Male Half-Orc Monk of the Sacred Mountain 1
Stats:
HP: 10/10 | AC/T/FF: 14/13/12 | Fort +5 Ref +4 Will +5 | CMD: 17 | Stunning Fists: 1/1 | Percep +2 Init +1 "I know not about Alexis's illustrations," Hengist comments, with a glance at the gnome, "but Uori, the Low Azlanti we found, told us that he and his kind do not worship the god Aroden. The cave has some other meaning for his people--what, it is not clear."
Male Half-Orc Monk of the Sacred Mountain 1
Stats:
HP: 10/10 | AC/T/FF: 14/13/12 | Fort +5 Ref +4 Will +5 | CMD: 17 | Stunning Fists: 1/1 | Percep +2 Init +1 Sadly, my busy season is coming up and I don't have any level 1 characters who'd be up for MoFF right now, but I hope you all have a great time! Thanks for the game. :)
Male Half-Orc Monk of the Sacred Mountain 1
Stats:
HP: 10/10 | AC/T/FF: 14/13/12 | Fort +5 Ref +4 Will +5 | CMD: 17 | Stunning Fists: 1/1 | Percep +2 Init +1 Hengist's Report: The caves spotted by Pathfinder Janira, She of the Hairy Toes and Indomitable Good Will, have proven to be a most excellent archaeological find! They are the ruins of an ancient shrine dedicated to Aroden, the Dead God, wherein it seems his early worshipers congregated. There are the faint remains of murals on the walls of an antecavern depicting the Twelve Guises of Aroden, and a number of inscriptions using an unusual combination of languages remain below the murals. (See the rubbings I have made, attached.) The cave beyond includes a small replica city, apparently the heart of the shrine, rising out of a pool of water. The Low Azlanti who use the cave seem unthreatening, and further exploration promises glory indeed! The attachment is several careful rubbings of the inscriptions in the antechamber, particularly any parts that use the strange language combinations.
Male Half-Orc Monk of the Sacred Mountain 1
Stats:
HP: 10/10 | AC/T/FF: 14/13/12 | Fort +5 Ref +4 Will +5 | CMD: 17 | Stunning Fists: 1/1 | Percep +2 Init +1 Hengist coughs. "That's a shrine to Aroden, good Monty," he says gently. Reminded, he digs in his bag and turns over his own set of rubbings. "Ancient carvings in the stones of the mountain. Made by the Low Azlanti, I would guess! Fascinating things. Deep inside there are the remnants of an Arodenite text that's slightly different from the versions we know. A good find!"
Male Half-Orc Monk of the Sacred Mountain 1
Stats:
HP: 10/10 | AC/T/FF: 14/13/12 | Fort +5 Ref +4 Will +5 | CMD: 17 | Stunning Fists: 1/1 | Percep +2 Init +1 CLW, right?: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (8) + 1 = 9 Hengist's eyes flutter open, and he groans, as Alexis touches the wand to him. A second touch closes the massive gash on his chest, and he clambers to his feet, looking refreshed. "Well! A cowardly and lucky blow, but I stand again! Where is..." He catches sight of Nina standing, bloodied, over the minotaur, and stares. "...I shall ask no questions." He shakes his head. As the others catch Janira up, he stretches and examines his new chest scar. When Hayden mentions going back, Hengist says, "Aye, I think 'twould be best--most polite--to let Uori know that we are on our way. And then thou canst meet him as well, Janira!"
Male Half-Orc Monk of the Sacred Mountain 1
Stats:
HP: 10/10 | AC/T/FF: 14/13/12 | Fort +5 Ref +4 Will +5 | CMD: 17 | Stunning Fists: 1/1 | Percep +2 Init +1 Hengist staggers as the ax catches him in the chest and he reels into Janira's arms. "Hnnngh! A lucky...blow..." And he blacks out. Stabilize?: 1d20 + 2 - 1 ⇒ (13) + 2 - 1 = 14 It looks like Hengist might actually be right--he seems to have passed out more from shock than from the (admittedly grievous) wound. Stable at -1 hit points!
Male Half-Orc Monk of the Sacred Mountain 1
Stats:
HP: 10/10 | AC/T/FF: 14/13/12 | Fort +5 Ref +4 Will +5 | CMD: 17 | Stunning Fists: 1/1 | Percep +2 Init +1 Hengist pushes his way through the rest of the scrub and... Acrobatics (Long Jump): 1d20 + 5 ⇒ (15) + 5 = 20 ...easily leaps through the air over the stream, sailing through it like a muscular, sculpted statue (is he...posing?). He lands on the far side, and breaks into a run that brings him up next to Nina, where he strikes a defensive pose before Janira. "Indeed! Get thee behind me, Janira!" Another double-move.
Male Half-Orc Monk of the Sacred Mountain 1
Stats:
HP: 10/10 | AC/T/FF: 14/13/12 | Fort +5 Ref +4 Will +5 | CMD: 17 | Stunning Fists: 1/1 | Percep +2 Init +1 "BEAST!" Hengist roars, as he sees Janira fending off the minotaur below. "Come now! FACE ME!" He charges through the others, down the slope, and pushes through the underbrush, making a beeline for Janira. Double moved.
