Starfinder Society (GM Amsheagar) (Inactive)

Game Master Amsheagar

Game Map

Init:

[dice=Data Z]1d20+2[/dice]
[dice=Osuro]1d20+2[/dice]
[dice=Nalun]1d20+1[/dice]
[dice=Shees]1d20+3[/dice]
[dice=Don]1d20+5[/dice]

Perception:

[dice=Data Z]1d20+1[/dice]
[dice=Osuro]1d20+4[/dice]
[dice=Nalun]1d20+4[/dice]
[dice=Shess]1d20[/dice]
[dice=Don]1d20-1[/dice]


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Opening for dotting of acceptable scoundrels.

Scarab Sages

Temp Claw as Dragon:
[dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice]
Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20
Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice]

dotting for accounting.

Second Seekers (Jadnura)

Male Android Technomancer 11: Speed:50, Init:8, SP:99/99, HP:59/59, RP:9/9, DR:3, 11 Fire Resistance, EAC:26, KAC:30, Fort:6, Ref:7, Will:7, Perc:10, Exceptional vision, electrolocation

Dotting

Wayfinders

F Human | S 35/35 | H 34/34 | R 6/6 | EAC 16 (17) | KAC 17 (18) | F+2 R+8 W+4 | Init+6 | Perc+10 (Lowlight/Darkvision) | SM +10 Icon (Actor) Operative (Spy) 5 | 40'

dot

Exo-Guardians

Male NG Human Pilgrim Solarion | SP 15 HP 18| RP 4/4 | EAC 14; KAC 15 | Fort +3; Ref +1; Will +3 | Init: +1 | Perc: +4, SM: +0 Speed 30ft | Active conditions: None.

The stoic Farksser enters the room.

Exo-Guardians

CG Android Operative 1 | Status: OK
Stats:
KAC 16 EAC 15 | Init +5 | F +1 R +6 W +3 | Speed 20ft | Per +6 SM +0 Darkvison, Low-Light Vision
HP 10/10 | Resolve 5/5 | Stamina 7/7

Dot, dot!


Sent the last guy a message. Should start tomorrow. (or pick a new player)

Exo-Guardians

SP 7/7 HP 12/12 RP 5/5 | EAC:12 KAC:13 | F:1 R:1 W:6 | Init:1 Perc:8 | Speed:30ft | Active conditions:None Make NG Shirren Priest Mystic 1

Dot.

Exo-Guardians

SP 7/7 HP 12/12 RP 5/5 | EAC:12 KAC:13 | F:1 R:1 W:6 | Init:1 Perc:8 | Speed:30ft | Active conditions:None Make NG Shirren Priest Mystic 1

Just realized I have finished shed up my profile. Working on it now. Done tomorrow.


Rodger that. On that note, Everyone look at Z's and Nalun's taglines and profiles. If you could set yours up to look somewhat like theirs. It would make me happy. Jones, your profile is good, just need the tagline. Osuro, please pick an icon for a character. :)

Other than that. Welcome Aboard. t-23 hours and 46 minutes until start.

Exo-Guardians

CG Android Operative 1 | Status: OK
Stats:
KAC 16 EAC 15 | Init +5 | F +1 R +6 W +3 | Speed 20ft | Per +6 SM +0 Darkvison, Low-Light Vision
HP 10/10 | Resolve 5/5 | Stamina 7/7

So, regarding the Starship, who's gonna do what?

Joker's got +6 to both Engineering and Computers, and +9 to Piloting, so I guess he can cover one of those. Commanding is certainly not one of his strong points.

Wayfinders

F Human | S 35/35 | H 34/34 | R 6/6 | EAC 16 (17) | KAC 17 (18) | F+2 R+8 W+4 | Init+6 | Perc+10 (Lowlight/Darkvision) | SM +10 Icon (Actor) Operative (Spy) 5 | 40'

I haven't seen any humanoid icons with antennae on the list, yet.

I'll add the material to my tagline (and post in the game play thread) after I get home from work tonight.

