
DiGriz -PT- |
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"Not bad. Not bad everyone, but that was just an appetizer." Jimdigriz looks around, trying to get a leg up on round 2. Most of my abilities come online if I know who and what I'm going to be facing. Is there a guard I can chat up, a computer to be hacked?
Remember, you have 1 reroll per day on an attack or skill because of my Master Plan ability.

Ceilidh Razkar |

As Ceilidh's vitality network replenishes, she sends out healing energy to everyone in the company.
With an hour to rest and recover, the vitality network will be more than enough to heal all of your wounds.
"I'm not sure how I feel about using my skills for the entertainment of others. Nonetheless, I am pleased that none of us are the worse for wear."

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Is there a guard I can chat up, a computer to be hacked?
There's not, I'm afraid. The conceit of the show is that there is a big wheel that gets spun (I picture the wheel from Price is Right), and it's up to random chance what you fight.

The Tyrant |

The Tyrant reloads, making sure her machine gun is ready. She gives Ceilidh a nod as her vitality network restores her.
"If it makes you feel better, it's all bread and circuses. We're not entertainment, we're distraction from what the motherfrackers are really doing," she growls.
Reminder for our next initiative, I have an array of abilities:
Warning Spray [free-action] As combat begins, you unleash an undirected snapshot with your weapon, forcing advancing foes to cower on approach. Make an Area Fire or Auto-Fire with your weapon. Your selected weapon cannot be a grenade or a missile launcher. Creatures in the area take no damage but must still make a save to avoid being suppressed or take other effects your area attack would normally impose.
Opening Roar: At the start of a combat encounter, if you are aware of your foes and aren’t attempting to Sneak or Hide, you can roll Intimidation for your initiative and can use the result to Demoralize one foe within range. Additionally, if you have the Battle Cry feat, you can Demoralize up to two creatures within 60 feet of you who you’re aware of.
Battle Cry: When you roll initiative, you can yell a mighty battle cry and Demoralize an observed foe as a free action. If you’re legendary in Intimidation, you can use a reaction to Demoralize your foe when you critically succeed at an attack roll.
Menacing Snarl (auditory) [free-action] Frequency once per hour; Trigger You frighten a creature; You snarl, hiss, shout, or otherwise verbally menace the triggering creature as you frighten them. Increase the value of the frightened condition by 1.
Intimidating Prowess: In situations where you can physically menace the target when you Coerce or Demoralize, you gain a +1 circumstance bonus to your Intimidation check and you ignore the penalty for not sharing a language.
Terrified Retreat: When you critically succeed at the Demoralize action, if the target’s level is lower than yours, the target is fleeing for 1 round.

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Wazasha enters the green room with her crew of ghouls and camera drones. “The audience has spoken. You’ve got the highest ratings of the surviving contestants, so you get tonight’s bonus spin. But, first, let’s give our fans another opportunity to learn more about each of you.”
You each have another opportunity to pander to the audience. Please make a skill check using one of the following skills: Acrobatics, Athletics, Deception, Diplomacy, Intimidation, Performance, or any Lore skill. If you use the same skill you used in the earlier interview, you take a –2 circumstance penalty to your check, as the audience is easily bored.

Ceilidh Razkar |

”Well, cats don’t exactly like dinosaurs and that motivates us to fight harder. The other important aspect to be aware of is avoidance. If you stay out of its trample you don’t get that run down feeling.”
Diplomacy: 1d20 + 20 - 2 ⇒ (4) + 20 - 2 = 22

DiGriz -PT- |

"Me? Really? Oh, there isn't much about me. When I'm not doing fun things like this I spend my time working with orphans on Akiton or refuges from the vast. It's nothing really."]
Deception: 1d20 + 22 ⇒ (4) + 22 = 26

The Tyrant |
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The Tyrant scowls at the camera. "You want to know about me? Know that I'm not going to stand by to see the weak and disadvantaged people of this 'verse be taken advantage of!"
She picks up a nearby piece of furniture and turns to the camera. "This is what's going to happen to anyone that tries." She flexes, and shatters the furniture into a number of very small pieces.
Athletics (expert): 1d20 + 20 ⇒ (19) + 20 = 39

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"Great!" Wazasha says at Tyrant's destructive flex. "That'll be great content. I told Zo! the prop furniture would pay off."
She turns to look at Iseph, waiting for them to do their promo.