Male Half-Orc Monk of the Sacred Mountain 1
Stats:
HP: 10/10 | AC/T/FF: 14/13/12 | Fort +5 Ref +4 Will +5 | CMD: 17 | Stunning Fists: 1/1 | Percep +2 Init +1 Hengist chuckles. "Nina appears to be one of the strongest warriors here!" he says. "We all pale in comparison to her strong arms. But hurry, now! The tunnel is long and Janira is still battling that cow-beast!" He urges the others on toward what is hopefully the exit.
Male Half-Orc Monk of the Sacred Mountain 1
Stats:
HP: 10/10 | AC/T/FF: 14/13/12 | Fort +5 Ref +4 Will +5 | CMD: 17 | Stunning Fists: 1/1 | Percep +2 Init +1 Hengist hurries forward, torch high. "Draw it back here, Nina!" he calls, planting his feet and readying to strike if the ooze moves up to him.
Readied action: Attack: 1d20 + 4 ⇒ (14) + 4 = 18 Damage: 1d6 + 4 ⇒ (3) + 4 = 7
Male Half-Orc Monk of the Sacred Mountain 1
Stats:
HP: 10/10 | AC/T/FF: 14/13/12 | Fort +5 Ref +4 Will +5 | CMD: 17 | Stunning Fists: 1/1 | Percep +2 Init +1 "That sounds like Janira's voice!" Hengist exclaims. "Quickly! To her aid!!" Lifting the torch high, he breaks out into a jog, following the tunnel toward the voices.
Male Half-Orc Monk of the Sacred Mountain 1
Stats:
HP: 10/10 | AC/T/FF: 14/13/12 | Fort +5 Ref +4 Will +5 | CMD: 17 | Stunning Fists: 1/1 | Percep +2 Init +1 Hengist raises the torch and proceeds cautiously down the tunnel. "We went upward--do you suppose that this tunnel leads out?" he asks the others.
Male Half-Orc Monk of the Sacred Mountain 1
Stats:
HP: 10/10 | AC/T/FF: 14/13/12 | Fort +5 Ref +4 Will +5 | CMD: 17 | Stunning Fists: 1/1 | Percep +2 Init +1 "Hmph!" Hengist recovers his shuriken. "Strange little beings. What do you suppose they did here? I suppose it's of little matter, since they were bothering Uori and his kin." He peers at the exit to the north, raising the torch high. "Do we press on?"
Male Half-Orc Monk of the Sacred Mountain 1
Stats:
HP: 10/10 | AC/T/FF: 14/13/12 | Fort +5 Ref +4 Will +5 | CMD: 17 | Stunning Fists: 1/1 | Percep +2 Init +1 Hengist flicks the shuriken at the lower-hanging mite. "Go away now, please." Attack: 1d20 + 1 ⇒ (15) + 1 = 16
He draws another from his belt with a look of grim satisfaction. Actions: Standard: Attack blue Move: Draw shuriken
Male Half-Orc Monk of the Sacred Mountain 1
Stats:
HP: 10/10 | AC/T/FF: 14/13/12 | Fort +5 Ref +4 Will +5 | CMD: 17 | Stunning Fists: 1/1 | Percep +2 Init +1 Hengist wades out of the stream. As the mite plummets to the ground, he winces and lets out a sigh. "That is...annoying," he mutters as the mites shriek. He pulls a shuriken from his belt. Actions: Move: 25' Move-equivalent: Draw shuriken
Male Half-Orc Monk of the Sacred Mountain 1
Stats:
HP: 10/10 | AC/T/FF: 14/13/12 | Fort +5 Ref +4 Will +5 | CMD: 17 | Stunning Fists: 1/1 | Percep +2 Init +1 You're right, Intimidate fits better. I'm really just trying to get them to leave--call it an attempt to demoralize one if that works best for you. The roll is the same, mechanically, for Hengist.
Male Half-Orc Monk of the Sacred Mountain 1
Stats:
HP: 10/10 | AC/T/FF: 14/13/12 | Fort +5 Ref +4 Will +5 | CMD: 17 | Stunning Fists: 1/1 | Percep +2 Init +1 Hengist wades forward into the water, torch held high. "We have no quarrel with you!" he booms. "Depart this place, for it is claimed by the gillwoman. If thou dost not, I shall depart thee instead! This is thy last warning!" Diplomacy: 1d20 ⇒ 17 Actions: Move: 30', into the stream Standard?: Shout at the mites
Male Half-Orc Monk of the Sacred Mountain 1
Stats:
HP: 10/10 | AC/T/FF: 14/13/12 | Fort +5 Ref +4 Will +5 | CMD: 17 | Stunning Fists: 1/1 | Percep +2 Init +1 Hengist, raising the torch high, peers around the chamber. "I see no way forward," he remarks. "What say you all? Shall we return to the Low Azlanti man?"
