
Game Master S |

The party (including your current extra members) pokes around a little longer to find nothing else of note in this room.

Angel. |

Perception: 1d20 + 7 ⇒ (7) + 7 = 14
Angel has a look at the broken pieces of the drone to see if she could rebuild it or possibly create a makeshift weapon from the parts.

Game Master S |

Angel looks about, and concludes that there isn't enough here for it, but there's exactly not enough here for it, like someone took the good bits and left the rest.

Aldo Cygnaurius |

"Alright folks, let's head in and see what we find."
After scanning the room for clues, Aldo moves in and listens to the door on the western wall.
Perception: 1d20 + 11 ⇒ (17) + 11 = 28

Game Master S |

Angel gives some solid advice, but Aldo finds nothing, not even a lock. It seems that once you're in, you're in. He opens the door to a boring room. This room contains storage shelves piled high with food, water, and fuel. Nemelith and Jinx poke their heads in, "Look, we should split up. you've got your style, we've got ours. Just promise that we're on the same team here. Okay?"

Game Master S |

"We can use comms, though I suggest we keep the chatter to needed intel only, because this place could be crawling with.... who knows what."
They don't really wait for confirmation or reply, and take the door to the east.

Aldo Cygnaurius |

After the other crew departs, Aldo asks, "Is this suspicious that they suddenly do not want to work with us? I hate this prison and finding some buyer in a prison is not the way I like to conduct business. I feel like I'm constantly walking into a trap!"

Chip the Android |

I could send my drone with them--both to keep us informed of their progress, and to provide additional firepower for them if they get into trouble...

Game Master S |
2 people marked this as a favorite. |

I could send my drone with them--both to keep us informed of their progress, and to provide additional firepower for them if they get into trouble...
In the interest of saving the GM the headache of micro-tracking, please don't split the party.

Chip the Android |

Chip then looks about at the remains of the other drone. Upon consideration, I believe I'd prefer to keep my drone closer.

Game Master S |

From here you can see down a hall with doors. The hallway also cuts back east, but you can't see anything other than the intersection.

Angel. |

"I suggest we always go to the leftmost door or hallway and always search and listen before opening any doors. That will keep things nice and simple and we won't get lost."

Game Master S |

Kaz opens the first door. It's strange in that it can lock from either side to keeps others out, or in. Within is a simple cell or bedroom depending on who's doing the locking.

Angel. |

"Let's try the doors all down this hallway. I imagine they are all the same. Spent some time in cells like these before."

Game Master S |

Indeed, the party checks them all, and finds naught but the same...

Game Master S |

This gigantic room features an enormous array of holovid screens. A vesk at the center of the room clad in a black cloak and metal face mask engrosses herself with watching the enormous screens, some of which display the inmates of Calm 93 as they go about their daily lives. Other screens show construction sites throughout Tranquility, particularly ones that show huge tanks slowly being installed beneath the various islands. “I have gone to a great deal of trouble to find out what you know,” she says, turning from the screens with reluctance. “About me, about hellfire toxin, and about the Adamant Scale. I have interrogated everyone I can get my claws on. And now, here you are. I don’t need anyone else—now that I have you. So, here is my offer: stay here voluntarily. Surrender to me, and I will release all my prisoners.”

Aldo Cygnaurius |
1 person marked this as a favorite. |

"Your offer is very tempting. I'll admit, this is the nicest prison I have ever seen. However, from what everyone has said, I don't think your prisoners want to be released, with the exception of Lindol. I think we are disinclined to agree to your offer. Our counter offer is to let us see Lindol and we will go about letting you run your little summer camp without disrupting your operation here."
Diplomacy: 1d20 + 15 + 1d6 ⇒ (5) + 15 + (5) = 25

Game Master S |

“Most of these people, they mean nothing to you. But how many innocent people need to get caught in your wake, targeted as a consequence of your actions, for you to feel guilt, shame, or compassion? A dozen? A hundred? Because I have plenty of room here, and I can keep going until we find where you have decided to draw whatever line lets you sleep at night. Stay a while.... and listen.”

Aldo Cygnaurius |

"What do you mean by caught in 'our' wake. What do you mean as a consequence of 'our' actions? We have no guilt or shame for anything we have done. We just want to visit Lindol and get him out of here. If you tell us where to go, we will be out of your hair."