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Initiative:
Ceilidh Perception: 1d20 + 17 ⇒ (2) + 17 = 19
Tyrant Intimidation: 1d20 + 21 ⇒ (3) + 21 = 24
Iseph Perception: 1d20 + 19 ⇒ (19) + 19 = 38
Jimdigriz Perception (vision): 1d20 + 18 ⇒ (10) + 18 = 28
Iseph & Jimdigriz both use result of whichever rolled higher.
Shark 1: 1d20 + 19 ⇒ (17) + 19 = 36
Shark 2: 1d20 + 19 ⇒ (10) + 19 = 29
Shark 3: 1d20 + 19 ⇒ (3) + 19 = 22
Ad Twist: 1d20 + 15 ⇒ (7) + 15 = 22
As you're led back toward an arena by members of the production staff, a small drone flies up to the Tyrant, with a small parcel labeled "A Gift from the Audience". Inside is a single spell ampule labeled fly.
Arriving at the arena, you ride a large circular elevator upwards, emerging into a futuristic arena tinted in dark blue, with large shimmering portals of some sort at either end. A hover drone flits about the space, displaying advertisements.
You hear the familiar voice of Zo! call out as the video board displays his spin of the wheel. "And the bonus spin is… Shark Attack!"
“Sharks?” Quell sputters. “But there’s no water in there!”
“That’s right, Quell!” Lethea replies. “These void sharks are cosmic predators that fly through space! Our contestants don’t have great odds of survival!”
As three more apertures open up in the floor around you, you feel the gravity disappear. Three huge sharks fly into the arena, seemingly unconcerned with Tyrant's snarl! Your Intimidate check for init wasn't high enough to demoralize them, I'm afraid.
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Intiative!
Iseph and Jimdigriz are first to act! The whole arena is zero g, but everyone is currently at ground level. The ceiling stretches 40 feet high.

DiGriz -PT- |

"Hell yeah! I've been craving a sushi dinner!"
Jimdigriz spins around and takes in the field before striking to action.
"Iseph, let's seem some of that fancy uhhhh swimwork of yours. Tyrant? Freaking blast them! All right team, GET'EM!"

Iseph the Android |

Iseph nods thanks to Jimdigriz, moves a little ways from the group using the climbing suckers on their feet, which make a disconcerting squelching noise, aims at #2, and fires twice.
semi-auto pistol: 1d20 + 20 ⇒ (10) + 20 = 30
Aimed ouch!: 2d6 + 3 + 2d4 ⇒ (3, 3) + 3 + (4, 2) = 15
semi-auto pistol: 1d20 + 20 - 5 ⇒ (11) + 20 - 5 = 26
Aimed ouch!: 2d6 + 3 + 2d4 ⇒ (3, 3) + 3 + (4, 4) = 17
semi-auto pistol: 1d20 + 20 ⇒ (16) + 20 = 36
Aimed ouch!: 2d6 + 3 + 2d4 ⇒ (2, 1) + 3 + (2, 3) = 11

