2 Init) | Speed 25 | Default exploration: Search | Hero Points: 2 | Focus Points: 1/3 | Conditions: enfeebled 2 |

Noroc has seen many things. This spider thing is gross, though.

He moves into the room (movement provokes if creatures have Reactive Strike and reach) and unleashes a storm of bolts and moonbeams, catching both foes in its line. Cast inner radiance torrent, DC 22 basic Refl.

force: 4d4 ⇒ (4, 3, 2, 1) = 10

Stride, Cast a Spell ◈◈.


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Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Death, taxes, and Carrufikus healing Peldur after a beating.

Noroc levels a line of spiritual energy at both foes:
Drider: 1d20 + 13 + 1 ⇒ (3) + 13 + 1 = 17
Thing: 1d20 + 18 + 1 ⇒ (6) + 18 + 1 = 25
Hurting them both!

ROUND 2
Tal: Hit
Strider: ATK
Elena: Arc
Bibi (52/66): Miss
Enemies: ATK
Carrufikus: Heal
Peldur (66/92): Go

Noroc: Torrential


Location: ???

Tactical Map

Tracker
Party Conditions: Noroc: DR 5/Physical
Terrain Conditions: light
Enemy Conditions:

Spoiler:

Drider 71
Jafaki: 5


Male Human Street Rat Monk 6 HP 76/92 AC: 24| F: +14 R: +14, W: +12 | Perc: +12 (T) | Init: +12 | Hero Points:2 Class Abilities:

Peldur tries to grab hold of the drider.

Athletics: 1d20 + 12 ⇒ (6) + 12 = 18

Failing that, he strikes out at it with a quick one-two combo.

Claw: 1d20 + 14 - 4 ⇒ (18) + 14 - 4 = 28
Damage: 1d8 + 2 ⇒ (5) + 2 = 7

Claw: 1d20 + 14 - 8 ⇒ (6) + 14 - 8 = 12
Damage: 1d8 + 2 ⇒ (8) + 2 = 10


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Peldur, for some weird reason, first goes for a grab, but then switches to pummeling, which works a bit better.

ROUND 3
Tal: Go

Drider: TBD
Elena: TBD
Bibi (52/66): TBD
Enemies: TBD
Carrufikus: TBD
Peldur (66/92): TBD
Noroc: TBD


Location: ???

Tactical Map

Tracker
Party Conditions: Noroc: DR 5/Physical
Terrain Conditions: light
Enemy Conditions:

Spoiler:

Drider 79
Jafaki: 5


M Elf Ranger 7 HP 83/83 AC: 25| F: +11 R: +17, W: +14| Perc: +16 (E) | Hero Points: 3 |

Tal is ice-cold as he draws another arrow... And another...

1d20 + 16 ⇒ (18) + 16 = 34 Vs. Drider, Damage:2d6 + 7 ⇒ (3, 2) + 7 = 12
1d20 + 11 ⇒ (1) + 11 = 12 Vs. Drider, Damage:2d6 + 3 ⇒ (2, 4) + 3 = 9

His gaze stares down the drider.

Intimidating Glare:1d20 + 11 ⇒ (16) + 11 = 27


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Tal's opening arrow takes the drider out. The arrowhead emerging form the back of its head.

His second arrow misses the worm thing though. Hero point for the elf crit killing the drider

ROUND 3
Tal: Crit kill
Elena: Go
Bibi (52/66): Go

Enemies: TBD
Carrufikus: TBD
Peldur (66/92): TBD
Noroc: TBD


Location: ???

Tactical Map

Tracker
Party Conditions: Noroc: DR 5/Physical
Terrain Conditions: light
Enemy Conditions:

Spoiler:

Drider 71
Jafaki: 5


NG Female Human Wizard 6 | Default Exploration: Investigate
Stats:
AC 20 | Fort +12, Refl +11, Will +12 | Perc +10 | Speed 25
♥️41/56 | ☘️ 3/3 | ☀️ 0/1 | ✋ Staff of Necromancy | ⚕ Mage Armor | Spells (Arcane, +12, DC 22): Cantrips (6), 1st (3/4), 2nd (3/4), 3rd (1/4)

Elena uses her magical might to turn the area around the worm bitterly cold, a rime of frost seeking flesh to chill.
Frostbite vs Worm (C), DC 22 Fort save: 4d4 ⇒ (2, 4, 3, 4) = 13

She then retrieves a wand that's tucked into her belt, ready to put the magic within to use.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

FORT: 1d20 + 14 + 1 ⇒ (18) + 14 + 1 = 33 Elena finds that the worm thing completely ignores the effects of her spell.

