
Dungeon Master S - 2e |

Tal... just... shoots the weapon rack? It shouts in pain. then it all clicks... mimic! He knows that anything that touches it may get stuck.
All eyes turn towards the weapon rack, but unfortunately, something else giggles.
The door to the north just laughed a little.
]Round 1
Tal: Hit
Carrufikus: 2 Actions
Peldur: Go
Elenda: Go
WTF?: TBD
Bibi: TBD
Noroc: TBD
Location: The Library
Tactical Map (Slide 5)
Tracker
Party Conditions: Noroc: DR 5/Physical
Terrain Conditions: light
Enemy Conditions:
Weapon rack: 11

Elena Solheim |

Elena moves into the room, sees Noroc holding a mimic, and knowing that the creature will not let go unless coerced... decides that she has exactly the spell for the situation.
"Release!" she shouts at the mimic, pouring magic into the word.
Cast Command, DC 22 Will save

Carrufikus |

Carrufikus casts electric arc and extends the reach of the arc to reach both the weapon rack and the door to the north.
Electricity Damage: 3d4 + 4 ⇒ (1, 2, 2) + 4 = 9
DC 22 Reflex Save

Dungeon Master S - 2e |

Will Rack: 1d20 + 9 ⇒ (4) + 9 = 13 Elena immediately frees Noroc with the power of her magically enhanced voice.
Will Rack: 1d20 + 9 ⇒ (6) + 9 = 15 Zip
Will Door: 1d20 + 9 ⇒ (4) + 9 = 13 Zap
The weapon rack immediately screams at Carrufikus, "OI! That's my wife!"
]Round 1
Tal: Hit
Carrufikus: Zap
Peldur: Go
Elena: Command
WTF?: TBD
Bibi: TBD
Noroc: TBD
Location: The Library
Tactical Map (Slide 5)
Tracker
Party Conditions: Noroc: DR 5/Physical
Terrain Conditions: light
Enemy Conditions:
Weapon rack: 20
Door: 9

Beatrice "Bibi" Beerswizzler |
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Huh. I thought the WIFE would have a nice rack...

Peldur Perrindeldarion |

Peldur rushes forward, sliding into Tiger Stance, and strikes out at the weapon rack in a flurry of blows.
Claw: 1d20 + 14 ⇒ (20) + 14 = 34
Damage: 1d8 + 2 ⇒ (7) + 2 = 9
Claw: 1d20 + 14 - 4 ⇒ (7) + 14 - 4 = 17
Damage: 1d8 + 2 ⇒ (6) + 2 = 8

Dungeon Master S - 2e |

Peldur rushes in and strikes a piece of the rack clean off. "THAT'S MY HUSBAND YOU SMELLY SOLID!"
The door pulls it's "hinges" out and shouts at Peldur, "TIMBERRRRRRRR YOU BASTARD!" as it falls on his head.
Pseudopod: 1d20 + 14 ⇒ (16) + 14 = 30 for DMG: 2d8 + 4 ⇒ (1, 4) + 4 = 9 REF DC 23 or get stuck
The rack cheers "her" on, "AWWW YEAH!"
So the door starts to um... hump Peldur:
Pseudopod: 1d20 + 9 ⇒ (20) + 9 = 29 for DOUBLE DMG: 2d8 + 4 ⇒ (8, 5) + 4 = 17 REF DC 23 or get stuck
"Okay, maybe not so vigorously..."
Pseudopod: 1d20 + 4 ⇒ (2) + 4 = 6 MISS
The weapon rack looks at Carrufikus with a single eye on it's cross bar, "What're you looking at tubby?"
He then thwacks the gnome about the head.
Pseudopod: 1d20 + 14 ⇒ (14) + 14 = 28 for DMG: 2d8 + 4 ⇒ (5, 8) + 4 = 17 REF DC 23 or get stuck "YEAH HA!"
It then whips something out at Noroc:
Pseudopod: 1d20 + 9 ⇒ (11) + 9 = 20 MISS
Pseudopod: 1d20 + 4 ⇒ (17) + 4 = 21 for DMG: 2d8 + 4 ⇒ (3, 7) + 4 = 14 REF DC 23 or get stuck
Round 1
Tal: Hit
Carrufikus (63/80): Zap REF
Peldur (49/92): Crit REF + REF
Elena: Command
Weapon Rack: ATK
Door: ATK
Bibi: Go
Noroc (54/68): REF + Go
Location: The Library
Tactical Map (Slide 5)
Tracker
Party Conditions: Noroc: DR 5/Physical
Terrain Conditions: light
Enemy Conditions:
Weapon rack: 38
Door: 9