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Encouraged by their slippery ally, Iseph lands two quick shots on the nearest shark, ready to fire again if it moves. They don't have to wait long, landing another devastating shot as the shark begins to move forward! Two hits on the your turn, and a crit with Hair Trigger!
-----
Infuriated by Iseph's attacks, the teal shark (#2) swims forward and slaps at the android with its tail!
Tail slap vs. Iseph: 1d20 + 20 ⇒ (9) + 20 = 29
Piercing: 2d8 + 9 ⇒ (1, 8) + 9 = 18
Athletics to Push: 1d20 + 18 ⇒ (10) + 18 = 28
It slaps them back, tumbling into the air (off the ground, so now untethered), then swims after them and tries to chomp down!
Jaws vs. Iseph, 2nd attack: 1d20 + 20 - 5 ⇒ (9) + 20 - 5 = 24
Piercing: 2d10 + 9 ⇒ (9, 6) + 9 = 24
The shifty android manages to avoid the teeth, however. If that feels like a lot of actions, it's because there are some action-combo shenanigans in there.
-----
The pink-tinged shark (#1), meanwhile, charges Tyrant with teeth bared!
Jaws vs. Tyrant: 1d20 + 20 ⇒ (1) + 20 = 21
Piercing: 2d10 + 9 ⇒ (9, 6) + 9 = 24
Jaws vs. Tyrant, 2nd attack: 1d20 + 20 - 5 ⇒ (15) + 20 - 5 = 30
Piercing: 2d10 + 9 ⇒ (10, 3) + 9 = 22
Athletics to Grab: 1d20 + 18 ⇒ (8) + 18 = 26
Tyrant manages to dodge the first bite, but the shark chomps down on its second try, though it's unable to hold on!
---------
Intiative!
Tyrant may act.

The Tyrant |

The Tyrant snarls at the shark, trying to shove the shark away from her. She spins with impressive grace in the zero-gravity field, and sprays bullets at the shark Jimdigriz has directed them toward.
React to Relentless Endurance; Shove (using quickened action), if successful, will Push Off in the opposite direction as a free action; Brutal Barrage, Auto-Fire
Athletics (expert): 1d20 + 20 ⇒ (2) + 20 = 22 Oof. I assume we have a Hero Point, so going to use it here
Athletics (expert): 1d20 + 20 ⇒ (6) + 20 = 26
Auto Fire (DC 31 Reflex) vs. teal: 4d8 + 6 ⇒ (1, 7, 7, 2) + 6 = 23
Primary Target vs. teal, clumsy, iterative: 1d20 + 20 - 1 - 5 ⇒ (17) + 20 - 1 - 5 = 31
Damage: 2d8 + 3 + 3 ⇒ (6, 1) + 3 + 3 = 13
17/20 projectiles left
Relentless Endurance [reaction] Trigger: I take damage; Frequency 1/hour. You come back stronger, ready to continue the fight and push onward in battle. You gain 3d8 + 12 ⇒ (5, 5, 8) + 12 = 30 temporary Hit Points that last for 1 minute.

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Tyrant, do you have a way to push something 10 feet from you? If not, does that change your turn?

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Got it. In that case, you didn't spend the Hero Point that you do, indeed, have.
The massive shark darts at just the wrong moment, avoiding the worst of Tyrant's auto-fire (Success). It can't however, dodge the followup shot, which lands squarely (Successful strike).
------
The orange shark, meanwhile, darts forward and tries to chomp down on Ceilidh!
Orange Jaws vs. Ceilidh: 1d20 + 20 ⇒ (12) + 20 = 32
Piercing: 2d10 + 9 ⇒ (10, 2) + 9 = 21
Athletics to Grab: 1d20 + 18 ⇒ (20) + 18 = 38 Crit -> Restrained
Its massive teeth clamp down on the pahtra as it thrashes about!
Slashing: 2d10 ⇒ (5, 5) = 10
------
Meanwhile, the advertising drone flits over toward DiGriz, suddenly projecting a hardlight advertisement for House Zeizerer Munitions right in DiGriz's face!
Please attempt a DC 30 Reflex, then check the spoiler below to see the results.
Crit Success:
Success:
Failure:
Critical Failure:
This ad-bot is treated as a hazard. You can disable with Computers (trained) to shut down the drone, Crafting (trained) to sabotage the drone’s projector, Thievery (trained) to disable the drone.
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Intiative!
Ceilidh, Iseph, and Digriz may act.