Male Half-Orc Monk of the Sacred Mountain 1
Stats:
HP: 10/10 | AC/T/FF: 14/13/12 | Fort +5 Ref +4 Will +5 | CMD: 17 | Stunning Fists: 1/1 | Percep +2 Init +1 Hengist frowns as they peer over the journal. "Strange indeed. Doth any know where this 'Lozeri' lies? We should tell the man's father that he is safe."
Male Half-Orc Monk of the Sacred Mountain 1
Stats:
HP: 10/10 | AC/T/FF: 14/13/12 | Fort +5 Ref +4 Will +5 | CMD: 17 | Stunning Fists: 1/1 | Percep +2 Init +1 Hengist sighs in relief as the zombie goes down. "I thank thee, Nina! Thou'rt a valiant warrior. And thanks to thee as well, Hayden, Alexis," he nods as they apply healing magic to him. "That thing had an...unpleasant touch." He watches the others examine the body with a look of slight unease. "I for one would not tamper with the bodies of vile necromancers. But...if someone must...I suppose I am best suited to fight him off should something happen."
Male Half-Orc Monk of the Sacred Mountain 1
Stats:
HP: 10/10 | AC/T/FF: 14/13/12 | Fort +5 Ref +4 Will +5 | CMD: 17 | Stunning Fists: 1/1 | Percep +2 Init +1 Hengist growls in frustration. "Thou'rt no Black Echelon, rotting corpse! Begone!" He swings his ax once more... Attack: 1d20 + 4 ⇒ (1) + 4 = 5
...and nearly takes Balgrym's head off. "'Tis only a matter of time..." he rumbles.
Male Half-Orc Monk of the Sacred Mountain 1
Stats:
HP: 10/10 | AC/T/FF: 14/13/12 | Fort +5 Ref +4 Will +5 | CMD: 17 | Stunning Fists: 1/1 | Percep +2 Init +1 Hengist growls and swings his ax at the obnoxious zombie again. Attack: 1d20 + 4 + 4 ⇒ (16) + 4 + 4 = 24
Actions: Standard: attack Move: none!
Male Half-Orc Monk of the Sacred Mountain 1
Stats:
HP: 10/10 | AC/T/FF: 14/13/12 | Fort +5 Ref +4 Will +5 | CMD: 17 | Stunning Fists: 1/1 | Percep +2 Init +1 Hengist easily dodges the zombie's swinging fist and brings his ax around, whistling. Attack: 1d20 + 4 + 4 ⇒ (3) + 4 + 4 = 11
They are in rather tight quarters, though...
Male Half-Orc Monk of the Sacred Mountain 1
Stats:
HP: 10/10 | AC/T/FF: 14/13/12 | Fort +5 Ref +4 Will +5 | CMD: 17 | Stunning Fists: 1/1 | Percep +2 Init +1 Hengist moves forward, drawing his axe as he does with a sigh. "Very well. But ''tis a graceless way of doing battle!" He drops his torch as he shoulders past Balgrym and approaches one zombie, letting it lie on the floor as he squares off with the undead. Actions: Move: 30' Free: Drop torch Move: Draw greataxe
Male Half-Orc Monk of the Sacred Mountain 1
Stats:
HP: 10/10 | AC/T/FF: 14/13/12 | Fort +5 Ref +4 Will +5 | CMD: 17 | Stunning Fists: 1/1 | Percep +2 Init +1 Hengist, mindful that he's the one carrying the torch, follows Nina at a slight distance to light her way. EDIT: Nina, feel free to shift me on the map to whichever passage you decide to investigate.
Male Half-Orc Monk of the Sacred Mountain 1
Stats:
HP: 10/10 | AC/T/FF: 14/13/12 | Fort +5 Ref +4 Will +5 | CMD: 17 | Stunning Fists: 1/1 | Percep +2 Init +1 Hengist smiles. "Ah...perhaps Aroden--or whatever is left of him--is pleased." Hoisting the torch again, he waded out of the pool and shakes himself off.
Male Half-Orc Monk of the Sacred Mountain 1
Stats:
HP: 10/10 | AC/T/FF: 14/13/12 | Fort +5 Ref +4 Will +5 | CMD: 17 | Stunning Fists: 1/1 | Percep +2 Init +1 Hengist watches Alexis with interest, and when Karayan makes his suggestion, he calls back, "I can endeavor if Alexis cannot!" Feeling that it's not exactly respectful, though, he decides to first clear the little frogs gently off the diorama.
Male Half-Orc Monk of the Sacred Mountain 1
Stats:
HP: 10/10 | AC/T/FF: 14/13/12 | Fort +5 Ref +4 Will +5 | CMD: 17 | Stunning Fists: 1/1 | Percep +2 Init +1 Hengist nods. "We will leave you shortly." He turns to the others. "I would see that object more closely..." Keeping the torch well out of the water, he wades out to the diorama to examine it closely. Perception: 1d20 + 2 ⇒ (14) + 2 = 16
Male Half-Orc Monk of the Sacred Mountain 1
Stats:
HP: 10/10 | AC/T/FF: 14/13/12 | Fort +5 Ref +4 Will +5 | CMD: 17 | Stunning Fists: 1/1 | Percep +2 Init +1 Hengist nods, and turns to the others. "Well then! Shall we venture into one of the side passages? They may lead anywhere, and I have little doubt that they would be helpful to our report!" He eyes the water as he does so. Is it shallow enough for a medium character to wade?