Beatrice "Bibi" Beerswizzler |

Wait wait...WE'RE getting wrecked by the FURNITURE?!?! What is this, a luau???
She hustles forward next to Peldur and the humping door, trying to stab it away.
Attack v off-guard: 1d20 + 15 ⇒ (11) + 15 = 26
damage, Sneak Attack: 1d6 + 4 + 2d6 ⇒ (2) + 4 + (1, 1) = 8
Dagger v off-guard: 1d20 + 11 ⇒ (10) + 11 = 21
Damage, Sneak attack: 2d4 + 4 + 2d6 ⇒ (3, 2) + 4 + (2, 3) = 14

Dungeon Master S - 2e |

Bibi stabs at the door, connecting twice with her blade.
Round 1
Tal: Hit
Carrufikus (63/80): Zap REF
Peldur (49/92): Crit REF + REF
Elena: Command
Weapon Rack: ATK
Door: ATK
Bibi: Hit
Noroc (54/68): REF + Go
Location: The Library
Tactical Map (Slide 5)
Tracker
Party Conditions: Noroc: DR 5/Physical
Terrain Conditions: light
Enemy Conditions:
Weapon rack: 38
Door: 31

Dungeon Master S - 2e |

Noroc's HP should be 59/68 Peldur gets grabbed in a very uncomfortable place!

Noroc Zverokruh |

DC 23 Refl: 1d20 + 9 ⇒ (17) + 9 = 26
Noroc avoids a sticky situation.
He moves over behind the rest of the group, knowing his numbness will not be a boon to being grappled, and unleashes a moonbeam of divine energy at the weapon rack. Cast divine lance.
spell attack: 1d20 + 12 ⇒ (7) + 12 = 19
spirit: 4d4 ⇒ (3, 4, 2, 2) = 11
Trying to aim around Carrufikus has its drawbacks.
Stride, Cast a Spell ◈◈.

Dungeon Master S - 2e |

Noroc's spell misses by a hair, but at least he's not stuck.
Round 2
Tal: Go
Carrufikus (63/80): REF + Go
Peldur (49/92, Grabbed): Go
Elena: Go[/b]
Weapon Rack: TBD
Door: TBD
Bibi: TBD
Noroc (54/68): TBD
Location: The Library
Tactical Map (Slide 5)
Tracker
Party Conditions: Noroc: DR 5/Physical
Terrain Conditions: light
Enemy Conditions:
Weapon rack: 38
Door: 31

Talborel |

Recall Lore: Any weaknesses or resistances?
1d20 + 13 ⇒ (18) + 13 = 31
Tal shoots the door, hoping hurt it enough for it to let Peldur go.
1d20 + 16 ⇒ (3) + 16 = 19, Damage on Hit: 2d6 + 3 ⇒ (4, 1) + 3 = 8
1d20 + 11 ⇒ (9) + 11 = 20, Damage on Hit: 2d6 + 3 ⇒ (5, 2) + 3 = 10

Carrufikus |

Reflex Save: 1d20 + 8 ⇒ (11) + 8 = 19
Carrufikus casts another electric arc to zap the furniture! "Zapplearkum!" He exclaims as he casts his shocking spell.
Electricity Damage: 3d4 + 4 ⇒ (2, 4, 2) + 4 = 12
DC 22 Basic Reflex Save