DiGriz -PT- |

REF: 1d20 + 18 ⇒ (19) + 18 = 37 Not sure which direction he's pushed though.
Thievery: 1d20 + 16 ⇒ (6) + 16 = 22

Ceilidh Razkar |

◆Ceilidh attempts to escape the restraint!
Acrobatics Check: 1d20 + 16 ⇒ (18) + 16 = 34
The level of success of this attempt will determine remaining actions.

Ceilidh Razkar |

After escaping from the grips of the shark, Ceilidh casts ◆◆ Mind Skewer on the Teal Shark!
Spell 1
Concentrate
Manipulate
Mental
Traditions divine, occult
Range 60 feet; Targets 1 creature
Defense Will
You overload a creature’s mind with a glut of psychic information or divine judgments. The mental onslaught deals 2d6 mental damage. On a critical hit, the target takes 4d6 mental damage and is stupefied 2 for 1 round.
Heightened (+1) The damage increases by 2d6.
Mental Damage: 10d6 ⇒ (2, 1, 5, 5, 5, 3, 3, 2, 6, 6) = 38
DC 29 Will Save. Failure will inflict the following additional damage as well as the target becoming stupefied 2 for 1 round.
Mental Damage: 10d6 ⇒ (2, 1, 4, 2, 5, 6, 2, 6, 1, 6) = 35

Iseph the Android |

Iseph climbs down their friend Tyrant to once again regain stable footing, then aims and fires at #2.
semi-auto pistol: 1d20 + 20 ⇒ (6) + 20 = 26
Aimed ouch!: 2d6 + 3 + 2d4 ⇒ (4, 2) + 3 + (2, 1) = 12
semi-auto pistol: 1d20 + 20 ⇒ (6) + 20 = 26
Aimed ouch!: 2d6 + 3 + 2d4 ⇒ (5, 5) + 3 + (3, 4) = 20

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DeGriz manages to deflect most of the brunt of the advertising, rushing forward again to try and disable the bot. Unfortunately, he's not quite able to disable it before it flits away.
Ceilidh slips out of the shark's jaws, then assaults the creature's mind!
It writhes in pain! That's a Failure on the save. I'm not quite sure what your note means; the spell is also written very confusingly, and I'm kind of surprised it doesn't have any errata. I think that first 10d6 is correct on a failure, and the extra damage would happen on a crit fail (not applicable in this case). If I'm missing something, let me know.
Iseph pulls themself down using Tyrant as an anchor, then fires at #2, narrowly connecting!
------
The teal shark, badly wounded, tries to bite Iseph.
Jaws vs. Iseph: 1d20 + 20 ⇒ (20) + 20 = 40
Piercing: 2d10 + 9 ⇒ (7, 1) + 9 = 17
It grabs ahold of the android, thrashes them around, then tries to swallow them!
Iseph Thrashing damage: 2d10 ⇒ (6, 4) = 10
Athletics to swallow whole, 2nd MAP: 1d20 + 18 - 5 ⇒ (4) + 18 - 5 = 17
It can't quite manage to get them down its gullet, however!
------
The pink shark slaps at DiGriz with its tail...
Tail slap vs. DiGriz: 1d20 + 20 ⇒ (3) + 20 = 23
Piercing: 2d8 + 9 ⇒ (2, 7) + 9 = 18
...missing badly. It tries again...
Tail slap vs. DiGriz, agile 2nd: 1d20 + 20 - 4 ⇒ (14) + 20 - 4 = 30
Piercing: 2d8 + 9 ⇒ (4, 6) + 9 = 19
Athletics to Push: 1d20 + 18 ⇒ (20) + 18 = 38
...this time succeeding, and slapping him up against the teal shark! You are now 5 feet off the ground, and untethered.
---------
Intiative!
Tyrant may act.

