Dungeon Master S's "Abomination Vaults" AP

Game Master Chris Marsh

Tactical Map | Strategic Maps | Otari | Handouts | NPCs | Campaign Tracker

Default Exploration:

Initiative assumes Talborel is Scouting
[dice=Bibi]d20+13+1[/dice] Avoid Notice (T)
[dice=Carrufikus]d20+13+1[/dice] Detect Magic (A: +2 (U), N: +11 (T), O: +2 (U) , R: +11 (T))
[dice=Elena]d20+9+1[/dice] Investigate (A: +13 (T), N: +9 (T), O: +11 (T) , R: +9 (T))
[dice=Noroc]d20+10+1[/dice] Search (E)
[dice=Peldur]d20+11+1[/dice] Avoid Notice (E)
[dice=Talborel]d20+11+2+1[/dice] Scout (Init ties to Tal)

Party Perception:

[dice=Bibi]d20+5[/dice] (E, +1 v. Traps)
[dice=Carrufikus]d20+7[/dice] (T)
[dice=Elena]d20+4[/dice] (T)
[dice=Noroc]d20+5[/dice] (E)
[dice=Peldur]d20+4[/dice] (T)
[dice=Talborel]d20[/dice] (E)


4,801 to 4,850 of 4,919 << first < prev | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | next > last >>

Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Tal... just... shoots the weapon rack? It shouts in pain. then it all clicks... mimic! He knows that anything that touches it may get stuck.

All eyes turn towards the weapon rack, but unfortunately, something else giggles.

Carrufikus:

The door to the north just laughed a little.

]Round 1
Tal: Hit
Carrufikus: 2 Actions
Peldur: Go
Elenda: Go

WTF?: TBD
Bibi: TBD
Noroc: TBD


Location: The Library

Tactical Map (Slide 5)

Tracker
Party Conditions: Noroc: DR 5/Physical
Terrain Conditions: light
Enemy Conditions:

Spoiler:

Weapon rack: 11


NG Female Human Wizard 6 | Default Exploration: Investigate
Stats:
AC 20 | Fort +12, Refl +11, Will +12 | Perc +10 | Speed 25
♥️56/56 | ☘️ 3/3 | ☀️ 0/1 | ✋ Staff of Necromancy | ⚕ Mage Armor | Spells (Arcane, +12, DC 22): Cantrips (6), 1st (3/4), 2nd (3/4), 3rd (1/4)

Elena moves into the room, sees Noroc holding a mimic, and knowing that the creature will not let go unless coerced... decides that she has exactly the spell for the situation.

"Release!" she shouts at the mimic, pouring magic into the word.
Cast Command, DC 22 Will save


Cleric 6 |HP 80/80 | AC 18 | Class DC 22| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 5/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search

Carrufikus casts electric arc and extends the reach of the arc to reach both the weapon rack and the door to the north.

Electricity Damage: 3d4 + 4 ⇒ (1, 2, 2) + 4 = 9

DC 22 Reflex Save


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Will Rack: 1d20 + 9 ⇒ (4) + 9 = 13 Elena immediately frees Noroc with the power of her magically enhanced voice.

Will Rack: 1d20 + 9 ⇒ (6) + 9 = 15 Zip
Will Door: 1d20 + 9 ⇒ (4) + 9 = 13 Zap

The weapon rack immediately screams at Carrufikus, "OI! That's my wife!"

]Round 1
Tal: Hit
Carrufikus: Zap
Peldur: Go

Elena: Command
WTF?: TBD
Bibi: TBD
Noroc: TBD


Location: The Library

Tactical Map (Slide 5)

Tracker
Party Conditions: Noroc: DR 5/Physical
Terrain Conditions: light
Enemy Conditions:

Spoiler:

Weapon rack: 20
Door: 9


3 people marked this as a favorite.
Female
Door Check:
[dice=Perception, trap (E)]d20+11[/dice][dice=thievery (E)]d20+14[/dice]
Halfling Thief 6 HP 66/66;AC 24*;Perc +11 (+12 v traps);F+10W+11R+14; HPts:0
2 Weapon attack:
[dice=Attack]d20+15[/dice] [dice=damage, Sneak Attack]d6+4+2d6[/dice][dice=Dagger]d20+11[/dice][dice=Damage, Sneak attack]2d4+4+2d6[/dice]

Huh. I thought the WIFE would have a nice rack...