Male Half-Orc Monk of the Sacred Mountain 1
Stats:
HP: 10/10 | AC/T/FF: 14/13/12 | Fort +5 Ref +4 Will +5 | CMD: 17 | Stunning Fists: 1/1 | Percep +2 Init +1 Diplomacy (Aid Hayden): 1d20 + 1 ⇒ (20) + 1 = 21 Hengist nods eagerly. "I am Hengist the mighty!" he says cheerfully, relaxing slightly now that the Azlanti is speaking and nothing's leaped out of the water. "I would be most happy to lend my arm in your service, if you need."
Male Half-Orc Monk of the Sacred Mountain 1
Stats:
HP: 10/10 | AC/T/FF: 14/13/12 | Fort +5 Ref +4 Will +5 | CMD: 17 | Stunning Fists: 1/1 | Percep +2 Init +1 Hengist trots forward, staying close to Hayden so that he doesn't step out of the torch's light (though it sheds dim light through most of the chamber). He gazes around, impressed, at the large cavern. "Quite the space!"
Male Half-Orc Monk of the Sacred Mountain 1
Stats:
HP: 10/10 | AC/T/FF: 14/13/12 | Fort +5 Ref +4 Will +5 | CMD: 17 | Stunning Fists: 1/1 | Percep +2 Init +1 "Ho!" Hengist says softly, pausing on the rise between the two chambers with the torch lifted high. "That is likely our gillwo--Low Azlanti, yes?" Knowing that he's not the best people person, he doesn't attempt to call out to the man.
Male Half-Orc Monk of the Sacred Mountain 1
Stats:
HP: 10/10 | AC/T/FF: 14/13/12 | Fort +5 Ref +4 Will +5 | CMD: 17 | Stunning Fists: 1/1 | Percep +2 Init +1 Hengist frowns and scratches his head. "I do not recall...perhaps a Scholar? Or...a wizard?" When Hayden comes up with the Hunter, he snaps his fingers. "Yes! That it is!" He chuckles. "I am not such a great scholar of the gods, indeed, beyond the Master of Masters. But the glorious Rajana knew Aroden well, and often talked of him." Once the rubbings are done, he lifts the torch and proceeds to move forward. "Shall we on to the next cave?" O World's Most Interesting GM, I grouped Hengist's icon and the circle of torchlight on the map to make it easier to move. Hope that's ok!
Male Half-Orc Monk of the Sacred Mountain 1
Stats:
HP: 10/10 | AC/T/FF: 14/13/12 | Fort +5 Ref +4 Will +5 | CMD: 17 | Stunning Fists: 1/1 | Percep +2 Init +1 Knowledge (Religion): 1d20 + 3 ⇒ (19) + 3 = 22 Hengist, holding the torch high, nods sagely. He'd kept quiet in the parts of the passage with the petroglyphs (not having paper or ink on his person), but he's in more familiar ground now. "Alexis has the right of it. Arodenite indeed...and this third image is the Thief. A clever and tricky vision of humanity! Legends say that those he stole from would boast of the theft." He frowns. "I never did truly understand that part of the legend, but then I am no scholar..." Stooping so that he can look more closely at some of the writing, he comments, "This script is odd. Perhaps it would be good to make some rubbings or copies of it? I am sure that the Dean would want to know about it, especially if it is as old as it looks."
Male Half-Orc Monk of the Sacred Mountain 1
Stats:
HP: 10/10 | AC/T/FF: 14/13/12 | Fort +5 Ref +4 Will +5 | CMD: 17 | Stunning Fists: 1/1 | Percep +2 Init +1 Whoops, sorry. The issue is actually that I've never seen this done with a map before, so I didn't think to look for one! While Hengist could probably haul the others out... Once Nina is out, Hengist takes a moment to pound one of the pitons from his climber's kit into the stone floor and tie the rope off on that. He then steps out of the way to make sure the ledge on the far side of the pit is clear.
Male Half-Orc Monk of the Sacred Mountain 1
Stats:
HP: 10/10 | AC/T/FF: 14/13/12 | Fort +5 Ref +4 Will +5 | CMD: 17 | Stunning Fists: 1/1 | Percep +2 Init +1 Oof. That sounds like a lousy system, Karayan. Sorry to hear that. With one rope down and one rope up, I think everyone should be able to make it, taking 10? Sounds like there's no danger from falling in the water, and it's a DC 5 climb check to climb a rope with a wall to brace against.
