
The World's Most Interesting GM |

Kof. Kof.

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Hengist, raising the torch high, peers around the chamber. "I see no way forward," he remarks. "What say you all? Shall we return to the Low Azlanti man?"

The World's Most Interesting GM |

Later, back in the main cave, with the strange diorama, Uori has returned to his previous meditations in the shallows.
Map updated.

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"Uori?" Hayden moves in front of the gillman and waves to get his attention.
"We found this on a corpse, surrounded by undead. It appears he was preying on your people to try and build an undead army. But he's dead now and your people should be safe." He hands the note to Uroi.

Uori |

"Uori?" Hayden moves in front of the gillman and waves to get his attention.
Uori starts from whatever tranquil nirvana his mind had taken him to.
"WHA-!? Oh. It is you...."
"We found this on a corpse, surrounded by undead. It appears he was preying on your people to try and build an undead army. But he's dead now and your people should be safe." He hands the note to Uroi.
Annoyed, Uori snatches the damp sheets from Hayden's hand. He produces a large, glass lense that was once the bottom of a bottle, and reads the papers through it. He ocassionally glances up at the party, possibly disappointed to find them all alive and well. "Well, that is something, I suppose."

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Balgrym shrugs. "There's still whatever lurks in the western cavern. I suppose that needs exterminating, too."

Uori |

The old gillwoman man watches Hengist's and Balgrym's mouths form the words.
"Well, I have rash that's hard to reach to apply ointment to." Uori says expectantly. Then his eyes shift to the passageway to the west. "Or as your over-large halfling says, there's always the dungeon. Sort of a three-quartersling I guess..."

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Knowledge Local DC7: 1d20 + 6 ⇒ (13) + 6 = 19
"Lozeri is one of the provinces of Ustalav. Seems this man shared my place of birth"
And maybe an ancestor to. Best not to dwell on it. He was mad, I have no chance to become like him, I am far more control....
"We should make haste, for all that we know Janira could still be battling that minotaur outside!"

The World's Most Interesting GM |

After a thirty minutes and number of dead ends, rubble-choked passages, and cul-de-sacs the narrow, bluish-fungi-lit main tunnel broadens to reveal a shallow river that bisects an immense tunnel stretching to the north and south. To the east a small passage exits the chamber at a steep upward incline.
Furtive shapes slink about the far side of the cavern. Three are humanoids, one is a sort of crawling snake-like thing.
What would you like to do?
The cavern stream is slow moving, a foot deep, and treated as a shallow bog for movement purposes.[ooc]
[ooc]Each character may make one knowledge check per topic. Open all the spoilers that apply.
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Round 1! (Theme ♬)
The Bold May Act!
_________________
__ Hengist
__ Karayan
__ Sir Hayden
__ Balgrym
__ [Little blue guys]
__ Mr. Monty
__ Nina
__ Alexis
__ [The snake thing]
Map updated
mites: 1d20 + 10 ⇒ (15) + 10 = 25
centipede: 1d20 + 13 ⇒ (16) + 13 = 29
Alexis perception: 1d20 + 5 ⇒ (2) + 5 = 7
Balgrym perception: 1d20 + 4 ⇒ (4) + 4 = 8
Hengist perception: 1d20 + 2 ⇒ (13) + 2 = 15
Karayan perception: 1d20 + 5 ⇒ (16) + 5 = 21
Mr. Monty perception: 1d20 ⇒ 9
Nina perception: 1d20 + 4 ⇒ (1) + 4 = 5
Sir Hayden perception: 1d20 ⇒ 6
mites: 1d20 + 5 ⇒ (7) + 5 = 12
centipede: 1d20 + 4 ⇒ (11) + 4 = 15
Alexis Initiative: 1d20 - 1 ⇒ (8) - 1 = 7
Balgrym Initiative: 1d20 + 2 ⇒ (13) + 2 = 15
Hengist Initiative: 1d20 + 1 ⇒ (20) + 1 = 21
Karayan Initiative: 1d20 ⇒ 16
Mr. Monty Initiative: 1d20 + 4 ⇒ (5) + 4 = 9
Nina Initiative: 1d20 + 1 ⇒ (8) + 1 = 9
Sir Hayden Initiative: 1d20 + 3 ⇒ (13) + 3 = 16
mites: 1d20 + 1 ⇒ (12) + 1 = 13
centipede: 1d20 + 1 ⇒ (4) + 1 = 5