Male Human Street Rat Monk 6 HP 92/92 AC: 24| F: +14 R: +14, W: +12 | Perc: +12 (T) | Init: +12 | Hero Points:2 Class Abilities:

Peldur rushes forward, sliding into Tiger Stance, and strikes out at the weapon rack in a flurry of blows.

Claw: 1d20 + 14 ⇒ (20) + 14 = 34
Damage: 1d8 + 2 ⇒ (7) + 2 = 9

Claw: 1d20 + 14 - 4 ⇒ (7) + 14 - 4 = 17
Damage: 1d8 + 2 ⇒ (6) + 2 = 8


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Peldur rushes in and strikes a piece of the rack clean off. "THAT'S MY HUSBAND YOU SMELLY SOLID!"

The door pulls it's "hinges" out and shouts at Peldur, "TIMBERRRRRRRR YOU BASTARD!" as it falls on his head.

Pseudopod: 1d20 + 14 ⇒ (16) + 14 = 30 for DMG: 2d8 + 4 ⇒ (1, 4) + 4 = 9 REF DC 23 or get stuck

The rack cheers "her" on, "AWWW YEAH!"
So the door starts to um... hump Peldur:
Pseudopod: 1d20 + 9 ⇒ (20) + 9 = 29 for DOUBLE DMG: 2d8 + 4 ⇒ (8, 5) + 4 = 17 REF DC 23 or get stuck

"Okay, maybe not so vigorously..."

Pseudopod: 1d20 + 4 ⇒ (2) + 4 = 6 MISS

The weapon rack looks at Carrufikus with a single eye on it's cross bar, "What're you looking at tubby?"

He then thwacks the gnome about the head.
Pseudopod: 1d20 + 14 ⇒ (14) + 14 = 28 for DMG: 2d8 + 4 ⇒ (5, 8) + 4 = 17 REF DC 23 or get stuck "YEAH HA!"

It then whips something out at Noroc:
Pseudopod: 1d20 + 9 ⇒ (11) + 9 = 20 MISS
Pseudopod: 1d20 + 4 ⇒ (17) + 4 = 21 for DMG: 2d8 + 4 ⇒ (3, 7) + 4 = 14 REF DC 23 or get stuck

Round 1
Tal: Hit
Carrufikus (63/80): Zap REF
Peldur (49/92): Crit REF + REF
Elena: Command
Weapon Rack: ATK
Door: ATK
Bibi: Go
Noroc (54/68): REF + Go


Location: The Library

Tactical Map (Slide 5)

Tracker
Party Conditions: Noroc: DR 5/Physical
Terrain Conditions: light
Enemy Conditions:

Spoiler:

Weapon rack: 38
Door: 9


Female
Door Check:
[dice=Perception, trap (E)]d20+11[/dice][dice=thievery (E)]d20+14[/dice]
Halfling Thief 6 HP 66/66;AC 24*;Perc +11 (+12 v traps);F+10W+11R+14; HPts:0
2 Weapon attack:
[dice=Attack]d20+15[/dice] [dice=damage, Sneak Attack]d6+4+2d6[/dice][dice=Dagger]d20+11[/dice][dice=Damage, Sneak attack]2d4+4+2d6[/dice]

Wait wait...WE'RE getting wrecked by the FURNITURE?!?! What is this, a luau???

She hustles forward next to Peldur and the humping door, trying to stab it away.

Attack v off-guard: 1d20 + 15 ⇒ (11) + 15 = 26
damage, Sneak Attack: 1d6 + 4 + 2d6 ⇒ (2) + 4 + (1, 1) = 8

Dagger v off-guard: 1d20 + 11 ⇒ (10) + 11 = 21
Damage, Sneak attack: 2d4 + 4 + 2d6 ⇒ (3, 2) + 4 + (2, 3) = 14


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Bibi stabs at the door, connecting twice with her blade.