Male Half-Orc Monk of the Sacred Mountain 1
Stats:
HP: 10/10 | AC/T/FF: 14/13/12 | Fort +5 Ref +4 Will +5 | CMD: 17 | Stunning Fists: 1/1 | Percep +2 Init +1 "Nina, beware below. Just in case I have trouble," Hengist says gravely. Then he backs up, and gets a running start! Acrobatics: 1d20 + 5 ⇒ (19) + 5 = 24 Leaping into the air over the pit, the surprisingly balletic half-orc's thigh muscles bulge in the flickering torchlight. For a moment he hangs in mid-air, suspended, dreadlocks rising behind him...then he lands on the ground, a good ten feet beyond the far lip of the pit. "I told'st thee I could jump it," he says to Monty. His voice is grave, but he smiles as he says it. He lowers his own rope to Nina, whistling as he does so.
Search Posts
Okay. I am opening this up to the 5 who have shown interest in the game so far. EvilMinion Summoner or Bard
Please put your
Player:
Post with your character. If i am away from the game for an extended period of time, or you need to get into contact me in a rush, use Discord. I have set up a room for all my games. Name
Greetings Pathfinders and welcome to another Game Day event. This one is for Passing the Torch, part 1 and 2. For more than a decade, the infamous information broker, former Pathfinder, and thoroughly controversial mastermind Grandmaster Torch has pursued vengeance against the Decemvirate and the Society as a whole. Yet for all the Society's countermeasures, Torch has consistently procured seemingly unattainable intelligence that makes his schemes ever more dangerous. At last, the Society has identified his chief accomplice and informant who has evaded Society scouts by hiding out where Pathfinders are forbidden on pain of death: Mediogalti Island, home of the notorious Red Mantis Assassins. Yet Grandmaster Torch's imminent endgame threatens the whole Society, if not Absalom itself, and if the PCs are to uncover the plot and avert disaster, they must infiltrate one of the Inner Sea's most deadly cities and neutralize a powerful threat. This is a level 12-18 game and will be accepting applications for legal PFS characters. Please post below to be accepted. Will make a team within the subtiers of 12-13, 14-15, or 17-18. Those accepted to the first game will be accepted to the second game. About Me:
I am an English teacher in Japan, so my time is quite different from 80% of the people on this form. I typically post between 8am and 4:30pm Tokyo Time. I tend to check the forms after that to see if there is anything I need to reply to. I have been in Japan for 8 years with no plans to return to my home country. I have been playing Pathfinder since Season 1 and have GMed at GenCon twice. I am a 2 star GM and look forward to becoming a three star sometime in the future. I am laid back but will crack down on someone how is abusing my laidbackness (is that a word?).
RP, Game Play, Post Rates:: As for RP, I will put in as much as the players put in... unless they want to write a book, then I charge. (jk). If there is a language spoken in the module that the players don't know, i will use Japanese to fill in the area. For those who have the language, I will send it to them in a private message and leave it up to them to share it with the rest of the group.
Greetings Pathfinders and welcome to another Game Day event. This one is for The Midnight Mirror. The sleepy town of Karpad in shadow-haunted Nidal has long been overseen by the Boroi family, and until a few weeks ago, the citizens under Baron Stepan Boroi's rule have lived uneventful lives of relative peace. Recently, however, the outbreak of a virulent and fatal disease and a number of mysterious disappearances have left the people of Karpad paranoid and fearful. Even Baron Stepan has been acting strangely, and now the tenuous balance of racial tensions between Karpad's human and fetchling populations stands on the verge of collapsing into total anarchy. Can the PCs uncover the root of Karpad's problems and put an end to the deadly virus, the terrifying disappearances, and the miasma of fear and distrust that threatens to overwhelm the region? This is a level 3-5 game and will be accepting applications for legal PFS characters. Please post below to be accepted. About Me:
I am an English teacher in Japan, so my time is quite different from 80% of the people on this form. I typically post between 8am and 4:30pm Tokyo Time. I tend to check the forms after that to see if there is anything I need to reply to. I have been in Japan for 8 years with no plans to return to my home country. I have been playing Pathfinder since Season 1 and have GMed at GenCon twice. I am a 2 star GM and look forward to becoming a three star sometime in the future. I am laid back but will crack down on someone how is abusing my laidbackness (is that a word?).
RP, Game Play, Post Rates:: As for RP, I will put in as much as the players put in... unless they want to write a book, then I charge. (jk). If there is a language spoken in the module that the players don't know, i will use Japanese to fill in the area. For those who have the language, I will send it to them in a private message and leave it up to them to share it with the rest of the group.
Looking to get a group together for my return to GMing. Slaver's End Info:
The Society's no stranger to treachery, and one of its most despicable betrayals came at the hands of the disgraced venture-captain Phlegos Dulm. He's escaped the Society's justice, but Venture-Captain Wulessa Yuul has joined forces with Karisa Starsight of the Liberty's Edge faction to track down the perfidious poisoner and bring him to justice. However, the PCs will need to tread carefully as they help corner Phlegos. Not only is he a cunning foe who knows many of the Society's secrets, but he's found new allies whose hatred for the Society runs deep and whose lust for vengeance may prove a greater threat than Phlegos's treacherous cunning.