The Tyrant |

Seeing the teel shark is bleeding badly, the Tyrant sets her machine gun for maximum fire and unleashes a brutal barrage on it! Not expecting the creature to survive the hail of bullets, she kicks up some clutter, giving herself and Ceilidh some cover from the other two monsters.
Brutal Barrage, Auto Fire, Barricade
Brutal Barrage auto fire vs. teal (DC 31): 4d8 + 3 ⇒ (1, 3, 4, 6) + 3 = 17
Primary Target vs. teal, clumsy 1: 1d20 + 20 - 1 ⇒ (6) + 20 - 1 = 25
Damage: 2d8 + 3 ⇒ (1, 7) + 3 = 11
Barricade [one-action] You hastily create a barricade using nearby items, junk, or debris. The barricade provides lesser cover for you and one other ally, though you can Take Cover to increase this benefit to standard cover. The barricade is flimsy and falls apart at the end of your next turn. There isn’t normally enough material for you to build a second barricade in the same space unless you’re in a particularly cluttered area (at the GM’s discretion).

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The shark writhes in pain as Tyrant sprays it with bullets (fail vs. auto-fire, primary target strike was a success), but it remains. Meanwhile, the orange-tinted shark tries again to chomp on Ceilidh.
Orange Jaws vs. Ceilidh: 1d20 + 20 ⇒ (7) + 20 = 27
Piercing: 2d10 + 9 ⇒ (6, 7) + 9 = 22
Orange Jaws vs. Ceilidh, 2nd: 1d20 + 20 ⇒ (3) + 20 = 23
Piercing: 2d10 + 9 ⇒ (9, 5) + 9 = 23
Orange Jaws vs. Ceilidh, 3rd: 1d20 + 20 - 10 ⇒ (17) + 20 - 10 = 27
Piercing: 2d10 + 9 ⇒ (4, 7) + 9 = 20
The slippery Pahtra manages to just dodge out of the way, however.
The adbot, meanwhile, swoops in and shoves a hardlight commercial for JoJo's Rifle Oil into Tyrant's face!
Tyrant, please attempt a DC 30 Reflex, then check the spoiler below to see the results.
Crit Success:
You completely dodge the advert, taking no damage
Success:
You take a glancing blow, taking Bludgeoning: 1d10 ⇒ 10 and are pushed back 10 feet northwest (please move yourself before acting).
Failure:
You take the full brunt of the ad, taking Bludgeoning: 2d10 ⇒ (5, 10) = 15 and are pushed back 15 feet northwest (please move yourself before acting).
Critical Failure:
You are absolutely clobbered, taking Bludgeoning: 4d10 ⇒ (3, 4, 10, 7) = 24, are pushed back 20 feet northwest, and become untethered.
This ad-bot is treated as a hazard. You can disable with Computers (trained) to shut down the drone, Crafting (trained) to sabotage the drone’s projector, Thievery (trained) to disable the drone.
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Intiative!
Ceilidh, Iseph, and DiGriz may act.

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[dice=Reflex (expert)]The Tyrant growls as the adbot hits her. She grinds her teeth as she decides that she can't disable it with bullets.
I know it's not Tyrant's turn, but just to be clear: this hazard has AC, HP, etc. You can disable it with bullets if you really want to. Because it's flitting around the arena, assume you always have a clear line of sight to it on your turn.