Round 1
Tal: Hit
Carrufikus (63/80): Zap REF
Peldur (49/92): Crit REF + REF
Elena: Command
Weapon Rack: ATK
Door: ATK
Bibi: Hit
Noroc (54/68): REF + Go


Location: The Library

Tactical Map (Slide 5)

Tracker
Party Conditions: Noroc: DR 5/Physical
Terrain Conditions: light
Enemy Conditions:

Spoiler:

Weapon rack: 38
Door: 31


Male Human Street Rat Monk 6 HP 92/92 AC: 24| F: +14 R: +14, W: +12 | Perc: +12 (T) | Init: +12 | Hero Points:2 Class Abilities:

Reflex: 1d20 + 14 ⇒ (19) + 14 = 33
Reflex: 1d20 + 14 ⇒ (4) + 14 = 18


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Noroc's HP should be 59/68 Peldur gets grabbed in a very uncomfortable place!


Male CG Human Ora6 | HP: 53/68 (resist 5 physical) | AC: 21 | F: +9, R: +9, W: +11 | Perc: +11 [E] (+2 Init) | Speed 25 | Default exploration: Search | Hero Points: 1 | Focus Points: 1/3 | Conditions: enfeebled 2 |

DC 23 Refl: 1d20 + 9 ⇒ (17) + 9 = 26
Noroc avoids a sticky situation.

He moves over behind the rest of the group, knowing his numbness will not be a boon to being grappled, and unleashes a moonbeam of divine energy at the weapon rack. Cast divine lance.

spell attack: 1d20 + 12 ⇒ (7) + 12 = 19
spirit: 4d4 ⇒ (3, 4, 2, 2) = 11
Trying to aim around Carrufikus has its drawbacks.

Stride, Cast a Spell ◈◈.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Noroc's spell misses by a hair, but at least he's not stuck.

Round 2
Tal: Go
Carrufikus (63/80): REF + Go

Peldur (49/92, Grabbed): Go
Elena: Go[/b]
Weapon Rack: TBD
Door: TBD
Bibi: TBD
Noroc (54/68): TBD


Location: The Library

Tactical Map (Slide 5)

Tracker
Party Conditions: Noroc: DR 5/Physical
Terrain Conditions: light
Enemy Conditions:

Spoiler:

Weapon rack: 38
Door: 31


M Elf Ranger 7 HP 83/83 AC: 25| F: +11 R: +17, W: +14| Perc: +16 (E) | Hero Points: 3 |

Recall Lore: Any weaknesses or resistances?

1d20 + 13 ⇒ (18) + 13 = 31

Tal shoots the door, hoping hurt it enough for it to let Peldur go.

1d20 + 16 ⇒ (3) + 16 = 19, Damage on Hit: 2d6 + 3 ⇒ (4, 1) + 3 = 8
1d20 + 11 ⇒ (9) + 11 = 20, Damage on Hit: 2d6 + 3 ⇒ (5, 2) + 3 = 10


Cleric 6 |HP 80/80 | AC 18 | Class DC 22| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 5/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search

Reflex Save: 1d20 + 8 ⇒ (11) + 8 = 19

Carrufikus casts another electric arc to zap the furniture! "Zapplearkum!" He exclaims as he casts his shocking spell.

Electricity Damage: 3d4 + 4 ⇒ (2, 4, 2) + 4 = 12

DC 22 Basic Reflex Save


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Tal doesn't recall any weaknesses for a mimic, nor any resistances. His second arrow hits, but doesn't release the brawler.

Door REF: 1d20 + 9 ⇒ (1) + 9 = 10
Rack REF: 1d20 + 9 ⇒ (3) + 9 = 12

Carrufikus lands one of the best Electric Arcs of his life!

Round 2
Tal: Hit
Carrufikus (63/80): Super zap!
Peldur (49/92, Grabbed): Go
Elena: Go

Weapon Rack: TBD
Door: TBD
Bibi: TBD
Noroc (54/68): TBD


Location: The Library

Tactical Map (Slide 5)

Tracker
Party Conditions: Noroc: DR 5/Physical
Terrain Conditions: light
Enemy Conditions:

Spoiler:

Weapon rack: 72
Door: 65


Male Human Street Rat Monk 6 HP 92/92 AC: 24| F: +14 R: +14, W: +12 | Perc: +12 (T) | Init: +12 | Hero Points:2 Class Abilities:

Ha! Weirder things than you have grabbed me there!

Peldur continues to battle the door.