ROUND 3
Tal: Crit kill
Elena: Miss
Bibi (52/66): Go

Enemies: TBD
Carrufikus: TBD
Peldur (66/92): TBD
Noroc: TBD


Location: ???

Tactical Map

Tracker
Party Conditions: Noroc: DR 5/Physical
Terrain Conditions: light
Enemy Conditions:

Spoiler:

Jafaki: 5


Female
Door Check:
[dice=Perception, trap (E)]d20+11[/dice][dice=thievery (E)]d20+14[/dice]
Halfling Thief 6 HP 48/66;AC 24*;Perc +11 (+12 v traps);F+10W+11R+14; HPts:1
2 Weapon attack:
[dice=kukri]d20+15[/dice] [dice=damage, Sneak Attack]2d6+4+2d6[/dice][dice=Dagger]d20+11[/dice][dice=Damage, Sneak attack]2d4+4+2d6[/dice]

Bibi stabs & slashes away!!

Attack: 1d20 + 15 ⇒ (18) + 15 = 33
damage, Sneak Attack: 1d6 + 4 + 2d6 ⇒ (2) + 4 + (3, 1) = 10

Dagger: 1d20 + 11 ⇒ (20) + 11 = 31
Damage, Sneak attack: 2d4 + 4 + 2d6 ⇒ (3, 1) + 4 + (1, 5) = 14 <--doubled to 28 plus fort v. poison (below)!!

Attack: 1d20 + 6 ⇒ (17) + 6 = 23
damage, Sneak Attack: 1d6 + 4 + 2d6 ⇒ (1) + 4 + (3, 6) = 14

The dagger flashes on the perfect hit...

On crit, target must make Fort DC 19 or be Sickened 1 (poison).

also, CRIT SPECIAL: When critting FF, target becomes flat-footed until start of next turn

(in case the 33 with the rapier is a crit, Deadly: 1d10 ⇒ 2)


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Bibi uses the power of the halfling, oft over looked, oft underestimated. The wound she opens causes a psychic quake. DM mistake, but starting it now. anyone who starts their turn within 20' of the foe must pass a DC 23 Will save or be confused that round.

The creature whips around to face the intrepid thief:
Rapier: 1d20 + 19 ⇒ (3) + 19 = 22 MISS
Bite: 1d20 + 13 ⇒ (2) + 13 = 15 MISS

Bibi:

A telepathic message assaults your mind "I will dissect you before this is done."

Finally, with shocking alacrity, the creature uses its jaws to draw and drink a potion. Some of its wounds immediately close.

ROUND 3
Tal: Crit kill
Elena: Miss
Bibi (52/66): Hit + Crit
Enemies: Miss
Carrufikus: Go
Peldur (66/92): Go
Noroc: Go


Location: ???

Tactical Map

Tracker
Party Conditions: Noroc: DR 5/Physical
Terrain Conditions: light
Enemy Conditions:

Spoiler:

Used: Elixr: 2d8 ⇒ (8, 8) = 16
Jafaki: 27


Cleric 6 |HP 80/80 | AC 18 | Class DC 22| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 1/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search | ◆◇↺

Carrufikus casts Electric Arc at the worm!

"Zapplearkem"

Electricity Damage: 4d4 ⇒ (3, 2, 3, 3) = 11

Basic Reflex DC 22 Save


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

REF: 1d20 + 18 + 1 ⇒ (16) + 18 + 1 = 35 The thing completely avoids Carrufikus's spell.

ROUND 3
Tal: Crit kill
Elena: Miss
Bibi (52/66): Hit + Crit
Enemies: Miss
Carrufikus: Zap
Peldur (66/92): Go
Noroc: Go


Location: ???

Tactical Map

Tracker
Party Conditions: Noroc: DR 5/Physical
Terrain Conditions: light
Enemy Conditions:

Spoiler:

Used: Elixr: 2d8 ⇒ (4, 7) = 11
Jafaki: 27


Male Human Street Rat Monk 6 HP 76/92 AC: 24| F: +14 R: +14, W: +12 | Perc: +12 (T) | Init: +12 | Hero Points:2 Class Abilities:

Will: 1d20 + 12 ⇒ (16) + 12 = 28

Peldur shifts to the other side of Bibi and delivers a bevy of fine punches.

