Hengist the Mighty
Half-Orc Monk of the Sacred Mountain 1
Favored class: Monk
LN Medium Humanoid (Human, Orc)
Height: 6'2" Weight: 275 lbs.
Init +1; Senses Perception +2
XP: 2 Prestige: 3 Fame: 4
-------------
Defense
------------- AC 14/13/12 (+2 WIS, +1 DEX, +1 dodge)
HP 10 (1d8+2)
Fort +5, Ref +4, Will +5
-------------
Offense
------------- Speed 30'
Melee Unarmed strike +4 (1d6+4 B) (+1 to attack with AoO)
Flurry of blows +3/+3 (1d6+4 B)
Greataxe +4 (1d12+6/x3)
Ranged Shuriken +1 (1d2+4/10')
-------------
Statistics
-------------
Str 18 Dex 12 Con 14 Int 8 Wis 14 Cha 10
Base Attack 0; CMB +4; CMD 17
Feats Improved Unarmed Strike (Monk Class Bonus), Stunning Fist (Monk Class Bonus), Dodge (Monk Bonus 1), Combat Reflexes
Traits Candidate for Perfection, Careful Combatant
Trained Skills Perform (Oratory) +4 [1 rank, 3 CS, 0 CHA], Knowledge (Religion) +3 [1 rank, 3 CS, -1 INT], Climb +10 [1 rank, 3 CS, 4 STR, 2 kit], Swim +8 [1 rank, 3 CS, 4 STR], Acrobatics +5 [1 rank, 3 CS, 1 DEX] (FCB in skills: 1)
Languages Common, Osiriani
Gear Hot-weather outit, mwk backpack, 5 torches, 15 shuriken, kama, 2 sunrods, flint and steel, 50' silk rope, waterskin, greataxe, iron holy symbol of Irori, holy water, climber's kit, wayfinder.
Cash 856 gp 9 sp 5 cp
Encumbrance: 42.5 lbs. (light load)
-------------
Special Abilities
------------- RACE Sacred Tattoo: Gain a +1 luck bonus on all saving throws.
Skilled: Gain 1 extra skill rank per level.
Intimidating: Gain a +2 racial bonus on Intimidate checks.
Orc Blood: Counts as both human and orc.
Weapon Familiarity: Proficient with falchions and greataxes; treats any weapon with "orc" in its name as a martial weapon.
TRAIT Candidate for Perfection (Regional): Gain a +1 bonus to attack rolls with unarmed strike attacks of opportunity.
Careful Combatant (Combat): When using the withdraw action, both the first and second squares of movement are considered unthreatened.
CLASS AC Bonus: Add WIS to both AC and CMD unless immobilized or helpless.
Flurry of Blows: Can make a flurry of blows as a full-round action.
Unarmed Strike: Unarmed strikes do more damage than most, and gains improved unarmed strike as a bonus feat.
FEAT Improved Unarmed Strike: Always armed, can deal lethal or nonlethal damage with unarmed strikes.
Stunning Fist: 1/day, can attempt a stunning fist attack; foe damaged by the attack must make a Fort save DC 12 or be stunned for 1 round.
Dodge: Gain a +1 dodge bonus to AC.
Combat Reflexes: Gain an additional number of attacks of opportunity per round equal to your DEX modifier (1).
Boons and Vanities:
Confirmed Field Agent: Gain a wayfinder by spending 1 Prestige.
Explore, Report, Cooperate: Hengist has an excellent sense of what it means to be a Pathfinder. As a free or immediate action, he can consider whether a particular action would fall in line with the Pathfinder Society's goals. The GM then tells him whether the impact of that action on a scenario's secondary success goals would be positive, negative, or negligible. Once this boon is used, it must be crossed off.
Friend of Janira Gavix: The halfling field agent who oversaw Hengist's confirmation remains a steadfast friend, and grants him a +1 bonus to Knowledge checks attempted while in the Grand Lodge.
Build Plan:
2nd: Deflect Arrows (bonus)
3rd: Stand Still
4th: +1 DEX
5th: Mobility
6th: Improved Trip
7th: Steady Engagement
8th: probably +1 more to DEX
9th: Vicious Stomp
11th: Combat Patrol
Inventory Tracking:
Silent Tide Starting: 58 gp 9 sp 5 cp
Bought: Holy water (25 gp), iron holy symbol of Irori (5 gp)
Earned: 20 gp (Day Job), 453 gp (Chronicle)
Ending: 501 gp, 9 sp, 5 cp
The Confirmation Starting: 501 gp, 9 sp, 5 cp
Bought: Climber's kit (80 gp)
Earned: 5 gp (Day Job), 430 gp (Chronicle)
Ending: 856 gp, 9 sp, 5 cp