Dungeon Master S - 2e |

Tal doesn't recall any weaknesses for a mimic, nor any resistances. His second arrow hits, but doesn't release the brawler.
Door REF: 1d20 + 9 ⇒ (1) + 9 = 10
Rack REF: 1d20 + 9 ⇒ (3) + 9 = 12
Carrufikus lands one of the best Electric Arcs of his life!
Round 2
Tal: Hit
Carrufikus (63/80): Super zap!
Peldur (49/92, Grabbed): Go
Elena: Go
Weapon Rack: TBD
Door: TBD
Bibi: TBD
Noroc (54/68): TBD
Location: The Library
Tactical Map (Slide 5)
Tracker
Party Conditions: Noroc: DR 5/Physical
Terrain Conditions: light
Enemy Conditions:
Weapon rack: 72
Door: 65

Peldur Perrindeldarion |

Ha! Weirder things than you have grabbed me there!
Peldur continues to battle the door.
Claw: 1d20 + 14 ⇒ (1) + 14 = 15
Damage: 1d8 + 2 ⇒ (3) + 2 = 5
Claw: 1d20 + 14 - 4 ⇒ (14) + 14 - 4 = 24
Damage: 1d8 + 2 ⇒ (5) + 2 = 7
Claw: 1d20 + 14 - 8 ⇒ (16) + 14 - 8 = 22
Damage: 1d8 + 2 ⇒ (2) + 2 = 4

Elena Solheim |

Elena first moves to get a better view of both creatures. Then, seeing how effective electricity was coming from the Desnan, she decides to hurl electricity at the mimics.
Electric Arc, DC 22 Reflex: 4d4 ⇒ (1, 2, 2, 1) = 6
She is disappointed at how feeble her magic is in comparison. It's a rare moment of feeling inadequate for the wizard.

Dungeon Master S - 2e |
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Peldur starts a bit off, but his attacks pick up steam as he connects twice with the door. Suddenly, all that board breaking makes a lot more sense. His follow up hit shatters it!
MAH WIFE!" the weapon rack groans.
REF: 1d20 ⇒ 17
But in the end it doesn't matter, weak as it was, Elena's spell ended the second mimic.
For your victory, you each earn 40 XP

Beatrice "Bibi" Beerswizzler |

MAH WIFE!" the weapon rack groans
Bibi stops, looking sad. That...was kind of a bummer.

Dungeon Master S - 2e |

With the mimics dispatched, the party is free to properly check this room and the room to the north.
Shattered jars fill the supply room in the north. Among the debris, the heroes can find a few intact bottles, including a properly labeled lesser sea touch elixir and a corked glass bottle. Not labeled. Any magical tradition check to ID

Carrufikus |

Carrufikus checks out the corked glass bottle and tries to determine its properties. ”Hmm? I wonder what they keep in here?”
Religion: 1d20 + 12 ⇒ (14) + 12 = 26

Dungeon Master S - 2e |

It's definitely a magical item, something called Bottled Air.

Carrufikus |

"Look at this! This is amazing! Air, air, air! Lots of fresh air! And the best part, it never runs out! That's an like infinity air. So, if one of you plans to go underwater or hold your breath for a long time, bring this bottle with you! So, who wants it?"

Beatrice "Bibi" Beerswizzler |

Whomever is closest to Peldur most often is my vote. :-)

Elena Solheim |

"A bottle, filled forever with hot air. Only a man would think this is a good thing."
Elena grins as she says this, looking at Peldur, Noroc, and Talborel.

Talborel |

"A good substitute for wizards, when you don't have one around", Tal says with a shrug.
"What's our next move? Let us check the door to the south."
Tal moves into position.
Bibi: 1d20 + 5 ⇒ (17) + 5 = 22 (E, +1 v. Traps)
Carrufikus: 1d20 + 7 ⇒ (18) + 7 = 25 (T)
Elena: 1d20 + 4 ⇒ (13) + 4 = 17 (T)
Noroc: 1d20 + 5 ⇒ (2) + 5 = 7 (E)
Peldur: 1d20 + 4 ⇒ (11) + 4 = 15 (T)
Talborel: 1d20 + 17 ⇒ (13) + 17 = 30 (E)

Dungeon Master S - 2e |

Padded furniture has blossomed into mounds of white fungus in this small waiting room. Elena...: 1d20 + 10 ⇒ (18) + 10 = 28
Careful! As you keep your eyes peeled entering the room, you see that the fungus airborn and most likely HIGHLY toxic! Best to leave unless there's a way to clear the air.