Claw, Flurry: 1d20 + 14 ⇒ (8) + 14 = 22
Damage: 1d8 + 2 ⇒ (1) + 2 = 3

Claw, Flurry: 1d20 + 14 - 4 ⇒ (13) + 14 - 4 = 23
Damage: 1d8 + 2 ⇒ (7) + 2 = 9

Claw: 1d20 + 14 - 8 ⇒ (12) + 14 - 8 = 18
Damage: 1d8 + 2 ⇒ (5) + 2 = 7


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

None of Peldur's punches seem to hurt the rubbery worm Those are misses. He seems to have his wits about him this time though.

ROUND 3
Tal: Crit kill
Elena: Miss
Bibi (52/66): Hit + Crit
Enemies: Miss
Carrufikus: Zap
Peldur (66/92): Miss
Noroc: Go


Location: ???

Tactical Map

Tracker
Party Conditions: Noroc: DR 5/Physical
Terrain Conditions: light
Enemy Conditions:

Spoiler:

Used: Elixr: 2d8 ⇒ (2, 2) = 4
Jafaki: 27


Female
Door Check:
[dice=Perception, trap (E)]d20+11[/dice][dice=thievery (E)]d20+14[/dice]
Halfling Thief 6 HP 48/66;AC 24*;Perc +11 (+12 v traps);F+10W+11R+14; HPts:1
2 Weapon attack:
[dice=kukri]d20+15[/dice] [dice=damage, Sneak Attack]2d6+4+2d6[/dice][dice=Dagger]d20+11[/dice][dice=Damage, Sneak attack]2d4+4+2d6[/dice]

DMS:
Bibi does her best to send a telepathic yawn in response

Will: 1d20 + 11 ⇒ (13) + 11 = 24

Attack: 1d20 + 15 ⇒ (7) + 15 = 22
damage, Sneak Attack: 1d6 + 4 + 2d6 ⇒ (2) + 4 + (5, 3) = 14

Dagger: 1d20 + 11 ⇒ (19) + 11 = 30
Damage, Sneak attack: 2d4 + 4 + 2d6 ⇒ (2, 1) + 4 + (6, 6) = 19

Attack: 1d20 + 7 ⇒ (6) + 7 = 13
damage, Sneak Attack: 1d6 + 4 + 2d6 ⇒ (2) + 4 + (1, 1) = 8


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

FORT: 1d20 + 14 ⇒ (16) + 14 = 30

ROUND 3
Tal: Crit kill
Elena: Miss
Bibi (52/66): Hit + Crit
Enemies: Miss
Carrufikus: Zap
Peldur (66/92): Miss
Noroc: Go

ROUND 4
Tal: Go
Elena: Go

Bibi (52/66): Posted
Enemies: TBD
Carrufikus: TBD
Peldur (66/92): TBD
Noroc: TBD


Location: ???

Tactical Map

Tracker
Party Conditions: Noroc: DR 5/Physical
Terrain Conditions: light
Enemy Conditions:

Spoiler:

Used: Elixr: 2d8 ⇒ (7, 7) = 14
Jafaki: 27


NG Female Human Wizard 6 | Default Exploration: Investigate
Stats:
AC 20 | Fort +12, Refl +11, Will +12 | Perc +10 | Speed 25
♥️41/56 | ☘️ 3/3 | ☀️ 0/1 | ✋ Staff of Necromancy | ⚕ Mage Armor | Spells (Arcane, +12, DC 22): Cantrips (6), 1st (3/4), 2nd (3/4), 3rd (1/4)

Having noted how nimble the worm is, she once more tries to freeze the robust worm.
Frostbite vs Worm, DC 22 Basic Fort save: 4d4 ⇒ (3, 4, 4, 1) = 12


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

FORT: 1d20 + 14 + 1 ⇒ (13) + 14 + 1 = 28 Elena's spell seems to harm the thing, but only slightly.

ROUND 3
Tal: Crit kill
Elena: Miss
Bibi (52/66): Hit + Crit
Enemies: Miss
Carrufikus: Zap
Peldur (66/92): Miss
Noroc: Go

ROUND 4
Tal: Go

Elena: Frost
Bibi (52/66): Posted
Enemies: TBD
Carrufikus: TBD
Peldur (66/92): TBD
Noroc: TBD


Location: ???