Iseph the Android |

Confirmed in person that the Escape succeeded.
Iseph aims at the shark who grappled them and fires!
semi-auto pistol: 1d20 + 20 ⇒ (14) + 20 = 34
Aimed ouch!: 2d6 + 3 + 2d4 ⇒ (6, 5) + 3 + (2, 3) = 19
semi-auto pistol: 1d20 + 20 ⇒ (6) + 20 = 26
Aimed ouch!: 2d6 + 3 + 2d4 ⇒ (5, 1) + 3 + (4, 1) = 14

Ceilidh Razkar |

Ceilidh ◆ taps into her vitality network and heals Iseph by 40 hit points. She then proceeds to cast ◆◆ Mind Skewer on the Teal Shark!
Mind Skewer:
. Mind Skewer
Spell 1
Concentrate
Manipulate
Mental
Traditions divine, occult
Range 60 feet; Targets 1 creature
Defense Will
You overload a creature’s mind with a glut of psychic information or divine judgments. The mental onslaught deals 2d6 mental damage. On a critical hit, the target takes 4d6 mental damage and is stupefied 2 for 1 round.
Heightened (+1) The damage increases by 2d6.
Mental Damage: 10d6 ⇒ (3, 4, 1, 1, 6, 6, 6, 3, 2, 2) = 34
Basic DC 29 Will Save. Also, on a Critical Failure the target becoming stupefied 2 for 1 round.

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Iseph escapes, then finishes off the shark that was chomping on them. Ceilidh, meanwhile, heals Iseph and then clobbers the mind of the one that attacked her (with teal/#2 down, I figured you'd go after the one attacking you instead). It thrashes for a moment, but seems to block out the worst of the pain (success vs. mental damage).
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Intiative!
DiGriz may act.

DiGriz -PT- |

"Nicely done! Let's drop that one ASAP!" Get'em on Orange
He then engages his installed jet pack to move into position.

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DiGriz distracts Orange, then flies into position. The pink shark, meanwhile, wheels around and flies into the portal at the western end of the arena. Iseph hits it with a snap shot as it goes. It disappears from sight for a moment, only to reappear in the portal at the far end and charges DiGriz!
Pink Jaws vs. DiGriz: 1d20 + 20 ⇒ (13) + 20 = 33
Piercing: 2d10 + 9 ⇒ (3, 3) + 9 = 15
Athletics to Grab: 1d20 + 18 ⇒ (9) + 18 = 27
-------
Intiative!
Tyrant may act.

The Tyrant |

"Leave him the mothertrucking frack alone!" The Tyrant growls, but keeps her attention on the closer one, especially after Jimdigriz's encouragement. Then she lets out a piercing screech, blasting it with a dragon's roar.
Brutal Barrage, Auto Fire with Primary Target, Exhale
Brutal Barrage auto fire vs. orange (DC 31): 4d8 + 6 ⇒ (8, 4, 7, 3) + 6 = 28
Primary Target vs. orange, clumsy 1: 1d20 + 20 - 1 ⇒ (6) + 20 - 1 = 25
Damage: 2d8 + 6 ⇒ (7, 2) + 6 = 15
Sonic (DC 31 basic Reflex: 4d6 + 3 ⇒ (6, 3, 4, 3) + 3 = 19
Augmentation: tactical dragon gland (sonic): Activate—Exhale [one-action] (manipulate) Frequency once per 10 minutes; Effect Each creature in a 15-foot cone takes 4d6 sonic damage with a basic Reflex save against your class DC (31).