Wayfinders

F Human | S 35/35 | H 34/34 | R 6/6 | EAC 16 (17) | KAC 17 (18) | F+2 R+8 W+4 | Init+6 | Perc+10 (Lowlight/Darkvision) | SM +10 Icon (Actor) Operative (Spy) 5 | 40'
Joker Jones wrote:

So, regarding the Starship, who's gonna do what?

Joker's got +6 to both Engineering and Computers, and +9 to Piloting, so I guess he can cover one of those. Commanding is certainly not one of his strong points.

Well, you can also use your piloting skill instead of BAB for Gunnery, so . . ..

Osuro's got a +7 Diplomacy/Intimidate & +8 Piloting, so he can fill in as Pilot, Captain, or Gunner.

Exo-Guardians

Male NG Human Pilgrim Solarion | SP 15 HP 18| RP 4/4 | EAC 14; KAC 15 | Fort +3; Ref +1; Will +3 | Init: +1 | Perc: +4, SM: +0 Speed 30ft | Active conditions: None.

Nalun would make a decent enough Captain.


Okay. Find an image (google) that you want to use. I'll make a map link tomorrow, so you can upload it.

Wayfinders

F Human | S 35/35 | H 34/34 | R 6/6 | EAC 16 (17) | KAC 17 (18) | F+2 R+8 W+4 | Init+6 | Perc+10 (Lowlight/Darkvision) | SM +10 Icon (Actor) Operative (Spy) 5 | 40'

A primary BAB progression makes you a good Gunner choice, too.

Edit:
A quick scan for images and I found this one that I think is supposed to be female, but is "close enough".


It's 2017. You can't assume gender.

We are just waiting for Zeth to update his statebar and we will be good to go.

Exo-Guardians

SP 7/7 HP 12/12 RP 5/5 | EAC:12 KAC:13 | F:1 R:1 W:6 | Init:1 Perc:8 | Speed:30ft | Active conditions:None Make NG Shirren Priest Mystic 1

Sorry everyone, but I must withdraw. I am too full at the moment. I thank you for your consideration and have fun.

Acquisitives

Male LG Ysoki Scholar Mechanic (Drone) | SP 6/6 HP 8/8 | RP 5/5 | EAC 15; KAC 16 | Fort +2; Ref +4; Will +2 | Init: +2 | Perc: +7, Drkvsn Speed 30ft | Active conditions: None.

Hey folks, Amsheagar brought me over to fill in for Zeth. I'll be knowledge and some skill support along with healing your butts with my expensive drone rig.

Starship-wise I'll be best suited for Engineer (+11) or Science (+9 Comp).

I'm just catching up on all the fiddly bits in this thread and I'll jump over into the IC thread shortly.

Edit: I can't seem to find where I choose an avatar for a Starfinder Society character. I found it for alias easily enough but not for registered characters.


Haven't had a chance to look at avatars for my characters yet... for now, google an image you want to use as a character on the maps.

Acquisitives

Male LG Ysoki Scholar Mechanic (Drone) | SP 6/6 HP 8/8 | RP 5/5 | EAC 15; KAC 16 | Fort +2; Ref +4; Will +2 | Init: +2 | Perc: +7, Drkvsn Speed 30ft | Active conditions: None.

First image should work well enough for Isho Ishi, second one is good for Pointy the Drone who will eventually be needed.

https://i.pinimg.com/236x/0e/31/f9/0e31f9dbeb17a79b203aebc33ae6e78c.jpg

https://vignette2.wikia.nocookie.net/warhammer40k/images/f/f5/Gundrone.jpg/ revision/latest?cb=20130220073334


To ensure that the game moves on somewhat quicker. I will be rolling your init. If you want, I can also roll your Saves and Perception. But I'll leave that up to you.

The Link at the top is a Temp map. Check your characters are the ones you chose. I did crop them so it's just the face.