Contents in Slaver's End also contribute directly to the ongoing storyline of the Liberty’s Edge faction. This is a Pathfinder Society regular game (non-core) and I would like to start it next Friday on June 28th. About Me:
I am an English teacher in Japan, so my time is quite different from 80% of the people on this form. I typically post between 8am and 4:30pm Tokyo Time. I tend to check the forms after that to see if there is anything I need to reply to. I have been in Japan for 8 years with no plans to return to my home country. I have been playing Pathfinder since Season 1 and have GMed at GenCon twice. I am a 2 star GM and look forward to becoming a three star sometime in the future. I am laid back but will crack down on someone how is abusing my laidbackness (is that a word?). A few years back, I went through a divorce and ended up dropping 90% of my games. I am just now getting back into a phase of mind to continue. RP, Game Play, Post Rates:
As for RP, I will put in as much as the players put in... unless they want to write a book, then I charge. (jk). If there is a language spoken in the module that the players don't know, i will use Japanese to fill in the area. For those who have the language, I will send it to them in a private message and leave it up to them to share it with the rest of the group. I will read the entire scenario before starting a game and have the map/encounters set up. I use Google Slides since I can access it easily on my phone/tablet. Have your general information set up in your characters Status section. AC:30 T:23 FF:25|HP: 143/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20 This will make it easier for me to check. Minimum post rate is 1 per weekday. As I said above, i am in Tokyo so my time will most likely be different. Posting on the Weekends is more lax as I am usually busy. If a player hasn't posted in 3-4 days, i will send them a message and if i don't get a reply in 48 hours, i will bot that player for the encounter. If they haven't returned, by the end, i will kick them. Please enter your characters below and I will make the selection next Friday. As a teacher, I know that some deadlines are flexible, and will accept slightly late submissions. If there are many applications, i will think of opening two tables.
Game Breakdown
This prosperous age recently came to an abrupt end within the star systems known as the Scoured Stars. An armada containing almost 80% of the Society’s agents and assets joined the Society’s First Seeker on a mission to the Scoured Stars, only for all its transmissions to cease. When the remaining Starfinders in the Lorespire Complex attempted to make contact, they discovered a terrifying truth: the Scoured Stars were now cut off from the rest of the multiverse by a barrier of incomprehensible power. The events of the Scoured Stars left the Starfinder Society crippled, as most of the Society’s agents and assets resided within the now inaccessible systems. The Society’s prestige crumbled, and many of the Starfinders’ distant holdings fell to alien forces within months of the incident. Only the actions of one outspoken Starfinder, Luwazi Elsebo, held the Society together. Even with the dedication of Luwazi and her allies, the Society suffered further losses as disillusioned agents opted to part ways with the organization. Maintaining the Society’s interests was too much for the few remaining agents to handle, so Luwazi turned to outside assistance from reputable mercenary organizations. With the Starfinders on the brink of ruin, Luwazi’s hopes now rest in the hands of a new generation of recruits and ambitious factions. Today is a momentous day for the Society, as it marks the graduation of the first wave of fresh agents from accelerated Starfinder training. These agents represent the first step the Starfinder Society is taking to reposition itself at the forefront of
GM Info
Players Expectations
I will usually have the forms up on my computer at work and even drop in on it sometimes after work. So I will typically post once a day (If not more) and I would love the same from you as well. We will be using Google Slides for maps since I can move images on there using my phone. I am somewhat a stickler when it comes to Profile Layout. To make things easier for running PBP games, I would love if you could set up your character profile to something like this profile of one of my alts. You don't need to go that crazy, but you must have the key information in the gender/class area of the profile so it will show up on the threads. What you put into this game as a player is what you will get out of it with me GMing it. Recruit Dates
Feel free to ask any questions that you wish.
You are sitting in the Twisted Monkey Inn, on the slope of the Saru Mountain, just one of the many mountains that make up the Chenlun Mountain range, a massive range that stretches almost the entire width of the southernmost peninsula of the continent of Tian Xia. The mountain range cuts through the nations of Nagajor, Dtang Ma and Xa Hoi. One lucky thing about being in Chenlun Mountain Range is the hot springs born by the ranges volcanic activity. From your location on Saru Mountain, you can see, far in the distance, a lone peak, towering up into the sky, bellowing black smoke into the stratosphere. Nothing to worry you here though. A elderly man stands up on a chair. Helped by a young looking woman. He clears his voice as he addresses each of you. "Many of you came for rumor of treasure, others came for the adventure about to unfold." some people laugh in the back of the inn while others just stare on. "Do not take this trip lightly, for it has taken the life of many a young man and woman. Several years past, it took the life of my own son, Francis, for he has yet to return. I ask you as you travel down into the Silent Caverns, look for his remains and bring him back." The man steps off of the chair and walks away. Okay, Feel free to interact with each other in character. I'll pick out people to continue the journey in 13 days.
Greetings adventurers. I am looking for a group of brave explorers to travel the into the Silent Caverns. Inside there is rumored to be a treasure beyond your imagination and to reach this goal, you will spend years below the surface. Don't take this challenge lightly for those who have gone before you haven't always returned and those who have, don't always return in one piece. If you think you have what it takes, sign up and get ready. The adventure starts in just under a month. I want to try my hand at a build it as they progress adventure with a group of people. A recent game I was GMing was destroyed due to life matters and I want to strike back with vengeance. The basics of the adventure are above, but you will be traveling into a cave and facing monsters, traps and some negotiation with people who live down below. You will face monsters that are not commonly brought into normal games. I might even grab monsters from older version of D&D and modify them to work in Pathfinder. Now, for your characters.