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Reflex vs. Sonic: 1d20 + 13 ⇒ (15) + 13 = 28
Tyrant peppers the nearer shark with bullets (crit fail vx. auto-fire, Primary Target is a hit), then briefly rattles the sharks damaged body with her roar, further damaging it (fail vs. roar).
It responds by trying to devour the vesk!
Orange Jaws vs. Tyrant: 1d20 + 20 ⇒ (10) + 20 = 30
Piercing: 2d10 + 9 ⇒ (7, 5) + 9 = 21
Orange Jaws vs. Tyrant, 2nd attack: 1d20 + 20 - 5 ⇒ (17) + 20 - 5 = 32
Piercing: 2d10 + 9 ⇒ (2, 4) + 9 = 15
Athletics to Grab: 1d20 + 18 ⇒ (14) + 18 = 32
On its second try, it chomps down on Tyrant and grabs hold, thrashing her about!
Thrashing: 2d10 ⇒ (10, 9) = 19
15 Piercing from the bite and 19 from the thrashing for a total of 34, plus you're grabbed.
The adbot, meanwhile, swoops down at Ceilidh, blasting forward an advertisement for Big Jim's Dusty Delights™ Real Akitonian Desserts, now in the freezer aisle of your local grocer!
Ceilidh, please attempt a DC 30 Reflex, then check the spoiler below to see the results.
Crit Success:
You completely dodge the advert, taking no damage
Success:
You take a glancing blow, taking Bludgeoning: 1d10 ⇒ 4 and are pushed back 10 feet north (please move yourself before acting).
Failure:
You take the full brunt of the ad, taking Bludgeoning: 2d10 ⇒ (2, 3) = 5 and are pushed back 15 feet north (please move yourself before acting).
Critical Failure:
You are absolutely clobbered, taking Bludgeoning: 4d10 ⇒ (5, 6, 8, 10) = 29, are pushed back 20 feet north, and become untethered.
This ad-bot is treated as a hazard. You can disable with Computers (trained) to shut down the drone, Crafting (trained) to sabotage the drone’s projector, Thievery (trained) to disable the drone.
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Intiative!
Ceilidh, Iseph, and DiGriz may act.

Ceilidh Razkar |

Reflex Save: 1d20 + 13 ⇒ (14) + 13 = 27
I am having trouble knowing how hurt people are. I healed Iseph 40 points last round. What is his current status?

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Sorry, I forgot to update Iseph's damage after that. Iseph should be at 22 damage, not 62.

DiGriz -PT- |

Despite being grabbed by pink, Jimdigriz keeps his eyes on the prise, "No! get'em! the injured one!" Remember, you get +3 damage if you hurt orange!
He then tries to break free, using a little somethin' somethin' to make himself Slippery Jimdigriz, Daily use of improved Mastery to be Master level in Athletics: Athletics to break free: 1d20 + 16 ⇒ (13) + 16 = 29
Last action depends on that success/fail.

Iseph the Android |

#2 is down, so I think that the "restrained by 2" note is a holdover from the previous round for Iseph
Iseph moves a little out of the way, aims at Orange, and fires!
semi-auto pistol: 1d20 + 20 ⇒ (8) + 20 = 28
Aimed ouch!: 2d6 + 3 + 2d4 ⇒ (4, 5) + 3 + (1, 3) = 16 plus 3 from Jimdigriz
semi-auto pistol: 1d20 + 20 ⇒ (14) + 20 = 34
Aimed ouch!: 2d6 + 3 + 2d4 ⇒ (6, 5) + 3 + (2, 4) = 20

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It has improved grab, so can do that as a free action.

Ceilidh Razkar |

Ceilidh casts Electric Arc (◆◆) on both sharks!
Electricity Damage: 6d4 ⇒ (2, 1, 1, 2, 3, 2) = 11
Basic DC 29 Reflex Save
A small spark zaps between the two creatures!

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Last action depends on that success/fail.
Sorry DiGriz! I missed this the first time I read it. 28 is a Success on the escape.

DiGriz -PT- |

"Hey! EAT THIS!" Now free, he takes a pot shot at the one he told the team to get. ATK: 1d20 + 19 ⇒ (11) + 19 = 30 for DMG: 2d8 + 6 ⇒ (5, 7) + 6 = 18

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DiGriz escapes and lands a wicked shot on one of the sharks, directing his team to do the same. Iseph does as they're told, landing a shot of their own, while Ceilidh zaps both (#1 Fail, #3 Success vs. electric arc).
#3 Reflex vs. Electric Arc: 1d20 + 13 ⇒ (19) + 13 = 32
#1 wheels around to attack Iseph, leaving an opening for the android to shoot it, but it's not nearly enough to stop the charging monster.
Pink tail slap vs. Iseph: 1d20 + 20 ⇒ (17) + 20 = 37
Piercing: 2d8 + 9 ⇒ (6, 1) + 9 = 16
Athletics to Push: 1d20 + 18 ⇒ (3) + 18 = 21
It slaps the android, but they manage to keep their footing, so it slaps at them again.
Pink tail slap vs. Iseph, agile 2nd: 1d20 + 20 - 4 ⇒ (16) + 20 - 4 = 32
Piercing: 2d8 + 9 ⇒ (8, 4) + 9 = 21
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Intiative!
Tyrant may act.