Tactical Map

Tracker
Party Conditions: Noroc: DR 5/Physical
Terrain Conditions: light
Enemy Conditions:

Spoiler:

Used: Elixr: 2d8 ⇒ (1, 6) = 7
Jafaki: 33


Female
Door Check:
[dice=Perception, trap (E)]d20+11[/dice][dice=thievery (E)]d20+14[/dice]
Halfling Thief 6 HP 48/66;AC 24*;Perc +11 (+12 v traps);F+10W+11R+14; HPts:1
2 Weapon attack:
[dice=kukri]d20+15[/dice] [dice=damage, Sneak Attack]2d6+4+2d6[/dice][dice=Dagger]d20+11[/dice][dice=Damage, Sneak attack]2d4+4+2d6[/dice]

BOTTING FOR NOROC

Noroc fires off a Divine Lance at the beastie, and hits Peldur with guidance.

Divine Lance: 1d20 + 12 ⇒ (14) + 12 = 26
damage: 4d4 ⇒ (2, 4, 1, 1) = 8


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Noroc's lance pierces the worm's hide!

FORT: 1d20 + 14 + 1 ⇒ (8) + 14 + 1 = 23 Elena's spell seems to harm the thing, but only slightly.

ROUND 4
Tal: Go

Elena: Frost
Bibi (52/66): Posted
Enemies: TBD
Carrufikus: TBD
Peldur (66/92): TBD
Noroc: TBD


Location: ???

Tactical Map

Tracker
Party Conditions: Noroc: DR 5/Physical
Terrain Conditions: light
Enemy Conditions:

Spoiler:

Used: Elixr: 2d8 ⇒ (6, 1) = 7
Jafaki: 41


M Elf Ranger 7 HP 83/83 AC: 25| F: +11 R: +17, W: +14| Perc: +16 (E) | Hero Points: 3 |

Tal allows himself a moment of satisfaction as the drider is slain by his arrow--but just a moment. He considers the worm-thing before him.

Hunt Prey
Recall Knowledge (assuming Occultism) 1d20 + 13 ⇒ (13) + 13 = 26

He then fires if he has the shot, and is confident he can harm the creature. If my knowledge reveals otherwise, third action will be a move.

Gravity Weapon is still in effect.

1d20 + 16 ⇒ (17) + 16 = 33, Damage:2d6 + 7 ⇒ (3, 5) + 7 = 15


M Elf Ranger 7 HP 83/83 AC: 25| F: +11 R: +17, W: +14| Perc: +16 (E) | Hero Points: 3 |

I was just asked for a Will Save... Which means nothing but good things to come!

1d20 + 13 ⇒ (14) + 13 = 27


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Tal resists the confusing psychic aura that this thing exudes.

This is a particularly puissant Seugathi. The most common seugathis spawned by neothelids are seugathi servants. Their masters equip them with tools useful in their tasks (often a wand and a weapon), and they rarely value other material things beyond their usefulness in completing their imprinted mission. You've seen their confusion aura, but also beware their bite. It is extremely venomous.

Tal's arrow strikes true, sinking in quite deep.

The creature slides away from Peldur just a bit before releasing a quartet of force bolts at Noroc. DMG: 4d4 + 4 ⇒ (2, 3, 4, 2) + 4 = 15

ROUND 4
Tal: Hit
Elena: Frost
Bibi (52/66): Posted
Enemies: ATK
Carrufikus: Go
Peldur (66/92): Go
Noroc (53/68): Go


Location: ???

Tactical Map

Tracker
Party Conditions: Noroc: DR 5/Physical
Terrain Conditions: light
Enemy Conditions:

Spoiler:

Used: Elixr: 2d8 ⇒ (4, 6) = 10
Jafaki: 56


Cleric 6 |HP 80/80 | AC 18 | Class DC 22| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 1/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search | ◆◇↺

Carrufikus casts Holy Light and shoot a searing ray of good on the worm!

Spell Attack Roll: 1d20 + 12 ⇒ (9) + 12 = 21
Fire Damage: 5d6 ⇒ (5, 6, 5, 1, 6) = 23

plus if the creature has the unholy trait

Spirit Damage: 5d6 ⇒ (4, 3, 2, 3, 4) = 16


Male Human Street Rat Monk 6 HP 76/92 AC: 24| F: +14 R: +14, W: +12 | Perc: +12 (T) | Init: +12 | Hero Points:2 Class Abilities:

As the creature attempts to move away from Peldur, he strikes out at it with reflexes worthy of a cat.