Races:
Any Standard race is Okay. Other races must be run by me first. I will not accept any race that has a Race Point over 12 Classes:
All Core, Base, Hybrid and Occult classes are welcome. However, no Gunslingers or any class that requires firearms/modern tech. Remember, this is a cavern you're exploring, so most mounted classes will be at a huge disadvantage when their mount can't follow them. Feats:
All feats paizo feats are accepted. Skills:
You get your normal skills from your class plus 2 skills from your background. Each level, you gain 2 points to spend on your background skills. Your background skills must be explained in your background story. After reading your background, I'll give you a selection of skills, you can pick your favorite from the list to be your background skill. If it's a class skill, even better. HP:
First three levels, you get Max HP. After which, you get 75% rounded up. I'll also be adding some HP to the creatures. Alignment:
Follow any limits on your class. You can play as an evil character, however if your evil character is annoying... He might wind up falling into a hole, never to be seen again. This is for any annoying character.. not just evil ones. Equipment:
You will receive a spelunking kit as part of your gear to set off into the caverns. Nothing more advanced than a +1 item is allowed. I have something in store for upgrading your weapons on the route down. Maps:
When a map is required, I'll use Google Slides and draw up a map then. a good portion of the time, I won't use a map and rely on descriptions from players. ===================== Complete Applications will include the following:
Deadline: June 10th sounds like a good day to have it all in by. I'll start shortly after that.
This came up in a game I am running and in my mind, a pinned character should be able to bite his opponent if his head can reach any part of the pinner. the rules on the Pinned states Pinned wrote: A pinned creature is tightly bound and can take few actions. A pinned creature cannot move and is denied its Dexterity bonus. A pinned character also takes an additional –4 penalty to his Armor Class. A pinned creature is limited in the actions that it can take. A pinned creature can always attempt to free itself, usually through a combat maneuver check or Escape Artist check. A pinned creature can take verbal and mental actions, but cannot cast any spells that require a somatic or material component. A pinned character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler's CMB + spell level) or lose the spell. Pinned is a more severe version of grappled, and their effects do not stack. If you look at this, it is saying a pinned creature can't use his arms. On this thread it talks about how a dragon could still use it's breath attack, which is a supernatural ability, while pinned. On this one it talks about the pinner being able to bite an opponent. here is another thread that talks about the difference between pinned and helpless. So the question is, can a creature make an attack, without aid from his arms, while pinned. Be that attack a breath attack, a bite attack or another form of attack that doesn't require the pinned person to use his arms?
So, i have been trying to find an answer to this. One of my players in a game is wanting to make a 5 foot step to get away from a foe, then vanish using the spell then with the mystic power, Amazing Initiative make another move action. In Amazing Initiative, it says that they can have another standard action but move is a Move Action. I have ruled that they can't make another move action, since in the 5 foot section of the rules, it stats that you can't make a 5 foot step in the same round that you use a move action.
Temp Claw as Dragon: Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20 [dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice] Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice] Okay, i am opening the gameplay thread. You are gathered in a room, waiting for the venture captain to show up. Feel free to have your character introduce themselves.
Temp Claw as Dragon: Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20 [dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice] Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice] Fill me with dots.
Temp Claw as Dragon: Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20 [dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice] Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice] Dots all around.
Temp Claw as Dragon: Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20 [dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice] Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice] Dots all around.
A Pathfinder Society Scenario designed for Levels 1–5. In the distant land of Tian Xia, the Pathfinder Society's Lantern Lodge sends a team of agents high into the mountains of the Wall of Heaven to an abandoned Iroran monastery in search of a powerful relic to assist them in ensure victory in the upcoming Ruby Phoenix Tournament. Though the monastery has long laid unused by the faithful of the Master of Masters, it is not completely devoid of danger, and the PCs soon discover that merely retrieving the ancient artifact is but the beginning of a much larger quest. The Edge of Heaven is the first scenario in the three-part The Quest for Perfection campaign arc. It is followed by Pathfinder Society Scenario #3-11: The Quest for Perfection—Part II: On Hostile Waters and Pathfinder Society Scenario #3-13: The Quest for Perfection—Part III: Defenders of Nesting Swallow. All three chapters are intended to be played in order.
This is a Regular PFS game, I also have a regular Core game up and ready Here. Regular PFS Rules apply and i request that you make a post at least once every two days, more if possible.