The Tyrant |

"Hahahaha! Die, motherfrackers, die!" the Tyrant screams as she continues to unload a hail of fire on the orange shark. Then she moves to line up her shots against the remaining shark.
Brutal Barrage, Auto Fire with Primary Target, Stride
Brutal Barrage auto fire vs. orange (DC 31): 4d8 + 6 ⇒ (3, 6, 3, 8) + 6 = 26
Primary Target vs. orange, clumsy 1: 1d20 + 20 - 1 ⇒ (3) + 20 - 1 = 22
Damage: 2d8 + 6 ⇒ (8, 7) + 6 = 21

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Tyrant blows the orange shark out of the sky, it's bloody and tattered remains drifting off through zero-g toward the edge of the arena.
"Ooooh, that shark's seen better days, Quell!"
"It sure has, Lethea. And something tells me death won't be quite so entertaining for it as it is for, eh partner?"
The ad-bot, meanwhile, swoops down into Iseph's face, blasting an ad for Edgar's Exaggerating Eyebrows, "Helping androids express themselves since AG 302!"
Iseph, please attempt a DC 30 Reflex, then check the spoiler below to see the results.
Crit Success:
You completely dodge the advert, taking no damage
Success:
You take a glancing blow, taking Bludgeoning: 1d10 ⇒ 5 and are pushed back 10 feet westward (please move yourself before acting).
Failure:
You take the full brunt of the ad, taking Bludgeoning: 2d10 ⇒ (10, 4) = 14 and are pushed back 15 feet westward (please move yourself before acting).
Critical Failure:
You are absolutely clobbered, taking Bludgeoning: 4d10 ⇒ (6, 9, 6, 8) = 29, are pushed back 20 feet westward, and become untethered.
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Intiative!
Ceilidh, Iseph, and DiGriz may act.

Ceilidh Razkar |

Ceilidh ◆ transfers another 18 hit points of healing to Iseph from her Vitality Network and then ◆◆ fires her Pulsecaster Pistol twice at the remaining shark.
Ranged Attack: 1d20 + 18 ⇒ (14) + 18 = 32
Electricity Damage: 2d6 ⇒ (3, 5) = 8
Ranged Attack: 1d20 + 13 ⇒ (15) + 13 = 28
Electricity Damage: 2d6 ⇒ (2, 4) = 6

Iseph the Android |

Iseph takes a careful step backward, aims, and fires.
semi-auto pistol: 1d20 + 20 ⇒ (14) + 20 = 34
Aimed ouch!: 2d6 + 3 + 2d4 ⇒ (2, 3) + 3 + (2, 4) = 14
semi-auto pistol: 1d20 + 20 ⇒ (9) + 20 = 29
Aimed ouch!: 2d6 + 3 + 2d4 ⇒ (3, 6) + 3 + (4, 3) = 19

DiGriz -PT- |

"One to go, let's GET IT!" Tempted as he is to go after the ad, the shark is far and away more dangerous, so Jimdigriz goes for the beast.
ATK 1: 1d20 + 19 ⇒ (16) + 19 = 35 for DMG: 2d8 + 6 ⇒ (7, 4) + 6 = 17
ATK 2: 1d20 + 14 ⇒ (8) + 14 = 22 for DMG: 2d8 + 6 ⇒ (7, 5) + 6 = 18