Reaction, Stand Still: 1d20 + 14 ⇒ (3) + 14 = 17
Damage: 1d8 + 2 ⇒ (7) + 2 = 9


Male CG Human Ora6 | HP: 53/68 (resist 5 physical) | AC: 21 | F: +9, R: +9, W: +11 | Perc: +11 [E] (+2 Init) | Speed 25 | Default exploration: Search | Hero Points: 2 | Focus Points: 1/3 | Conditions: enfeebled 2 |

Noroc moves to the far side of Wormy Wormerson, trying to give Bibi and maybe Peldur an advantage next time around. Recalling that his spell worked last time, Noroc tries it again. Cast divine lance.

spell attack: 1d20 + 12 ⇒ (6) + 12 = 18
good: 3d4 + 4 ⇒ (3, 3, 1) + 4 = 11

Stride, Cast a Spell ◈◈.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

All three heroes take aim, and all three heroes miss. A psychic laughter fills your minds. It's derisive and confident.

ROUND 5
Tal: Go
Elena: Go
Bibi (52/66): Go

Enemies: TBD
Carrufikus: TBD
Peldur (66/92): TBD
Noroc (53/68): TBD


Location: ???

Tactical Map

Tracker
Party Conditions: Noroc: DR 5/Physical
Terrain Conditions: light
Enemy Conditions:

Spoiler:

Used: Elixr: 2d8 ⇒ (4, 4) = 8
Jafaki: 56


Female
Door Check:
[dice=Perception, trap (E)]d20+11[/dice][dice=thievery (E)]d20+14[/dice]
Halfling Thief 6 HP 48/66;AC 24*;Perc +11 (+12 v traps);F+10W+11R+14; HPts:1
2 Weapon attack:
[dice=kukri]d20+15[/dice] [dice=damage, Sneak Attack]2d6+4+2d6[/dice][dice=Dagger]d20+11[/dice][dice=Damage, Sneak attack]2d4+4+2d6[/dice]

Bibi stabs and slices with an uncustomary scowl and furrowed brow

Attack: 1d20 + 15 ⇒ (1) + 15 = 16
damage, Sneak Attack: 1d6 + 4 + 2d6 ⇒ (1) + 4 + (1, 6) = 12

Dagger: 1d20 + 11 ⇒ (16) + 11 = 27
Damage, Sneak attack: 2d4 + 4 + 2d6 ⇒ (2, 4) + 4 + (4, 4) = 18

Attack: 1d20 + 7 ⇒ (5) + 7 = 12
damage, Sneak Attack: 1d6 + 4 + 2d6 ⇒ (3) + 4 + (6, 1) = 14


M Elf Ranger 7 HP 83/83 AC: 25| F: +11 R: +17, W: +14| Perc: +16 (E) | Hero Points: 3 |

"Watch yourselves. This thing has a venomous bite!"

Tal takes aim.

1d20 + 16 ⇒ (6) + 16 = 22, Damage on Hit:2d6 + 7 ⇒ (3, 6) + 7 = 16
1d20 + 11 ⇒ (9) + 11 = 20, Damage on Hit:2d6 + 3 ⇒ (5, 6) + 3 = 14

He glares at the creature!

Intimidating Glare: 1d20 + 11 ⇒ (3) + 11 = 14


Female
Door Check:
[dice=Perception, trap (E)]d20+11[/dice][dice=thievery (E)]d20+14[/dice]
Halfling Thief 6 HP 48/66;AC 24*;Perc +11 (+12 v traps);F+10W+11R+14; HPts:1
2 Weapon attack:
[dice=kukri]d20+15[/dice] [dice=damage, Sneak Attack]2d6+4+2d6[/dice][dice=Dagger]d20+11[/dice][dice=Damage, Sneak attack]2d4+4+2d6[/dice]

will save v. confusion that I forgot about: 1d20 + 11 ⇒ (11) + 11 = 22


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Bibi succumbs to the mind bending will of the monster, Target N->S: 1d2 ⇒ 1. Thankfully she still attacks the enemy, connecting once and leaving it quite injured. Unfortunately, Tal 's arrows are off.

ROUND 5
Tal: Miss
Elena: Go

Bibi (52/66): Hit
Enemies: TBD
Carrufikus: TBD
Peldur (66/92): TBD
Noroc (53/68): TBD


Location: ???