A Pathfinder Society Scenario designed for Levels 1–5. In the distant land of Tian Xia, the Pathfinder Society's Lantern Lodge sends a team of agents high into the mountains of the Wall of Heaven to an abandoned Iroran monastery in search of a powerful relic to assist them in ensure victory in the upcoming Ruby Phoenix Tournament. Though the monastery has long laid unused by the faithful of the Master of Masters, it is not completely devoid of danger, and the PCs soon discover that merely retrieving the ancient artifact is but the beginning of a much larger quest. The Edge of Heaven is the first scenario in the three-part The Quest for Perfection campaign arc. It is followed by Pathfinder Society Scenario #3-11: The Quest for Perfection—Part II: On Hostile Waters and Pathfinder Society Scenario #3-13: The Quest for Perfection—Part III: Defenders of Nesting Swallow. All three chapters are intended to be played in order.
This is a Core game, I also have a regular PFS game up and ready Here. Regular PFS Rules apply and i request that you make a post at least once every two days, more if possible.
A Pathfinder Society Scenario designed for Levels 1–5. In the distant land of Tian Xia, the Pathfinder Society's Lantern Lodge sends a team of agents high into the mountains of the Wall of Heaven to an abandoned Iroran monastery in search of a powerful relic to assist them in ensure victory in the upcoming Ruby Phoenix Tournament. Though the monastery has long laid unused by the faithful of the Master of Masters, it is not completely devoid of danger, and the PCs soon discover that merely retrieving the ancient artifact is but the beginning of a much larger quest. The Edge of Heaven is the first scenario in the three-part The Quest for Perfection campaign arc. It is followed by Pathfinder Society Scenario #3-11: The Quest for Perfection—Part II: On Hostile Waters and Pathfinder Society Scenario #3-13: The Quest for Perfection—Part III: Defenders of Nesting Swallow. All three chapters are intended to be played in order.
I checking for interest, hopping to get a higher level game going. So 3 and up. It will be a PbP and on google drawing.. or maybe slide, need to check that out. I am willing to do either Regular PFS or Core. But this game will be a Play-by-Post PFS game. Let me know if you prefer core regular.
A Pathfinder Society Scenario designed for Levels 1–5. In the distant land of Tian Xia, the Pathfinder Society's Lantern Lodge sends a team of agents high into the mountains of the Wall of Heaven to an abandoned Iroran monastery in search of a powerful relic to assist them in ensure victory in the upcoming Ruby Phoenix Tournament. Though the monastery has long laid unused by the faithful of the Master of Masters, it is not completely devoid of danger, and the PCs soon discover that merely retrieving the ancient artifact is but the beginning of a much larger quest. The Edge of Heaven is the first scenario in the three-part The Quest for Perfection campaign arc. It is followed by Pathfinder Society Scenario #3-11: The Quest for Perfection—Part II: On Hostile Waters and Pathfinder Society Scenario #3-13: The Quest for Perfection—Part III: Defenders of Nesting Swallow. All three chapters are intended to be played in order.
I checking for interest, hopping to get a higher level game going. So 3 and up. It will be a PbP and on google drawing.. or maybe slide, need to check that out.
Good evening. This is a Pathfinder Society game that will be played by post. Looking to start this weekend, but one of our players can't make it. I am re-opening the recruitment for one player of level 3 or higher to play through all 3 of the Destiny of the Sands scenarios. If you have any questions, feel free to ask.
Temp Claw as Dragon: Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20 [dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice] Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice] I am opening this up, please dot away. Will start the game friday. You are all in the common meeting area of the local pathfinder lodge. You have been summoned and will be informed of your mission shortly. Please introduce yourself and describe what your character looks like.
Temp Claw as Dragon: Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20 [dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice] Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice] Welcome to the Discussion. Okay, Here i would like your PFS # and your day job roll. Any purchases you want to make before the scenario starts. Purchases after this scenario will be recorded at the beginning of the next one. The first question i have for you guys is an important one and i want everyone to chime in. Do you want maps on Roll20 or on Google Documents?
Greetings all. I "Had" to make a new requirement thread so i can open up a game play thread once i have the correct amount of players for a game. IN this game, we will be playing all three of the Destiny of the Sand scenarios for Pathfinder Society. This will be a Pathfinder Society regular game (non-core), played on line by PbP methods. Maps will be on Roll20, unless we decide to move to Google+. I want to keep this game in the high 3-4 tier, so no level 1 or 2s, sorry. I will be posting at least once a day, minus weekends, I might post more on weekends, or i might get kidnapped by a lovely lady and forced to go on a date with her. Torture, pure torture. If you're interested, please chime in here and let me know. So Far we have....
Pathfinder Society Game, non-core.
I currently have one slot taken. Other than that, feel free to ask me questions. I plan on starting this game around the 18th of this month. This game will be play-by-post with maps located on Roll20. Sometimes, i use lighting to make it a little bit difficult, but i try to keep all the games fun.
Temp Claw as Dragon: Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20 [dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice] Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice] Talk and so on.
Temp Claw as Dragon: Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20 [dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice] Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice] Okay, i have opened up the game play. Dot Please.
Greetings Pathfinders.
1. Eloisa Fairclough
Greetings all, I have started up a game from PFS's Sarkorian Prophecy, Currently we have 4 players and I would like to get 2 more before we start out.
To sign up, click here
Temp Claw as Dragon: Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20 [dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice] Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice] Give me dots if you are playing.
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