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Knowledge(Nature, untrained, three beings): 1d20 + 3 ⇒ (17) + 3 = 20
Knowledge(Nature, untrained, snake thing): 1d20 + 3 ⇒ (12) + 3 = 15
Keeping a wary eye out, Balgrym heads out, starting to ford the stream.
Double move.

The World's Most Interesting GM |

Round 1!
The Bold May Act!
_________________
__ Hengist
__ Karayan
__ Sir Hayden
__ Balgrym
__ [Little blue guys]
__ Mr. Monty
__ Nina
__ Alexis
__ [The snake thing]

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"Careful, Balgrym. Those things don't look friendly." Hayden steps up beside the dwarf and readies his bow to cover Balgrym as he tries to cross the stream.
Attack that creature
Attack: 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 1d8 + 2 ⇒ (2) + 2 = 4

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Untrained Knowledge Nature humanoids: 1d20 + 2 ⇒ (12) + 2 = 14
Untrained Knowledge Nature snake thing: 1d20 + 2 ⇒ (8) + 2 = 10
He moves closer, staying behind Nina and Monty.
"Mites! Cruel creatures of the darklands! And that centipede is probably their pet!"
He waits, ready to fix his gaze on the first mite that comes within 30 feet.

The World's Most Interesting GM |

Round 1! (Theme ♬)
The Bold May Act!
_________________
__ Hengist
__ Karayan
__ Sir Hayden
__ Balgrym
__ Mites
__ Mr. Monty
__ Nina
__ Alexis
__ Giant Centipede

The World's Most Interesting GM |

The light-bearer, Hengistbot moves forward allowing Balgrym to once again spearhead the group's diplomatic efforts.
Surprised, the mites shriek and clamber up the eastern wall like awkward spiders. They draw ugly-looking darts and prepare them to throw.
They all shout competing snatches of gibberish down at the centipede, while clanging their darts.
1d20 + 4 ⇒ (13) + 4 = 17
1d20 + 4 ⇒ (6) + 4 = 10
Round 1! (Theme ♬)
The Bold May Act!
_________________
__ Hengist
__ Karayan
__ Sir Hayden
__ Balgrym
__ Mites (pink, blue, purple - readied)
__ Mr. Monty
__ Nina
__ Alexis
__ Giant Centipede

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Nina runs along the wall before turning to stare down the creatures. Growling, she runs and jumps to make a flying leap over the water!
Acrobatics: 1d20 + 1 ⇒ (3) + 1 = 4oh no.... poor nina...
Unfortunately, her feet slip on the slick rocks, and she slaps down into the water, sending up a small geyser as she sputters.

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Monty facepalms as Nina falls into the water and runs up behind her.
What have I told you about rushing off without a plan Nina? Good grief girl.
He stands behind her, holding his knife at the ready and wary of the darts that could come flying at him.
Monty will take full defensive action this round for +4 AC

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S#@%SHITSHITSHITSHITSHIT the stupid thread stopped alerting me to updates! Last I'd checked we were still fighting the zombies. :P
"Wait, what?" Says Alexis, struggling a bit to keep up. "I thought I heard Janira. She- oh, poppysap!"
Alexis double-moves. :/

The World's Most Interesting GM |

The centipede coils itself up, readying itself to spring.
Round 2! (Theme ♬)
The Bold May Act!
_________________
__ Hengist
__ Karayan
__ Sir Hayden
__ Balgrym
__ Mites (pink, blue, purple - readied)
__ Mr. Monty
__ Nina
__ Alexis
__ Giant Centipede (readied)

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Hengist wades forward into the water, torch held high. "We have no quarrel with you!" he booms. "Depart this place, for it is claimed by the gillwoman. If thou dost not, I shall depart thee instead! This is thy last warning!"
Diplomacy: 1d20 ⇒ 17
Move: 30', into the stream
Standard?: Shout at the mites