Game Master S |

Kaz can make a Sense Motive check here.
"You have meddled in Vesk affairs that are NOT your concern. Now, tell me everything you know about the Adamant Scale, especially the names of every last person you've ever spoken to about us."

Aldo Cygnaurius |
1 person marked this as a favorite. |

"You want to know what I want to know about the Adamant Scale. Well, where do I begin? Let's see, I know that The Adamant Scale claims to protect the empire and strike at its enemies, but its members answer to no one save themselves. I heard that the Adamant Scale turned the humble zayapede into deadly hellfire toxin. They also toil tirelessly for the perfect bioweapon. I also understand that experimenting on small populations will never be enough for the Adamant Scale."
"As for who I spoken to about the Adamant Scale, well where do I begin? I remember giving a convention speech about all of your policies at the annual meeting of weight watchers. We would have to get their names from the organizers."

Kazador Agudo Garrez |

Kaz can make a Sense Motive check here.
"You have meddled in Vesk affairs that are NOT your concern. Now, tell me everything you know about the Adamant Scale, especially the names of every last person you've ever spoken to about us."
What stat for sense motive?
1d20 ⇒ 4

Game Master S |

Wisdom. I'll tell you what, everyone can see the big vesk bristle, I'll let everyone make a check at DC 1d20 ⇒ 5 HA!
Everyone immediately gets that the vesk is stalling, likely to make sure help is on the way. When two ceiling tiles burst, revealing a pair of vesk vanguards to protect this masked foe
INITIATIVE:
Hostile Red: 1d20 + 2 ⇒ (15) + 2 = 17
Black & White: 1d20 + 1 ⇒ (5) + 1 = 6
Aldo: 1d20 + 1 ⇒ (11) + 1 = 12
Angel: 1d20 + 3 ⇒ (18) + 3 = 21
Chip: 1d20 + 3 ⇒ (16) + 3 = 19
Kaz: 1d20 + 7 ⇒ (20) + 7 = 27
Round 1:
Kaz: Go
Angel: Go
Chip: Go
Masked Vesk: TBD
Aldo: TBD
Guards: TBD
******************************************
TACTICAL MAP
Location: Gaskar-III
GM’s Tracker
Party Conditions: Inspiring Boost: - Inspiring Combo: Locked until Round NA
Gravity:Normal
Atmosphere: Normal
Lighting: Normal
Battlefield terrain: Normal
Red:
Black:
White:

Chip the Android |

Chip separates his drone, and it fires off a shot (from its analog weapon!!!) at the Big Talky Vesk.
drone attack: 1d20 + 7 ⇒ (3) + 7 = 10 damage, P: 1d6 + 2 ⇒ (6) + 2 = 8
He also uses a few commands on his flip-top communicator to activate his enhanced shield. 8 temp hp

Game Master S |

Chip opens with a hip shot that misses. The smell of ozone fills the room as both Chip and Angel fire up some shields.
Round 1:
Kaz (SP: 32/32): Go
Angel (SP: 24+8/24): Go
Chip (SP: 21+8/24): Go
Masked Vesk: TBD
Aldo (SP: 24/24): TBD
Guards: TBD
******************************************
TACTICAL MAP
Location: Gaskar-III
GM’s Tracker
Party Conditions: Inspiring Boost: - Inspiring Combo: Locked until Round NA
Gravity:Normal
Atmosphere: Normal
Lighting: Normal
Battlefield terrain: Normal
Red:
Black:
White:

Chip the Android |

um...I get 2 rounds' worth of actions?? And Angel went...looks like it's only Kaz, who may be on vacation.

Game Master S |

Ah! Turns out it was my bad! I think he is. I'll take a bot.