Acquisitives

Male LG Ysoki Scholar Mechanic (Drone) | SP 6/6 HP 8/8 | RP 5/5 | EAC 15; KAC 16 | Fort +2; Ref +4; Will +2 | Init: +2 | Perc: +7, Drkvsn Speed 30ft | Active conditions: None.

I'm fine with Saves and Perception being rolled up front by the GM. Map and characters seem to be good on my end.

Exo-Guardians

CG Android Operative 1 | Status: OK
Stats:
KAC 16 EAC 15 | Init +5 | F +1 R +6 W +3 | Speed 20ft | Per +6 SM +0 Darkvison, Low-Light Vision
HP 10/10 | Resolve 5/5 | Stamina 7/7

Everything fine, thank you, all fine here. No need of a patrol. You also fine?

Exo-Guardians

Male NG Human Pilgrim Solarion | SP 15 HP 18| RP 4/4 | EAC 14; KAC 15 | Fort +3; Ref +1; Will +3 | Init: +1 | Perc: +4, SM: +0 Speed 30ft | Active conditions: None.

I'd appreciate anything you do to make the game more friendly to PBP GM. (Rolling saves for players often speeds things up, as does rolling initiative and perception)

Acquisitives

Male LG Ysoki Scholar Mechanic (Drone) | SP 6/6 HP 8/8 | RP 5/5 | EAC 15; KAC 16 | Fort +2; Ref +4; Will +2 | Init: +2 | Perc: +7, Drkvsn Speed 30ft | Active conditions: None.

Hey guys, I just found out about the 'Welcome to Starfinder Society' boon that you are only supposed to attach to your first SFS character. Would and How would I apply this boon in PbP situations?

Also, if you haven't seen it, the digital link to it is below.

Boon Link


I'll have to look into it. If I assign it. It will be at the end of the first game. (I'm slow on weekends.)


DungeonMaster

Thanks, I've been looking for it. Players just apply it automatically at level 1. DM doesn't really do anything with it, except maybe sign it.

Wayfinders

F Human | S 35/35 | H 34/34 | R 6/6 | EAC 16 (17) | KAC 17 (18) | F+2 R+8 W+4 | Init+6 | Perc+10 (Lowlight/Darkvision) | SM +10 Icon (Actor) Operative (Spy) 5 | 40'

Zero stress.

Acquisitives

Male LG Ysoki Scholar Mechanic (Drone) | SP 6/6 HP 8/8 | RP 5/5 | EAC 15; KAC 16 | Fort +2; Ref +4; Will +2 | Init: +2 | Perc: +7, Drkvsn Speed 30ft | Active conditions: None.

Joker Jones hot on the dice with that Sabotage roll. Very nice!

Acquisitives

Male LG Ysoki Scholar Mechanic (Drone) | SP 6/6 HP 8/8 | RP 5/5 | EAC 15; KAC 16 | Fort +2; Ref +4; Will +2 | Init: +2 | Perc: +7, Drkvsn Speed 30ft | Active conditions: None.

I'm going to stick with my current checks considering I crushed them. To recap...

2x Computer Checks at 25 and 26
2x Engineering Checks at 25 and 26


Rodger that


Since there isn't an SRD yet.

Vehicles Rules:

Vehicles range from simple personal transports to massive airships and sea vessels. The rules for vehicles and vehicle chases are found in Chapter 8, starting on page 278. Starships are handled differently from vehicles—see Chapter 9 for more on starships. Statistics for specific vehicles are detailed below.
A vehicle stat block contains the following entries.
Name and Level: These list the vehicle’s name and item level.
Price: This entry lists the vehicle’s price in credits. The availability of some vehicles might be restricted, and a player must ask the GM what is available for purchase.
Size and Vehicle Type: This entry lists the vehicle’s size and whether the vehicle is built for land, water, atmospheric flight, or a combination thereof, followed by its dimensions.
Speed: The speed entry first lists the vehicle’s drive speed, followed by its full speed, and concludes with its speed in miles per hour for overland movement over the terrain type for which the vehicle was designed. If the speed entry doesn’t list a movement type, the vehicle can move only on the ground. If the speed entry lists only swim, the vehicle must move underwater, and if the speed entry lists only fly, the vehicle must fly (though most flying vehicles can also move on the ground). Some vehicles have hover speeds, which means they can move overland and over water but not underwater.
EAC and KAC: These entries indicate the Energy Armor Class and Kinetic Armor Class for the vehicle.
Cover: This entry indicates the type of cover the vehicle gives its pilot and passengers. This might vary based on circumstances—a passenger hanging out of a window to fire a weapon doesn’t get the full benefit of the vehicle’s cover.
HP: This entry lists the vehicle’s Hit Points. If the vehicle is reduced to or below the number of HP listed in parentheses, it’s broken. While broken, the vehicle takes a –2 penalty to its AC and collision DC, its Piloting modifier decreases by 2, and its full speed and mph speed are halved. If a vehicle is reduced to 0 HP, it’s wrecked. A wrecked vehicle can’t be piloted, and it might be difficult or impossible to repair. If the vehicle is in water when it is wrecked, it sinks; if it is flying, it falls.
Hardness: As an object, a vehicle has hardness (see page 409). Any damage a vehicle takes is reduced by its hardness.
Attack: This entry indicates an attack the vehicle has, the damage it deals, and the DC to avoid it (if any). Most vehicles have only collision attacks, which deal bludgeoning damage. (See Vehicle Collision Damage on page 229 and the ram and the run over action on page 279 for more on collisions.)
Modifiers: The vehicle imposes these modifiers on the attack rolls and listed skill checks of its pilot and passengers. The attack roll penalty worsens at full speed, as indicated in parentheses.
Systems: The vehicle’s special systems, such as autocontrol (see page 280), autopilot (see page 280), or comm units (see page 218), are listed here, if it has any.
Passengers: If the vehicle can carry extra passengers, this entry lists how many the vehicle can hold in addition to the pilot.
Special Abilities: Any abilities unique to the vehicle are described in full at the end of the stat block.
VEHICLE COLLISION DAMAGE
A vehicle’s collision damage and the DC to avoid it are based on its item level and modified by its size (if other than Large), as shown in Table 7–32 below. Some systems can increase this damage. If the vehicle’s size reduces its collision damage to 0 dice, it deals 0 damage on a collision.

More to come after lunch

Acquisitives

Male LG Ysoki Scholar Mechanic (Drone) | SP 6/6 HP 8/8 | RP 5/5 | EAC 15; KAC 16 | Fort +2; Ref +4; Will +2 | Init: +2 | Perc: +7, Drkvsn Speed 30ft | Active conditions: None.

What are you guys thinking for the upgrades?

We could ignore offense and just speed and tank with Speed/Pilot/EAC/KAC.

We could go full offense and Add Kinetic, Upgrade Energy, Upgrade Kinetic, +1 to Hit

Or we could try a balanced approach and Upgrade Energy, Piloting, +Speed, +Hit

I'm personally a fan of the defensive speed approach if only because I don't think we're actually doing the driving/shooting? I would assume Lambani or whatever her name is does that and we're on the sidelines. Maybe not though?

Exo-Guardians

1 person marked this as a favorite.
CG Android Operative 1 | Status: OK
Stats:
KAC 16 EAC 15 | Init +5 | F +1 R +6 W +3 | Speed 20ft | Per +6 SM +0 Darkvison, Low-Light Vision
HP 10/10 | Resolve 5/5 | Stamina 7/7

Here

As for which to upgrade, everything can give us an edge if we play with it, so for me it's more or less the same."


Thanks for that Joker. :) Now I can also check the stuff easier. Let me know when you have decided on the rest and I'll plug it in.