Mite, Three-Apple-High Evil |

Hengist wades forward into the water, torch held high. "We have no quarrel with you!" he booms. "Depart this place, for it is claimed by the gillwoman. If thou dost not, I shall depart thee instead! This is thy last warning!"
Mite: "Wha-huh?"
That sounds a bit more like intimidation than diplomacy--at least the way the skills are described. What specific sub-ability/effect are you attempting? Note there are time constraints to some actions. Most negotiation-like effects take a minute (10 rounds), or more to accomplish.

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You're right, Intimidate fits better. I'm really just trying to get them to leave--call it an attempt to demoralize one if that works best for you. The roll is the same, mechanically, for Hengist.

Mite, Three-Apple-High Evil |

You're right, Intimidate fits better. I'm really just trying to get them to leave--call it an attempt to demoralize one if that works best for you. The roll is the same, mechanically, for Hengist.
If that's what you'd like. And actually half-orcs normally get a +2 racial bonus to intimidate attempts.
1d3 ⇒ 3
Other Mite: "Cé a fhios cad a chiallaíonn an créatúr disfigured bocht. Is fearr a mharú ach é agus é a chur as a misery."
Last Mite: "FÉACH! GNOME!"
Suddenly the mites grow even more agitated!

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"Well, I understood that last word." Hayden looks back to Alexis. "Something tells be they aren't a huge fan."
"I'm normally keen on finding a peaceful solution, but these things seem leaderless and agitated. If they don't flee soon, I have no qualms putting them down."
Hayden shifts towards the mites and readies his bow again.
Attack: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d8 + 2 ⇒ (7) + 2 = 9

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Balgrym stoicly finishes fording the river, letting the muck drip off his body.
Double move
Looking at the mites on the wall, he calls out, "Deir sé go bhfuil an áit seo ar úinéireacht ag íseal nach-duine. Dúirt sé freisin a fháil amach nó bás."

The World's Most Interesting GM |

The dwarf's approach triggers a whole slew of actions.
The centipede moves in close to the dwarf as he emerges from the mud, and goes to bite him triggering Sir Hayden to loose his arrow. Killing the beast in one go.
"MHARAIGH SIAD FLUFFY!" Shrieks one mite.
"TÚ BASTARDS!" Shouts another pointing an accusatory finger at the party.
"KILL AN DÚR SAILL GNOME!" Yell the third.
Ready for the invaders' violent approach the mites let fly with their darts at Balgrym.
pink dart (Point Blank Shot): 1d20 + 2 + 1 ⇒ (15) + 2 + 1 = 18 damage: 1d3 ⇒ 2
blue dart (Point Blank Shot): 1d20 + 2 + 1 ⇒ (2) + 2 + 1 = 5 damage: 1d3 ⇒ 3
purple dart (Point Blank Shot, shaken): 1d20 + 2 + 1 - 2 ⇒ (9) + 2 + 1 - 2 = 10 damage: 1d3 ⇒ 3
One of the darts hits Balgrym in his good arm's bicep.
The mites cheer the dwarf's pain and throw another round of darts at him.
pink dart (Point Blank Shot): 1d20 + 2 + 1 ⇒ (9) + 2 + 1 = 12 damage: 1d3 ⇒ 2
blue dart (Point Blank Shot): 1d20 + 2 + 1 ⇒ (15) + 2 + 1 = 18 damage: 1d3 ⇒ 1
purple dart (Point Blank Shot, shaken): 1d20 + 2 + 1 - 2 ⇒ (12) + 2 + 1 - 2 = 13 damage: 1d3 ⇒ 1
They nick the dwarf a second time.
Round 2! (Theme ♬)
The Bold May Act!
_________________
__ Hengist
__ Karayan
__ Sir Hayden
__ Balgrym -3 hp
__ Mites (pink, blue, purple - still holding readied actions)
__ Mr. Monty
__ Nina
__ Alexis
Map Updated

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"I refuse to be turned into a sailboat!" Retorts Alexis as she aims her crossbow.
darkwood light crossbow vs pink: 1d20 + 2 ⇒ (17) + 2 = 19
damage: 1d6 ⇒ 5

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Nina stands again, dripping water and muck. She spits out some water and trudges through, looking rather angry.
Move action to stand, standard to move closer.

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Mr. Monty follows along beside Nina, trudging through the water after her. He has to move a little quicker than he'd like to keep up and not be left in the water.
Double move action to cross the water.

The World's Most Interesting GM |

The mite falls from the wall like a struck fly as Alexis bolt transfixes it.
"GNOME!!" Shout the remaining mites in shrieking unison.
Round 2! (Theme ♬)
The Bold May Act!
_________________
__ Hengist
__ Karayan
__ Sir Hayden
__ Balgrym -3 hp
__ Mites (blue, purple, pink down)
__ Mr. Monty
__ Nina
__ Alexis
Map Updated

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"Or we go to them" he sighs as he moves closer and fixes his eyes on the purple mite. He also takes out his newly found crossbow.

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Casually pulling out a chakram as he apporaches, he looks up at the mites and tosses the weapon at the one closest to him, saying with a sigh, "Ba chóir duit níos mó a fhoghlaim i ndáiríre mar gheall ar rásaí agus cultúir éagsúla."
Attack: 1d20 + 3 ⇒ (4) + 3 = 7
Damage: 1d8 + 2 ⇒ (2) + 2 = 4

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Hengist wades out of the stream. As the mite plummets to the ground, he winces and lets out a sigh. "That is...annoying," he mutters as the mites shriek. He pulls a shuriken from his belt.
Move: 25'
Move-equivalent: Draw shuriken

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"Right, I understood that. Alexis has some fans." He fires another arrow at the mites.
Attack: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 1d8 + 2 ⇒ (2) + 2 = 4

The World's Most Interesting GM |

Balgrym and Hayden fire warning shots(?) at the stone walls around the mites, who continue cursing and tossing their barbed darts at Balgrym. They score another awkward to reach hit, this time upon his shoulder.
blue dart (Point Blank Shot): 1d20 + 2 + 1 ⇒ (7) + 2 + 1 = 10 damage: 1d3 ⇒ 2 miss
purple dart (Point Blank Shot, shaken): 1d20 + 2 + 1 - 2 ⇒ (14) + 2 + 1 - 2 = 15 damage: 1d3 ⇒ 3 hit
Karayan just a heads up the crossbow you found did not come with any bolts. You might have to bum them off of Balgrym.
Round 2! (Theme ♬)
The Bold May Act!
_________________
__ Hengist
__ Karayan
__ Sir Hayden
__ Balgrym -6 hp
__ Mites (blue, purple, pink down)
__ Mr. Monty
__ Nina
__ Alexis

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Mr. Monty sighs and prepares to defend himself. He grumbles softly...
I really need to figure out a way to hide a crossbow in this suit...
Total defense, +4 AC

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Nina runs below the mites and glares up at the one higher up on the wall. She holds out her claws, preparing for more darts as well, and yells at the little things.
Come down now you little jerks!
Total defense as well. +4 AC. I really didn't think through the ranged attack problem.

The World's Most Interesting GM |

Karayan, just a heads up, the crossbow you found did not come with any bolts. You might have to bum them off of someone else, or perhaps toss it as an improvised weapon. That sort of attack always made George Reeves duck.
Round 3! (Theme ♬)
The Bold May Act!
_________________
__ Hengist
__ Karayan
__ Sir Hayden
__ Balgrym -6 hp
__ Mites (blue, purple, pink down)
__ Mr. Monty
__ Nina
__ Alexis

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Hengist flicks the shuriken at the lower-hanging mite. "Go away now, please."
Attack: 1d20 + 1 ⇒ (15) + 1 = 16
Damage: 1d2 + 4 ⇒ (1) + 4 = 5
He draws another from his belt with a look of grim satisfaction.
Standard: Attack blue
Move: Draw shuriken