Kazador Agudo Garrez |

I still cant see the map. Can Kaz move into melee range?
The vesk moves into combat. With limited options he brings his natural weaponry to bear.
Melee 1d20 + 9 ⇒ (2) + 9 = 11 sad trombone…
Claws 1d4 + 9 ⇒ (2) + 9 = 11

Game Master S |

Kaz closes in, but misses with his massive fist. The masked vesk pulls out a doshakari and charges Kaz!
ATK!: 1d20 + 14 ⇒ (2) + 14 = 16 MISS
Round 1:
Kaz (SP: 32/32): Miss
Angel (SP: 24+8/24): Shield
Chip (SP: 21+8/24): Miss
Masked Vesk: Miss
Aldo (SP: 24/24): Go
Guards: TBD
******************************************
TACTICAL MAP
Location: Gaskar-III
GM’s Tracker
Party Conditions: Inspiring Boost: - Inspiring Combo: Locked until Round NA
Gravity:Normal
Atmosphere: Normal
Lighting: Normal
Battlefield terrain: Normal
Red:
Black:
White:

Aldo Cygnaurius |

Aldo reacts with his Inspiring Combo.
He quickly draws his concealed Azimuth Laser Pistol and uses a Clever Attack against the masked vesk!
Clever Attack (Ex) You can make an attack that throws your enemy off-balance. As a standard action, you can make a single attack against a target within 60 feet and gain the benefits of clever feint (attempting a Bluff check against the target as normal). Apply the effects of clever feint before resolving your attack. You must have the clever feint envoy improvisation to choose this improvisation.
Clever Feint (Ex) As a standard action, you can fake out an enemy within 60 feet, making that enemy open to your attacks. Attempt a Bluff check. The DC of this check is equal to either 10 + your opponent's Sense Motive total skill bonus or 15 + 1-1/2 × the opponent's CR, whichever is greater. This is the same DC as a check to feint against that enemy (though this isn't a standard check to feint, so Improved Feint and Greater Feint don't apply). Even if you fail, that enemy is flat-footed against your attacks (see page 276) until the end of your next turn. If you succeed, the enemy is also flat-footed against your allies' attacks until the end of your next turn. You can't use clever feint against a creature that lacks an Intelligence score. At 6th level, you can spend 1 Resolve Point to treat a failed Bluff check for clever feint as if it were a success
Bluff Attempt vs. DC 15 + 1-1/2 × the opponent's CR: 1d20 + 12 + 1d6 ⇒ (14) + 12 + (1) = 27
Azimth Laser Pistol Attack vs. EAC: 1d20 + 4 ⇒ (11) + 4 = 15
Fire Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Game Master S |

By virtue of his clever feint, Aldo tricks the vesk into zigging instead of zagging, and scores a light hit.
Teh two guards close in to flank Kaz. Both of them possess glowing claws, ripe with entropic power:
Slash v. Kaz: 1d20 + 11 ⇒ (3) + 11 = 14 MISS
Slash v. Kaz: 1d20 + 11 ⇒ (20) + 11 = 31 for Acid and slashing: 2d6 + 20 ⇒ (3, 5) + 20 = 28
Round 2:
Kaz (SP: 4/32): Go
Angel (SP: 24+8/24): Go
Chip (SP: 21+8/24): Go
Masked Vesk: TBD
Aldo (SP: 24/24): TBD
Guards: TBD
******************************************
TACTICAL MAP
Location: Gaskar-III
GM’s Tracker
Party Conditions: Inspiring Boost: - Inspiring Combo: Locked until Round NA
Gravity:Normal
Atmosphere: Normal
Lighting: Normal
Battlefield terrain: Normal
Red: 4
Black:
White:

Angel. |

Angel boots up combat tracking and tries to shoot the guard to the north of Kaz.
Plasma Bolter, Tactical (with Combat Tracking: 1d20 + 7 ⇒ (3) + 7 = 10
E+F: 1d10 + 4 ⇒ (7) + 4 = 11

Game Master S |

Angel remembers that he got his weapon to work, but based on the wildly inaccurate aim, he's not sure it's totally up and running.
By virtue of his clever feint, Aldo tricks the vesk into zigging instead of zagging, and scores a light hit.
Teh two guards close in to flank Kaz. Both of them possess glowing claws, ripe with entropic power:
Slash v. Kaz: 1d20 + 11 ⇒ (2) + 11 = 13 MISS
Slash v. Kaz: 1d20 + 11 ⇒ (14) + 11 = 25 for Acid and slashing: 2d6 + 20 ⇒ (2, 2) + 20 = 24
Round 2:
Kaz (SP: 4/32): Go
Angel (SP: 24+8/24): Miss
Chip (SP: 21+8/24): Go
Masked Vesk: TBD
Aldo (SP: 24/24): TBD
Guards: TBD
******************************************
TACTICAL MAP
Location: Gaskar-III
GM’s Tracker
Party Conditions: Inspiring Boost: - Inspiring Combo: Locked until Round NA
Gravity:Normal
Atmosphere: Normal
Lighting: Normal
Battlefield terrain: Normal
Red: 4
Black:
White:

Kazador Agudo Garrez |

The masked vesk is flat footed to all of you this round.
Kaz does his best to shrug off the powerful blow and slashes with his claws on the flat footed enemy.
Melee attack 1d20 + 9 - 4 ⇒ (20) + 9 - 4 = 25
Claws 1d4 + 9 ⇒ (1) + 9 = 10
Melee attack 1d20 + 9 - 4 ⇒ (15) + 9 - 4 = 20
Claws 1d4 + 9 ⇒ (1) + 9 = 10

Game Master S |

Kaz shows that he's every bit the warrior, even if his fists aren't powered by entropy. He brutalizes the masked vesk!
Round 2:
Kaz (SP: 4/32): Crit + Hit
Angel (SP: 24+8/24): Miss
Chip (SP: 21+8/24): Go
Masked Vesk: TBD
Aldo (SP: 24/24): TBD
Guards: TBD
******************************************
TACTICAL MAP
Location: Gaskar-III
GM’s Tracker
Party Conditions: Inspiring Boost: - Inspiring Combo: Locked until Round NA
Gravity:Normal
Atmosphere: Normal
Lighting: Normal
Battlefield terrain: Normal
Red: 34
Black:
White:

Chip the Android |

Chip scoots over a bit, drawing his pistol and firing. The drone also fires--both shots going for the wounded, masked Vesk Kaz hit.
Laser pistol: 1d20 + 6 ⇒ (6) + 6 = 12
fire: 1d4 + 2 ⇒ (2) + 2 = 4
drone attack: 1d20 + 7 ⇒ (19) + 7 = 26
damage, P: 1d6 + 2 ⇒ (1) + 2 = 3

Game Master S |

Chip's aim is really off, but the drone scores a very light hit.
The masked vesk whips her doshkari around, empowering it with Cosmic Entropy, and swinging it for Kaz's neck:
ATK: 1d20 + 14 ⇒ (10) + 14 = 24 for Slashing + Acid: 1d6 + 10 ⇒ (4) + 10 = 14
Round 2:
Kaz (HP: 24/34): Crit + Hit
Angel (SP: 24+8/24): Miss
Chip (SP: 21+8/24): Hit
Masked Vesk: Hit
Aldo (SP: 24/24): Go
Guards: TBD
******************************************
TACTICAL MAP
Location: Gaskar-III
GM’s Tracker
Party Conditions: Inspiring Boost: - Inspiring Combo: Locked until Round NA
Gravity:Normal
Atmosphere: Normal
Lighting: Normal
Battlefield terrain: Normal
Red: 37
Black:
White:

Aldo Cygnaurius |

Using an inspiring combo, Aldo takes a shot with his Azimuth Laser Rifle while giving Kaz and inspiring boost.
"Kaz, time to tap into your inner strength. I want to see the wild vesk go wild!"
Restores 13 Stamina to Kaz!
Azimth Laser Rifle: 1d20 + 4 ⇒ (19) + 4 = 23
Fire Damage: 1d8 + 4 ⇒ (7) + 4 = 11

Game Master S |

Aldo keeps Kaz fighting with some inspirational words. The quick shot hitting the masked vesk is just icing.
The guards keep their shields up, striking with entropicly powered fists. After they gang up on Kaz, they split off to harry the rest of the party:
Black v. Kaz: 1d20 + 11 ⇒ (3) + 11 = 14 MISS
White v. Kaz: 1d20 + 11 ⇒ (19) + 11 = 30 for B & A: 1d4 + 7 ⇒ (4) + 7 = 11
Round 3:
Kaz (SP: 2/32, HP: 24/34): Go
Angel (SP: 24+8/24): Go
Chip (SP: 21+8/24): Go
Masked Vesk: TBD
Aldo (SP: 24/24): TBD
Guards: TBD
******************************************
TACTICAL MAP
Location: Gaskar-III
GM’s Tracker
Party Conditions: Inspiring Boost: Kaz, Inspiring Combo: Locked until Round NA
Gravity:Normal
Atmosphere: Normal
Lighting: Normal
Battlefield terrain: Normal
Red: 48
Black:
White: