Golden Orb

GM Z..D..'s page

4,414 posts. Alias of Z...D....


Current Campaigns


The Flaxseed Pathfinder Lodge: Explore, Report, Cooperate!


# 9-16: Fallen Family, Broken Name, with GM Pendrak (inactive)


A series of five quests designed for levels 1–5.

# 9-16: Fallen Family, Broken Name, with GM Pendrak, Table 2 (inactive)


A series of five quests designed for levels 1–5.

#10-2: Bones of Biting Ants (inactive)


Empathy points: 7
+7 circumstance on diplomacy checks to improve Stuinvolks mood.

0-07: Among the Living (inactive)


1-11 In Pursuit (inactive)


Core #10-2: Bones of Biting Ants (inactive)


Empathy Points: 8

Perception:

[dice=Anwar]d20+18[/dice]
[dice=Mirage]d20+6[/dice]
[dice=August]d20+15[/dice]
[dice=D'lack]d20+7[/dice]
[dice=Brak]d20+12[/dice]
[dice=Khellek]d20-2[/dice]

Initiative:

[dice=Anwar]d20+8[/dice]
[dice=August]d20+2[/dice]
[dice=D'lack]d20+4[/dice]
[dice=Brak]d20+1[/dice]
[dice=Khellek]d20+1[/dice]

GD VII [PBP][PFS] #5-22 Scars of the Third Crusade (inactive)


perception:

[dice=Ayla]d20+9[/dice]
[dice=herald]d20+5[/dice]
[dice=highroost]d20+3[/dice]
[dice=finger]d20[/dice]
[dice=feuerseele]d20+1[/dice]
[dice=amaraon]d20+5[/dice]

GM Evil's Scions of the Sky Key (High Tier) (inactive)


Map

GM Z...D...PBP PFS Beginners trilogy (inactive)


First steps, The confirmation, The Consortium Compact. Played back to back.

GM Z..D.. Beginner's Trilogy PBP PFS (inactive)


First Steps-In Service to Lore, The Confirmation, The Consortium Compact. Played in order.

Current Map

GM Z..D.. Core Scions of the Sky Key part 2 and 3 (inactive)


Map and Handouts

Low Tier-no adjustment

GM Z..D.. F&F parts 2 and 3 core (inactive)


GM Z..D.. On Sharrowsmith's Trail (inactive)


GM Z..D.. PFC Cosmic Captive Special Tier 10-11 (inactive)


Monster Knowledge Cheat Sheet

Gravity and Vacuum rules.:
Aucturn’s Tear is tied to the Elemental Plane of Earth and has stronger gravity than other objects its size, but it is still only one-fifth that of Golarion. PCs can jump five times as high and lift five times as much as normal, and projectiles have their range categories quintupled. Reduce the die size of damage dealt by falling to 1d4. Certain effects such as elemental interactions and areas may have different gravity. Creatures in a region of high gravity weigh twice as much, move at half speed, can jump only half as far, and can lift half as much. Their projectiles’ range increments are halved, and the die size of damage dealt by falling to 1d10. A creature under the effects of freedom of movement can ignore the personal effects, but projectiles remain affected.

500 feet above the asteroid, and certain areas inside, are in hard vacuum. Characters that enter hard vacuum immediately begin to suffocate (Pathfinder RPG Core Rulebook 445), and become depressurized, taking 3d6 points of damage each round (no save). Sound is muffled as per a silence spell.

thunderous aid:
Ranginori has sensed his saviors are near and attempts to grant them his power and wisdom. During combat, a PC adjacent to the puzzle orb can attempt an Average Diplomacy check, Average Spellcraft check, or Easy Use Magic Device check to direct the Duke of Thunder’s wrath. If successful, a PC can cast one of the following spells as a spell-like ability, using her character level as her caster level and either her own Charisma or 20 to determine the spell’s save DC. She can use any of the spells listed in her own subtier or in a lower subtier. This ability can only be used once per combat, and any summoned elemental disappears at the end of the combat.
Subtier 1–2: cure light wounds, shocking grasp, summon
nature’s ally II (air elemental only)
Subtier 3–4: cat’s grace, cure moderate wounds
Subtier 5–6: cure serious wounds, lightning bolt, summon
nature’s ally IV (air elemental only)
Subtier 7–8: call lightning storm, cure critical wounds,
summon nature’s ally V (air elemental only)
Subtier 10–11: summon nature’s ally VI (air
elemental only)

GM Z..D.. Scions of the Sky Key Standard parts 2 and 3 (inactive)


Map&Handouts

Perception Checks:

[dice=oleander]1d20+12[/dice]
[dice=saphera]1d20+9[/dice]
[dice=favian]1d20-1[/dice]
[dice=sabni]1d20+9[/dice]
[dice=ticlo]1d20+9[/dice]

Initiative checks:

[dice=oleander]1d20+3[/dice]
[dice=saphera]1d20+9[/dice]
[dice=favian]1d20+6[/dice]
[dice=sabni]1d20+9[/dice]
[dice=ticlo]1d20+4[/dice]

GM Stuff:
12 defense points current
2-players with chronicles
1-kobolds survived part a
1-portcullis in place
1-toppling wall trap remains
2-Stinkeye lives
2-kobolds survive part c
3-Guardian's Defense

GM ZD #0-02: Hydra's Fang Incident (inactive)


GM ZD #4-04 King of the Storval Stairs (inactive)


GM ZD #4-05 The Sanos Abduction (inactive)


GM ZD #5-08 The Confirmation table 2 (inactive)


GM ZD #5-08 The Confirmation, #7-10 Consortium Compact and one more (inactive)


GM ZD #5-10: Where Mammoths Dare Not Tread [Outpost II] (inactive)


GM ZD #7-00 Sky Key Solution Tier 10-11 [Gameday IX] (inactive)


Aid Token Reference

Sky Key Solution

GM Screen:

Skills:
Easy-21
Average-27
Hard-33

Saves:
Easy- 17
Average- 20
Hard- 23

GM ZD #8-99D The Solstice Scar, Version D [Outpost II] (inactive)


GM:

SKILL CHECK DCS
Easy Average Hard
18 23 28

SAVING THROW DCS
Easy Average Hard
15 17 19

GM ZD #9-00: Assault on Absalom (inactive)


Initiative:

[dice=Rocky]d20+2[/dice]
[dice=professor]d20+2[/dice]
[dice=Qalim]d20[/dice]
[dice=Arcanadin]d20+6[/dice]
[dice=Teddy]d20+9[/dice]
[dice=Ameko]d20+10[/dice]

Perception:

Skill DCs:

Easy-21
Medium-27
Hard-33

Saving Throw DCs:

Easy-17
Medium-20
Hard-23

GM ZD Beyond the Halflight Path Core Outpost (inactive)


High Tier-4 player adjustment

Initiative:

[dice=Lasaraleen]d20+1[/dice]
[dice=Gadget]d20+6[/dice]
[dice=Florin]d20+2[/dice]
[dice=Kavor]d20+2[/dice]
[dice=grog]d20[/dice]
[dice=doodle]d20+6[/dice]

Perception:

[dice=Lasaraleen]d20+15[/dice]
[dice=Gadget]d20+2[/dice]
[dice=Florin]d20-1[/dice]
[dice=Kavor]d20+1[/dice]
[dice=grog]d20+8[/dice]
[dice=doodle]d20+9[/dice]

GM ZD Hall of Flesh Eaters (inactive)


GM ZD In Wrath's Shadow: Core (inactive)


Low Tier-No Adjustment

initiative:
[dice=Darksid'Ious]d20+4[/dice]
[dice=Kavor]d20+1[/dice]
[dice=Doodle]d20+6[/dice]
[dice=Gwendolyn]d20+1[/dice]
[dice=Iago]20+1[/dice]
[dice=Stormy]d20+1[/dice]

perception:
[dice=Darksid'Ious]d20+8[/dice]
[dice=Kavor]d20+1[/dice]
[dice=doodle]d20+9[/dice]
[dice=Gwendoly]d20[/dice]
[dice=Hera]d20+10[/dice]
[dice=Iago]d20+9[/dice]
[dice=Stormy]d20+8[/dice]