Second Seekers (Jadnura)

Male Android Technomancer 11: Speed:50, Init:8, SP:99/99, HP:59/59, RP:9/9, DR:3, 11 Fire Resistance, EAC:26, KAC:30, Fort:6, Ref:7, Will:7, Perc:10, Exceptional vision, electrolocation

I'm all for adding 3 speed and 3 pilot, outrunning the rest of the vehicles before they attack, after all, the further away we are, the greater the range penalty for the enemy vehicles.

Wayfinders

F Human | S 35/35 | H 34/34 | R 6/6 | EAC 16 (17) | KAC 17 (18) | F+2 R+8 W+4 | Init+6 | Perc+10 (Lowlight/Darkvision) | SM +10 Icon (Actor) Operative (Spy) 5 | 40'

If you're going with Speed and Pilot, I would also look into REMOTE piloting and giving our ace a chance to save the day.

Wayfinders

F Human | S 35/35 | H 34/34 | R 6/6 | EAC 16 (17) | KAC 17 (18) | F+2 R+8 W+4 | Init+6 | Perc+10 (Lowlight/Darkvision) | SM +10 Icon (Actor) Operative (Spy) 5 | 40'

I am about to leave for a Boy Scout Camp, where I will stay until late on Sunday (1 Oct). The area is notoriously bad for cell signals. I will be helping run a training event for other adults. Between the two, I will be surprised if I can update anything before then.

Then I go back to the same camp in the evening of Friday (6 Oct) for my troop's monthly campout, and will return earlier on 8 Oct.

Then I go back for the second half of the training program on the evening of 12 Oct and will stay until late on 15 Oct.

Then my wife and I will return to the same campground late on 20 Oct and stay until sometime on 22 Oct for an Order of the Arrow event.

Yeah. I do a lot with the Boy Scouts. I really wish even one of those weekends was at a different campground.


Osuro, I was going to mention it myself. But for the week of 10/11-10/18, I will be in Hiroshima and Kyoto with my family. So the game will be on hold for that week.


Joker, Your two stealth checks were good. I rolled an Engineering check for the sabotage. One of them you passed while the other you failed.

Nalun, You succeeded in two different Diplomacy checks. You've talked to one Driver, spending one of those checks. You have one more Driver to talk to. Choose wisely.

Exo-Guardians

Male NG Human Pilgrim Solarion | SP 15 HP 18| RP 4/4 | EAC 14; KAC 15 | Fort +3; Ref +1; Will +3 | Init: +1 | Perc: +4, SM: +0 Speed 30ft | Active conditions: None.

Err. Whichever one is closest to Ratrod...


Wanted to write an update. :( forgot my computer at home. I'll update in the next 13 hours.

Acquisitives

Male LG Ysoki Scholar Mechanic (Drone) | SP 6/6 HP 8/8 | RP 5/5 | EAC 15; KAC 16 | Fort +2; Ref +4; Will +2 | Init: +2 | Perc: +7, Drkvsn Speed 30ft | Active conditions: None.

Hey, just bumping that I'm still here and checking in.


Sorry.. I became busy yesterday... Updating now (within 30 minutes)

Wayfinders

F Human | S 35/35 | H 34/34 | R 6/6 | EAC 16 (17) | KAC 17 (18) | F+2 R+8 W+4 | Init+6 | Perc+10 (Lowlight/Darkvision) | SM +10 Icon (Actor) Operative (Spy) 5 | 40'

On my way out the door for the 3rd Scouting weekend in a row, as previously advertised. I'll be back on Sunday.


No worry. I'm on vacation myself. I'll keep updating once a day.


Update on Thursday. Will be on vacation until then.

Wayfinders

F Human | S 35/35 | H 34/34 | R 6/6 | EAC 16 (17) | KAC 17 (18) | F+2 R+8 W+4 | Init+6 | Perc+10 (Lowlight/Darkvision) | SM +10 Icon (Actor) Operative (Spy) 5 | 40'

My 4th weekend of BSA camping starts tomorrow night. This time my wife is going, and she asked me to post my reminder messages tonight so she can push me out the door that much faster if I get out of work late.


This encounter should be over. I'll be moving onto the next one soon.

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