Claw: 1d20 + 14 ⇒ (1) + 14 = 15
Damage: 1d8 + 2 ⇒ (3) + 2 = 5

Claw: 1d20 + 14 - 4 ⇒ (14) + 14 - 4 = 24
Damage: 1d8 + 2 ⇒ (5) + 2 = 7

Claw: 1d20 + 14 - 8 ⇒ (16) + 14 - 8 = 22
Damage: 1d8 + 2 ⇒ (2) + 2 = 4


NG Female Human Wizard 6 | Default Exploration: Investigate
Stats:
AC 20 | Fort +12, Refl +11, Will +12 | Perc +10 | Speed 25
♥️56/56 | ☘️ 3/3 | ☀️ 0/1 | ✋ Staff of Necromancy | ⚕ Mage Armor | Spells (Arcane, +12, DC 22): Cantrips (6), 1st (3/4), 2nd (3/4), 3rd (1/4)

Elena first moves to get a better view of both creatures. Then, seeing how effective electricity was coming from the Desnan, she decides to hurl electricity at the mimics.
Electric Arc, DC 22 Reflex: 4d4 ⇒ (1, 2, 2, 1) = 6

She is disappointed at how feeble her magic is in comparison. It's a rare moment of feeling inadequate for the wizard.


1 person marked this as a favorite.
Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Peldur starts a bit off, but his attacks pick up steam as he connects twice with the door. Suddenly, all that board breaking makes a lot more sense. His follow up hit shatters it!

MAH WIFE!" the weapon rack groans.

REF: 1d20 ⇒ 17

But in the end it doesn't matter, weak as it was, Elena's spell ended the second mimic.

For your victory, you each earn 40 XP


Female
Door Check:
[dice=Perception, trap (E)]d20+11[/dice][dice=thievery (E)]d20+14[/dice]
Halfling Thief 6 HP 66/66;AC 24*;Perc +11 (+12 v traps);F+10W+11R+14; HPts:0
2 Weapon attack:
[dice=Attack]d20+15[/dice] [dice=damage, Sneak Attack]d6+4+2d6[/dice][dice=Dagger]d20+11[/dice][dice=Damage, Sneak attack]2d4+4+2d6[/dice]
Dungeon Master S - 2e wrote:
MAH WIFE!" the weapon rack groans

Bibi stops, looking sad. That...was kind of a bummer.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

With the mimics dispatched, the party is free to properly check this room and the room to the north.

Shattered jars fill the supply room in the north. Among the debris, the heroes can find a few intact bottles, including a properly labeled lesser sea touch elixir and a corked glass bottle. Not labeled. Any magical tradition check to ID


Cleric 6 |HP 80/80 | AC 18 | Class DC 22| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 5/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search

Carrufikus checks out the corked glass bottle and tries to determine its properties. ”Hmm? I wonder what they keep in here?”

Religion: 1d20 + 12 ⇒ (14) + 12 = 26


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

It's definitely a magical item, something called Bottled Air.


M Elf Ranger 7 HP 83/83 AC: 25| F: +11 R: +17, W: +14| Perc: +16 (E) | Hero Points: 3 |

That's AWESOME!


Cleric 6 |HP 80/80 | AC 18 | Class DC 22| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 5/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search

"Look at this! This is amazing! Air, air, air! Lots of fresh air! And the best part, it never runs out! That's an like infinity air. So, if one of you plans to go underwater or hold your breath for a long time, bring this bottle with you! So, who wants it?"


Female
Door Check:
[dice=Perception, trap (E)]d20+11[/dice][dice=thievery (E)]d20+14[/dice]
Halfling Thief 6 HP 66/66;AC 24*;Perc +11 (+12 v traps);F+10W+11R+14; HPts:0
2 Weapon attack:
[dice=Attack]d20+15[/dice] [dice=damage, Sneak Attack]d6+4+2d6[/dice][dice=Dagger]d20+11[/dice][dice=Damage, Sneak attack]2d4+4+2d6[/dice]

Whomever is closest to Peldur most often is my vote. :-)


NG Female Human Wizard 6 | Default Exploration: Investigate
Stats:
AC 20 | Fort +12, Refl +11, Will +12 | Perc +10 | Speed 25
♥️56/56 | ☘️ 3/3 | ☀️ 0/1 | ✋ Staff of Necromancy | ⚕ Mage Armor | Spells (Arcane, +12, DC 22): Cantrips (6), 1st (3/4), 2nd (3/4), 3rd (1/4)

"A bottle, filled forever with hot air. Only a man would think this is a good thing."

Elena grins as she says this, looking at Peldur, Noroc, and Talborel.