GM ZD In Wrath's Shadow: Standard (inactive)


initiative:
[dice=Glorne]d20+2[/dice]
[dice=Dexter and Salazar]d20+3[/dice]
[dice=Lilianna]d20+1[/dice]
[dice=Gray Son]d20+5[/dice]
[dice=Matsu]d20+1[/dice]

perception:
[dice=Glorne]d20+8[/dice]
[dice=Dexter]d20+11[/dice]
[dice=Lilianna]d20+2[/dice]
[dice=Salazar]d20+5[/dice]
[dice=Gray Son]d20+7[/dice]
[dice=Matsu]d20+0[/dice]

GM ZD PFS Confirmation and Wounded Wisp (inactive)


GM ZD Presents: Eyes of the Ten (inactive)


Silver Crusade and Libety's Edge:

1 success condition

GM ZD Presents: Scourge of the Farheavens (inactive)


GM ZD The Golemworks Incident: Core (inactive)


When the Golemworks in Magnimar starts reporting some “problems” with their most recent batch of golems, the PCs are sent to investigate in the hope that the Pathfinder Society can get on good terms with the influential arcane organization.

Low-Tier (No Adjustment)

Initiative:

[dice=Anwar]d20+8[/dice]
[dice=Ibaz]d20+2[/dice]
[dice=doodle]d20+6[/dice]
[dice=electra]d20+8[/dice]
[dice=Varian]d20+9[/dice]

GM ZD The Golemworks Incident: Standard (inactive)


When the Golemworks in Magnimar starts reporting some “problems” with their most recent batch of golems, the PCs are sent to investigate in the hope that the Pathfinder Society can get on good terms with the influential arcane organization.

Initiative:

[dice=Ranalus]d20+3[/dice]
[dice=scuttlebut]d20+2[/dice]
[dice=iso]d20+2[/dice]
[dice=Deadin]d20+11[/dice]
[dice=hakon]d20+3[/dice]
[dice=Ace]d20[/dice]
[dice=GM]3d20[/dice]

GM ZD The Unseen Inclusion Core [Outpost] (inactive)


Playing Hi tier with 4 player adjustment.

GM:
7 Discoveries

Initiative:

[dice=Umrallorn]d20[/dice]
[dice=Xavier]d20+5[/dice]
[dice=Magni]d20+4[/dice]
[dice=Mannak]d20+4[/dice]
[dice=Talhaearn]d20+5[/dice]
[dice=Zartina]d20+1[/dice]

Perception:

[dice=Umrallorn]d20+11[/dice]
[dice=Xavier]d20+2[/dice]
[dice=Magni]d20+10[/dice]
[dice=Mannak]d20+7[/dice]
[dice=Talhaearn]d20+7[/dice]
[dice=Zartina]d20[/dice]

GM ZD [Gameday VIII] Hao Jin Cataclysm (inactive)


GM:

Skill and CMB Saves
Easy 18 15
Medium 23 17
Hard 28 19

GM ZD [Gameday VIII] The Green Market (inactive)


GM ZD's The Sandstone Secret (inactive)


Outpost 2019 - Solstice Scar D GM Thread (inactive)


PFC GM Z..D.. Weapon in the Rift (inactive)


High tier 4 player adjustment.

PFS GM Z..D.. Weapon in the Rift (inactive)


high tier no adjustment

Retrocon 2019: GM ZD Core 6:00 Legacy of the Stonelords (inactive)


Retrocon Stonelords GM thread (inactive)


Z..D.. Destiny of the Sands Core Campaign (inactive)


Maps and Handouts

Perception Checks:

[dice=Apollyanna]1d20-2[/dice]
[dice=Omrijka]1d20+7[/dice]
[dice=Bemmer]1d20+8[/dice]
[dice=Dearon]1d20+7[/dice]
[dice=Theodic]1d20+4[/dice]

initiative:

[dice=Daeron]1d20[/dice]
[dice=Appolyanna] 1d20 + 1[/dice]
[dice=Omrijka] 1d20 + 2[/dice]
[dice=Bemmer] 1d20 + 4[/dice]
[dice=Theodic] 1d20 + 3[/dice]

GM notes:
8 Chase Points

[Game Day 6-PFC]GM Z..D.. 8-15 Hrethnar' Throne (inactive)


Maps

Low tier/ no adjustment

[Game Day 6-PFS]GM Z..D.. 8-15 Hrethnar' Throne (inactive)


Maps

High tier-4 player adjustment

[Game Day V][PFS PBP]GM Z..D.. Honor's Echo (inactive)


A series of six Quests designed for 1st-level characters.

The grand Taldan Empire once controlled half of Avistan, but during the Even-Tongued Conquest, it could not manage an ongoing war with both its neighbor Qadira and the secessionist rebels in its outer provinces. As Taldor struggled to control its crumbling territories, its monarchs sought scapegoats for its failures, including the righteous war hero Countess Honaria Alcasti. Stripped of its nobility, her family has survived in obscurity for seven hundred years. However, her descendant Remaio has identified evidence that might redeem the Alcasti name and his ancestor’s honor. Can the PCs help exonerate her name and bring glory to Taldor once more?

"Honor’s Echo" includes six, 1-hour adventures that take the PCs from the verdant wilds of Andoran to the arid wastes of Qadira to the cultural heart of Taldor itself. Experience the adventures in any order to create a unique story.

This scenario is designed for play in Pathfinder Society Roleplaying Guild but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

Written by Eleanor Ferron, Jenny Jarzabski, and Landon Winkler.

Combat Map

[Gameday IX] Sky Key GM Thread (inactive)


[Gameday VIII] Hao Jin Cataclysm - GM Thread (inactive)


[Gameday VII] GM ZD Oathbreakers Die Core (inactive)


The city of Daggermark is best known for its poisoners and assassins, who maintain active guilds that enjoy the full respect of local authorities. Local venture-captain Istivil Bosk prefers to keep his head down and stays out of their affairs, but he has recently learned that a Pathfinder agent has been targeted for assassination. Can the PCs enact the venture-captain's daring plot to save this agent without becoming the assassins' next victims?

initiative:

[dice=Bonifacius]d20[/dice]
[dice=Jonas]d20+3[/dice]
[dice=jack]d20+6[/dice]
[dice=Wraith]d20+6[/dice]
[dice=Akter]d20+4[/dice]

perception:

[dice=Bonifacius]d20+8[/dice]
[dice=Jonas]d20+6[/dice]
[dice=jack]d20+8[/dice]
[dice=Wraith]d20+7[/dice]
[dice=Akter]d20+7[/dice]

Time:
40 minutes

[Gameday VII] GM ZD Shrine of the Sacred Tempest (inactive)


Outside of a remote village in the tengu nation of Kwanlai, a generations-old group of shrinekeepers has dutifully watched over a holy site that commemorates celestial forces that fell in battle against a qlippoth invasion in the distant past. By tradition, the guardians report to celestial forces every 10 years, but these guardians have fallen silent. A messenger from Heaven has called upon the Pathfinder Society to investigate the historic site and uncover the truth behind the shrinekeepers' fate.

Low-Tier(4 Player Adjustment)

Purification Points:

The Hunter: 1
A troubled Acolyte: 2
The Choosing Ritual: 3
Purification Well: 2
D4: 2
D5: 2

Initiative:

[dice=Erashava]d20+2[/dice]
[dice=Kambraxus]d20+2[/dice]
[dice=Goran]d20+1[/dice]
[dice=Galford]d20+4[/dice]

Perception:

[dice=Erashava]d20+3[/dice]
[dice=Kambraxus]d20-1[/dice]
[dice=Goran]d20+5[/dice]
[dice=Galford]d20+8[/dice]

[PBP Game Day V] GM Z..D.. To Judge a Soul Parts 1&2 (inactive)


Part 1 of To Judge a Soul. Will be doing part 2 in second slot of gameday v

Map

Time Line

[PFC] GM Z..D.. Rise of the Goblin Guild (inactive)


[PFS Game Day 6] Refugees of the Weary Sky-Core (inactive)


[PFS Game Day 6] Refugees of the Weary Sky-Standard (inactive)


[PFS] GD-VII AoA GM Thread (inactive)


[PFS] GM kuey's The Wounded Wisp (#6-10) (CORE) - PbP Gameday 5 (inactive)


[PFS] GM Yogadragon's Wardstone Patrol (inactive)


[PFS] GM Z..D.. Rise of the Goblin Guild (inactive)