Tactical Map

Tracker
Party Conditions: Noroc: DR 5/Physical
Terrain Conditions: light
Enemy Conditions:

Spoiler:

Used: Elixr: 2d8 ⇒ (2, 7) = 9
Jafaki: 74


NG Female Human Wizard 6 | Default Exploration: Investigate
Stats:
AC 20 | Fort +12, Refl +11, Will +12 | Perc +10 | Speed 25
♥️41/56 | ☘️ 3/3 | ☀️ 0/1 | ✋ Staff of Necromancy | ⚕ Mage Armor | Spells (Arcane, +12, DC 22): Cantrips (6), 1st (3/4), 2nd (3/4), 3rd (1/4)

Elena continues to hurl elemental magic at the worm, hopeful that she'll be able to do something to the squirming beast.
Frostbite vs o, DC 22: 4d4 ⇒ (3, 3, 1, 2) = 9


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

FORT: 1d20 ⇒ 1

Unprepared for Elena's spell, the suegathi falls to the frost!

Victory! Which nets each adventurer 120 XP.

Books, glass bottles emitting smoke, and clumps of slime fill the shelves that cover the high walls of this chamber. The southern area displays the dissected remains of several creatures, pinned to a wall like rare and unusual specimens. The head of a morlock, somehow kept alive through some mechanical means with tubes and wires connecting to its body, screams a constant hoarse note.


M Elf Ranger 7 HP 83/83 AC: 25| F: +11 R: +17, W: +14| Perc: +16 (E) | Hero Points: 3 |

Tal retrieves arrows that are still usable and he makes a search of the Suegathi and Drider. Based on what he knows, he wonders if the suegathi might have a treasure or item inside of it.


Female
Door Check:
[dice=Perception, trap (E)]d20+11[/dice][dice=thievery (E)]d20+14[/dice]
Halfling Thief 6 HP 48/66;AC 24*;Perc +11 (+12 v traps);F+10W+11R+14; HPts:1
2 Weapon attack:
[dice=kukri]d20+15[/dice] [dice=damage, Sneak Attack]2d6+4+2d6[/dice][dice=Dagger]d20+11[/dice][dice=Damage, Sneak attack]2d4+4+2d6[/dice]

Bibi points to the murloc head. That's just ghastly. I'm going to put an end to it... and she moves over to disconnect enough tubes to end this wretch's suffering

any checks required?


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Tal starts with the drider:

  • ]Magical composite longbow
  • Glaive

    And then works thoroughly through the suegathi:

  • Magic rapier
  • wand made of petrified wood
  • wand carved to look like an arrow
  • expanded alchemist’s tools
  • A king ring with two keys on it.

    Bibi is confident that she can just BREAK the whole thing and kill the head. Truly undoing whatever this thing does is another matter. Occultism


  • Cleric 6 |HP 80/80 | AC 18 | Class DC 22| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 1/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search | ◆◇↺

    "Look at all of this equipment! So much of it is magical too! I wonder if we can using any of it without turning into a drider!"

    Carrufikus examines the items to see if he can understand the properties of any of these items.

    Religion: 1d20 + 12 ⇒ (11) + 12 = 23


    Male Human Street Rat Monk 6 HP 76/92 AC: 24| F: +14 R: +14, W: +12 | Perc: +12 (T) | Init: +12 | Hero Points:2 Class Abilities:

    Peldur surveys the loot, sighs and shrugs. He sits down and starts cleaning seugathi viscera from under his toe nails.


    Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

    Carrufikus identifies the wand made of petrified wood as a Wand of Gentle Repose.


    Cleric 6 |HP 80/80 | AC 18 | Class DC 22| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 1/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search | ◆◇↺

    This wand will help preserve a corpse. Not only will it protect the body from bugs and pests, it will also prevent it from being transformed into an undead. I hope that I do not need to being using this on any of you."


    Female
    Door Check:
    [dice=Perception, trap (E)]d20+11[/dice][dice=thievery (E)]d20+14[/dice]
    Halfling Thief 6 HP 48/66;AC 24*;Perc +11 (+12 v traps);F+10W+11R+14; HPts:1
    2 Weapon attack:
    [dice=kukri]d20+15[/dice] [dice=damage, Sneak Attack]2d6+4+2d6[/dice][dice=Dagger]d20+11[/dice][dice=Damage, Sneak attack]2d4+4+2d6[/dice]
    Dungeon Master S - 2e wrote:
    Bibi is confident that she can just BREAK the whole thing and kill the head. Truly undoing whatever this thing does is another matter. Occultism

    She pauses for a moment, thinking that perhaps smashing it might not be the best course of action...

    Occultism, trained: 1d20 + 10 ⇒ (17) + 10 = 27


    Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

    Bibi stops a moment and gives the whole thing thought. The workings look familiar. Indeed, simply smashing this stuff would lead to the energies going... somewhere. better to be methodical.

    Piece by piece she undoes the occult machinery. and earning each of you an additional 80 XP.

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