M Elf Ranger 7 HP 83/83 AC: 25| F: +11 R: +17, W: +14| Perc: +16 (E) | Hero Points: 3 |

"A good substitute for wizards, when you don't have one around", Tal says with a shrug.

"What's our next move? Let us check the door to the south."

Tal moves into position.

Bibi: 1d20 + 5 ⇒ (17) + 5 = 22 (E, +1 v. Traps)
Carrufikus: 1d20 + 7 ⇒ (18) + 7 = 25 (T)
Elena: 1d20 + 4 ⇒ (13) + 4 = 17 (T)
Noroc: 1d20 + 5 ⇒ (2) + 5 = 7 (E)
Peldur: 1d20 + 4 ⇒ (11) + 4 = 15 (T)
Talborel: 1d20 + 17 ⇒ (13) + 17 = 30 (E)


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Padded furniture has blossomed into mounds of white fungus in this small waiting room. Elena...: 1d20 + 10 ⇒ (18) + 10 = 28

Elena:

Careful! As you keep your eyes peeled entering the room, you see that the fungus airborn and most likely HIGHLY toxic! Best to leave unless there's a way to clear the air.


NG Female Human Wizard 6 | Default Exploration: Investigate
Stats:
AC 20 | Fort +12, Refl +11, Will +12 | Perc +10 | Speed 25
♥️56/56 | ☘️ 3/3 | ☀️ 0/1 | ✋ Staff of Necromancy | ⚕ Mage Armor | Spells (Arcane, +12, DC 22): Cantrips (6), 1st (3/4), 2nd (3/4), 3rd (1/4)

"Everyone back! Highly poisonous airborne spores!"


Female
Door Check:
[dice=Perception, trap (E)]d20+11[/dice][dice=thievery (E)]d20+14[/dice]
Halfling Thief 6 HP 66/66;AC 24*;Perc +11 (+12 v traps);F+10W+11R+14; HPts:0
2 Weapon attack:
[dice=Attack]d20+15[/dice] [dice=damage, Sneak Attack]d6+4+2d6[/dice][dice=Dagger]d20+11[/dice][dice=Damage, Sneak attack]2d4+4+2d6[/dice]
Talborel wrote:
"A good substitute for wizards, when you don't have one around", Tal says with a shrug.

Bibi gives a very unladylike snort at Papa Tal's sally


3 people marked this as a favorite.
M Elf Ranger 7 HP 83/83 AC: 25| F: +11 R: +17, W: +14| Perc: +16 (E) | Hero Points: 3 |
Elena Solheim wrote:
"Everyone back! Highly poisonous airborne spores!"

"Just the sort of situation that might be improved by a bottle of fresh, breathable air."

He takes the bottle and starts to move south, breathing only from the bottle.

He ignites his smoking longsword carefully burns away the fungus.


NG Female Human Wizard 6 | Default Exploration: Investigate
Stats:
AC 20 | Fort +12, Refl +11, Will +12 | Perc +10 | Speed 25
♥️56/56 | ☘️ 3/3 | ☀️ 0/1 | ✋ Staff of Necromancy | ⚕ Mage Armor | Spells (Arcane, +12, DC 22): Cantrips (6), 1st (3/4), 2nd (3/4), 3rd (1/4)

Elena chuckles at the strange fortune when Tal puts the bottled air to use. "Look, everyone! A man now full of hot air!"

It's clearly a joke, and she's nonetheless impressed by the ingenuity of the moment.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Tal's idea works like a charm, burning away the fungus, and making the room safe to explore. It also nets everyone 8 XP and Tal 1 Hero Point.


Cleric 6 |HP 80/80 | AC 18 | Class DC 22| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 5/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search

"Thanks, Tal. That situation seemed unbreathable!"


M Elf Ranger 7 HP 83/83 AC: 25| F: +11 R: +17, W: +14| Perc: +16 (E) | Hero Points: 3 |

Once he's reasonably sure it's save, Tal pokes around the room looking for clues and stuff.

CLUES AND STUFF!

Perception +17


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

In the cushions of the sofa are 13 assorted silver pieces, minted centuries ago by a long-shuttered mint that are worth 4 gp each to a collector.

In his time near the door to the South, Tal hears nothing on the other side.


