Dungeon Master S's "The Extinction Curse"

Game Master Chris Marsh

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Default Exploration Mode:

Charlie is Scouting
[dice=Hostiles]d20[/dice]
[dice=Charlie]d20+9+1[/dice] (Scout)
[dice=Chark]d20+13+1[/dice] (Search)
[dice=Dendillion]d20+9+1[/dice] (Detect Magic)
[dice=Haldan]d20+8+1[/dice] (Seek, Keen Eyes)
[dice=Tiny]d20+12+1[/dice] (Search)

*If you do not make a specific post (with referenced skill and modifier) this will be the assumed action and initiative roll.

Perception:

[dice=Chark]d20+13[/dice] (T, LLV)
[dice=Charlie]d20+9[/dice] (T)
[dice=Dendillion]d20+10[/dice] (E)
[dice=Tiny]d20+9[/dice] (T)
[dice=Haldan]d20+8[/dice] (T)

Door Protocol:

The party stops 5ft away from the door. Dendillion moves to the front of the party and checks the door for traps.
[dice=Perception (Expert) to Seek]1d20+8[/dice]
If he finds a trap, he attempts to disarm the trap, warning everyone to move 10ft back.
[dice=Thievery (Trained) to Disable a Device]1d20+8[/dice]
Repeat this if multiple checks are required
Once he's satisfied that the door is safe he checks to see if it's locked. If it is, he puts tools to work to pick the lock (assuming we don't have a key that fits)
[dice=Thievery (Trained) to Pick a Lock]1d20+8[/dice]
Repeat this if multiple checks are required, or until he breaks his picks (will use a Hero point on a crit fail though)
With the door ready to open, Dendillion moves back and lets Tiny open the door.


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Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

While Goliath fails to giant the giant, Charlie helps his companion out to ensure another go.

ROUND 4:
Haldan (36/76): TKP
Tiny (40/108): Double crit kill
-----Þóðᛞrekkr (71/71): Move
Dendillion (62/78): Crit
Kreel (Slow 1): ATK
Chark (56/71): Go
Charlie (59/99): Go
-----Goliath (71/71): Go

-----------------------------
Location: Celestial Menagerie
Tactical Map

Tracker
Party Conditions:
Battle “Medicined”:

Terrain Conditions: Trapeze are DC 15 to move around on.
Enemy Conditions:

DM:

Kreel (Red): 103 (Slow 1, -3 Will, Perception through Round 10)


Female NG Human Aiuvarin (half-elf) Clc7 | HP: 15/71 | AC: 21 | F: +12, R: +11, W: +15 | Perc: +15 [E] (low-light vision) +2 on Initiative rolls| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 0 | Focus Points: 1/2

Chark moves to the far wall, both to get a better angle on Kreel and to keep an eye on the curtain to the next part of the Celestial Menagerie. She sends an orb of bluish flame at the giant. Cast frostbite, DC 25 basic Fort.

cold: 5d4 ⇒ (2, 3, 1, 3, 3) = 12

Stride, Cast a Spell ◈◈.

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