Elena Solheim |

"Everyone back! Highly poisonous airborne spores!"

Beatrice "Bibi" Beerswizzler |

"A good substitute for wizards, when you don't have one around", Tal says with a shrug.
Bibi gives a very unladylike snort at Papa Tal's sally

Talborel |
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"Everyone back! Highly poisonous airborne spores!"
"Just the sort of situation that might be improved by a bottle of fresh, breathable air."
He takes the bottle and starts to move south, breathing only from the bottle.
He ignites his smoking longsword carefully burns away the fungus.

Elena Solheim |

Elena chuckles at the strange fortune when Tal puts the bottled air to use. "Look, everyone! A man now full of hot air!"
It's clearly a joke, and she's nonetheless impressed by the ingenuity of the moment.

Dungeon Master S - 2e |

Tal's idea works like a charm, burning away the fungus, and making the room safe to explore. It also nets everyone 8 XP and Tal 1 Hero Point.

Dungeon Master S - 2e |

In the cushions of the sofa are 13 assorted silver pieces, minted centuries ago by a long-shuttered mint that are worth 4 gp each to a collector.
In his time near the door to the South, Tal hears nothing on the other side.

Carrufikus |

"If the coins are centuries old, I wonder if the sofa is that old too? Hundreds of years ago, somebody sat on that cushion and lost their silver pieces out of their pockets. This is a good reminder to put your silver in a pouch before sitting down on the sofa."

Beatrice "Bibi" Beerswizzler |

"If the coins are centuries old, I wonder if the sofa is that old too? Hundreds of years ago, somebody sat on that cushion and lost their silver pieces out of their pockets. This is a good reminder to put your silver in a pouch before sitting down on the sofa."
Bibi nods her head seriously, and wags a pointed finger at Carrufikus.
...Wisdom!!

Dungeon Master S - 2e |

This sitting room glows from the light of a fire, crackling pleasantly in a web-choked fireplace on the east wall. A large divan has been pushed up against the door to the northwest. Several pitons pounded into the gap between the stone door and its frame ensure it remains shut.

Dungeon Master S - 2e |

Tal steps a little closer. The fire gives off no warmth, onlylight.

Carrufikus |

"Be careful, Tal. If it looks nice and cozy it probably is not."
Carrufikus remains vigilant at the back of the party, looking around for anything that sneaks up from behind.

Noroc Zverokruh |

Probably a mimic too, Noroc mutters underneath his breath.

Dungeon Master S - 2e |

Worried that the weapon rack had a side piece of furniture, Noroc treads carefully.
Nothing seems to be sneaking up on anyone.

Dungeon Master S - 2e |

Silent as a tomb.
1d20 + 16 ⇒ (7) + 16 = 23

Dungeon Master S - 2e |

Initiative assumes Talborel is Scouting
Bibi: 1d20 + 14 ⇒ (2) + 14 = 16 Checking door
Carrufikus: 1d20 + 13 + 1 ⇒ (12) + 13 + 1 = 26 Detect Magic (A: +2 (U), N: +11 (T), O: +2 (U) , R: +11 (T))
Elena: 1d20 + 9 + 1 ⇒ (11) + 9 + 1 = 21 Investigate (A: +13 (T), N: +9 (T), O: +11 (T) , R: +9 (T))
Noroc: 1d20 + 10 + 1 ⇒ (12) + 10 + 1 = 23 Search (E)
Peldur: 1d20 + 11 + 1 ⇒ (11) + 11 + 1 = 23 Avoid Notice (E)
Talborel: 1d20 + 11 + 2 ⇒ (18) + 11 + 2 = 31 Scout (Init ties to Tal)
Bibi doesn't see anythign dangerous about the door.