Cleric 6 |HP 80/80 | AC 18 | Class DC 22| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 5/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search

"If the coins are centuries old, I wonder if the sofa is that old too? Hundreds of years ago, somebody sat on that cushion and lost their silver pieces out of their pockets. This is a good reminder to put your silver in a pouch before sitting down on the sofa."


Female
Door Check:
[dice=Perception, trap (E)]d20+11[/dice][dice=thievery (E)]d20+14[/dice]
Halfling Thief 6 HP 66/66;AC 24*;Perc +11 (+12 v traps);F+10W+11R+14; HPts:0
2 Weapon attack:
[dice=Attack]d20+15[/dice] [dice=damage, Sneak Attack]d6+4+2d6[/dice][dice=Dagger]d20+11[/dice][dice=Damage, Sneak attack]2d4+4+2d6[/dice]
Carrufikus wrote:
"If the coins are centuries old, I wonder if the sofa is that old too? Hundreds of years ago, somebody sat on that cushion and lost their silver pieces out of their pockets. This is a good reminder to put your silver in a pouch before sitting down on the sofa."

Bibi nods her head seriously, and wags a pointed finger at Carrufikus.

...Wisdom!!


M Elf Ranger 7 HP 83/83 AC: 25| F: +11 R: +17, W: +14| Perc: +16 (E) | Hero Points: 3 |

Not wanting to go down the holes just yet, Tal closes both hatches and moves to the southern door. He opens it and guides the party south.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

This sitting room glows from the light of a fire, crackling pleasantly in a web-choked fireplace on the east wall. A large divan has been pushed up against the door to the northwest. Several pitons pounded into the gap between the stone door and its frame ensure it remains shut.


M Elf Ranger 7 HP 83/83 AC: 25| F: +11 R: +17, W: +14| Perc: +16 (E) | Hero Points: 3 |

There's a fire going?!? in a web-choaked fireplace?!?

Is it magical? Is it an illusion?


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Tal steps a little closer. The fire gives off no warmth, onlylight.


Cleric 6 |HP 80/80 | AC 18 | Class DC 22| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 5/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search

"Be careful, Tal. If it looks nice and cozy it probably is not."

Carrufikus remains vigilant at the back of the party, looking around for anything that sneaks up from behind.


Male CG Human Ora6 | HP: 53/68 (resist 5 physical) | AC: 21 | F: +9, R: +9, W: +11 | Perc: +11 [E] (+2 Init) | Speed 25 | Default exploration: Search | Hero Points: 1 | Focus Points: 1/3 | Conditions: enfeebled 2 |

Probably a mimic too, Noroc mutters underneath his breath.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Worried that the weapon rack had a side piece of furniture, Noroc treads carefully.

Nothing seems to be sneaking up on anyone.


M Elf Ranger 7 HP 83/83 AC: 25| F: +11 R: +17, W: +14| Perc: +16 (E) | Hero Points: 3 |

Tal moves to the door with the divan and the pitons. He gives a listen.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Silent as a tomb.

DM:

1d20 + 16 ⇒ (7) + 16 = 23


Cleric 6 |HP 80/80 | AC 18 | Class DC 22| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 5/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search

"If it sounds like a tomb, it probably is. Everyone stay vigilant. Lead us onward, Tal! Bibi, is the door safe?"


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

DM:

Initiative assumes Talborel is Scouting
Bibi: 1d20 + 14 ⇒ (2) + 14 = 16 Checking door
Carrufikus: 1d20 + 13 + 1 ⇒ (12) + 13 + 1 = 26 Detect Magic (A: +2 (U), N: +11 (T), O: +2 (U) , R: +11 (T))
Elena: 1d20 + 9 + 1 ⇒ (11) + 9 + 1 = 21 Investigate (A: +13 (T), N: +9 (T), O: +11 (T) , R: +9 (T))
Noroc: 1d20 + 10 + 1 ⇒ (12) + 10 + 1 = 23 Search (E)
Peldur: 1d20 + 11 + 1 ⇒ (11) + 11 + 1 = 23 Avoid Notice (E)
Talborel: 1d20 + 11 + 2 ⇒ (18) + 11 + 2 = 31 Scout (Init ties to Tal)

Bibi doesn't see anythign dangerous about the door.

4,801 to 4,850 of 4,919 << first < prev | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Dungeon Master S's "Abomination Vaults" AP All Messageboards

Want to post a reply? Sign in.